ElementTextDefault.cpp 19 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "ElementTextDefault.h"
  30. #include "ElementDefinition.h"
  31. #include "ElementStyle.h"
  32. #include "FontFaceHandleDefault.h"
  33. #include "../../Include/RmlUi/Core/ElementDocument.h"
  34. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  35. #include "../../Include/RmlUi/Core/Event.h"
  36. #include "../../Include/RmlUi/Core/Property.h"
  37. namespace Rml {
  38. namespace Core {
  39. static bool BuildToken(String& token, const char*& token_begin, const char* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, Style::TextTransform text_transformation);
  40. static bool LastToken(const char* token_begin, const char* string_end, bool collapse_white_space, bool break_at_endline);
  41. ElementTextDefault::ElementTextDefault(const String& tag) : ElementText(tag), colour(255, 255, 255), decoration(this)
  42. {
  43. dirty_layout_on_change = true;
  44. generated_decoration = Style::TextDecoration::None;
  45. decoration_property = Style::TextDecoration::None;
  46. geometry_dirty = true;
  47. font_effects_handle = 0;
  48. font_effects_dirty = true;
  49. font_handle_version = 0;
  50. }
  51. ElementTextDefault::~ElementTextDefault()
  52. {
  53. }
  54. void ElementTextDefault::SetText(const String& _text)
  55. {
  56. if (text != _text)
  57. {
  58. text = _text;
  59. if (dirty_layout_on_change)
  60. DirtyLayout();
  61. }
  62. }
  63. const String& ElementTextDefault::GetText() const
  64. {
  65. return text;
  66. }
  67. void ElementTextDefault::OnRender()
  68. {
  69. RMLUI_ZoneScoped;
  70. FontFaceHandle font_face_handle = GetFontFaceHandle();
  71. if (font_face_handle == 0)
  72. return;
  73. // If our font effects have potentially changed, update it and force a geometry generation if necessary.
  74. if (font_effects_dirty && UpdateFontEffects())
  75. geometry_dirty = true;
  76. // Dirty geometry if font version has changed.
  77. int new_version = GetFontEngineInterface()->GetVersion(font_face_handle);
  78. if (new_version != font_handle_version)
  79. {
  80. font_handle_version = new_version;
  81. geometry_dirty = true;
  82. }
  83. // Regenerate the geometry if the colour or font configuration has altered.
  84. if (geometry_dirty)
  85. GenerateGeometry(font_face_handle);
  86. Vector2f translation = GetAbsoluteOffset();
  87. bool render = true;
  88. Vector2i clip_origin;
  89. Vector2i clip_dimensions;
  90. if (GetContext()->GetActiveClipRegion(clip_origin, clip_dimensions))
  91. {
  92. float clip_top = (float)clip_origin.y;
  93. float clip_left = (float)clip_origin.x;
  94. float clip_right = (float)(clip_origin.x + clip_dimensions.x);
  95. float clip_bottom = (float)(clip_origin.y + clip_dimensions.y);
  96. float line_height = (float)GetFontEngineInterface()->GetLineHeight(GetFontFaceHandle());
  97. render = false;
  98. for (size_t i = 0; i < lines.size(); ++i)
  99. {
  100. const Line& line = lines[i];
  101. float x = translation.x + line.position.x;
  102. float y = translation.y + line.position.y;
  103. bool render_line = !(x > clip_right);
  104. render_line = render_line && !(x + line.width < clip_left);
  105. render_line = render_line && !(y - line_height > clip_bottom);
  106. render_line = render_line && !(y < clip_top);
  107. if (render_line)
  108. {
  109. render = true;
  110. break;
  111. }
  112. }
  113. }
  114. translation = translation.Round();
  115. if (render)
  116. {
  117. for (size_t i = 0; i < geometry.size(); ++i)
  118. geometry[i].Render(translation);
  119. }
  120. if (decoration_property != Style::TextDecoration::None)
  121. decoration.Render(translation);
  122. }
  123. // Generates a token of text from this element, returning only the width.
  124. bool ElementTextDefault::GenerateToken(float& token_width, int line_begin)
  125. {
  126. RMLUI_ZoneScoped;
  127. // Bail if we don't have a valid font face.
  128. FontFaceHandle font_face_handle = GetFontFaceHandle();
  129. if (font_face_handle == 0 ||
  130. line_begin >= (int) text.size())
  131. return 0;
  132. // Determine how we are processing white-space while formatting the text.
  133. using namespace Style;
  134. auto& computed = GetComputedValues();
  135. WhiteSpace white_space_property = computed.white_space;
  136. bool collapse_white_space = white_space_property == WhiteSpace::Normal ||
  137. white_space_property == WhiteSpace::Nowrap ||
  138. white_space_property == WhiteSpace::Preline;
  139. bool break_at_endline = white_space_property == WhiteSpace::Pre ||
  140. white_space_property == WhiteSpace::Prewrap ||
  141. white_space_property == WhiteSpace::Preline;
  142. const char* token_begin = text.c_str() + line_begin;
  143. String token;
  144. BuildToken(token, token_begin, text.c_str() + text.size(), true, collapse_white_space, break_at_endline, computed.text_transform);
  145. token_width = (float) GetFontEngineInterface()->GetStringWidth(font_face_handle, token);
  146. return LastToken(token_begin, text.c_str() + text.size(), collapse_white_space, break_at_endline);
  147. }
  148. // Generates a line of text rendered from this element
  149. bool ElementTextDefault::GenerateLine(String& line, int& line_length, float& line_width, int line_begin, float maximum_line_width, float right_spacing_width, bool trim_whitespace_prefix)
  150. {
  151. RMLUI_ZoneScoped;
  152. FontFaceHandle font_face_handle = GetFontFaceHandle();
  153. // Initialise the output variables.
  154. line.clear();
  155. line_length = 0;
  156. line_width = 0;
  157. // Bail if we don't have a valid font face.
  158. if (font_face_handle == 0)
  159. return true;
  160. // Determine how we are processing white-space while formatting the text.
  161. using namespace Style;
  162. auto& computed = GetComputedValues();
  163. WhiteSpace white_space_property = computed.white_space;
  164. bool collapse_white_space = white_space_property == WhiteSpace::Normal ||
  165. white_space_property == WhiteSpace::Nowrap ||
  166. white_space_property == WhiteSpace::Preline;
  167. bool break_at_line = maximum_line_width >= 0 &&
  168. (white_space_property == WhiteSpace::Normal ||
  169. white_space_property == WhiteSpace::Prewrap ||
  170. white_space_property == WhiteSpace::Preline);
  171. bool break_at_endline = white_space_property == WhiteSpace::Pre ||
  172. white_space_property == WhiteSpace::Prewrap ||
  173. white_space_property == WhiteSpace::Preline;
  174. // Determine what (if any) text transformation we are putting the characters through.
  175. TextTransform text_transform_property = computed.text_transform;
  176. // Starting at the line_begin character, we generate sections of the text (we'll call them tokens) depending on the
  177. // white-space parsing parameters. Each section is then appended to the line if it can fit. If not, or if an
  178. // endline is found (and we're processing them), then the line is ended. kthxbai!
  179. const char* token_begin = text.c_str() + line_begin;
  180. const char* string_end = text.c_str() + text.size();
  181. while (token_begin != string_end)
  182. {
  183. String token;
  184. const char* next_token_begin = token_begin;
  185. CodePoint previous_codepoint = CodePoint::Null;
  186. if (!line.empty())
  187. previous_codepoint = StringUtilities::ToCodePoint(StringUtilities::SeekBackwardUTF8(&line.back(), line.data()));
  188. // Generate the next token and determine its pixel-length.
  189. bool break_line = BuildToken(token, next_token_begin, string_end, line.empty() && trim_whitespace_prefix, collapse_white_space, break_at_endline, text_transform_property);
  190. int token_width = GetFontEngineInterface()->GetStringWidth(font_face_handle, token, previous_codepoint);
  191. // If we're breaking to fit a line box, check if the token can fit on the line before we add it.
  192. if (break_at_line)
  193. {
  194. if (!line.empty() &&
  195. (line_width + token_width > maximum_line_width ||
  196. (LastToken(next_token_begin, string_end, collapse_white_space, break_at_endline) && line_width + token_width > maximum_line_width - right_spacing_width)))
  197. {
  198. return false;
  199. }
  200. }
  201. // The token can fit on the end of the line, so add it onto the end and increment our width and length
  202. // counters.
  203. line += token;
  204. line_length += (int)(next_token_begin - token_begin);
  205. line_width += token_width;
  206. // Break out of the loop if an endline was forced.
  207. if (break_line)
  208. return false;
  209. // Set the beginning of the next token.
  210. token_begin = next_token_begin;
  211. }
  212. return true;
  213. }
  214. // Clears all lines of generated text and prepares the element for generating new lines.
  215. void ElementTextDefault::ClearLines()
  216. {
  217. // Clear the rendering information.
  218. for (size_t i = 0; i < geometry.size(); ++i)
  219. geometry[i].Release(true);
  220. lines.clear();
  221. decoration.Release(true);
  222. }
  223. // Adds a new line into the text element.
  224. void ElementTextDefault::AddLine(const Vector2f& line_position, const String& line)
  225. {
  226. FontFaceHandle font_face_handle = GetFontFaceHandle();
  227. if (font_face_handle == 0)
  228. return;
  229. if (font_effects_dirty)
  230. UpdateFontEffects();
  231. Vector2f baseline_position = line_position + Vector2f(0.0f, (float)GetFontEngineInterface()->GetLineHeight(font_face_handle) - GetFontEngineInterface()->GetBaseline(font_face_handle));
  232. lines.push_back(Line(line, baseline_position));
  233. geometry_dirty = true;
  234. }
  235. // Prevents the element from dirtying its document's layout when its text is changed.
  236. void ElementTextDefault::SuppressAutoLayout()
  237. {
  238. dirty_layout_on_change = false;
  239. }
  240. void ElementTextDefault::OnPropertyChange(const PropertyIdSet& changed_properties)
  241. {
  242. RMLUI_ZoneScoped;
  243. Element::OnPropertyChange(changed_properties);
  244. bool colour_changed = false;
  245. bool font_face_changed = false;
  246. auto& computed = GetComputedValues();
  247. if (changed_properties.Contains(PropertyId::Color) ||
  248. changed_properties.Contains(PropertyId::Opacity))
  249. {
  250. // Fetch our (potentially) new colour.
  251. Colourb new_colour = computed.color;
  252. float opacity = computed.opacity;
  253. new_colour.alpha = byte(opacity * float(new_colour.alpha));
  254. colour_changed = colour != new_colour;
  255. if (colour_changed)
  256. colour = new_colour;
  257. }
  258. if (changed_properties.Contains(PropertyId::FontFamily) ||
  259. changed_properties.Contains(PropertyId::FontWeight) ||
  260. changed_properties.Contains(PropertyId::FontStyle) ||
  261. changed_properties.Contains(PropertyId::FontSize))
  262. {
  263. font_face_changed = true;
  264. geometry.clear();
  265. font_effects_dirty = true;
  266. }
  267. if (changed_properties.Contains(PropertyId::TextDecoration))
  268. {
  269. decoration_property = computed.text_decoration;
  270. if (decoration_property != Style::TextDecoration::None)
  271. {
  272. if (decoration_property != generated_decoration)
  273. {
  274. decoration.Release(true);
  275. FontFaceHandle font_face_handle = GetFontFaceHandle();
  276. if (font_face_handle != 0)
  277. {
  278. for (size_t i = 0; i < lines.size(); ++i)
  279. GenerateLineDecoration(font_face_handle, lines[i]);
  280. }
  281. generated_decoration = decoration_property;
  282. }
  283. }
  284. }
  285. if (font_face_changed)
  286. {
  287. // We have to let our document know we need to be regenerated.
  288. if (dirty_layout_on_change)
  289. DirtyLayout();
  290. }
  291. else if (colour_changed)
  292. {
  293. // Force the geometry to be regenerated.
  294. geometry_dirty = true;
  295. // Re-colour the decoration geometry.
  296. std::vector< Vertex >& vertices = decoration.GetVertices();
  297. for (size_t i = 0; i < vertices.size(); ++i)
  298. vertices[i].colour = colour;
  299. decoration.Release();
  300. }
  301. }
  302. // Returns the RML of this element
  303. void ElementTextDefault::GetRML(String& content)
  304. {
  305. content += text;
  306. }
  307. // Updates the configuration this element uses for its font.
  308. bool ElementTextDefault::UpdateFontEffects()
  309. {
  310. RMLUI_ZoneScoped;
  311. if (GetFontFaceHandle() == 0)
  312. return false;
  313. font_effects_dirty = false;
  314. static const FontEffectList empty_font_effects;
  315. // Fetch the font-effect for this text element
  316. const FontEffectList* font_effects = &empty_font_effects;
  317. if (const FontEffects* effects = GetComputedValues().font_effect.get())
  318. font_effects = &effects->list;
  319. // Request a font layer configuration to match this set of effects. If this is different from
  320. // our old configuration, then return true to indicate we'll need to regenerate geometry.
  321. FontEffectsHandle new_font_effects_handle = GetFontEngineInterface()->PrepareFontEffects(GetFontFaceHandle(), *font_effects);
  322. if (new_font_effects_handle != font_effects_handle)
  323. {
  324. font_effects_handle = new_font_effects_handle;
  325. return true;
  326. }
  327. return false;
  328. }
  329. // Clears and regenerates all of the text's geometry.
  330. void ElementTextDefault::GenerateGeometry(const FontFaceHandle font_face_handle)
  331. {
  332. RMLUI_ZoneScopedC(0xD2691E);
  333. // Release the old geometry ...
  334. for (size_t i = 0; i < geometry.size(); ++i)
  335. geometry[i].Release(true);
  336. // ... and generate it all again!
  337. for (size_t i = 0; i < lines.size(); ++i)
  338. GenerateGeometry(font_face_handle, lines[i]);
  339. geometry_dirty = false;
  340. }
  341. void ElementTextDefault::GenerateGeometry(const FontFaceHandle font_face_handle, Line& line)
  342. {
  343. line.width = GetFontEngineInterface()->GenerateString(font_face_handle, font_effects_handle, line.text, line.position, colour, geometry);
  344. for (size_t i = 0; i < geometry.size(); ++i)
  345. geometry[i].SetHostElement(this);
  346. if (decoration_property != Style::TextDecoration::None)
  347. GenerateLineDecoration(font_face_handle, line);
  348. }
  349. // Generates any geometry necessary for rendering a line decoration (underline, strike-through, etc).
  350. void ElementTextDefault::GenerateLineDecoration(const FontFaceHandle font_face_handle, const Line& line)
  351. {
  352. RMLUI_ZoneScopedC(0xA52A2A);
  353. GeometryUtilities::GenerateLine(font_face_handle, &decoration, line.position, line.width, decoration_property, colour);
  354. }
  355. static bool BuildToken(String& token, const char*& token_begin, const char* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, Style::TextTransform text_transformation)
  356. {
  357. RMLUI_ASSERT(token_begin != string_end);
  358. token.reserve(string_end - token_begin + token.size());
  359. // Check what the first character of the token is; all we need to know is if it is white-space or not.
  360. bool parsing_white_space = StringUtilities::IsWhitespace(*token_begin);
  361. // Loop through the string from the token's beginning until we find an end to the token. This can occur in various
  362. // places, depending on the white-space processing;
  363. // - at the end of a section of non-white-space characters,
  364. // - at the end of a section of white-space characters, if we're not collapsing white-space,
  365. // - at an endline token, if we're breaking on endlines.
  366. while (token_begin != string_end)
  367. {
  368. bool force_non_whitespace = false;
  369. char character = *token_begin;
  370. const char* escape_begin = token_begin;
  371. // Check for an ampersand; if we find one, we've got an HTML escaped character.
  372. if (character == '&')
  373. {
  374. // Find the terminating ';'.
  375. while (token_begin != string_end &&
  376. *token_begin != ';')
  377. ++token_begin;
  378. // If we couldn't find the ';', print the token like normal text.
  379. if (token_begin == string_end)
  380. {
  381. token_begin = escape_begin;
  382. }
  383. // We could find a ';', parse the escape code. If the escape code is recognised, set the parsed character
  384. // to the appropriate one. If it is a non-breaking space, prevent it being picked up as whitespace. If it
  385. // is not recognised, print the token like normal text.
  386. else
  387. {
  388. String escape_code(escape_begin + 1, token_begin);
  389. if (escape_code == "lt")
  390. character = '<';
  391. else if (escape_code == "gt")
  392. character = '>';
  393. else if (escape_code == "amp")
  394. character = '&';
  395. else if (escape_code == "quot")
  396. character = '"';
  397. else if (escape_code == "nbsp")
  398. {
  399. character = ' ';
  400. force_non_whitespace = true;
  401. }
  402. else
  403. token_begin = escape_begin;
  404. }
  405. }
  406. // Check for an endline token; if we're breaking on endlines and we find one, then return true to indicate a
  407. // forced break.
  408. if (break_at_endline &&
  409. character == '\n')
  410. {
  411. token += '\n';
  412. token_begin++;
  413. return true;
  414. }
  415. // If we've transitioned from white-space characters to non-white-space characters, or vice-versa, then check
  416. // if should terminate the token; if we're not collapsing white-space, then yes (as sections of white-space are
  417. // non-breaking), otherwise only if we've transitioned from characters to white-space.
  418. bool white_space = !force_non_whitespace && StringUtilities::IsWhitespace(character);
  419. if (white_space != parsing_white_space)
  420. {
  421. if (!collapse_white_space)
  422. {
  423. // Restore pointer to the beginning of the escaped token, if we processed an escape code.
  424. token_begin = escape_begin;
  425. return false;
  426. }
  427. // We're collapsing white-space; we only tokenise words, not white-space, so we're only done tokenising
  428. // once we've begun parsing non-white-space and then found white-space.
  429. if (!parsing_white_space)
  430. {
  431. // However, if we are the last non-whitespace character in the string, and there are trailing
  432. // whitespace characters after this token, then we need to append a single space to the end of this
  433. // token.
  434. if (token_begin != string_end &&
  435. LastToken(token_begin, string_end, collapse_white_space, break_at_endline))
  436. token += ' ';
  437. return false;
  438. }
  439. // We've transitioned from white-space to non-white-space, so we append a single white-space character.
  440. if (!first_token)
  441. token += ' ';
  442. parsing_white_space = false;
  443. }
  444. // If the current character is white-space, we'll append a space character to the token if we're not collapsing
  445. // sections of white-space.
  446. if (white_space)
  447. {
  448. if (!collapse_white_space)
  449. token += ' ';
  450. }
  451. else
  452. {
  453. if (text_transformation == Style::TextTransform::Uppercase)
  454. {
  455. if (character >= 'a' && character <= 'z')
  456. character += ('A' - 'a');
  457. }
  458. else if (text_transformation == Style::TextTransform::Lowercase)
  459. {
  460. if (character >= 'A' && character <= 'Z')
  461. character -= ('A' - 'a');
  462. }
  463. token += character;
  464. }
  465. ++token_begin;
  466. }
  467. return false;
  468. }
  469. static bool LastToken(const char* token_begin, const char* string_end, bool collapse_white_space, bool break_at_endline)
  470. {
  471. bool last_token = (token_begin == string_end);
  472. if (collapse_white_space &&
  473. !last_token)
  474. {
  475. last_token = true;
  476. const char* character = token_begin;
  477. while (character != string_end)
  478. {
  479. if (!StringUtilities::IsWhitespace(*character) ||
  480. (break_at_endline && *character == '\n'))
  481. {
  482. last_token = false;
  483. break;
  484. }
  485. character++;
  486. }
  487. }
  488. return last_token;
  489. }
  490. }
  491. }