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InputWin32.h 1.9 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUIINPUTWIN32_H
  29. #define RMLUIINPUTWIN32_H
  30. #include <Input.h>
  31. #if !defined _WIN32_WINNT || _WIN32_WINNT < 0x0500
  32. #undef _WIN32_WINNT
  33. #define _WIN32_WINNT 0x0500
  34. #endif
  35. #include <windows.h>
  36. /**
  37. Processes Windows input events and passes them through to RmlUi. Feel free to take this class and integrate it
  38. with your project.
  39. @author Lloyd Weehuizen
  40. */
  41. class InputWin32 : public Input
  42. {
  43. public:
  44. static bool Initialise();
  45. static void Shutdown();
  46. /// Process the Windows message.
  47. static void ProcessWindowsEvent(UINT message, WPARAM w_param, LPARAM l_param);
  48. private:
  49. };
  50. #endif