LayoutDetails.cpp 23 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutDetails.h"
  29. #include "../../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../../Include/RmlUi/Core/Element.h"
  31. #include "../../../Include/RmlUi/Core/ElementScroll.h"
  32. #include "../../../Include/RmlUi/Core/ElementText.h"
  33. #include "../../../Include/RmlUi/Core/Math.h"
  34. #include "../../../Include/RmlUi/Core/Profiling.h"
  35. #include "ContainerBox.h"
  36. #include "FormattingContext.h"
  37. #include "LayoutEngine.h"
  38. #include "LayoutNode.h"
  39. #include <float.h>
  40. namespace Rml {
  41. // Convert width or height of a border box to the width or height of its corresponding content box.
  42. static inline float BorderSizeToContentSize(float border_size, float border_padding_edges_size)
  43. {
  44. if (border_size < 0.0f || border_size >= FLT_MAX)
  45. return border_size;
  46. return Math::Max(0.0f, border_size - border_padding_edges_size);
  47. }
  48. void LayoutDetails::BuildBox(Box& box, Vector2f containing_block, Element* element, BuildBoxMode box_mode, const FormattingMode* formatting_mode)
  49. {
  50. // A shrinkable block may start formatting, thus the current formatting mode must be provided.
  51. RMLUI_ASSERT(box_mode != BuildBoxMode::ShrinkableBlock || formatting_mode != nullptr);
  52. RMLUI_ZoneScoped;
  53. if (!element)
  54. {
  55. box.SetContent(containing_block);
  56. return;
  57. }
  58. const ComputedValues& computed = element->GetComputedValues();
  59. // Calculate the padding area.
  60. box.SetEdge(BoxArea::Padding, BoxEdge::Top, Math::Max(0.0f, ResolveValue(computed.padding_top(), containing_block.x)));
  61. box.SetEdge(BoxArea::Padding, BoxEdge::Right, Math::Max(0.0f, ResolveValue(computed.padding_right(), containing_block.x)));
  62. box.SetEdge(BoxArea::Padding, BoxEdge::Bottom, Math::Max(0.0f, ResolveValue(computed.padding_bottom(), containing_block.x)));
  63. box.SetEdge(BoxArea::Padding, BoxEdge::Left, Math::Max(0.0f, ResolveValue(computed.padding_left(), containing_block.x)));
  64. // Calculate the border area.
  65. box.SetEdge(BoxArea::Border, BoxEdge::Top, Math::Max(0.0f, computed.border_top_width()));
  66. box.SetEdge(BoxArea::Border, BoxEdge::Right, Math::Max(0.0f, computed.border_right_width()));
  67. box.SetEdge(BoxArea::Border, BoxEdge::Bottom, Math::Max(0.0f, computed.border_bottom_width()));
  68. box.SetEdge(BoxArea::Border, BoxEdge::Left, Math::Max(0.0f, computed.border_left_width()));
  69. // Prepare sizing of the content area.
  70. Vector2f content_area(-1, -1);
  71. Vector2f min_size = Vector2f(0, 0);
  72. Vector2f max_size = Vector2f(FLT_MAX, FLT_MAX);
  73. // Intrinsic size for replaced elements.
  74. Vector2f intrinsic_size(-1, -1);
  75. float intrinsic_ratio = -1;
  76. const bool replaced_element = element->GetIntrinsicDimensions(intrinsic_size, intrinsic_ratio);
  77. // Calculate the content area and constraints. 'auto' width and height are handled later.
  78. // For inline non-replaced elements, width and height are ignored, so we can skip the calculations.
  79. if (box_mode == BuildBoxMode::Block || box_mode == BuildBoxMode::ShrinkableBlock || box_mode == BuildBoxMode::UnalignedBlock || replaced_element)
  80. {
  81. content_area.x = ResolveValueOr(computed.width(), containing_block.x, -1.f);
  82. content_area.y = ResolveValueOr(computed.height(), containing_block.y, -1.f);
  83. min_size = Vector2f{
  84. ResolveValueOr(computed.min_width(), containing_block.x, 0.f),
  85. ResolveValueOr(computed.min_height(), containing_block.y, 0.f),
  86. };
  87. max_size = Vector2f{
  88. ResolveValueOr(computed.max_width(), containing_block.x, FLT_MAX),
  89. ResolveValueOr(computed.max_height(), containing_block.y, FLT_MAX),
  90. };
  91. // Adjust sizes for the given box sizing model.
  92. if (computed.box_sizing() == Style::BoxSizing::BorderBox)
  93. {
  94. const float border_padding_width = box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Border, BoxArea::Padding);
  95. const float border_padding_height = box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Border, BoxArea::Padding);
  96. min_size.x = BorderSizeToContentSize(min_size.x, border_padding_width);
  97. max_size.x = BorderSizeToContentSize(max_size.x, border_padding_width);
  98. content_area.x = BorderSizeToContentSize(content_area.x, border_padding_width);
  99. min_size.y = BorderSizeToContentSize(min_size.y, border_padding_height);
  100. max_size.y = BorderSizeToContentSize(max_size.y, border_padding_height);
  101. content_area.y = BorderSizeToContentSize(content_area.y, border_padding_height);
  102. }
  103. if (content_area.x >= 0)
  104. content_area.x = Math::Clamp(content_area.x, min_size.x, max_size.x);
  105. if (content_area.y >= 0)
  106. content_area.y = Math::Clamp(content_area.y, min_size.y, max_size.y);
  107. if (replaced_element)
  108. content_area = CalculateSizeForReplacedElement(content_area, min_size, max_size, intrinsic_size, intrinsic_ratio);
  109. }
  110. box.SetContent(content_area);
  111. // Evaluate the margins, and width and height if they are auto.
  112. BuildBoxSizeAndMargins(box, min_size, max_size, containing_block, element, box_mode, replaced_element,
  113. (box_mode == BuildBoxMode::ShrinkableBlock ? formatting_mode : nullptr));
  114. }
  115. void LayoutDetails::GetMinMaxWidth(float& min_width, float& max_width, const ComputedValues& computed, const Box& box, float containing_block_width)
  116. {
  117. min_width = ResolveValueOr(computed.min_width(), containing_block_width, 0.f);
  118. max_width = ResolveValueOr(computed.max_width(), containing_block_width, FLT_MAX);
  119. if (computed.box_sizing() == Style::BoxSizing::BorderBox)
  120. {
  121. const float border_padding_width = box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Border, BoxArea::Padding);
  122. min_width = BorderSizeToContentSize(min_width, border_padding_width);
  123. max_width = BorderSizeToContentSize(max_width, border_padding_width);
  124. }
  125. }
  126. void LayoutDetails::GetMinMaxHeight(float& min_height, float& max_height, const ComputedValues& computed, const Box& box,
  127. float containing_block_height)
  128. {
  129. min_height = ResolveValueOr(computed.min_height(), containing_block_height, 0.f);
  130. max_height = ResolveValueOr(computed.max_height(), containing_block_height, FLT_MAX);
  131. if (computed.box_sizing() == Style::BoxSizing::BorderBox)
  132. {
  133. const float border_padding_height = box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Border, BoxArea::Padding);
  134. min_height = BorderSizeToContentSize(min_height, border_padding_height);
  135. max_height = BorderSizeToContentSize(max_height, border_padding_height);
  136. }
  137. }
  138. void LayoutDetails::GetDefiniteMinMaxHeight(float& min_height, float& max_height, const ComputedValues& computed, const Box& box,
  139. float containing_block_height)
  140. {
  141. const float box_height = box.GetSize().y;
  142. if (box_height < 0)
  143. {
  144. GetMinMaxHeight(min_height, max_height, computed, box, containing_block_height);
  145. }
  146. else
  147. {
  148. min_height = box_height;
  149. max_height = box_height;
  150. }
  151. }
  152. void LayoutDetails::BuildAutoMarginsForBlockBox(Box& box, Vector2f containing_block, Element* element)
  153. {
  154. RMLUI_ASSERT(box.GetSize().x >= 0.f && box.GetSize().y >= 0.f);
  155. const Vector2f initial_content_size = box.GetSize();
  156. const Vector2f min_size = {0, 0};
  157. const Vector2f max_size = {FLT_MAX, FLT_MAX};
  158. BuildBoxSizeAndMargins(box, min_size, max_size, containing_block, element, BuildBoxMode::Block, true, nullptr);
  159. RMLUI_ASSERT(box.GetSize() == initial_content_size);
  160. }
  161. void LayoutDetails::BuildBoxSizeAndMargins(Box& box, Vector2f min_size, Vector2f max_size, Vector2f containing_block, Element* element,
  162. BuildBoxMode box_mode, bool replaced_element, const FormattingMode* formatting_mode)
  163. {
  164. const ComputedValues& computed = element->GetComputedValues();
  165. if (box_mode == BuildBoxMode::Inline || box_mode == BuildBoxMode::UnalignedBlock)
  166. {
  167. // For inline elements, their calculations are straightforward. No worrying about auto margins and dimensions, etc.
  168. // Evaluate the margins. Any declared as 'auto' will resolve to 0.
  169. box.SetEdge(BoxArea::Margin, BoxEdge::Top, ResolveValue(computed.margin_top(), containing_block.x));
  170. box.SetEdge(BoxArea::Margin, BoxEdge::Right, ResolveValue(computed.margin_right(), containing_block.x));
  171. box.SetEdge(BoxArea::Margin, BoxEdge::Bottom, ResolveValue(computed.margin_bottom(), containing_block.x));
  172. box.SetEdge(BoxArea::Margin, BoxEdge::Left, ResolveValue(computed.margin_left(), containing_block.x));
  173. }
  174. else
  175. {
  176. // The element is block, so we need to run the box through the ringer to potentially evaluate auto margins and dimensions.
  177. BuildBoxWidth(box, computed, min_size.x, max_size.x, containing_block, element, replaced_element, formatting_mode);
  178. BuildBoxHeight(box, computed, min_size.y, max_size.y, containing_block.y);
  179. }
  180. }
  181. float LayoutDetails::GetShrinkToFitWidth(Element* element, Vector2f containing_block, const FormattingMode& current_formatting_mode)
  182. {
  183. RMLUI_ASSERT(element);
  184. #ifdef RMLUI_TRACY_PROFILING
  185. RMLUI_ZoneScoped;
  186. const String zone_text = CreateString("%s %x Containing block: %g x %g", element->GetAddress(false, false).c_str(), element,
  187. containing_block.x, containing_block.y);
  188. RMLUI_ZoneText(zone_text.c_str(), zone_text.size());
  189. #endif
  190. // @performance Can we lay out the elements directly using a fit-content size mode, instead of fetching the
  191. // shrink-to-fit width first? Use a non-definite placeholder for the box content width, and available width as a
  192. // maximum constraint.
  193. Box box;
  194. float min_height, max_height;
  195. LayoutDetails::BuildBox(box, containing_block, element, BuildBoxMode::UnalignedBlock);
  196. LayoutDetails::GetDefiniteMinMaxHeight(min_height, max_height, element->GetComputedValues(), box, containing_block.y);
  197. if (box.GetSize().x >= 0.f)
  198. {
  199. return box.GetSize().x;
  200. }
  201. // Max-content width should be calculated without any vertical constraint.
  202. box.SetContent(Vector2f(box.GetSize().x, -1.f));
  203. // Currently we don't support shrink-to-fit width for tables. Just return a zero-sized width.
  204. const Style::Display display = element->GetDisplay();
  205. if (display == Style::Display::Table || display == Style::Display::InlineTable)
  206. {
  207. return 0.f;
  208. }
  209. LayoutNode* layout_node = element->GetLayoutNode();
  210. float shrink_to_fit_width;
  211. if (Optional<float> cached_width = layout_node->GetMaxContentWidthIfCached())
  212. {
  213. shrink_to_fit_width = *cached_width;
  214. }
  215. else
  216. {
  217. FormattingMode formatting_mode = current_formatting_mode;
  218. formatting_mode.constraint = FormattingMode::Constraint::MaxContent;
  219. // First, format the element under the above-generated box. Then we ask the resulting box for its shrink-to-fit
  220. // width. For block containers, this is essentially its largest line or child box.
  221. // @performance. Some formatting can be simplified, e.g. absolute elements do not contribute to the shrink-to-fit
  222. // width. Also, children of elements with a fixed width and height don't need to be formatted further.
  223. RootBox root(Box(Vector2f(-1.f)), formatting_mode);
  224. UniquePtr<LayoutBox> layout_box = FormattingContext::FormatIndependent(&root, element, &box, FormattingContextType::Block);
  225. shrink_to_fit_width = layout_box->GetShrinkToFitWidth();
  226. layout_node->CommitMaxContentWidth(shrink_to_fit_width);
  227. }
  228. if (containing_block.x >= 0)
  229. {
  230. const float available_width =
  231. Math::Max(0.f, containing_block.x - box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Margin, BoxArea::Padding));
  232. shrink_to_fit_width = Math::Min(shrink_to_fit_width, available_width);
  233. }
  234. return shrink_to_fit_width;
  235. }
  236. ComputedAxisSize LayoutDetails::BuildComputedHorizontalSize(const ComputedValues& computed)
  237. {
  238. return ComputedAxisSize{computed.width(), computed.min_width(), computed.max_width(), computed.padding_left(), computed.padding_right(),
  239. computed.margin_left(), computed.margin_right(), computed.border_left_width(), computed.border_right_width(), computed.box_sizing()};
  240. }
  241. ComputedAxisSize LayoutDetails::BuildComputedVerticalSize(const ComputedValues& computed)
  242. {
  243. return ComputedAxisSize{computed.height(), computed.min_height(), computed.max_height(), computed.padding_top(), computed.padding_bottom(),
  244. computed.margin_top(), computed.margin_bottom(), computed.border_top_width(), computed.border_bottom_width(), computed.box_sizing()};
  245. }
  246. void LayoutDetails::GetEdgeSizes(float& margin_a, float& margin_b, float& padding_border_a, float& padding_border_b,
  247. const ComputedAxisSize& computed_size, const float base_value)
  248. {
  249. margin_a = ResolveValue(computed_size.margin_a, base_value);
  250. margin_b = ResolveValue(computed_size.margin_b, base_value);
  251. padding_border_a = Math::Max(0.0f, ResolveValue(computed_size.padding_a, base_value)) + Math::Max(0.0f, computed_size.border_a);
  252. padding_border_b = Math::Max(0.0f, ResolveValue(computed_size.padding_b, base_value)) + Math::Max(0.0f, computed_size.border_b);
  253. }
  254. String LayoutDetails::GetDebugElementName(Element* element)
  255. {
  256. if (!element)
  257. return "nullptr";
  258. if (!element->GetId().empty())
  259. return '#' + element->GetId();
  260. if (auto element_text = rmlui_dynamic_cast<ElementText*>(element))
  261. return '\"' + StringUtilities::StripWhitespace(element_text->GetText()).substr(0, 20) + '\"';
  262. return element->GetAddress(false, false);
  263. }
  264. Vector2f LayoutDetails::CalculateSizeForReplacedElement(const Vector2f specified_content_size, const Vector2f min_size, const Vector2f max_size,
  265. const Vector2f intrinsic_size, const float intrinsic_ratio)
  266. {
  267. // Start with the element's specified width and height. If any of them are auto, use the element's intrinsic
  268. // dimensions and ratio to find a suitable content size.
  269. Vector2f content_size = specified_content_size;
  270. const bool auto_width = (content_size.x < 0);
  271. const bool auto_height = (content_size.y < 0);
  272. if (auto_width)
  273. content_size.x = intrinsic_size.x;
  274. if (auto_height)
  275. content_size.y = intrinsic_size.y;
  276. // Use a fallback size if we still couldn't determine the size.
  277. if (content_size.x < 0)
  278. content_size.x = 300;
  279. if (content_size.y < 0)
  280. content_size.y = 150;
  281. // Resolve the size constraints.
  282. const float min_width = min_size.x;
  283. const float max_width = max_size.x;
  284. const float min_height = min_size.y;
  285. const float max_height = max_size.y;
  286. // If we have an intrinsic ratio and one of the dimensions is 'auto', then scale it such that the ratio is preserved.
  287. if (intrinsic_ratio > 0)
  288. {
  289. if (auto_width && !auto_height)
  290. {
  291. content_size.x = content_size.y * intrinsic_ratio;
  292. }
  293. else if (auto_height && !auto_width)
  294. {
  295. content_size.y = content_size.x / intrinsic_ratio;
  296. }
  297. else if (auto_width && auto_height)
  298. {
  299. // If both width and height are auto, try to preserve the ratio under the respective min/max constraints.
  300. const float w = content_size.x;
  301. const float h = content_size.y;
  302. if ((w < min_width && h > max_height) || (w > max_width && h < min_height))
  303. {
  304. // Cannot preserve aspect ratio, let it be clamped.
  305. }
  306. else if (w < min_width && h < min_height)
  307. {
  308. // Increase the size such that both min-constraints are respected. The non-scaled axis will
  309. // be clamped below, preserving the aspect ratio.
  310. if (min_width <= min_height * intrinsic_ratio)
  311. content_size.x = min_height * intrinsic_ratio;
  312. else
  313. content_size.y = min_width / intrinsic_ratio;
  314. }
  315. else if (w > max_width && h > max_height)
  316. {
  317. // Shrink the size such that both max-constraints are respected. The non-scaled axis will
  318. // be clamped below, preserving the aspect ratio.
  319. if (max_width <= max_height * intrinsic_ratio)
  320. content_size.y = max_width / intrinsic_ratio;
  321. else
  322. content_size.x = max_height * intrinsic_ratio;
  323. }
  324. else
  325. {
  326. // Single constraint violations.
  327. if (w < min_width)
  328. content_size.y = min_width / intrinsic_ratio;
  329. else if (w > max_width)
  330. content_size.y = max_width / intrinsic_ratio;
  331. else if (h < min_height)
  332. content_size.x = min_height * intrinsic_ratio;
  333. else if (h > max_height)
  334. content_size.x = max_height * intrinsic_ratio;
  335. }
  336. }
  337. }
  338. content_size.x = Math::Clamp(content_size.x, min_width, max_width);
  339. content_size.y = Math::Clamp(content_size.y, min_height, max_height);
  340. return content_size;
  341. }
  342. void LayoutDetails::BuildBoxWidth(Box& box, const ComputedValues& computed, float min_width, float max_width, Vector2f containing_block,
  343. Element* element, bool replaced_element, const FormattingMode* formatting_mode, float override_shrink_to_fit_width)
  344. {
  345. Vector2f content_area = box.GetSize();
  346. // Determine if the element has automatic margins.
  347. bool margins_auto[2];
  348. int num_auto_margins = 0;
  349. for (int i = 0; i < 2; ++i)
  350. {
  351. const Style::Margin margin_value = (i == 0 ? computed.margin_left() : computed.margin_right());
  352. if (margin_value.type == Style::Margin::Auto)
  353. {
  354. margins_auto[i] = true;
  355. num_auto_margins++;
  356. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Left : BoxEdge::Right, 0);
  357. }
  358. else
  359. {
  360. margins_auto[i] = false;
  361. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Left : BoxEdge::Right, ResolveValue(margin_value, containing_block.x));
  362. }
  363. }
  364. const bool absolutely_positioned = (computed.position() == Style::Position::Absolute || computed.position() == Style::Position::Fixed);
  365. const bool inset_auto = (computed.left().type == Style::Left::Auto || computed.right().type == Style::Right::Auto);
  366. const bool width_auto = (content_area.x < 0);
  367. auto GetInsetWidth = [&] {
  368. // For absolutely positioned elements (and only those), the 'left' and 'right' values are part of the box's width constraint.
  369. if (absolutely_positioned)
  370. return ResolveValue(computed.left(), containing_block.x) + ResolveValue(computed.right(), containing_block.x);
  371. return 0.f;
  372. };
  373. // If the width is set to auto, we need to calculate the width.
  374. if (width_auto)
  375. {
  376. // Apply the shrink-to-fit algorithm here to find the width of the element.
  377. // See CSS 2.1 section 10.3.7 for when this should be applied.
  378. const bool shrink_to_fit = formatting_mode != nullptr && !replaced_element &&
  379. ((computed.float_() != Style::Float::None) || (absolutely_positioned && inset_auto) ||
  380. (computed.display() == Style::Display::InlineBlock || computed.display() == Style::Display::InlineFlex));
  381. if (!shrink_to_fit)
  382. {
  383. // The width is set to whatever remains of the containing block.
  384. const float accumulated_edges = GetInsetWidth() + box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Margin, BoxArea::Padding);
  385. content_area.x = Math::Max(containing_block.x - accumulated_edges, 0.f);
  386. }
  387. else if (override_shrink_to_fit_width >= 0)
  388. {
  389. content_area.x = override_shrink_to_fit_width;
  390. }
  391. else
  392. {
  393. content_area.x = GetShrinkToFitWidth(element, containing_block, *formatting_mode);
  394. override_shrink_to_fit_width = content_area.x;
  395. }
  396. }
  397. // Otherwise, the margins that are set to auto will pick up the remaining width of the containing block.
  398. else if (num_auto_margins > 0)
  399. {
  400. const float margin =
  401. (containing_block.x - (GetInsetWidth() + box.GetSizeAcross(BoxDirection::Horizontal, BoxArea::Margin))) / float(num_auto_margins);
  402. if (margins_auto[0])
  403. box.SetEdge(BoxArea::Margin, BoxEdge::Left, margin);
  404. if (margins_auto[1])
  405. box.SetEdge(BoxArea::Margin, BoxEdge::Right, margin);
  406. }
  407. // Clamp the calculated width; if the width is changed by the clamp, then the margins need to be recalculated if
  408. // they were set to auto.
  409. const float clamped_width = Math::Clamp(content_area.x, min_width, max_width);
  410. if (clamped_width != content_area.x)
  411. {
  412. content_area.x = clamped_width;
  413. box.SetContent(content_area);
  414. if (num_auto_margins > 0)
  415. BuildBoxWidth(box, computed, min_width, max_width, containing_block, element, replaced_element, formatting_mode, clamped_width);
  416. }
  417. else
  418. box.SetContent(content_area);
  419. }
  420. void LayoutDetails::BuildBoxHeight(Box& box, const ComputedValues& computed, float min_height, float max_height, float containing_block_height)
  421. {
  422. RMLUI_ZoneScoped;
  423. Vector2f content_area = box.GetSize();
  424. // Determine if the element has automatic margins.
  425. bool margins_auto[2];
  426. int num_auto_margins = 0;
  427. for (int i = 0; i < 2; ++i)
  428. {
  429. const Style::Margin margin_value = (i == 0 ? computed.margin_top() : computed.margin_bottom());
  430. if (margin_value.type == Style::Margin::Auto)
  431. {
  432. margins_auto[i] = true;
  433. num_auto_margins++;
  434. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Top : BoxEdge::Bottom, 0);
  435. }
  436. else
  437. {
  438. margins_auto[i] = false;
  439. box.SetEdge(BoxArea::Margin, i == 0 ? BoxEdge::Top : BoxEdge::Bottom, ResolveValue(margin_value, containing_block_height));
  440. }
  441. }
  442. const bool absolutely_positioned = (computed.position() == Style::Position::Absolute || computed.position() == Style::Position::Fixed);
  443. const bool inset_auto = (computed.top().type == Style::Top::Auto || computed.bottom().type == Style::Bottom::Auto);
  444. const bool height_auto = (content_area.y < 0);
  445. auto GetInsetHeight = [&] {
  446. // For absolutely positioned elements (and only those), the 'top' and 'bottom' values are part of the box's height constraint.
  447. if (absolutely_positioned)
  448. return ResolveValue(computed.top(), containing_block_height) + ResolveValue(computed.bottom(), containing_block_height);
  449. return 0.f;
  450. };
  451. // If the height is set to auto, we need to calculate the height.
  452. if (height_auto)
  453. {
  454. // If the height is set to auto for a box in normal flow, the height is set to -1, representing indefinite height.
  455. content_area.y = -1;
  456. // But if we are dealing with an absolutely positioned element we need to consider if the top and bottom
  457. // properties are set, since the height can be affected.
  458. if (absolutely_positioned && !inset_auto)
  459. {
  460. // The height is set to whatever remains of the containing block.
  461. content_area.y =
  462. containing_block_height - (GetInsetHeight() + box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Margin, BoxArea::Padding));
  463. content_area.y = Math::Max(0.0f, content_area.y);
  464. }
  465. }
  466. // Otherwise, the margins that are set to auto will pick up the remaining height of the containing block.
  467. else if (num_auto_margins > 0)
  468. {
  469. const float margin =
  470. (containing_block_height - (GetInsetHeight() + box.GetSizeAcross(BoxDirection::Vertical, BoxArea::Margin))) / float(num_auto_margins);
  471. if (margins_auto[0])
  472. box.SetEdge(BoxArea::Margin, BoxEdge::Top, margin);
  473. if (margins_auto[1])
  474. box.SetEdge(BoxArea::Margin, BoxEdge::Bottom, margin);
  475. }
  476. if (content_area.y >= 0)
  477. {
  478. // Clamp the calculated height; if the height is changed by the clamp, then the margins need to be recalculated if
  479. // they were set to auto.
  480. float clamped_height = Math::Clamp(content_area.y, min_height, max_height);
  481. if (clamped_height != content_area.y)
  482. {
  483. content_area.y = clamped_height;
  484. box.SetContent(content_area);
  485. if (num_auto_margins > 0)
  486. BuildBoxHeight(box, computed, min_height, max_height, containing_block_height);
  487. return;
  488. }
  489. }
  490. box.SetContent(content_area);
  491. }
  492. } // namespace Rml