CMakeLists.txt 22 KB

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  1. #===================================
  2. # Build script for RmlUi ===========
  3. #===================================
  4. cmake_minimum_required(VERSION 3.0)
  5. if(APPLE)
  6. # This has to be before most other options so CMake properly handles the
  7. # compiler variables, it MUST bebefore the project() definition
  8. if(IOS_PLATFORM)
  9. set(CMAKE_TOOLCHAIN_FILE Cmake/Platform/iOS.cmake)
  10. endif(IOS_PLATFORM)
  11. option(BUILD_UNIVERSAL_BINARIES "Build universal binaries for all architectures supported" ON)
  12. if (NOT CMAKE_OSX_ARCHITECTURES AND BUILD_UNIVERSAL_BINARIES)
  13. if(IOS)
  14. # set the architecture for iOS
  15. if (${IOS_PLATFORM} STREQUAL "OS")
  16. set (IOS_ARCH armv6 armv7 armv7s arm64)
  17. set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS")
  18. else (${IOS_PLATFORM} STREQUAL "OS")
  19. set (IOS_ARCH x86_64)
  20. set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS Simulator")
  21. endif (${IOS_PLATFORM} STREQUAL "OS")
  22. else(IOS)
  23. # set the architectures for OS X
  24. set (OSXI_ARCH x86_64)
  25. set (CMAKE_OSX_ARCHITECTURES ${OSXI_ARCH} CACHE string "Build architecture for OS X universal binaries")
  26. endif(IOS)
  27. endif (NOT CMAKE_OSX_ARCHITECTURES AND BUILD_UNIVERSAL_BINARIES)
  28. endif(APPLE)
  29. if(COMMAND cmake_policy)
  30. cmake_policy(SET CMP0015 NEW)
  31. endif(COMMAND cmake_policy)
  32. # Enable the use of MACOSX_RPATH by default for CMake v3.0+; this effectively
  33. # allows plug 'n' play functionality, so to speak -- the resulting shared
  34. # library files can simply be copied over into the end-user's application
  35. # bundle or framework bundle. No mucking around with install_name_tool.
  36. #
  37. # See also:
  38. # cmake --help-policy cmp0042
  39. # http://www.kitware.com/blog/home/post/510
  40. if(POLICY CMP0042)
  41. cmake_policy(SET CMP0042 NEW)
  42. endif(POLICY CMP0042)
  43. if(POLICY CMP0074)
  44. cmake_policy(SET CMP0074 NEW)
  45. endif(POLICY CMP0074)
  46. project(RmlUi C CXX)
  47. # paths
  48. include(GNUInstallDirs)
  49. set(RMLUI_VERSION_MAJOR 2)
  50. set(RMLUI_VERSION_MINOR 0)
  51. set(RMLUI_VERSION_PATCH 0)
  52. set(RMLUI_VERSION_TWEAK 0)
  53. set(PROJECT_VERSION ${RMLUI_VERSION_MAJOR}.${RMLUI_VERSION_MINOR}.${RMLUI_VERSION_PATCH}.${RMLUI_VERSION_TWEAK})
  54. # Search in the 'cmake' directory for additional CMake modules.
  55. list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/Cmake;${PROJECT_SOURCE_DIR}/Cmake/Modules)
  56. #===================================
  57. # Environment tests ================
  58. #===================================
  59. include(TestForANSIForScope)
  60. include(TestForANSIStreamHeaders)
  61. include(TestForSTDNamespace)
  62. #===================================
  63. # Provide hints as to where depends=
  64. # might be found =
  65. #===================================
  66. if(NOT DEFINED ENV{FREETYPE_DIR})
  67. set(ENV{FREETYPE_DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
  68. endif()
  69. if(NOT DEFINED ENV{LUA_DIR})
  70. set(ENV{LUA_DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
  71. endif()
  72. if(NOT DEFINED ENV{SDL2DIR})
  73. set(ENV{SDL2DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
  74. endif()
  75. if(NOT DEFINED ENV{SDL2_IMAGE_DIR})
  76. set(ENV{SDL2_IMAGE_DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
  77. endif()
  78. if(NOT DEFINED ENV{SFML_ROOT})
  79. set(ENV{SFML_ROOT} "${PROJECT_SOURCE_DIR}/Dependencies")
  80. endif()
  81. #===================================
  82. # Plaform specific global hacks ====
  83. #===================================
  84. if(APPLE)
  85. # Disables naked builtins from AssertMacros.h which
  86. # This prevents naming collisions such as those from the check()
  87. # function macro with LuaType::check
  88. add_definitions(-D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES=0)
  89. endif(APPLE)
  90. #===================================
  91. # Build options ====================
  92. #===================================
  93. if(NOT CMAKE_BUILD_TYPE)
  94. set(CMAKE_BUILD_TYPE Release CACHE STRING
  95. "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel."
  96. FORCE)
  97. endif()
  98. if(NOT IOS)
  99. option(BUILD_SHARED_LIBS "Build shared libraries" ON)
  100. endif(NOT IOS)
  101. option(BUILD_LUA_BINDINGS "Build Lua bindings" OFF)
  102. if(APPLE)
  103. option(BUILD_FRAMEWORK "Build Framework bundle for OSX" OFF)
  104. endif()
  105. option(BUILD_SAMPLES "Build samples" OFF)
  106. if(WIN32)
  107. option(SKIP_DIRECTX_SAMPLES "Skip build of all DirectX related samples. Only applies if BUILD_SAMPLES is ON" ON)
  108. option(SKIP_DIRECTX10_SAMPLE "Skip build of DirectX 10 related sample. Only applies if BUILD_SAMPLES is ON and SKIP_DIRECTX_SAMPLES is OFF" ON)
  109. endif()
  110. if(APPLE)
  111. if(IOS)
  112. if(BUILD_SHARED_LIBS)
  113. message(FATAL_ERROR "BUILD_SHARED_LIBS must be OFF for iOS builds. iOS does not support shared libraries.")
  114. endif(BUILD_SHARED_LIBS)
  115. endif(IOS)
  116. if(BUILD_FRAMEWORK)
  117. if(NOT "${CMAKE_GENERATOR}" STREQUAL "Xcode")
  118. message(FATAL_ERROR "You should use Xcode generator with BUILD_FRAMEWORK enabled")
  119. endif()
  120. if(NOT BUILD_SHARED_LIBS)
  121. message(FATAL_ERROR "BUILD_SHARED_LIBS must be ON with BUILD_FRAMEWORK enabled")
  122. endif()
  123. endif()
  124. else(APPLE)
  125. if(BUILD_FRAMEWORK)
  126. message(FATAL_ERROR "BUILD_FRAMEWORK is only supported on Mac OS X with the Xcode generator")
  127. endif()
  128. endif(APPLE)
  129. if(NOT BUILD_SHARED_LIBS)
  130. add_definitions(-DRMLUI_STATIC_LIB)
  131. endif()
  132. #===================================
  133. # Find dependencies ================
  134. #===================================
  135. # FreeType
  136. find_package(Freetype REQUIRED)
  137. if(FREETYPE_FOUND)
  138. include_directories(${FREETYPE_INCLUDE_DIRS})
  139. link_directories(${FREETYPE_LINK_DIRS})
  140. list(APPEND CORE_LINK_LIBS ${FREETYPE_LIBRARY})
  141. endif()
  142. #Lua
  143. if(BUILD_LUA_BINDINGS)
  144. find_package(Lua)
  145. if(LUA_FOUND)
  146. include_directories(${LUA_INCLUDE_DIR})
  147. list(APPEND LUA_BINDINGS_LINK_LIBS ${LUA_LIBRARIES})
  148. endif()
  149. endif()
  150. #===================================
  151. # Setup paths ======================
  152. #===================================
  153. include_directories(
  154. ${PROJECT_SOURCE_DIR}/Include
  155. )
  156. # Include list of source files
  157. include(FileList)
  158. if(NOT BUILD_FRAMEWORK)
  159. #===================================
  160. # Build libraries ==================
  161. #===================================
  162. set(LIBRARIES Core Controls Debugger)
  163. foreach(library ${LIBRARIES})
  164. set(NAME Rml${library})
  165. add_library(${NAME}
  166. ${${library}_HDR_FILES}
  167. ${${library}_PUB_HDR_FILES}
  168. ${MASTER_${library}_PUB_HDR_FILES}
  169. ${${library}_SRC_FILES}
  170. )
  171. set_target_properties(${NAME} PROPERTIES
  172. VERSION ${PROJECT_VERSION}
  173. SOVERSION ${RMLUI_VERSION_MAJOR}
  174. )
  175. if (MSVC)
  176. target_compile_options(${NAME} PUBLIC "/MP")
  177. endif(MSVC)
  178. set_property(TARGET ${NAME} PROPERTY CXX_STANDARD 11)
  179. set_property(TARGET ${NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
  180. install(TARGETS ${NAME}
  181. EXPORT RmlUiTargets
  182. LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
  183. ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
  184. RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
  185. )
  186. set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${NAME})
  187. endforeach(library)
  188. if (MSVC)
  189. target_compile_options(RmlCore PRIVATE "/Yuprecompiled.h")
  190. set_source_files_properties(${PROJECT_SOURCE_DIR}/Source/Core/precompiled.cpp PROPERTIES COMPILE_FLAGS "/Ycprecompiled.h")
  191. endif(MSVC)
  192. else(NOT BUILD_FRAMEWORK)
  193. #===================================
  194. # Build combined Framework =========
  195. #===================================
  196. set(NAME RmlUi)
  197. set(MASTER_PUB_HDR_FILES
  198. ${MASTER_Core_PUB_HDR_FILES}
  199. ${MASTER_Controls_PUB_HDR_FILES}
  200. ${MASTER_Debugger_PUB_HDR_FILES}
  201. )
  202. add_library(${NAME}
  203. ${Core_HDR_FILES}
  204. ${MASTER_Core_PUB_HDR_FILES}
  205. ${Core_PUB_HDR_FILES}
  206. ${Core_SRC_FILES}
  207. ${Controls_HDR_FILES}
  208. ${MASTER_Controls_PUB_HDR_FILES}
  209. ${Controls_PUB_HDR_FILES}
  210. ${Controls_SRC_FILES}
  211. ${Debugger_HDR_FILES}
  212. ${MASTER_Debugger_PUB_HDR_FILES}
  213. ${Debugger_PUB_HDR_FILES}
  214. ${Debugger_SRC_FILES}
  215. )
  216. set_target_properties(${NAME} PROPERTIES
  217. VERSION ${PROJECT_VERSION}
  218. SOVERSION ${RMLUI_VERSION_MAJOR}
  219. )
  220. set_property(SOURCE ${MASTER_PUB_HDR_FILES}
  221. PROPERTY MACOSX_PACKAGE_LOCATION Headers
  222. )
  223. set_property(SOURCE ${Core_PUB_HDR_FILES}
  224. PROPERTY MACOSX_PACKAGE_LOCATION Headers/Core
  225. )
  226. set_property(SOURCE ${Controls_PUB_HDR_FILES}
  227. PROPERTY MACOSX_PACKAGE_LOCATION Headers/Controls
  228. )
  229. set_property(SOURCE ${Debugger_PUB_HDR_FILES}
  230. PROPERTY MACOSX_PACKAGE_LOCATION Headers/Debugger
  231. )
  232. set_target_properties(${NAME} PROPERTIES
  233. FRAMEWORK TRUE
  234. FRAMEWORK_VERSION ${PROJECT_VERSION}
  235. MACOSX_FRAMEWORK_IDENTIFIER com.rmlui.${NAME}
  236. MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${RMLUI_VERSION_MAJOR}.${RMLUI_VERSION_MINOR}.${RMLUI_VERSION_PATCH}.${RMLUI_VERSION_TWEAK}
  237. MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION}
  238. XCODE_ATTRIBUTE_INSTALL_PATH "@rpath"
  239. PUBLIC_HEADER ${MASTER_PUB_HDR_FILES}
  240. )
  241. install(TARGETS ${NAME}
  242. EXPORT RmlUiTargets
  243. LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
  244. ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
  245. RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
  246. FRAMEWORK DESTINATION Library/Frameworks
  247. )
  248. set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${NAME})
  249. endif(NOT BUILD_FRAMEWORK)
  250. # Build Lua bindings
  251. if(BUILD_LUA_BINDINGS)
  252. set(LIBRARIES Core Controls)
  253. foreach(library ${LIBRARIES})
  254. set(NAME Rml${library}Lua)
  255. add_library(${NAME} ${Lua${library}_SRC_FILES}
  256. ${Lua${library}_HDR_FILES}
  257. ${Lua${library}_PUB_HDR_FILES}
  258. )
  259. set_target_properties(${NAME} PROPERTIES
  260. VERSION ${PROJECT_VERSION}
  261. SOVERSION ${RMLUI_VERSION_MAJOR}
  262. )
  263. set_property(TARGET ${NAME} PROPERTY CXX_STANDARD 11)
  264. set_property(TARGET ${NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
  265. install(TARGETS ${NAME}
  266. EXPORT RmlUiTargets
  267. LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
  268. ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
  269. RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
  270. )
  271. set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${NAME})
  272. endforeach(library)
  273. endif()
  274. #===================================
  275. # Link libraries ===================
  276. #===================================
  277. if(NOT BUILD_FRAMEWORK)
  278. target_link_libraries(RmlCore ${CORE_LINK_LIBS})
  279. target_link_libraries(RmlControls RmlCore)
  280. target_link_libraries(RmlDebugger RmlCore)
  281. else(NOT BUILD_FRAMEWORK)
  282. target_link_libraries(RmlUi ${CORE_LINK_LIBS})
  283. endif(NOT BUILD_FRAMEWORK)
  284. if(BUILD_LUA_BINDINGS)
  285. if(NOT BUILD_FRAMEWORK)
  286. target_link_libraries(RmlCoreLua RmlCore ${LUA_BINDINGS_LINK_LIBS})
  287. target_link_libraries(RmlControlsLua RmlControls RmlCoreLua ${LUA_BINDINGS_LINK_LIBS})
  288. else(NOT BUILD_FRAMEWORK)
  289. target_link_libraries(RmlCoreLua RmlUi ${LUA_BINDINGS_LINK_LIBS})
  290. target_link_libraries(RmlControlsLua RmlUi RmlCoreLua ${LUA_BINDINGS_LINK_LIBS})
  291. endif(NOT BUILD_FRAMEWORK)
  292. endif()
  293. #===================================
  294. # Build samples ====================
  295. #===================================
  296. # Build and link the samples
  297. macro(bl_sample NAME)
  298. if (WIN32)
  299. add_executable(${NAME} WIN32 ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
  300. elseif(APPLE)
  301. add_executable(${NAME} MACOSX_BUNDLE ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
  302. # The first rpath is to the proper location where the framework/library SHOULD be, the second is to the location actually seen
  303. # in the build environment
  304. if(BUILD_FRAMEWORK)
  305. set_target_properties(${NAME} PROPERTIES LINK_FLAGS "-rpath @executable_path/../Frameworks")
  306. else()
  307. set_target_properties(${NAME} PROPERTIES LINK_FLAGS "-rpath @executable_path/../lib")
  308. endif()
  309. else()
  310. add_executable(${NAME} ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
  311. endif()
  312. target_link_libraries(${NAME} ${ARGN})
  313. endmacro()
  314. if(BUILD_SAMPLES)
  315. include(SampleFileList)
  316. set(samples treeview customlog drag loaddocument transform bitmapfont animation)
  317. set(tutorials template datagrid datagrid_tree drag)
  318. if(NOT BUILD_FRAMEWORK)
  319. set(sample_LIBRARIES
  320. shell
  321. RmlCore
  322. RmlControls
  323. RmlDebugger
  324. )
  325. else(NOT BUILD_FRAMEWORK)
  326. set(sample_LIBRARIES
  327. shell
  328. RmlUi
  329. )
  330. endif(NOT BUILD_FRAMEWORK)
  331. # Find OpenGL
  332. find_package(OpenGL REQUIRED)
  333. if(OPENGL_FOUND)
  334. include_directories(${OPENGL_INCLUDE_DIR})
  335. list(APPEND sample_LIBRARIES ${OPENGL_LIBRARIES})
  336. endif()
  337. # Set up required system libraries
  338. if(WIN32)
  339. if(SKIP_DIRECTX_SAMPLES)
  340. message("-- Skipping all DirectX samples")
  341. set(SKIP_DIRECTX10_SAMPLE ON)
  342. else()
  343. message("-- Determing if DirectX samples can be built")
  344. include(FindDirectX)
  345. find_package(DirectX)
  346. if(DirectX_FOUND)
  347. set(DIRECTX_SAMPLE_LIST)
  348. set(DIRECTX_SKIPPED_SAMPLE_LIST)
  349. message("-- Determing if DirectX samples can be built - Yes")
  350. if(SKIP_DIRECTX10_SAMPLE)
  351. message("-- Skipping build of DirectX 10 sample: User disabled")
  352. list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX10 ")
  353. else()
  354. if(DirectX_D3D10_FOUND)
  355. list(APPEND DIRECTX_SAMPLE_LIST "DirectX10 ")
  356. else()
  357. set(SKIP_DIRECTX10_SAMPLE ON)
  358. message("-- Skipping build of DirectX 10 sample: Missing DirectX_D3D10_INCLUDE_DIR, DirectX_D3D10_LIBRARY or DirectX_D3DX10_LIBRARY")
  359. list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX10 ")
  360. endif()
  361. endif()
  362. if(DIRECTX_SAMPLE_LIST)
  363. message("-- Enabled DirectX samples: " ${DIRECTX_SAMPLE_LIST})
  364. endif()
  365. if(DIRECTX_SKIPPED_SAMPLE_LIST)
  366. message("-- Disabled DirectX samples: " ${DIRECTX_SKIPPED_SAMPLE_LIST})
  367. endif()
  368. else()
  369. message("-- Determing if DirectX samples can be built - No")
  370. set(SKIP_DIRECTX10_SAMPLE ON)
  371. endif()
  372. endif()
  373. elseif(APPLE)
  374. include(FindCarbon)
  375. find_package(Carbon REQUIRED)
  376. if (Carbon_FOUND)
  377. include_directories(${Carbon_INCLUDE_DIR})
  378. list(APPEND sample_LIBRARIES ${Carbon_LIBRARIES})
  379. endif()
  380. else()
  381. find_package(X11 REQUIRED)
  382. if (X11_FOUND)
  383. list(APPEND sample_LIBRARIES ${X11_LIBRARIES})
  384. # shell/src/x11/InputX11.cpp:InitialiseX11Keymap uses Xkb if
  385. # possible instead of XGetKeyboardMapping for performance
  386. if(X11_Xkb_FOUND)
  387. FIND_PACKAGE_MESSAGE(X11 "Found X11 KBlib: ${X11_X11_LIB}" "[${X11_X11_LIB}][${X11_XkbINCLUDE_DIR}]")
  388. add_definitions(-DHAS_X11XKBLIB)
  389. endif()
  390. endif()
  391. endif()
  392. set(SAMPLES_DIR opt/RmlUi/Samples CACHE PATH "path to samples dir")
  393. if(WIN32)
  394. mark_as_advanced(SAMPLES_DIR)
  395. endif()
  396. # The samples and tutorials use the shell library
  397. include_directories(${PROJECT_SOURCE_DIR}/Samples/shell/include)
  398. # Build and install sample shell library
  399. add_library(shell STATIC ${shell_SRC_FILES} ${shell_HDR_FILES})
  400. set_property(TARGET shell PROPERTY CXX_STANDARD 11)
  401. set_property(TARGET shell PROPERTY CXX_STANDARD_REQUIRED ON)
  402. # Build and install the basic samples
  403. foreach(sample ${samples})
  404. bl_sample(${sample} ${sample_LIBRARIES})
  405. set_property(TARGET ${sample} PROPERTY CXX_STANDARD 11)
  406. set_property(TARGET ${sample} PROPERTY CXX_STANDARD_REQUIRED ON)
  407. # The samples always set this as their current working directory
  408. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/${sample})
  409. install(TARGETS ${sample}
  410. RUNTIME DESTINATION ${SAMPLES_DIR}/${sample}
  411. BUNDLE DESTINATION ${SAMPLES_DIR})
  412. endforeach()
  413. if(WIN32)
  414. if(NOT SKIP_DIRECTX10_SAMPLE)
  415. include_directories(${DirectX_INCLUDE_DIR} ${DirectX_D3D10_INCLUDE_DIRS})
  416. bl_sample(directx10 ${sample_LIBRARIES} ${DirectX_D3D10_LIBRARIES})
  417. # The samples always set this as their current working directory
  418. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/directx10)
  419. install(TARGETS directx10
  420. RUNTIME DESTINATION ${SAMPLES_DIR}/directx10
  421. BUNDLE DESTINATION ${SAMPLES_DIR})
  422. endif()
  423. endif()
  424. message("-- Can SDL2 sample be built")
  425. find_package(SDL2)
  426. if(SDL2_FOUND)
  427. find_package(SDL2_image)
  428. if(SDL2_IMAGE_FOUND)
  429. find_package(GLEW)
  430. if(GLEW_FOUND)
  431. message("-- Can SDL2 sample be built - yes")
  432. include_directories(${SDL2_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
  433. bl_sample(sdl2 ${sample_LIBRARIES} ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARY} ${GLEW_LIBRARY})
  434. set_property(TARGET sdl2 PROPERTY CXX_STANDARD 11)
  435. set_property(TARGET sdl2 PROPERTY CXX_STANDARD_REQUIRED ON)
  436. # The samples always set this as their current working directory
  437. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sdl2)
  438. install(TARGETS sdl2
  439. RUNTIME DESTINATION ${SAMPLES_DIR}/sdl2
  440. BUNDLE DESTINATION ${SAMPLES_DIR})
  441. else()
  442. message("-- Can SDL2 sample be built - GLEW not found")
  443. endif()
  444. else()
  445. message("-- Can SDL2 sample be built - SDL2_image not found")
  446. endif()
  447. else()
  448. message("-- Can SDL2 sample be built - SDL2 not found")
  449. endif()
  450. message("-- Can SFML 2.x sample be built")
  451. if (WIN32)
  452. find_package(SFML 2 COMPONENTS graphics window system main)
  453. else()
  454. find_package(SFML 2 COMPONENTS graphics window system)
  455. endif()
  456. if(NOT SFML_FOUND)
  457. message("-- Can SFML 2.x sample be built - no")
  458. else()
  459. find_package(GLEW)
  460. if(GLEW_FOUND)
  461. message("-- Can SFML 2.x sample be built - yes: with GLEW")
  462. include_directories(${SFML_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
  463. add_definitions( -DENABLE_GLEW )
  464. bl_sample(sfml2 ${sample_LIBRARIES} ${SFML_LIBRARIES} ${GLEW_LIBRARY})
  465. else()
  466. message("-- Can SFML 2.x sample be built - yes: without GLEW")
  467. include_directories(${SFML_INCLUDE_DIR})
  468. bl_sample(sfml2 ${sample_LIBRARIES} ${SFML_LIBRARIES})
  469. endif()
  470. set_property(TARGET sfml2 PROPERTY CXX_STANDARD 11)
  471. set_property(TARGET sfml2 PROPERTY CXX_STANDARD_REQUIRED ON)
  472. # The samples always set this as their current working directory
  473. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sfml2)
  474. install(TARGETS sfml2
  475. RUNTIME DESTINATION ${SAMPLES_DIR}/sfml2
  476. BUNDLE DESTINATION ${SAMPLES_DIR})
  477. endif()
  478. # Build and install the tutorials
  479. foreach(tutorial ${tutorials})
  480. set(tutorial_fullname tutorial_${tutorial})
  481. bl_sample(${tutorial_fullname} ${sample_LIBRARIES})
  482. set_property(TARGET ${tutorial_fullname} PROPERTY CXX_STANDARD 11)
  483. set_property(TARGET ${tutorial_fullname} PROPERTY CXX_STANDARD_REQUIRED ON)
  484. # The tutorials always set this as their current working directory
  485. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/tutorial/${tutorial})
  486. install(TARGETS ${tutorial_fullname}
  487. RUNTIME DESTINATION ${SAMPLES_DIR}/${tutorial}
  488. BUNDLE DESTINATION ${SAMPLES_DIR})
  489. endforeach()
  490. # Build and install invaders sample
  491. bl_sample(invaders ${sample_LIBRARIES})
  492. set_property(TARGET invaders PROPERTY CXX_STANDARD 11)
  493. set_property(TARGET invaders PROPERTY CXX_STANDARD_REQUIRED ON)
  494. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/invaders)
  495. install(TARGETS invaders
  496. RUNTIME DESTINATION ${SAMPLES_DIR}/invaders
  497. BUNDLE DESTINATION ${SAMPLES_DIR})
  498. if(BUILD_LUA_BINDINGS)
  499. bl_sample(luainvaders RmlCoreLua RmlControlsLua ${sample_LIBRARIES} ${LUA_BINDINGS_LINK_LIBS})
  500. set_property(TARGET luainvaders PROPERTY CXX_STANDARD 11)
  501. set_property(TARGET luainvaders PROPERTY CXX_STANDARD_REQUIRED ON)
  502. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/luainvaders)
  503. install(TARGETS luainvaders
  504. RUNTIME DESTINATION ${SAMPLES_DIR}/luainvaders
  505. BUNDLE DESTINATION ${SAMPLES_DIR})
  506. endif()
  507. endif()
  508. #===================================
  509. # Installation =====================
  510. #===================================
  511. if(BUILD_LUA_BINDINGS)
  512. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/RmlUi
  513. DESTINATION include
  514. )
  515. else()
  516. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/RmlUi
  517. DESTINATION include
  518. PATTERN "Lua" EXCLUDE
  519. )
  520. endif()
  521. if(BUILD_SAMPLES)
  522. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/assets
  523. DESTINATION ${SAMPLES_DIR}
  524. )
  525. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/data
  526. DESTINATION ${SAMPLES_DIR}/tutorial/template
  527. )
  528. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/data
  529. DESTINATION ${SAMPLES_DIR}/tutorial/datagrid
  530. )
  531. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/data
  532. DESTINATION ${SAMPLES_DIR}/tutorial/datagrid_tree
  533. )
  534. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/drag/data
  535. DESTINATION ${SAMPLES_DIR}/tutorial/drag
  536. )
  537. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/animation/data
  538. DESTINATION ${SAMPLES_DIR}/basic/animation
  539. )
  540. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/transform/data
  541. DESTINATION ${SAMPLES_DIR}/basic/transform
  542. )
  543. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/data
  544. DESTINATION ${SAMPLES_DIR}/basic/treeview
  545. )
  546. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/drag/data
  547. DESTINATION ${SAMPLES_DIR}/basic/drag
  548. )
  549. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/invaders/data
  550. DESTINATION ${SAMPLES_DIR}/invaders
  551. )
  552. if(BUILD_LUA_BINDINGS)
  553. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/data
  554. DESTINATION ${SAMPLES_DIR}/luainvaders
  555. )
  556. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/lua
  557. DESTINATION ${SAMPLES_DIR}/luainvaders
  558. )
  559. endif()
  560. endif()
  561. #===================================
  562. # Generate Config.cmake files ======
  563. #===================================
  564. # Try to include helper module
  565. include(CMakePackageConfigHelpers OPTIONAL RESULT_VARIABLE PkgHelpers_AVAILABLE)
  566. # guard against older versions of cmake which do not provide it
  567. if(PkgHelpers_AVAILABLE)
  568. set (INCLUDE_INSTALL_DIR "include")
  569. set (LIB_INSTALL_DIR "lib")
  570. set (INCLUDE_DIR "${PROJECT_SOURCE_DIR}/Include")
  571. # generate configuration for install tree
  572. configure_package_config_file(${PROJECT_SOURCE_DIR}/Cmake/RmlUiConfig.cmake.install.in
  573. ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfig.cmake
  574. INSTALL_DESTINATION ${LIB_INSTALL_DIR}/RmlUi/cmake
  575. PATH_VARS INCLUDE_INSTALL_DIR LIB_INSTALL_DIR)
  576. write_basic_package_version_file(
  577. ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfigVersion.cmake
  578. VERSION ${PROJECT_VERSION}
  579. COMPATIBILITY SameMajorVersion )
  580. install(FILES ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfig.cmake
  581. ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfigVersion.cmake
  582. DESTINATION ${LIB_INSTALL_DIR}/RmlUi/cmake )
  583. install(EXPORT RmlUiTargets
  584. DESTINATION ${LIB_INSTALL_DIR}/RmlUi/cmake)
  585. # generate configuration for build tree
  586. configure_package_config_file(${PROJECT_SOURCE_DIR}/Cmake/RmlUiConfig.cmake.build.in
  587. ${CMAKE_CURRENT_BINARY_DIR}/RmlUiConfig.cmake
  588. INSTALL_DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
  589. PATH_VARS INCLUDE_DIR CMAKE_CURRENT_BINARY_DIR)
  590. export(TARGETS ${RMLUI_EXPORTED_TARGETS}
  591. FILE "${CMAKE_CURRENT_BINARY_DIR}/RmlUiTargets.cmake")
  592. write_basic_package_version_file(
  593. ${CMAKE_CURRENT_BINARY_DIR}/RmlUiConfigVersion.cmake
  594. VERSION ${PROJECT_VERSION}
  595. COMPATIBILITY SameMajorVersion )
  596. set(RmlUi_DIR "${CMAKE_CURRENT_BINARY_DIR}" CACHE PATH "The directory containing a CMake configuration file for RmlUi.")
  597. else()
  598. message("If you wish to use find_package(RmlUi) in your own project to find RmlUi library"
  599. " please update cmake to version which provides CMakePackageConfighelpers module"
  600. " or write generators for RmlUiConfig.cmake by yourself.")
  601. endif()