LuaElementInstancer.cpp 3.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "LuaElementInstancer.h"
  30. #include <RmlUi/Core/Platform.h>
  31. #include <RmlUi/Core/Lua/LuaType.h>
  32. #include <RmlUi/Core/Lua/Interpreter.h>
  33. #include <RmlUi/Core/Log.h>
  34. namespace Rml {
  35. namespace Core {
  36. namespace Lua {
  37. //This will be called from Rml::Core::Lua::ElementInstancernew
  38. LuaElementInstancer::LuaElementInstancer(lua_State* L) : ElementInstancer(), ref_InstanceElement(LUA_NOREF)
  39. {
  40. if(lua_type(L,1) != LUA_TFUNCTION && !lua_isnoneornil(L,1))
  41. {
  42. Log::Message(Log::LT_ERROR, "The argument to ElementInstancer.new has to be a function or nil. You passed in a %s.", luaL_typename(L,1));
  43. return;
  44. }
  45. PushFunctionsTable(L); //top of the table is now ELEMENTINSTANCERFUNCTIONS table
  46. lua_pushvalue(L,1); //copy of the function
  47. ref_InstanceElement = luaL_ref(L,-2);
  48. lua_pop(L,1); //pop the ELEMENTINSTANCERFUNCTIONS table
  49. }
  50. ElementPtr LuaElementInstancer::InstanceElement(Element* RMLUI_UNUSED_PARAMETER(parent), const String& tag, const XMLAttributes& RMLUI_UNUSED_PARAMETER(attributes))
  51. {
  52. RMLUI_UNUSED(parent);
  53. RMLUI_UNUSED(attributes);
  54. lua_State* L = Interpreter::GetLuaState();
  55. int top = lua_gettop(L);
  56. ElementPtr ret = nullptr;
  57. if(ref_InstanceElement != LUA_REFNIL && ref_InstanceElement != LUA_NOREF)
  58. {
  59. PushFunctionsTable(L);
  60. lua_rawgeti(L,-1,ref_InstanceElement); //push the function
  61. lua_pushstring(L,tag.c_str()); //push the tag
  62. Interpreter::ExecuteCall(1,1); //we pass in a string, and we want to get an Element back
  63. ret = std::move(*LuaType<ElementPtr>::check(L,-1));
  64. }
  65. else
  66. {
  67. Log::Message(Log::LT_WARNING, "Attempt to call the function for ElementInstancer.InstanceElement, the function does not exist.");
  68. }
  69. lua_settop(L,top);
  70. return ret;
  71. }
  72. void LuaElementInstancer::ReleaseElement(Element* element)
  73. {
  74. delete element;
  75. }
  76. void LuaElementInstancer::PushFunctionsTable(lua_State* L)
  77. {
  78. //make sure there is an area to save the function
  79. lua_getglobal(L,"ELEMENTINSTANCERFUNCTIONS");
  80. if(lua_isnoneornil(L,-1))
  81. {
  82. lua_newtable(L);
  83. lua_setglobal(L,"ELEMENTINSTANCERFUNCTIONS");
  84. lua_pop(L,1); //pop the unsucessful getglobal
  85. lua_getglobal(L,"ELEMENTINSTANCERFUNCTIONS");
  86. }
  87. }
  88. }
  89. }
  90. }