ElementInstancer.cpp 2.7 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "ElementInstancer.h"
  30. namespace Rml {
  31. namespace Core {
  32. namespace Lua {
  33. template<> void ExtraInit<ElementInstancer>(lua_State* L, int metatable_index)
  34. {
  35. lua_pushcfunction(L,ElementInstancernew);
  36. lua_setfield(L,metatable_index-1,"new");
  37. }
  38. //method
  39. int ElementInstancernew(lua_State* L)
  40. {
  41. LuaElementInstancer* lei = new LuaElementInstancer(L);
  42. LuaType<ElementInstancer>::push(L,lei,true);
  43. return 1;
  44. }
  45. //setter
  46. int ElementInstancerSetAttrInstanceElement(lua_State* L)
  47. {
  48. LuaElementInstancer* lei = (LuaElementInstancer*)LuaType<ElementInstancer>::check(L,1);
  49. LUACHECKOBJ(lei);
  50. if(lua_type(L,2) != LUA_TFUNCTION)
  51. {
  52. Log::Message(Log::LT_ERROR, "The argument to ElementInstancer.InstanceElement must be a function. You passed in a %s.", luaL_typename(L,2));
  53. return 0;
  54. }
  55. lei->PushFunctionsTable(L); //top of the stack is now ELEMENTINSTANCERFUNCTIONS table
  56. lua_pushvalue(L,2); //copy of the function
  57. lei->ref_InstanceElement = luaL_ref(L,-2);
  58. lua_pop(L,1); //pop the ELEMENTINSTANCERFUNCTIONS table
  59. return 0;
  60. }
  61. RegType<ElementInstancer> ElementInstancerMethods[] =
  62. {
  63. { nullptr, nullptr },
  64. };
  65. luaL_Reg ElementInstancerGetters[] =
  66. {
  67. { nullptr, nullptr },
  68. };
  69. luaL_Reg ElementInstancerSetters[] =
  70. {
  71. LUASETTER(ElementInstancer,InstanceElement)
  72. { nullptr, nullptr },
  73. };
  74. LUACORETYPEDEFINE(ElementInstancer)
  75. }
  76. }
  77. }