2
0

SampleFileList.cmake 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273
  1. # This file was auto-generated with gen_samplelists.sh
  2. set(shell_HDR_FILES
  3. ${PROJECT_SOURCE_DIR}/Samples/shell/include/Input.h
  4. ${PROJECT_SOURCE_DIR}/Samples/shell/include/Shell.h
  5. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellFileInterface.h
  6. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellOpenGL.h
  7. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellRenderInterfaceExtensions.h
  8. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellRenderInterfaceOpenGL.h
  9. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellSystemInterface.h
  10. )
  11. set(shell_SRC_FILES
  12. ${PROJECT_SOURCE_DIR}/Samples/shell/src/Input.cpp
  13. ${PROJECT_SOURCE_DIR}/Samples/shell/src/Shell.cpp
  14. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellFileInterface.cpp
  15. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellRenderInterfaceOpenGL.cpp
  16. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellSystemInterface.cpp
  17. )
  18. set(customlog_HDR_FILES
  19. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/SystemInterface.h
  20. )
  21. set(customlog_SRC_FILES
  22. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/main.cpp
  23. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/SystemInterface.cpp
  24. )
  25. set(drag_HDR_FILES
  26. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/DragListener.h
  27. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/Inventory.h
  28. )
  29. set(drag_SRC_FILES
  30. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/DragListener.cpp
  31. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/Inventory.cpp
  32. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/main.cpp
  33. )
  34. set(loaddocument_HDR_FILES
  35. )
  36. set(loaddocument_SRC_FILES
  37. ${PROJECT_SOURCE_DIR}/Samples/basic/loaddocument/src/main.cpp
  38. )
  39. set(bitmapfont_HDR_FILES
  40. )
  41. set(bitmapfont_SRC_FILES
  42. ${PROJECT_SOURCE_DIR}/Samples/basic/bitmapfont/src/main.cpp
  43. )
  44. set(treeview_HDR_FILES
  45. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileFormatter.h
  46. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileSystem.h
  47. )
  48. set(treeview_SRC_FILES
  49. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileFormatter.cpp
  50. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileSystem.cpp
  51. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/main.cpp
  52. )
  53. set(transform_HDR_FILES
  54. )
  55. set(transform_SRC_FILES
  56. ${PROJECT_SOURCE_DIR}/Samples/basic/transform/src/main.cpp
  57. )
  58. set(animation_HDR_FILES
  59. )
  60. set(animation_SRC_FILES
  61. ${PROJECT_SOURCE_DIR}/Samples/basic/animation/src/main.cpp
  62. )
  63. set(sdl2_HDR_FILES
  64. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/RenderInterfaceSDL2.h
  65. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/SystemInterfaceSDL2.h
  66. )
  67. set(sdl2_SRC_FILES
  68. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/main.cpp
  69. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/RenderInterfaceSDL2.cpp
  70. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/SystemInterfaceSDL2.cpp
  71. )
  72. set(sfml2_HDR_FILES
  73. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/RenderInterfaceSFML.h
  74. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/SystemInterfaceSFML.h
  75. )
  76. set(sfml2_SRC_FILES
  77. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/main.cpp
  78. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/RenderInterfaceSFML.cpp
  79. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/SystemInterfaceSFML.cpp
  80. )
  81. set(directx10_HDR_FILES
  82. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/D3D10Effect.h
  83. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/RenderInterfaceDirectx10.h
  84. )
  85. set(directx10_SRC_FILES
  86. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/main.cpp
  87. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/RenderInterfaceDirectx10.cpp
  88. ${PROJECT_SOURCE_DIR}/Samples/basic/directx10/src/ShellRenderInterfaceExtensionsDirectX10_Win32.cpp
  89. )
  90. set(tutorial_template_HDR_FILES
  91. )
  92. set(tutorial_template_SRC_FILES
  93. ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/src/main.cpp
  94. )
  95. set(tutorial_datagrid_HDR_FILES
  96. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorDefender.h
  97. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorInstancerDefender.h
  98. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/HighScores.h
  99. )
  100. set(tutorial_datagrid_SRC_FILES
  101. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorDefender.cpp
  102. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorInstancerDefender.cpp
  103. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/HighScores.cpp
  104. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/main.cpp
  105. )
  106. set(tutorial_datagrid_tree_HDR_FILES
  107. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorDefender.h
  108. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorInstancerDefender.h
  109. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScores.h
  110. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScoresShipFormatter.h
  111. )
  112. set(tutorial_datagrid_tree_SRC_FILES
  113. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorDefender.cpp
  114. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorInstancerDefender.cpp
  115. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScores.cpp
  116. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScoresShipFormatter.cpp
  117. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/main.cpp
  118. )
  119. set(tutorial_drag_HDR_FILES
  120. ${PROJECT_SOURCE_DIR}/Samples/tutorial/drag/src/Inventory.h
  121. )
  122. set(tutorial_drag_SRC_FILES
  123. ${PROJECT_SOURCE_DIR}/Samples/tutorial/drag/src/Inventory.cpp
  124. ${PROJECT_SOURCE_DIR}/Samples/tutorial/drag/src/main.cpp
  125. )
  126. set(invaders_HDR_FILES
  127. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorDefender.h
  128. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerDefender.h
  129. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerStarfield.h
  130. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorStarfield.h
  131. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Defender.h
  132. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/ElementGame.h
  133. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Event.h
  134. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandler.h
  135. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerHighScore.h
  136. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerOptions.h
  137. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerStartGame.h
  138. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventInstancer.h
  139. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventManager.h
  140. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Game.h
  141. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/GameDetails.h
  142. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScores.h
  143. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresNameFormatter.h
  144. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresShipFormatter.h
  145. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.h
  146. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Mothership.h
  147. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Shield.h
  148. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Sprite.h
  149. )
  150. set(invaders_SRC_FILES
  151. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorDefender.cpp
  152. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerDefender.cpp
  153. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerStarfield.cpp
  154. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorStarfield.cpp
  155. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Defender.cpp
  156. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/ElementGame.cpp
  157. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Event.cpp
  158. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandler.cpp
  159. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerHighScore.cpp
  160. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerOptions.cpp
  161. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerStartGame.cpp
  162. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventInstancer.cpp
  163. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventManager.cpp
  164. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Game.cpp
  165. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/GameDetails.cpp
  166. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScores.cpp
  167. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresNameFormatter.cpp
  168. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresShipFormatter.cpp
  169. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.cpp
  170. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/main.cpp
  171. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Mothership.cpp
  172. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Shield.cpp
  173. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Sprite.cpp
  174. )
  175. set(luainvaders_HDR_FILES
  176. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorDefender.h
  177. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerDefender.h
  178. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerStarfield.h
  179. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorStarfield.h
  180. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Defender.h
  181. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGame.h
  182. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGameInstancer.h
  183. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Game.h
  184. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/GameDetails.h
  185. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/HighScores.h
  186. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.h
  187. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/LuaInterface.h
  188. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Mothership.h
  189. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Shield.h
  190. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Sprite.h
  191. )
  192. set(luainvaders_SRC_FILES
  193. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorDefender.cpp
  194. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerDefender.cpp
  195. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerStarfield.cpp
  196. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorStarfield.cpp
  197. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Defender.cpp
  198. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGame.cpp
  199. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGameInstancer.cpp
  200. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Game.cpp
  201. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/GameDetails.cpp
  202. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/HighScores.cpp
  203. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.cpp
  204. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/LuaInterface.cpp
  205. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/main.cpp
  206. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Mothership.cpp
  207. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Shield.cpp
  208. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Sprite.cpp
  209. )
  210. # Deal with platform specific sources for sample shell
  211. if(WIN32)
  212. list(APPEND shell_SRC_FILES
  213. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/ShellWin32.cpp
  214. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/InputWin32.cpp
  215. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/ShellRenderInterfaceExtensionsOpenGL_Win32.cpp
  216. )
  217. list(APPEND shell_HDR_FILES
  218. ${PROJECT_SOURCE_DIR}/Samples/shell/include/win32/InputWin32.h
  219. )
  220. elseif(APPLE)
  221. list(APPEND shell_SRC_FILES
  222. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/ShellMacOSX.cpp
  223. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/InputMacOSX.cpp
  224. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/ShellRenderInterfaceExtensionsOpenGL_MacOSX.cpp
  225. )
  226. list(APPEND shell_HDR_FILES
  227. ${PROJECT_SOURCE_DIR}/Samples/shell/include/macosx/InputMacOSX.h
  228. )
  229. else()
  230. list(APPEND shell_SRC_FILES
  231. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/ShellX11.cpp
  232. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/InputX11.cpp
  233. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/ShellRenderInterfaceExtensionsOpenGL_X11.cpp
  234. )
  235. list(APPEND shell_HDR_FILES
  236. ${PROJECT_SOURCE_DIR}/Samples/shell/include/x11/InputX11.h
  237. )
  238. endif()