ElementDocument.cpp 15 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "../../Include/Rocket/Core/ElementDocument.h"
  29. #include "../../Include/Rocket/Core/StreamMemory.h"
  30. #include "../../Include/Rocket/Core.h"
  31. #include "DocumentHeader.h"
  32. #include "ElementStyle.h"
  33. #include "EventDispatcher.h"
  34. #include "LayoutEngine.h"
  35. #include "StreamFile.h"
  36. #include "StyleSheetFactory.h"
  37. #include "Template.h"
  38. #include "TemplateCache.h"
  39. #include "XMLParseTools.h"
  40. namespace Rocket {
  41. namespace Core {
  42. ElementDocument::ElementDocument(const String& tag) : Element(tag)
  43. {
  44. style_sheet = NULL;
  45. context = NULL;
  46. modal = false;
  47. layout_dirty = true;
  48. position_dirty = false;
  49. ForceLocalStackingContext();
  50. SetProperty(POSITION, Property(Style::Position::Absolute));
  51. }
  52. ElementDocument::~ElementDocument()
  53. {
  54. if (style_sheet != NULL)
  55. style_sheet->RemoveReference();
  56. }
  57. void ElementDocument::ProcessHeader(const DocumentHeader* document_header)
  58. {
  59. // Store the source address that we came from
  60. source_url = document_header->source;
  61. // Construct a new header and copy the template details across
  62. DocumentHeader header;
  63. header.MergePaths(header.template_resources, document_header->template_resources, document_header->source);
  64. // Merge in any templates, note a merge may cause more templates to merge
  65. for (size_t i = 0; i < header.template_resources.size(); i++)
  66. {
  67. Template* merge_template = TemplateCache::LoadTemplate(URL(header.template_resources[i]).GetURL());
  68. if (merge_template)
  69. header.MergeHeader(*merge_template->GetHeader());
  70. else
  71. Log::Message(Log::LT_WARNING, "Template %s not found", header.template_resources[i].c_str());
  72. }
  73. // Merge the document's header last, as it is the most overriding.
  74. header.MergeHeader(*document_header);
  75. // Set the title to the document title.
  76. title = document_header->title;
  77. // If a style-sheet (or sheets) has been specified for this element, then we load them and set the combined sheet
  78. // on the element; all of its children will inherit it by default.
  79. StyleSheet* style_sheet = NULL;
  80. if (header.rcss_external.size() > 0)
  81. style_sheet = StyleSheetFactory::GetStyleSheet(header.rcss_external);
  82. // Combine any inline sheets.
  83. if (header.rcss_inline.size() > 0)
  84. {
  85. for (size_t i = 0;i < header.rcss_inline.size(); i++)
  86. {
  87. StyleSheet* new_sheet = new StyleSheet();
  88. StreamMemory* stream = new StreamMemory((const byte*) header.rcss_inline[i].c_str(), header.rcss_inline[i].size());
  89. stream->SetSourceURL(document_header->source);
  90. if (new_sheet->LoadStyleSheet(stream))
  91. {
  92. if (style_sheet)
  93. {
  94. StyleSheet* combined_sheet = style_sheet->CombineStyleSheet(new_sheet);
  95. style_sheet->RemoveReference();
  96. new_sheet->RemoveReference();
  97. style_sheet = combined_sheet;
  98. }
  99. else
  100. style_sheet = new_sheet;
  101. }
  102. else
  103. new_sheet->RemoveReference();
  104. stream->RemoveReference();
  105. }
  106. }
  107. // If a style sheet is available, set it on the document and release it.
  108. if (style_sheet)
  109. {
  110. SetStyleSheet(style_sheet);
  111. style_sheet->RemoveReference();
  112. }
  113. // Load external scripts.
  114. for (size_t i = 0; i < header.scripts_external.size(); i++)
  115. {
  116. StreamFile* stream = new StreamFile();
  117. if (stream->Open(header.scripts_external[i]))
  118. LoadScript(stream, header.scripts_external[i]);
  119. stream->RemoveReference();
  120. }
  121. // Load internal scripts.
  122. for (size_t i = 0; i < header.scripts_inline.size(); i++)
  123. {
  124. StreamMemory* stream = new StreamMemory((const byte*) header.scripts_inline[i].c_str(), header.scripts_inline[i].size());
  125. LoadScript(stream, "");
  126. stream->RemoveReference();
  127. }
  128. // Hide this document.
  129. SetProperty(VISIBILITY, Property(Style::Visibility::Hidden));
  130. }
  131. ElementDocument* ElementDocument::GetOwnerDocument()
  132. {
  133. return this;
  134. }
  135. // Returns the document's context.
  136. Context* ElementDocument::GetContext()
  137. {
  138. return context;
  139. }
  140. // Sets the document's title.
  141. void ElementDocument::SetTitle(const String& _title)
  142. {
  143. title = _title;
  144. }
  145. const String& ElementDocument::GetTitle() const
  146. {
  147. return title;
  148. }
  149. const String& ElementDocument::GetSourceURL() const
  150. {
  151. return source_url;
  152. }
  153. // Sets the style sheet this document, and all of its children, uses.
  154. void ElementDocument::SetStyleSheet(StyleSheet* _style_sheet)
  155. {
  156. if (style_sheet == _style_sheet)
  157. return;
  158. if (style_sheet != NULL)
  159. style_sheet->RemoveReference();
  160. style_sheet = _style_sheet;
  161. if (style_sheet != NULL)
  162. {
  163. style_sheet->AddReference();
  164. style_sheet->BuildNodeIndex();
  165. }
  166. GetStyle()->DirtyDefinition();
  167. }
  168. // Returns the document's style sheet.
  169. StyleSheet* ElementDocument::GetStyleSheet() const
  170. {
  171. return style_sheet;
  172. }
  173. // Brings the document to the front of the document stack.
  174. void ElementDocument::PullToFront()
  175. {
  176. if (context != NULL)
  177. context->PullDocumentToFront(this);
  178. }
  179. // Sends the document to the back of the document stack.
  180. void ElementDocument::PushToBack()
  181. {
  182. if (context != NULL)
  183. context->PushDocumentToBack(this);
  184. }
  185. void ElementDocument::Show(int focus_flags)
  186. {
  187. // Store the modal attribute
  188. modal = (focus_flags & MODAL) > 0;
  189. // Set to visible and switch focus if necessary
  190. SetProperty(VISIBILITY, Property(Style::Visibility::Visible));
  191. // We should update the document now, otherwise the focusing methods below do not think we are visible
  192. // If this turns out to be slow, the more performant approach is just to compute the new visibility property
  193. UpdateDocument();
  194. if (focus_flags & FOCUS || focus_flags & MODAL)
  195. {
  196. // If no element could be focused, focus the window
  197. if (!FocusNextTabElement(this, true))
  198. {
  199. Focus();
  200. }
  201. }
  202. DispatchEvent("show", Dictionary(), false);
  203. }
  204. void ElementDocument::Hide()
  205. {
  206. SetProperty(VISIBILITY, Property(Style::Visibility::Hidden));
  207. // We should update the document now, so that the focusing below will get the correct visibility
  208. UpdateDocument();
  209. DispatchEvent("hide", Dictionary(), false);
  210. if (context)
  211. {
  212. auto focus = context->GetFocusElement();
  213. if (focus && focus != this && focus->GetOwnerDocument() == this)
  214. Focus();
  215. }
  216. }
  217. // Close this document
  218. void ElementDocument::Close()
  219. {
  220. if (context != NULL)
  221. context->UnloadDocument(this);
  222. }
  223. Element* ElementDocument::CreateElement(const String& name)
  224. {
  225. return Factory::InstanceElement(NULL, name, name, XMLAttributes());
  226. }
  227. // Create a text element.
  228. ElementText* ElementDocument::CreateTextNode(const String& text)
  229. {
  230. // Create the element.
  231. Element* element = CreateElement("#text");
  232. if (!element)
  233. {
  234. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer returned NULL.");
  235. return NULL;
  236. }
  237. // Cast up
  238. ElementText* element_text = dynamic_cast< ElementText* >(element);
  239. if (!element_text)
  240. {
  241. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer didn't return a derivative of ElementText.");
  242. element->RemoveReference();
  243. return NULL;
  244. }
  245. // Set the text
  246. element_text->SetText(ToWideString(text));
  247. return element_text;
  248. }
  249. // Is the current document modal
  250. bool ElementDocument::IsModal() const
  251. {
  252. return modal && IsVisible();
  253. }
  254. // Default load script implementation
  255. void ElementDocument::LoadScript(Stream* ROCKET_UNUSED_PARAMETER(stream), const String& ROCKET_UNUSED_PARAMETER(source_name))
  256. {
  257. ROCKET_UNUSED(stream);
  258. ROCKET_UNUSED(source_name);
  259. }
  260. // Updates the document, including its layout
  261. void ElementDocument::UpdateDocument()
  262. {
  263. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  264. Update(dp_ratio);
  265. UpdateLayout();
  266. UpdatePosition();
  267. }
  268. // Updates the layout if necessary.
  269. void ElementDocument::UpdateLayout()
  270. {
  271. // Note: Carefully consider when to call this function for performance reasons.
  272. // Ideally, only called once per update loop.
  273. if(layout_dirty)
  274. {
  275. layout_dirty = false;
  276. Vector2f containing_block(0, 0);
  277. if (GetParentNode() != NULL)
  278. containing_block = GetParentNode()->GetBox().GetSize();
  279. LayoutEngine layout_engine;
  280. layout_engine.FormatElement(this, containing_block);
  281. }
  282. }
  283. // Updates the position of the document based on the style properties.
  284. void ElementDocument::UpdatePosition()
  285. {
  286. if(position_dirty)
  287. {
  288. position_dirty = false;
  289. // We are only positioned relative to our parent, so if we're not parented we may as well bail now.
  290. if (GetParentNode() == NULL)
  291. return;
  292. Vector2f position;
  293. // Work out our containing block; relative offsets are calculated against it.
  294. Vector2f containing_block = GetParentNode()->GetBox().GetSize(Box::CONTENT);
  295. auto& computed = GetComputedValues();
  296. if (computed.left.type != Style::Left::Auto)
  297. position.x = ResolveValue(computed.left, containing_block.x);
  298. else if (computed.right.type != Style::Right::Auto)
  299. position.x = (containing_block.x - GetBox().GetSize(Box::MARGIN).x) - ResolveValue(computed.right, containing_block.x);
  300. else
  301. position.x = GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  302. if (computed.top.type != Style::Top::Auto)
  303. position.y = ResolveValue(computed.top, containing_block.y);
  304. else if (computed.bottom.type != Style::Bottom::Auto)
  305. position.y = (containing_block.y - GetBox().GetSize(Box::MARGIN).y) - ResolveValue(computed.bottom, containing_block.y);
  306. else
  307. position.y = GetBox().GetEdge(Box::MARGIN, Box::TOP);
  308. SetOffset(position, NULL);
  309. }
  310. }
  311. void ElementDocument::DirtyPosition()
  312. {
  313. position_dirty = true;
  314. }
  315. void ElementDocument::DirtyLayout()
  316. {
  317. layout_dirty = true;
  318. }
  319. bool ElementDocument::IsLayoutDirty()
  320. {
  321. return layout_dirty;
  322. }
  323. void ElementDocument::DirtyDpProperties()
  324. {
  325. GetStyle()->DirtyDpProperties();
  326. }
  327. // Repositions the document if necessary.
  328. void ElementDocument::OnPropertyChange(const PropertyNameList& changed_properties)
  329. {
  330. Element::OnPropertyChange(changed_properties);
  331. // If the document's font-size has been changed, we need to dirty all rem properties.
  332. if (changed_properties.find(FONT_SIZE) != changed_properties.end())
  333. GetStyle()->DirtyRemProperties();
  334. if (changed_properties.find(TOP) != changed_properties.end() ||
  335. changed_properties.find(RIGHT) != changed_properties.end() ||
  336. changed_properties.find(BOTTOM) != changed_properties.end() ||
  337. changed_properties.find(LEFT) != changed_properties.end())
  338. DirtyPosition();
  339. }
  340. // Processes the 'onpropertychange' event, checking for a change in position or size.
  341. void ElementDocument::ProcessEvent(Event& event)
  342. {
  343. Element::ProcessEvent(event);
  344. // Process generic keyboard events for this window in capture phase
  345. if (event.GetPhase() == Event::PHASE_BUBBLE && event == KEYDOWN)
  346. {
  347. int key_identifier = event.GetParameter<int>("key_identifier", Input::KI_UNKNOWN);
  348. // Process TAB
  349. if (key_identifier == Input::KI_TAB)
  350. {
  351. FocusNextTabElement(event.GetTargetElement(), !event.GetParameter<bool>("shift_key", false));
  352. }
  353. // Process ENTER being pressed on a focusable object (emulate click)
  354. else if (key_identifier == Input::KI_RETURN ||
  355. key_identifier == Input::KI_NUMPADENTER)
  356. {
  357. Element* focus_node = GetFocusLeafNode();
  358. if (focus_node && focus_node->GetComputedValues().tab_index == Style::TabIndex::Auto)
  359. {
  360. focus_node->Click();
  361. }
  362. }
  363. }
  364. }
  365. void ElementDocument::OnResize()
  366. {
  367. DirtyPosition();
  368. }
  369. // Find the next element to focus, starting at the current element
  370. //
  371. // This algorithm is quite sneaky, I originally thought a depth first search would
  372. // work, but it appears not. What is required is to cut the tree in half along the nodes
  373. // from current_element up the root and then either traverse the tree in a clockwise or
  374. // anticlock wise direction depending if you're searching forward or backward respectively
  375. bool ElementDocument::FocusNextTabElement(Element* current_element, bool forward)
  376. {
  377. // If we're searching forward, check the immediate children of this node first off
  378. if (forward)
  379. {
  380. for (int i = 0; i < current_element->GetNumChildren(); i++)
  381. if (SearchFocusSubtree(current_element->GetChild(i), forward))
  382. return true;
  383. }
  384. // Now walk up the tree, testing either the bottom or top
  385. // of the tree, depending on whether we're going forwards
  386. // or backwards respectively
  387. //
  388. // If we make it all the way up to the document, then
  389. // we search the entire tree (to loop back round)
  390. bool search_enabled = false;
  391. Element* document = current_element->GetOwnerDocument();
  392. Element* child = current_element;
  393. Element* parent = current_element->GetParentNode();
  394. while (child != document)
  395. {
  396. for (int i = 0; i < parent->GetNumChildren(); i++)
  397. {
  398. // Calculate index into children
  399. int child_index = i;
  400. if (!forward)
  401. child_index = parent->GetNumChildren() - i - 1;
  402. Element* search_child = parent->GetChild(child_index);
  403. // Do a search if its enabled
  404. if (search_enabled && SearchFocusSubtree(search_child, forward))
  405. return true;
  406. // If we find the child, enable searching
  407. if (search_child == child)
  408. search_enabled = true;
  409. }
  410. // Advance up the tree
  411. child = parent;
  412. parent = parent->GetParentNode();
  413. // If we hit the top, enable searching the entire tree
  414. if (parent == document)
  415. search_enabled = true;
  416. else // otherwise enable searching if we're going backward and disable if we're going forward
  417. search_enabled = false;
  418. }
  419. return false;
  420. }
  421. bool ElementDocument::SearchFocusSubtree(Element* element, bool forward)
  422. {
  423. // Skip disabled elements
  424. if (element->IsPseudoClassSet("disabled"))
  425. {
  426. return false;
  427. }
  428. if (!element->IsVisible())
  429. {
  430. return false;
  431. }
  432. // Check if this is the node we're looking for
  433. if (element->GetComputedValues().tab_index == Style::TabIndex::Auto)
  434. {
  435. element->Focus();
  436. element->ScrollIntoView(false);
  437. return true;
  438. }
  439. // Check all children
  440. for (int i = 0; i < element->GetNumChildren(); i++)
  441. {
  442. int child_index = i;
  443. if (!forward)
  444. child_index = element->GetNumChildren() - i - 1;
  445. if (SearchFocusSubtree(element->GetChild(child_index), forward))
  446. return true;
  447. }
  448. return false;
  449. }
  450. }
  451. }