TextureDatabase.h 2.8 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_CORE_TEXTUREDATABASE_H
  29. #define RMLUI_CORE_TEXTUREDATABASE_H
  30. #include "../../Include/RmlUi/Core/Types.h"
  31. namespace Rml {
  32. class RenderInterface;
  33. class TextureResource;
  34. /**
  35. @author Peter Curry
  36. */
  37. class TextureDatabase
  38. {
  39. public:
  40. static void Initialise();
  41. static void Shutdown();
  42. /// Fetch a texture resource from file.
  43. /// If the requested texture is already in the database, it will be returned with an extra
  44. /// reference count. If not, it will be loaded through the application's render interface.
  45. static SharedPtr<TextureResource> Fetch(const String& source, const String& source_directory);
  46. /// Release all textures bound through a render interface.
  47. /// Pass nullptr to release all textures in the database.
  48. static void ReleaseTextures(RenderInterface* render_interface = nullptr);
  49. /// Adds a texture resource with a callback function and stores it as a weak (raw) pointer in the database.
  50. static void AddCallbackTexture(TextureResource* texture);
  51. /// Removes a callback texture from the database.
  52. static void RemoveCallbackTexture(TextureResource* texture);
  53. /// Return a list of all texture sources currently in the database.
  54. static StringList GetSourceList();
  55. private:
  56. TextureDatabase();
  57. ~TextureDatabase();
  58. using TextureMap = UnorderedMap< String, SharedPtr<TextureResource> >;
  59. TextureMap textures;
  60. using CallbackTextureMap = UnorderedSet< TextureResource* >;
  61. CallbackTextureMap callback_textures;
  62. };
  63. } // namespace Rml
  64. #endif