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- /*
- * Copyright (c) 2006 - 2008
- * Wandering Monster Studios Limited
- *
- * Any use of this program is governed by the terms of Wandering Monster
- * Studios Limited's Licence Agreement included with this program, a copy
- * of which can be obtained by contacting Wandering Monster Studios
- * Limited at [email protected].
- *
- */
- #include <RmlUi/Core.h>
- #include <RmlUi/Debugger.h>
- #include <Input.h>
- #include <Shell.h>
- #include <ShellRenderInterfaceOpenGL.h>
- Rml::Context* context = nullptr;
- ShellRenderInterfaceExtensions *shell_renderer;
- void GameLoop()
- {
- context->Update();
- shell_renderer->PrepareRenderBuffer();
- context->Render();
- shell_renderer->PresentRenderBuffer();
- }
- #if defined RMLUI_PLATFORM_WIN32
- #include <windows.h>
- int APIENTRY WinMain(HINSTANCE RMLUI_UNUSED_PARAMETER(instance_handle), HINSTANCE RMLUI_UNUSED_PARAMETER(previous_instance_handle), char* RMLUI_UNUSED_PARAMETER(command_line), int RMLUI_UNUSED_PARAMETER(command_show))
- #else
- int main(int RMLUI_UNUSED_PARAMETER(argc), char** RMLUI_UNUSED_PARAMETER(argv))
- #endif
- {
- #ifdef RMLUI_PLATFORM_WIN32
- RMLUI_UNUSED(instance_handle);
- RMLUI_UNUSED(previous_instance_handle);
- RMLUI_UNUSED(command_line);
- RMLUI_UNUSED(command_show);
- #else
- RMLUI_UNUSED(argc);
- RMLUI_UNUSED(argv);
- #endif
- #ifdef RMLUI_PLATFORM_WIN32
- AllocConsole();
- #endif
- int window_width = 1024;
- int window_height = 768;
- ShellRenderInterfaceOpenGL opengl_renderer;
- shell_renderer = &opengl_renderer;
- // Generic OS initialisation, creates a window and attaches OpenGL.
- if (!Shell::Initialise() ||
- !Shell::OpenWindow("Template Tutorial", shell_renderer, window_width, window_height, true))
- {
- Shell::Shutdown();
- return -1;
- }
- // RmlUi initialisation.
- Rml::SetRenderInterface(&opengl_renderer);
- opengl_renderer.SetViewport(window_width, window_height);
- ShellSystemInterface system_interface;
- Rml::SetSystemInterface(&system_interface);
- Rml::Initialise();
- // Create the main RmlUi context and set it on the shell's input layer.
- context = Rml::CreateContext("main", Rml::Vector2i(window_width, window_height));
- if (context == nullptr)
- {
- Rml::Shutdown();
- Shell::Shutdown();
- return -1;
- }
- Rml::Debugger::Initialise(context);
- Input::SetContext(context);
- Shell::SetContext(context);
- Shell::LoadFonts("assets/");
- // Load and show the tutorial document.
- if (Rml::ElementDocument * document = context->LoadDocument("tutorial/template/data/tutorial.rml"))
- document->Show();
- Shell::EventLoop(GameLoop);
- // Shutdown RmlUi.
- Rml::Shutdown();
- Shell::CloseWindow();
- Shell::Shutdown();
- return 0;
- }
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