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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "../../Include/RmlUi/Lottie/ElementLottie.h"
- #include "../../Include/RmlUi/Core/ComputedValues.h"
- #include "../../Include/RmlUi/Core/Context.h"
- #include "../../Include/RmlUi/Core/Core.h"
- #include "../../Include/RmlUi/Core/ElementDocument.h"
- #include "../../Include/RmlUi/Core/ElementUtilities.h"
- #include "../../Include/RmlUi/Core/FileInterface.h"
- #include "../../Include/RmlUi/Core/MeshUtilities.h"
- #include "../../Include/RmlUi/Core/PropertyIdSet.h"
- #include "../../Include/RmlUi/Core/RenderManager.h"
- #include "../../Include/RmlUi/Core/SystemInterface.h"
- #include <cmath>
- #include <rlottie.h>
- namespace Rml {
- ElementLottie::ElementLottie(const String& tag) : Element(tag) {}
- ElementLottie::~ElementLottie() {}
- bool ElementLottie::GetIntrinsicDimensions(Vector2f& dimensions, float& ratio)
- {
- EnsureSourceLoaded();
- dimensions = intrinsic_dimensions;
- if (dimensions.y > 0)
- ratio = dimensions.x / dimensions.y;
- dimensions *= ElementUtilities::GetDensityIndependentPixelRatio(this);
- return true;
- }
- void ElementLottie::EnsureSourceLoaded()
- {
- if (animation_dirty)
- LoadAnimation();
- }
- void ElementLottie::OnUpdate()
- {
- EnsureSourceLoaded();
- if (!animation)
- return;
- const auto t = GetSystemInterface()->GetElapsedTime();
- if (time_animation_start < 0.0)
- time_animation_start = t;
- double _unused;
- const double frame_duration = 1.0 / animation->frameRate();
- const double delay = std::modf((t - time_animation_start) / frame_duration, &_unused) * frame_duration;
- if (IsVisible(true))
- {
- if (Context* ctx = GetContext())
- ctx->RequestNextUpdate(delay);
- }
- }
- void ElementLottie::OnRender()
- {
- if (animation)
- {
- if (geometry_dirty)
- GenerateGeometry();
- UpdateTexture();
- geometry.Render(GetAbsoluteOffset(BoxArea::Content).Round(), texture);
- }
- }
- void ElementLottie::OnResize()
- {
- geometry_dirty = true;
- texture_size_dirty = true;
- }
- void ElementLottie::OnAttributeChange(const ElementAttributes& changed_attributes)
- {
- Element::OnAttributeChange(changed_attributes);
- if (changed_attributes.count("src"))
- {
- animation_dirty = true;
- DirtyLayout();
- }
- }
- void ElementLottie::OnPropertyChange(const PropertyIdSet& changed_properties)
- {
- Element::OnPropertyChange(changed_properties);
- if (changed_properties.Contains(PropertyId::ImageColor) || changed_properties.Contains(PropertyId::Opacity))
- {
- geometry_dirty = true;
- }
- }
- void ElementLottie::GenerateGeometry()
- {
- const ComputedValues& computed = GetComputedValues();
- ColourbPremultiplied quad_colour = computed.image_color().ToPremultiplied(computed.opacity());
- const Vector2f render_dimensions_f = GetBox().GetSize(BoxArea::Content).Round();
- render_dimensions = Vector2i(render_dimensions_f);
- Mesh mesh = geometry.Release(Geometry::ReleaseMode::ClearMesh);
- MeshUtilities::GenerateQuad(mesh, Vector2f(0), render_dimensions_f, quad_colour, Vector2f(0), Vector2f(1));
- geometry = GetRenderManager()->MakeGeometry(std::move(mesh));
- geometry_dirty = false;
- }
- bool ElementLottie::LoadAnimation()
- {
- animation_dirty = false;
- intrinsic_dimensions = Vector2f{};
- texture = {};
- animation.reset();
- prev_animation_frame = size_t(-1);
- time_animation_start = -1;
- const String attribute_src = GetAttribute<String>("src", "");
- if (attribute_src.empty())
- return false;
- String path = attribute_src;
- String directory;
- if (ElementDocument* document = GetOwnerDocument())
- {
- const String document_source_url = StringUtilities::Replace(document->GetSourceURL(), '|', ':');
- GetSystemInterface()->JoinPath(path, document_source_url, attribute_src);
- GetSystemInterface()->JoinPath(directory, document_source_url, "");
- }
- String json_data;
- if (path.empty() || !GetFileInterface()->LoadFile(path, json_data))
- {
- Log::Message(Rml::Log::Type::LT_WARNING, "Could not load lottie file %s", path.c_str());
- return false;
- }
- animation = rlottie::Animation::loadFromData(std::move(json_data), path, directory);
- if (!animation)
- {
- Log::Message(Rml::Log::Type::LT_WARNING, "Could not construct the lottie animation %s", path.c_str());
- return false;
- }
- size_t width = 0, height = 0;
- animation->size(width, height);
- intrinsic_dimensions.x = float(width);
- intrinsic_dimensions.y = float(height);
- return true;
- }
- void ElementLottie::UpdateTexture()
- {
- if (!animation)
- return;
- RenderManager* render_manager = GetRenderManager();
- if (!render_manager)
- return;
- const double t = GetSystemInterface()->GetElapsedTime();
- // Find the next animation frame to display.
- // Here it is possible to add more logic to control playback speed, pause/resume, and more.
- double _unused;
- // Find the normalized animation progress [0, 1].
- const double pos = std::modf((t - time_animation_start) / animation->duration(), &_unused);
- const size_t next_frame = animation->frameAtPos(pos);
- if (!texture_size_dirty && next_frame == prev_animation_frame)
- {
- // No need to update the texture if we are drawing the same frame at the same size.
- return;
- }
- // Resize the texture buffer if necessary.
- const size_t new_texture_data_size = 4 * render_dimensions.x * render_dimensions.y;
- if (new_texture_data_size > texture_data_size)
- {
- texture_data.reset(new byte[new_texture_data_size]);
- texture_data_size = new_texture_data_size;
- }
- // Callback for generating texture.
- auto texture_callback = [this, next_frame](const CallbackTextureInterface& texture_interface) -> bool {
- RMLUI_ASSERT(animation);
- const size_t bytes_per_line = 4 * render_dimensions.x;
- const size_t total_bytes = bytes_per_line * render_dimensions.y;
- byte* p_data = texture_data.get();
- rlottie::Surface surface(reinterpret_cast<uint32_t*>(p_data), render_dimensions.x, render_dimensions.y, bytes_per_line);
- animation->renderSync(next_frame, surface);
- // Swizzle the channel order from rlottie's BGRA to RmlUi's RGBA.
- for (size_t i = 0; i < total_bytes; i += 4)
- {
- // Swap the RB order for correct color channels.
- std::swap(p_data[i], p_data[i + 2]);
- #ifdef RMLUI_DEBUG
- const byte alpha = p_data[i + 3];
- for (int c = 0; c < 3; c++)
- RMLUI_ASSERTMSG(p_data[i + c] <= alpha, "Glyph data is assumed to be encoded in premultiplied alpha, but that is not the case.");
- #endif
- }
- if (!texture_interface.GenerateTexture({p_data, total_bytes}, render_dimensions))
- {
- Log::Message(Rml::Log::Type::LT_WARNING, "Could not generate texture for lottie animation: %s", GetAttribute<String>("src", "").c_str());
- return false;
- }
- return true;
- };
- texture = render_manager->MakeCallbackTexture(std::move(texture_callback));
- prev_animation_frame = next_frame;
- texture_size_dirty = false;
- }
- } // namespace Rml
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