Decorator.cpp 2.9 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "../../Include/RmlUi/Core/Decorator.h"
  30. #include "TextureDatabase.h"
  31. #include "TextureResource.h"
  32. #include "../../Include/RmlUi/Core/DecoratorInstancer.h"
  33. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  34. namespace Rml {
  35. namespace Core {
  36. Decorator::Decorator()
  37. {
  38. instancer = NULL;
  39. z_index = 0;
  40. specificity = -1;
  41. }
  42. Decorator::~Decorator()
  43. {
  44. }
  45. // Sets the z-index of the decorator.
  46. void Decorator::SetZIndex(float _z_index)
  47. {
  48. z_index = _z_index;
  49. }
  50. // Returns the decorator's z-index.
  51. float Decorator::GetZIndex() const
  52. {
  53. return z_index;
  54. }
  55. // Sets the specificity of the decorator.
  56. void Decorator::SetSpecificity(int _specificity)
  57. {
  58. specificity = _specificity;
  59. }
  60. // Returns the specificity of the decorator.
  61. int Decorator::GetSpecificity() const
  62. {
  63. return specificity;
  64. }
  65. // Releases the decorator through its instancer.
  66. void Decorator::OnReferenceDeactivate()
  67. {
  68. if (instancer != NULL)
  69. instancer->ReleaseDecorator(this);
  70. }
  71. // Attempts to load a texture into the list of textures in use by the decorator.
  72. int Decorator::LoadTexture(const String& texture_name, const String& rcss_path)
  73. {
  74. for (size_t i = 0; i < textures.size(); i++)
  75. {
  76. if (texture_name == textures[i].GetSource())
  77. return (int) i;
  78. }
  79. Texture texture;
  80. if (!texture.Load(texture_name, rcss_path))
  81. return -1;
  82. textures.push_back(texture);
  83. return (int) textures.size() - 1;
  84. }
  85. // Returns one of the decorator's previously loaded textures.
  86. const Texture* Decorator::GetTexture(int index) const
  87. {
  88. if (index < 0 || index >= (int) textures.size())
  89. return NULL;
  90. return &(textures[index]);
  91. }
  92. }
  93. }