ElementForm.cpp 2.5 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "ElementForm.h"
  30. #include <RmlUi/Core/Element.h>
  31. #include <RmlUi/Controls/ElementForm.h>
  32. #include <RmlUi/Core/Lua/Utilities.h>
  33. namespace Rml {
  34. namespace Controls {
  35. namespace Lua {
  36. //method
  37. int ElementFormSubmit(lua_State* L, ElementForm* obj)
  38. {
  39. int top = lua_gettop(L);
  40. const char* name = "";
  41. const char* value = "";
  42. if(top > 0)
  43. {
  44. name = luaL_checkstring(L,1);
  45. if(top > 1)
  46. value = luaL_checkstring(L,2);
  47. }
  48. obj->Submit(name,value);
  49. return 0;
  50. }
  51. Rml::Core::Lua::RegType<ElementForm> ElementFormMethods[] =
  52. {
  53. LUAMETHOD(ElementForm,Submit)
  54. { nullptr, nullptr },
  55. };
  56. luaL_Reg ElementFormGetters[] =
  57. {
  58. { nullptr, nullptr },
  59. };
  60. luaL_Reg ElementFormSetters[] =
  61. {
  62. { nullptr, nullptr },
  63. };
  64. }
  65. }
  66. }
  67. namespace Rml {
  68. namespace Core {
  69. namespace Lua {
  70. template<> void ExtraInit<Rml::Controls::ElementForm>(lua_State* L, int metatable_index)
  71. {
  72. //inherit from Element
  73. ExtraInit<Element>(L,metatable_index);
  74. LuaType<Element>::_regfunctions(L,metatable_index,metatable_index-1);
  75. AddTypeToElementAsTable<Rml::Controls::ElementForm>(L);
  76. }
  77. using Rml::Controls::ElementForm;
  78. LUACONTROLSTYPEDEFINE(ElementForm)
  79. }
  80. }
  81. }