ElementStyleProxy.cpp 4.6 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include <RmlUi/Core/Lua/LuaType.h>
  30. #include <RmlUi/Core/Lua/lua.hpp>
  31. #include "ElementStyleProxy.h"
  32. namespace Rml {
  33. namespace Core {
  34. namespace Lua {
  35. template<> void ExtraInit<ElementStyleProxy>(lua_State* L, int metatable_index)
  36. {
  37. lua_pushcfunction(L,ElementStyleProxy__index);
  38. lua_setfield(L,metatable_index,"__index");
  39. lua_pushcfunction(L,ElementStyleProxy__newindex);
  40. lua_setfield(L,metatable_index,"__newindex");
  41. lua_pushcfunction(L,ElementStyleProxy__pairs);
  42. lua_setfield(L,metatable_index,"__pairs");
  43. lua_pushcfunction(L,ElementStyleProxy__ipairs);
  44. lua_setfield(L,metatable_index,"__ipairs");
  45. }
  46. int ElementStyleProxy__index(lua_State* L)
  47. {
  48. /*the table obj and the missing key are currently on the stack(index 1 & 2) as defined by the Lua language*/
  49. int keytype = lua_type(L,2);
  50. if(keytype == LUA_TSTRING) //if we are trying to access a string, then we will assume that it is a property
  51. {
  52. ElementStyleProxy* es = LuaType<ElementStyleProxy>::check(L,1);
  53. LUACHECKOBJ(es);
  54. const Property* prop = es->owner->GetProperty(lua_tostring(L,2));
  55. LUACHECKOBJ(prop)
  56. lua_pushstring(L,prop->ToString().c_str());
  57. return 1;
  58. }
  59. else //if it wasn't trying to get a string
  60. {
  61. lua_settop(L,2);
  62. return LuaType<ElementStyleProxy>::index(L);
  63. }
  64. }
  65. int ElementStyleProxy__newindex(lua_State* L)
  66. {
  67. //[1] = obj, [2] = key, [3] = value
  68. ElementStyleProxy* es = LuaType<ElementStyleProxy>::check(L,1);
  69. LUACHECKOBJ(es);
  70. int keytype = lua_type(L,2);
  71. int valuetype = lua_type(L,3);
  72. if(keytype == LUA_TSTRING )
  73. {
  74. const char* key = lua_tostring(L,2);
  75. if(valuetype == LUA_TSTRING)
  76. {
  77. const char* value = lua_tostring(L,3);
  78. lua_pushboolean(L,es->owner->SetProperty(key,value));
  79. return 1;
  80. }
  81. else if (valuetype == LUA_TNIL)
  82. {
  83. es->owner->RemoveProperty(key);
  84. return 0;
  85. }
  86. }
  87. //everything else returns when it needs to, so we are safe to pass it
  88. //on if needed
  89. lua_settop(L,3);
  90. return LuaType<ElementStyleProxy>::newindex(L);
  91. }
  92. //[1] is the object, [2] is the last used key, [3] is the userdata
  93. int ElementStyleProxy__pairs(lua_State* L)
  94. {
  95. ElementStyleProxy* obj = LuaType<ElementStyleProxy>::check(L,1);
  96. LUACHECKOBJ(obj);
  97. int* pindex = (int*)lua_touserdata(L,3);
  98. if((*pindex) == -1)
  99. *pindex = 0;
  100. int i = 0;
  101. auto it = obj->owner->IterateLocalProperties();
  102. while (i < (*pindex) && !it.AtEnd())
  103. {
  104. ++it;
  105. ++i;
  106. }
  107. if(!it.AtEnd())
  108. {
  109. const String& key = it.GetName();
  110. const Property& property = it.GetProperty();
  111. String val;
  112. property.definition->GetValue(val, property);
  113. lua_pushstring(L,key.c_str());
  114. lua_pushstring(L,val.c_str());
  115. }
  116. else
  117. {
  118. lua_pushnil(L);
  119. lua_pushnil(L);
  120. }
  121. return 2;
  122. }
  123. //only indexed by string
  124. int ElementStyleProxy__ipairs(lua_State* L)
  125. {
  126. lua_pushnil(L);
  127. lua_pushnil(L);
  128. return 2;
  129. }
  130. RegType<ElementStyleProxy> ElementStyleProxyMethods[] =
  131. {
  132. { nullptr, nullptr },
  133. };
  134. luaL_Reg ElementStyleProxyGetters[] =
  135. {
  136. { nullptr, nullptr },
  137. };
  138. luaL_Reg ElementStyleProxySetters[] =
  139. {
  140. { nullptr, nullptr },
  141. };
  142. LUACORETYPEDEFINE(ElementStyleProxy)
  143. }
  144. }
  145. }