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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
-
- #include "precompiled.h"
- #include "ElementBorder.h"
- #include "../../Include/Rocket/Core/Element.h"
- #include "../../Include/Rocket/Core/Property.h"
- namespace Rocket {
- namespace Core {
- ElementBorder::ElementBorder(Element* _element) : geometry(_element)
- {
- element = _element;
- border_dirty = true;
- }
- ElementBorder::~ElementBorder()
- {
- }
- // Renders the element's border, if it has one.
- void ElementBorder::RenderBorder()
- {
- if (border_dirty)
- {
- border_dirty = false;
- GenerateBorder();
- }
- geometry.Render(element->GetAbsoluteOffset(Box::BORDER));
- }
- // Marks the border geometry as dirty.
- void ElementBorder::DirtyBorder()
- {
- border_dirty = true;
- }
- // Generates the border geometry for the element.
- void ElementBorder::GenerateBorder()
- {
- int num_edges = 0;
- for (int i = 0; i < element->GetNumBoxes(); ++i)
- {
- const Box& box = element->GetBox(i);
- for (int j = 0; j < 4; j++)
- {
- if (box.GetEdge(Box::BORDER, (Box::Edge) j) > 0)
- num_edges++;
- }
- }
- std::vector< Vertex >& vertices = geometry.GetVertices();
- std::vector< int >& indices = geometry.GetIndices();
- int index_offset = 0;
- vertices.resize(4 * num_edges);
- indices.resize(6 * num_edges);
- if (num_edges > 0)
- {
- Vertex* raw_vertices = &vertices[0];
- int* raw_indices = &indices[0];
- Colourb border_colours[4];
- border_colours[0] = element->GetProperty(PropertyId::BorderTopColor)->value.Get< Colourb >();
- border_colours[1] = element->GetProperty(PropertyId::BorderRightColor)->value.Get< Colourb >();
- border_colours[2] = element->GetProperty(PropertyId::BorderBottomColor)->value.Get< Colourb >();
- border_colours[3] = element->GetProperty(PropertyId::BorderLeftColor)->value.Get< Colourb >();
- // Apply opacity to the border
- float opacity = element->GetProperty<float>(PropertyId::Opacity);
- for(int i = 0; i < 4; ++i) {
- border_colours[i].alpha = (byte)(opacity * (float)border_colours[i].alpha);
- }
- for (int i = 0; i < element->GetNumBoxes(); ++i)
- GenerateBorder(raw_vertices, raw_indices, index_offset, element->GetBox(i), border_colours);
- }
- geometry.Release();
- }
- // Generates the border geometry for a single box.
- void ElementBorder::GenerateBorder(Vertex*& vertices, int*& indices, int& index_offset, const Box& box, const Colourb* colours)
- {
- // The axis of extrusion for each of the edges.
- Vector2f box_extrusions[4] =
- {
- Vector2f(0, -1 * box.GetEdge(Box::BORDER, Box::TOP)),
- Vector2f(box.GetEdge(Box::BORDER, Box::RIGHT), 0),
- Vector2f(0, box.GetEdge(Box::BORDER, Box::BOTTOM)),
- Vector2f(-1 * box.GetEdge(Box::BORDER, Box::LEFT), 0)
- };
- // The position of each of the corners of the inner border.
- Vector2f box_corners[4];
- box_corners[0] = box.GetPosition(Box::PADDING);
- box_corners[2] = box_corners[0] + box.GetSize(Box::PADDING);
- box_corners[1] = Vector2f(box_corners[2].x, box_corners[0].y);
- box_corners[3] = Vector2f(box_corners[0].x, box_corners[2].y);
- for (int i = 0; i < 4; i++)
- {
- float border_width = box.GetEdge(Box::BORDER, (Box::Edge) i);
- if (border_width <= 0)
- continue;
- vertices[0].position = box_corners[i];
- vertices[1].position = box_corners[i] + box_extrusions[i] + box_extrusions[i == 0 ? 3 : i - 1];
- vertices[2].position = box_corners[i == 3 ? 0 : i + 1];
- vertices[3].position = vertices[2].position + box_extrusions[i] + box_extrusions[i == 3 ? 0 : i + 1];
- vertices[0].colour = colours[i];
- vertices[1].colour = colours[i];
- vertices[2].colour = colours[i];
- vertices[3].colour = colours[i];
- indices[0] = index_offset;
- indices[1] = index_offset + 3;
- indices[2] = index_offset + 1;
- indices[3] = index_offset;
- indices[4] = index_offset + 2;
- indices[5] = index_offset + 3;
- vertices += 4;
- indices += 6;
- index_offset += 4;
- }
- }
- }
- }
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