Element.cpp 87 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/Element.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/ElementDocument.h"
  32. #include "../../Include/RmlUi/Core/ElementInstancer.h"
  33. #include "../../Include/RmlUi/Core/ElementScroll.h"
  34. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  35. #include "../../Include/RmlUi/Core/Factory.h"
  36. #include "../../Include/RmlUi/Core/Dictionary.h"
  37. #include "../../Include/RmlUi/Core/Profiling.h"
  38. #include "../../Include/RmlUi/Core/PropertyIdSet.h"
  39. #include "../../Include/RmlUi/Core/PropertiesIteratorView.h"
  40. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  41. #include "../../Include/RmlUi/Core/StyleSheet.h"
  42. #include "../../Include/RmlUi/Core/StyleSheetSpecification.h"
  43. #include "../../Include/RmlUi/Core/TransformPrimitive.h"
  44. #include "Clock.h"
  45. #include "ComputeProperty.h"
  46. #include "DataModel.h"
  47. #include "ElementAnimation.h"
  48. #include "ElementBackgroundBorder.h"
  49. #include "ElementDefinition.h"
  50. #include "ElementStyle.h"
  51. #include "EventDispatcher.h"
  52. #include "EventSpecification.h"
  53. #include "ElementDecoration.h"
  54. #include "Layout/LayoutEngine.h"
  55. #include "PluginRegistry.h"
  56. #include "PropertiesIterator.h"
  57. #include "Pool.h"
  58. #include "StyleSheetParser.h"
  59. #include "StyleSheetNode.h"
  60. #include "TransformState.h"
  61. #include "TransformUtilities.h"
  62. #include "XMLParseTools.h"
  63. #include <algorithm>
  64. #include <cmath>
  65. namespace Rml {
  66. // Determines how many levels up in the hierarchy the OnChildAdd and OnChildRemove are called (starting at the child itself)
  67. static constexpr int ChildNotifyLevels = 2;
  68. // Helper function to select scroll offset delta
  69. static float GetScrollOffsetDelta(ScrollAlignment alignment, float begin_offset, float end_offset)
  70. {
  71. switch (alignment)
  72. {
  73. case ScrollAlignment::Start: return begin_offset;
  74. case ScrollAlignment::Center: return (begin_offset + end_offset) / 2.0f;
  75. case ScrollAlignment::End: return end_offset;
  76. case ScrollAlignment::Nearest:
  77. if (begin_offset >= 0.f && end_offset <= 0.f)
  78. return 0.f; // Element is already visible, don't scroll
  79. else if (begin_offset < 0.f && end_offset < 0.f)
  80. return Math::Max(begin_offset, end_offset);
  81. else if (begin_offset > 0.f && end_offset > 0.f)
  82. return Math::Min(begin_offset, end_offset);
  83. else
  84. return 0.f; // Shouldn't happen
  85. }
  86. return 0.f;
  87. }
  88. // Meta objects for element collected in a single struct to reduce memory allocations
  89. struct ElementMeta
  90. {
  91. ElementMeta(Element* el) : event_dispatcher(el), style(el), background_border(el), decoration(el), scroll(el), computed_values(el) {}
  92. SmallUnorderedMap<EventId, EventListener*> attribute_event_listeners;
  93. EventDispatcher event_dispatcher;
  94. ElementStyle style;
  95. ElementBackgroundBorder background_border;
  96. ElementDecoration decoration;
  97. ElementScroll scroll;
  98. Style::ComputedValues computed_values;
  99. };
  100. static Pool< ElementMeta > element_meta_chunk_pool(200, true);
  101. Element::Element(const String& tag) :
  102. local_stacking_context(false), local_stacking_context_forced(false), stacking_context_dirty(false), computed_values_are_default_initialized(true),
  103. visible(true), offset_fixed(false), absolute_offset_dirty(true), dirty_definition(false), dirty_child_definitions(false), dirty_animation(false),
  104. dirty_transition(false), dirty_transform(false), dirty_perspective(false), tag(tag), relative_offset_base(0, 0), relative_offset_position(0, 0),
  105. absolute_offset(0, 0), scroll_offset(0, 0)
  106. {
  107. RMLUI_ASSERT(tag == StringUtilities::ToLower(tag));
  108. parent = nullptr;
  109. focus = nullptr;
  110. instancer = nullptr;
  111. owner_document = nullptr;
  112. offset_parent = nullptr;
  113. client_area = Box::PADDING;
  114. baseline = 0.0f;
  115. num_non_dom_children = 0;
  116. z_index = 0;
  117. meta = element_meta_chunk_pool.AllocateAndConstruct(this);
  118. data_model = nullptr;
  119. }
  120. Element::~Element()
  121. {
  122. RMLUI_ASSERT(parent == nullptr);
  123. PluginRegistry::NotifyElementDestroy(this);
  124. // A simplified version of RemoveChild() for destruction.
  125. for (ElementPtr& child : children)
  126. {
  127. Element* child_ancestor = child.get();
  128. for (int i = 0; i <= ChildNotifyLevels && child_ancestor; i++, child_ancestor = child_ancestor->GetParentNode())
  129. child_ancestor->OnChildRemove(child.get());
  130. child->SetParent(nullptr);
  131. }
  132. children.clear();
  133. num_non_dom_children = 0;
  134. element_meta_chunk_pool.DestroyAndDeallocate(meta);
  135. }
  136. void Element::Update(float dp_ratio, Vector2f vp_dimensions)
  137. {
  138. #ifdef RMLUI_ENABLE_PROFILING
  139. auto name = GetAddress(false, false);
  140. RMLUI_ZoneScoped;
  141. RMLUI_ZoneText(name.c_str(), name.size());
  142. #endif
  143. OnUpdate();
  144. HandleTransitionProperty();
  145. HandleAnimationProperty();
  146. AdvanceAnimations();
  147. meta->scroll.Update();
  148. UpdateProperties(dp_ratio, vp_dimensions);
  149. // Do en extra pass over the animations and properties if the 'animation' property was just changed.
  150. if (dirty_animation)
  151. {
  152. HandleAnimationProperty();
  153. AdvanceAnimations();
  154. UpdateProperties(dp_ratio, vp_dimensions);
  155. }
  156. meta->decoration.InstanceDecorators();
  157. for (size_t i = 0; i < children.size(); i++)
  158. children[i]->Update(dp_ratio, vp_dimensions);
  159. if(!animations.empty() && IsVisible(true)) {
  160. if(Context* ctx = GetContext())
  161. ctx->RequestNextUpdate(0);
  162. }
  163. }
  164. void Element::UpdateProperties(const float dp_ratio, const Vector2f vp_dimensions)
  165. {
  166. UpdateDefinition();
  167. if (meta->style.AnyPropertiesDirty())
  168. {
  169. const ComputedValues* parent_values = parent ? &parent->GetComputedValues() : nullptr;
  170. const ComputedValues* document_values = owner_document ? &owner_document->GetComputedValues() : nullptr;
  171. // Compute values and clear dirty properties
  172. PropertyIdSet dirty_properties = meta->style.ComputeValues(meta->computed_values, parent_values, document_values, computed_values_are_default_initialized, dp_ratio, vp_dimensions);
  173. computed_values_are_default_initialized = false;
  174. // Computed values are just calculated and can safely be used in OnPropertyChange.
  175. // However, new properties set during this call will not be available until the next update loop.
  176. if (!dirty_properties.Empty())
  177. OnPropertyChange(dirty_properties);
  178. }
  179. }
  180. void Element::Render()
  181. {
  182. #ifdef RMLUI_ENABLE_PROFILING
  183. auto name = GetAddress(false, false);
  184. RMLUI_ZoneScoped;
  185. RMLUI_ZoneText(name.c_str(), name.size());
  186. #endif
  187. // TODO: This is a work-around for the dirty offset not being properly updated when used by containing block children. This results
  188. // in scrolling not working properly. We don't care about the return value, the call is only used to force the absolute offset to update.
  189. if (absolute_offset_dirty)
  190. GetAbsoluteOffset(Box::BORDER);
  191. // Rebuild our stacking context if necessary.
  192. if (stacking_context_dirty)
  193. BuildLocalStackingContext();
  194. UpdateTransformState();
  195. // Apply our transform
  196. ElementUtilities::ApplyTransform(*this);
  197. // Set up the clipping region for this element.
  198. if (ElementUtilities::SetClippingRegion(this))
  199. {
  200. meta->background_border.Render(this);
  201. meta->decoration.RenderDecorators();
  202. {
  203. RMLUI_ZoneScopedNC("OnRender", 0x228B22);
  204. OnRender();
  205. }
  206. }
  207. // Render all elements in our local stacking context.
  208. for (Element* element : stacking_context)
  209. element->Render();
  210. }
  211. // Clones this element, returning a new, unparented element.
  212. ElementPtr Element::Clone() const
  213. {
  214. ElementPtr clone;
  215. if (instancer)
  216. {
  217. clone = instancer->InstanceElement(nullptr, GetTagName(), attributes);
  218. if (clone)
  219. clone->SetInstancer(instancer);
  220. }
  221. else
  222. clone = Factory::InstanceElement(nullptr, GetTagName(), GetTagName(), attributes);
  223. if (clone)
  224. {
  225. // Copy over the attributes. The 'style' and 'class' attributes are skipped because inline styles and class names are copied manually below.
  226. // This is necessary in case any properties or classes have been set manually, in which case the 'style' and 'class' attributes are out of
  227. // sync with the used style and active classes.
  228. ElementAttributes clone_attributes = attributes;
  229. clone_attributes.erase("style");
  230. clone_attributes.erase("class");
  231. clone->SetAttributes(clone_attributes);
  232. for (auto& id_property : GetStyle()->GetLocalStyleProperties())
  233. clone->SetProperty(id_property.first, id_property.second);
  234. clone->GetStyle()->SetClassNames(GetStyle()->GetClassNames());
  235. String inner_rml;
  236. GetInnerRML(inner_rml);
  237. clone->SetInnerRML(inner_rml);
  238. }
  239. return clone;
  240. }
  241. // Sets or removes a class on the element.
  242. void Element::SetClass(const String& class_name, bool activate)
  243. {
  244. if (meta->style.SetClass(class_name, activate))
  245. DirtyDefinition(DirtyNodes::SelfAndSiblings);
  246. }
  247. // Checks if a class is set on the element.
  248. bool Element::IsClassSet(const String& class_name) const
  249. {
  250. return meta->style.IsClassSet(class_name);
  251. }
  252. // Specifies the entire list of classes for this element. This will replace any others specified.
  253. void Element::SetClassNames(const String& class_names)
  254. {
  255. SetAttribute("class", class_names);
  256. }
  257. /// Return the active class list
  258. String Element::GetClassNames() const
  259. {
  260. return meta->style.GetClassNames();
  261. }
  262. // Returns the active style sheet for this element. This may be nullptr.
  263. const StyleSheet* Element::GetStyleSheet() const
  264. {
  265. if (ElementDocument * document = GetOwnerDocument())
  266. return document->GetStyleSheet();
  267. return nullptr;
  268. }
  269. // Fills an String with the full address of this element.
  270. String Element::GetAddress(bool include_pseudo_classes, bool include_parents) const
  271. {
  272. // Add the tag name onto the address.
  273. String address(tag);
  274. // Add the ID if we have one.
  275. if (!id.empty())
  276. {
  277. address += "#";
  278. address += id;
  279. }
  280. String classes = meta->style.GetClassNames();
  281. if (!classes.empty())
  282. {
  283. classes = StringUtilities::Replace(classes, ' ', '.');
  284. address += ".";
  285. address += classes;
  286. }
  287. if (include_pseudo_classes)
  288. {
  289. const PseudoClassMap& pseudo_classes = meta->style.GetActivePseudoClasses();
  290. for (auto& pseudo_class : pseudo_classes)
  291. {
  292. address += ":";
  293. address += pseudo_class.first;
  294. }
  295. }
  296. if (include_parents && parent)
  297. {
  298. address += " < ";
  299. return address + parent->GetAddress(include_pseudo_classes, true);
  300. }
  301. else
  302. return address;
  303. }
  304. // Sets the position of this element, as a two-dimensional offset from another element.
  305. void Element::SetOffset(Vector2f offset, Element* _offset_parent, bool _offset_fixed)
  306. {
  307. _offset_fixed |= GetPosition() == Style::Position::Fixed;
  308. // If our offset has definitely changed, or any of our parenting has, then these are set and
  309. // updated based on our left / right / top / bottom properties.
  310. if (relative_offset_base != offset ||
  311. offset_parent != _offset_parent ||
  312. offset_fixed != _offset_fixed)
  313. {
  314. relative_offset_base = offset;
  315. offset_fixed = _offset_fixed;
  316. offset_parent = _offset_parent;
  317. UpdateOffset();
  318. DirtyAbsoluteOffset();
  319. }
  320. // Otherwise, our offset is updated in case left / right / top / bottom will have an impact on
  321. // our final position, and our children are dirtied if they do.
  322. else
  323. {
  324. const Vector2f old_base = relative_offset_base;
  325. const Vector2f old_position = relative_offset_position;
  326. UpdateOffset();
  327. if (old_base != relative_offset_base ||
  328. old_position != relative_offset_position)
  329. DirtyAbsoluteOffset();
  330. }
  331. }
  332. // Returns the position of the top-left corner of one of the areas of this element's primary box.
  333. Vector2f Element::GetRelativeOffset(Box::Area area)
  334. {
  335. return relative_offset_base + relative_offset_position + GetBox().GetPosition(area);
  336. }
  337. // Returns the position of the top-left corner of one of the areas of this element's primary box.
  338. Vector2f Element::GetAbsoluteOffset(Box::Area area)
  339. {
  340. if (absolute_offset_dirty)
  341. {
  342. absolute_offset_dirty = false;
  343. if (offset_parent)
  344. absolute_offset = offset_parent->GetAbsoluteOffset(Box::BORDER) + relative_offset_base + relative_offset_position;
  345. else
  346. absolute_offset = relative_offset_base + relative_offset_position;
  347. if (!offset_fixed)
  348. {
  349. // Add any parent scrolling onto our position as well.
  350. if (offset_parent)
  351. absolute_offset -= offset_parent->scroll_offset;
  352. // Finally, there may be relatively positioned elements between ourself and our containing block, add their relative offsets as well.
  353. for (Element* ancestor = parent; ancestor && ancestor != offset_parent; ancestor = ancestor->parent)
  354. absolute_offset += ancestor->relative_offset_position;
  355. }
  356. }
  357. return absolute_offset + GetBox().GetPosition(area);
  358. }
  359. // Sets an alternate area to use as the client area.
  360. void Element::SetClientArea(Box::Area _client_area)
  361. {
  362. client_area = _client_area;
  363. }
  364. // Returns the area the element uses as its client area.
  365. Box::Area Element::GetClientArea() const
  366. {
  367. return client_area;
  368. }
  369. // Sets the dimensions of the element's internal content.
  370. void Element::SetScrollableOverflowRectangle(Vector2f _scrollable_overflow_rectangle)
  371. {
  372. if (scrollable_overflow_rectangle != _scrollable_overflow_rectangle)
  373. {
  374. scrollable_overflow_rectangle = _scrollable_overflow_rectangle;
  375. scroll_offset.x = Math::Min(scroll_offset.x, GetScrollWidth() - GetClientWidth());
  376. scroll_offset.y = Math::Min(scroll_offset.y, GetScrollHeight() - GetClientHeight());
  377. DirtyAbsoluteOffset();
  378. }
  379. }
  380. // Sets the box describing the size of the element.
  381. void Element::SetBox(const Box& box)
  382. {
  383. if (box != main_box || additional_boxes.size() > 0)
  384. {
  385. main_box = box;
  386. additional_boxes.clear();
  387. OnResize();
  388. meta->background_border.DirtyBackground();
  389. meta->background_border.DirtyBorder();
  390. meta->decoration.DirtyDecoratorsData();
  391. }
  392. }
  393. // Adds a box to the end of the list describing this element's geometry.
  394. void Element::AddBox(const Box& box, Vector2f offset)
  395. {
  396. additional_boxes.emplace_back(PositionedBox{ box, offset });
  397. OnResize();
  398. meta->background_border.DirtyBackground();
  399. meta->background_border.DirtyBorder();
  400. meta->decoration.DirtyDecoratorsData();
  401. }
  402. // Returns one of the boxes describing the size of the element.
  403. const Box& Element::GetBox()
  404. {
  405. return main_box;
  406. }
  407. // Returns one of the boxes describing the size of the element.
  408. const Box& Element::GetBox(int index, Vector2f& offset)
  409. {
  410. offset = Vector2f(0);
  411. if (index < 1)
  412. return main_box;
  413. const int additional_box_index = index - 1;
  414. if (additional_box_index >= (int)additional_boxes.size())
  415. return main_box;
  416. offset = additional_boxes[additional_box_index].offset;
  417. return additional_boxes[additional_box_index].box;
  418. }
  419. // Returns the number of boxes making up this element's geometry.
  420. int Element::GetNumBoxes()
  421. {
  422. return 1 + (int)additional_boxes.size();
  423. }
  424. // Returns the baseline of the element, in pixels offset from the bottom of the element's content area.
  425. float Element::GetBaseline() const
  426. {
  427. return baseline;
  428. }
  429. // Gets the intrinsic dimensions of this element, if it is of a type that has an inherent size.
  430. bool Element::GetIntrinsicDimensions(Vector2f& RMLUI_UNUSED_PARAMETER(dimensions), float& RMLUI_UNUSED_PARAMETER(ratio))
  431. {
  432. RMLUI_UNUSED(dimensions);
  433. RMLUI_UNUSED(ratio);
  434. return false;
  435. }
  436. bool Element::IsReplaced()
  437. {
  438. Vector2f unused_dimensions;
  439. float unused_ratio = 0.f;
  440. return GetIntrinsicDimensions(unused_dimensions, unused_ratio);
  441. }
  442. // Checks if a given point in screen coordinates lies within the bordered area of this element.
  443. bool Element::IsPointWithinElement(const Vector2f point)
  444. {
  445. const Vector2f position = GetAbsoluteOffset(Box::BORDER);
  446. for (int i = 0; i < GetNumBoxes(); ++i)
  447. {
  448. Vector2f box_offset;
  449. const Box& box = GetBox(i, box_offset);
  450. const Vector2f box_position = position + box_offset;
  451. const Vector2f box_dimensions = box.GetSize(Box::BORDER);
  452. if (point.x >= box_position.x &&
  453. point.x <= (box_position.x + box_dimensions.x) &&
  454. point.y >= box_position.y &&
  455. point.y <= (box_position.y + box_dimensions.y))
  456. {
  457. return true;
  458. }
  459. }
  460. return false;
  461. }
  462. // Returns the visibility of the element.
  463. bool Element::IsVisible(bool include_ancestors) const
  464. {
  465. if (!include_ancestors)
  466. return visible;
  467. const Element* element = this;
  468. while (element)
  469. {
  470. if (!element->visible)
  471. return false;
  472. element = element->parent;
  473. }
  474. return true;
  475. }
  476. // Returns the z-index of the element.
  477. float Element::GetZIndex() const
  478. {
  479. return z_index;
  480. }
  481. // Returns the element's font face handle.
  482. FontFaceHandle Element::GetFontFaceHandle() const
  483. {
  484. return meta->computed_values.font_face_handle();
  485. }
  486. // Sets a local property override on the element.
  487. bool Element::SetProperty(const String& name, const String& value)
  488. {
  489. // The name may be a shorthand giving us multiple underlying properties
  490. PropertyDictionary properties;
  491. if (!StyleSheetSpecification::ParsePropertyDeclaration(properties, name, value))
  492. {
  493. Log::Message(Log::LT_WARNING, "Syntax error parsing inline property declaration '%s: %s;'.", name.c_str(), value.c_str());
  494. return false;
  495. }
  496. for (auto& property : properties.GetProperties())
  497. {
  498. if (!meta->style.SetProperty(property.first, property.second))
  499. return false;
  500. }
  501. return true;
  502. }
  503. // Sets a local property override on the element to a pre-parsed value.
  504. bool Element::SetProperty(PropertyId id, const Property& property)
  505. {
  506. return meta->style.SetProperty(id, property);
  507. }
  508. // Removes a local property override on the element.
  509. void Element::RemoveProperty(const String& name)
  510. {
  511. meta->style.RemoveProperty(StyleSheetSpecification::GetPropertyId(name));
  512. }
  513. // Removes a local property override on the element.
  514. void Element::RemoveProperty(PropertyId id)
  515. {
  516. meta->style.RemoveProperty(id);
  517. }
  518. // Returns one of this element's properties.
  519. const Property* Element::GetProperty(const String& name)
  520. {
  521. return meta->style.GetProperty(StyleSheetSpecification::GetPropertyId(name));
  522. }
  523. // Returns one of this element's properties.
  524. const Property* Element::GetProperty(PropertyId id)
  525. {
  526. return meta->style.GetProperty(id);
  527. }
  528. // Returns one of this element's properties.
  529. const Property* Element::GetLocalProperty(const String& name)
  530. {
  531. return meta->style.GetLocalProperty(StyleSheetSpecification::GetPropertyId(name));
  532. }
  533. const Property* Element::GetLocalProperty(PropertyId id)
  534. {
  535. return meta->style.GetLocalProperty(id);
  536. }
  537. const PropertyMap& Element::GetLocalStyleProperties()
  538. {
  539. return meta->style.GetLocalStyleProperties();
  540. }
  541. float Element::ResolveNumericProperty(const Property *property, float base_value)
  542. {
  543. return meta->style.ResolveNumericProperty(property, base_value);
  544. }
  545. float Element::ResolveNumericProperty(const String& property_name)
  546. {
  547. auto property = meta->style.GetProperty(StyleSheetSpecification::GetPropertyId(property_name));
  548. if (!property)
  549. return 0.0f;
  550. if (property->unit & Property::ANGLE)
  551. return ComputeAngle(*property);
  552. RelativeTarget relative_target = RelativeTarget::None;
  553. if (property->definition)
  554. relative_target = property->definition->GetRelativeTarget();
  555. float result = meta->style.ResolveLength(property, relative_target);
  556. return result;
  557. }
  558. Vector2f Element::GetContainingBlock()
  559. {
  560. Vector2f containing_block(0, 0);
  561. if (offset_parent != nullptr)
  562. {
  563. using namespace Style;
  564. Position position_property = GetPosition();
  565. const Box& parent_box = offset_parent->GetBox();
  566. if (position_property == Position::Static || position_property == Position::Relative)
  567. {
  568. containing_block = parent_box.GetSize();
  569. }
  570. else if(position_property == Position::Absolute || position_property == Position::Fixed)
  571. {
  572. containing_block = parent_box.GetSize(Box::PADDING);
  573. }
  574. }
  575. return containing_block;
  576. }
  577. Style::Position Element::GetPosition()
  578. {
  579. return meta->computed_values.position();
  580. }
  581. Style::Float Element::GetFloat()
  582. {
  583. return meta->computed_values.float_();
  584. }
  585. Style::Display Element::GetDisplay()
  586. {
  587. return meta->computed_values.display();
  588. }
  589. float Element::GetLineHeight()
  590. {
  591. return meta->computed_values.line_height().value;
  592. }
  593. // Returns this element's TransformState
  594. const TransformState *Element::GetTransformState() const noexcept
  595. {
  596. return transform_state.get();
  597. }
  598. // Project a 2D point in pixel coordinates onto the element's plane.
  599. bool Element::Project(Vector2f& point) const noexcept
  600. {
  601. if(!transform_state || !transform_state->GetTransform())
  602. return true;
  603. // The input point is in window coordinates. Need to find the projection of the point onto the current element plane,
  604. // taking into account the full transform applied to the element.
  605. if (const Matrix4f* inv_transform = transform_state->GetInverseTransform())
  606. {
  607. // Pick two points forming a line segment perpendicular to the window.
  608. Vector4f window_points[2] = {{ point.x, point.y, -10, 1}, { point.x, point.y, 10, 1 }};
  609. // Project them into the local element space.
  610. window_points[0] = *inv_transform * window_points[0];
  611. window_points[1] = *inv_transform * window_points[1];
  612. Vector3f local_points[2] = {
  613. window_points[0].PerspectiveDivide(),
  614. window_points[1].PerspectiveDivide()
  615. };
  616. // Construct a ray from the two projected points in the local space of the current element.
  617. // Find the intersection with the z=0 plane to produce our destination point.
  618. Vector3f ray = local_points[1] - local_points[0];
  619. // Only continue if we are not close to parallel with the plane.
  620. if(std::fabs(ray.z) > 1.0f)
  621. {
  622. // Solving the line equation p = p0 + t*ray for t, knowing that p.z = 0, produces the following.
  623. float t = -local_points[0].z / ray.z;
  624. Vector3f p = local_points[0] + ray * t;
  625. point = Vector2f(p.x, p.y);
  626. return true;
  627. }
  628. }
  629. // The transformation matrix is either singular, or the ray is parallel to the element's plane.
  630. return false;
  631. }
  632. PropertiesIteratorView Element::IterateLocalProperties() const
  633. {
  634. return PropertiesIteratorView(MakeUnique<PropertiesIterator>(meta->style.Iterate()));
  635. }
  636. // Sets or removes a pseudo-class on the element.
  637. void Element::SetPseudoClass(const String& pseudo_class, bool activate)
  638. {
  639. if (meta->style.SetPseudoClass(pseudo_class, activate, false))
  640. {
  641. // Include siblings in case of RCSS presence of sibling combinators '+', '~'.
  642. DirtyDefinition(DirtyNodes::SelfAndSiblings);
  643. OnPseudoClassChange(pseudo_class, activate);
  644. }
  645. }
  646. // Checks if a specific pseudo-class has been set on the element.
  647. bool Element::IsPseudoClassSet(const String& pseudo_class) const
  648. {
  649. return meta->style.IsPseudoClassSet(pseudo_class);
  650. }
  651. // Checks if a complete set of pseudo-classes are set on the element.
  652. bool Element::ArePseudoClassesSet(const StringList& pseudo_classes) const
  653. {
  654. for (const String& pseudo_class : pseudo_classes)
  655. {
  656. if (!IsPseudoClassSet(pseudo_class))
  657. return false;
  658. }
  659. return true;
  660. }
  661. // Gets a list of the current active pseudo classes
  662. StringList Element::GetActivePseudoClasses() const
  663. {
  664. const PseudoClassMap& pseudo_classes = meta->style.GetActivePseudoClasses();
  665. StringList names;
  666. names.reserve(pseudo_classes.size());
  667. for (auto& pseudo_class : pseudo_classes)
  668. {
  669. names.push_back(pseudo_class.first);
  670. }
  671. return names;
  672. }
  673. void Element::OverridePseudoClass(Element* element, const String& pseudo_class, bool activate)
  674. {
  675. RMLUI_ASSERT(element);
  676. element->GetStyle()->SetPseudoClass(pseudo_class, activate, true);
  677. }
  678. Variant* Element::GetAttribute(const String& name)
  679. {
  680. return GetIf(attributes, name);
  681. }
  682. const Variant* Element::GetAttribute(const String& name) const
  683. {
  684. return GetIf(attributes, name);
  685. }
  686. // Checks if the element has a certain attribute.
  687. bool Element::HasAttribute(const String& name) const
  688. {
  689. return attributes.find(name) != attributes.end();
  690. }
  691. // Removes an attribute from the element
  692. void Element::RemoveAttribute(const String& name)
  693. {
  694. auto it = attributes.find(name);
  695. if (it != attributes.end())
  696. {
  697. attributes.erase(it);
  698. ElementAttributes changed_attributes;
  699. changed_attributes.emplace(name, Variant());
  700. OnAttributeChange(changed_attributes);
  701. }
  702. }
  703. // Gets the outer most focus element down the tree from this node
  704. Element* Element::GetFocusLeafNode()
  705. {
  706. // If there isn't a focus, then we are the leaf.
  707. if (!focus)
  708. {
  709. return this;
  710. }
  711. // Recurse down the tree until we found the leaf focus element
  712. Element* focus_element = focus;
  713. while (focus_element->focus)
  714. focus_element = focus_element->focus;
  715. return focus_element;
  716. }
  717. // Returns the element's context.
  718. Context* Element::GetContext() const
  719. {
  720. ElementDocument* document = GetOwnerDocument();
  721. if (document != nullptr)
  722. return document->GetContext();
  723. return nullptr;
  724. }
  725. // Set a group of attributes
  726. void Element::SetAttributes(const ElementAttributes& _attributes)
  727. {
  728. attributes.reserve(attributes.size() + _attributes.size());
  729. for (auto& pair : _attributes)
  730. attributes[pair.first] = pair.second;
  731. OnAttributeChange(_attributes);
  732. }
  733. // Returns the number of attributes on the element.
  734. int Element::GetNumAttributes() const
  735. {
  736. return (int)attributes.size();
  737. }
  738. // Gets the name of the element.
  739. const String& Element::GetTagName() const
  740. {
  741. return tag;
  742. }
  743. // Gets the ID of the element.
  744. const String& Element::GetId() const
  745. {
  746. return id;
  747. }
  748. // Sets the ID of the element.
  749. void Element::SetId(const String& _id)
  750. {
  751. SetAttribute("id", _id);
  752. }
  753. // Gets the horizontal offset from the context's left edge to element's left border edge.
  754. float Element::GetAbsoluteLeft()
  755. {
  756. return GetAbsoluteOffset(Box::BORDER).x;
  757. }
  758. // Gets the vertical offset from the context's top edge to element's top border edge.
  759. float Element::GetAbsoluteTop()
  760. {
  761. return GetAbsoluteOffset(Box::BORDER).y;
  762. }
  763. // Gets the width of the left border of an element.
  764. float Element::GetClientLeft()
  765. {
  766. return GetBox().GetPosition(client_area).x;
  767. }
  768. // Gets the height of the top border of an element.
  769. float Element::GetClientTop()
  770. {
  771. return GetBox().GetPosition(client_area).y;
  772. }
  773. // Gets the inner width of the element.
  774. float Element::GetClientWidth()
  775. {
  776. return GetBox().GetSize(client_area).x - meta->scroll.GetScrollbarSize(ElementScroll::VERTICAL);
  777. }
  778. // Gets the inner height of the element.
  779. float Element::GetClientHeight()
  780. {
  781. return GetBox().GetSize(client_area).y - meta->scroll.GetScrollbarSize(ElementScroll::HORIZONTAL);
  782. }
  783. // Returns the element from which all offset calculations are currently computed.
  784. Element* Element::GetOffsetParent()
  785. {
  786. return offset_parent;
  787. }
  788. // Gets the distance from this element's left border to its offset parent's left border.
  789. float Element::GetOffsetLeft()
  790. {
  791. return relative_offset_base.x + relative_offset_position.x;
  792. }
  793. // Gets the distance from this element's top border to its offset parent's top border.
  794. float Element::GetOffsetTop()
  795. {
  796. return relative_offset_base.y + relative_offset_position.y;
  797. }
  798. // Gets the width of the element, including the client area, padding, borders and scrollbars, but not margins.
  799. float Element::GetOffsetWidth()
  800. {
  801. return GetBox().GetSize(Box::BORDER).x;
  802. }
  803. // Gets the height of the element, including the client area, padding, borders and scrollbars, but not margins.
  804. float Element::GetOffsetHeight()
  805. {
  806. return GetBox().GetSize(Box::BORDER).y;
  807. }
  808. // Gets the left scroll offset of the element.
  809. float Element::GetScrollLeft()
  810. {
  811. return scroll_offset.x;
  812. }
  813. // Sets the left scroll offset of the element.
  814. void Element::SetScrollLeft(float scroll_left)
  815. {
  816. const float new_offset = Math::Clamp(Math::RoundFloat(scroll_left), 0.0f, GetScrollWidth() - GetClientWidth());
  817. if (new_offset != scroll_offset.x)
  818. {
  819. scroll_offset.x = new_offset;
  820. meta->scroll.UpdateScrollbar(ElementScroll::HORIZONTAL);
  821. DirtyAbsoluteOffset();
  822. DispatchEvent(EventId::Scroll, Dictionary());
  823. }
  824. }
  825. // Gets the top scroll offset of the element.
  826. float Element::GetScrollTop()
  827. {
  828. return scroll_offset.y;
  829. }
  830. // Sets the top scroll offset of the element.
  831. void Element::SetScrollTop(float scroll_top)
  832. {
  833. const float new_offset = Math::Clamp(Math::RoundFloat(scroll_top), 0.0f, GetScrollHeight() - GetClientHeight());
  834. if(new_offset != scroll_offset.y)
  835. {
  836. scroll_offset.y = new_offset;
  837. meta->scroll.UpdateScrollbar(ElementScroll::VERTICAL);
  838. DirtyAbsoluteOffset();
  839. DispatchEvent(EventId::Scroll, Dictionary());
  840. }
  841. }
  842. // Gets the width of the scrollable content of the element; it includes the element padding but not its margin.
  843. float Element::GetScrollWidth()
  844. {
  845. return Math::Max(scrollable_overflow_rectangle.x, GetClientWidth());
  846. }
  847. // Gets the height of the scrollable content of the element; it includes the element padding but not its margin.
  848. float Element::GetScrollHeight()
  849. {
  850. return Math::Max(scrollable_overflow_rectangle.y, GetClientHeight());
  851. }
  852. // Gets the object representing the declarations of an element's style attributes.
  853. ElementStyle* Element::GetStyle() const
  854. {
  855. return &meta->style;
  856. }
  857. // Gets the document this element belongs to.
  858. ElementDocument* Element::GetOwnerDocument() const
  859. {
  860. #ifdef RMLUI_DEBUG
  861. if (parent && !owner_document)
  862. {
  863. // Since we have a parent but no owner_document, then we must be a 'loose' element -- that is, constructed
  864. // outside of a document and not attached to a child of any element in the hierarchy of a document.
  865. // This check ensures that we didn't just forget to set the owner document.
  866. RMLUI_ASSERT(!parent->GetOwnerDocument());
  867. }
  868. #endif
  869. return owner_document;
  870. }
  871. // Gets this element's parent node.
  872. Element* Element::GetParentNode() const
  873. {
  874. return parent;
  875. }
  876. // Recursively search for a ancestor of this node matching the given selector.
  877. Element* Element::Closest(const String& selectors) const
  878. {
  879. StyleSheetNode root_node;
  880. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  881. if (leaf_nodes.empty())
  882. {
  883. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  884. return nullptr;
  885. }
  886. Element* parent = GetParentNode();
  887. while(parent)
  888. {
  889. for (const StyleSheetNode* node : leaf_nodes)
  890. {
  891. if (node->IsApplicable(parent))
  892. {
  893. return parent;
  894. }
  895. }
  896. parent = parent->GetParentNode();
  897. }
  898. return nullptr;
  899. }
  900. // Gets the element immediately following this one in the tree.
  901. Element* Element::GetNextSibling() const
  902. {
  903. if (parent == nullptr)
  904. return nullptr;
  905. for (size_t i = 0; i < parent->children.size() - (parent->num_non_dom_children + 1); i++)
  906. {
  907. if (parent->children[i].get() == this)
  908. return parent->children[i + 1].get();
  909. }
  910. return nullptr;
  911. }
  912. // Gets the element immediately preceding this one in the tree.
  913. Element* Element::GetPreviousSibling() const
  914. {
  915. if (parent == nullptr)
  916. return nullptr;
  917. for (size_t i = 1; i < parent->children.size() - parent->num_non_dom_children; i++)
  918. {
  919. if (parent->children[i].get() == this)
  920. return parent->children[i - 1].get();
  921. }
  922. return nullptr;
  923. }
  924. // Returns the first child of this element.
  925. Element* Element::GetFirstChild() const
  926. {
  927. if (GetNumChildren() > 0)
  928. return children[0].get();
  929. return nullptr;
  930. }
  931. // Gets the last child of this element.
  932. Element* Element::GetLastChild() const
  933. {
  934. if (GetNumChildren() > 0)
  935. return (children.end() - (num_non_dom_children + 1))->get();
  936. return nullptr;
  937. }
  938. Element* Element::GetChild(int index) const
  939. {
  940. if (index < 0 || index >= (int) children.size())
  941. return nullptr;
  942. return children[index].get();
  943. }
  944. int Element::GetNumChildren(bool include_non_dom_elements) const
  945. {
  946. return (int) children.size() - (include_non_dom_elements ? 0 : num_non_dom_children);
  947. }
  948. // Gets the markup and content of the element.
  949. void Element::GetInnerRML(String& content) const
  950. {
  951. for (int i = 0; i < GetNumChildren(); i++)
  952. {
  953. children[i]->GetRML(content);
  954. }
  955. }
  956. // Gets the markup and content of the element.
  957. String Element::GetInnerRML() const {
  958. String result;
  959. GetInnerRML(result);
  960. return result;
  961. }
  962. // Sets the markup and content of the element. All existing children will be replaced.
  963. void Element::SetInnerRML(const String& rml)
  964. {
  965. RMLUI_ZoneScopedC(0x6495ED);
  966. // Remove all DOM children.
  967. while ((int) children.size() > num_non_dom_children)
  968. RemoveChild(children.front().get());
  969. if(!rml.empty())
  970. Factory::InstanceElementText(this, rml);
  971. }
  972. // Sets the current element as the focus object.
  973. bool Element::Focus()
  974. {
  975. // Are we allowed focus?
  976. Style::Focus focus_property = meta->computed_values.focus();
  977. if (focus_property == Style::Focus::None)
  978. return false;
  979. // Ask our context if we can switch focus.
  980. Context* context = GetContext();
  981. if (context == nullptr)
  982. return false;
  983. if (!context->OnFocusChange(this))
  984. return false;
  985. // Set this as the end of the focus chain.
  986. focus = nullptr;
  987. // Update the focus chain up the hierarchy.
  988. Element* element = this;
  989. while (Element* parent = element->GetParentNode())
  990. {
  991. parent->focus = element;
  992. element = parent;
  993. }
  994. return true;
  995. }
  996. // Removes focus from from this element.
  997. void Element::Blur()
  998. {
  999. if (parent)
  1000. {
  1001. Context* context = GetContext();
  1002. if (context == nullptr)
  1003. return;
  1004. if (context->GetFocusElement() == this)
  1005. {
  1006. parent->Focus();
  1007. }
  1008. else if (parent->focus == this)
  1009. {
  1010. parent->focus = nullptr;
  1011. }
  1012. }
  1013. }
  1014. // Fakes a mouse click on this element.
  1015. void Element::Click()
  1016. {
  1017. Context* context = GetContext();
  1018. if (context == nullptr)
  1019. return;
  1020. context->GenerateClickEvent(this);
  1021. }
  1022. // Adds an event listener
  1023. void Element::AddEventListener(const String& event, EventListener* listener, const bool in_capture_phase)
  1024. {
  1025. const EventId id = EventSpecificationInterface::GetIdOrInsert(event);
  1026. meta->event_dispatcher.AttachEvent(id, listener, in_capture_phase);
  1027. }
  1028. // Adds an event listener
  1029. void Element::AddEventListener(const EventId id, EventListener* listener, const bool in_capture_phase)
  1030. {
  1031. meta->event_dispatcher.AttachEvent(id, listener, in_capture_phase);
  1032. }
  1033. // Removes an event listener from this element.
  1034. void Element::RemoveEventListener(const String& event, EventListener* listener, bool in_capture_phase)
  1035. {
  1036. EventId id = EventSpecificationInterface::GetIdOrInsert(event);
  1037. meta->event_dispatcher.DetachEvent(id, listener, in_capture_phase);
  1038. }
  1039. // Removes an event listener from this element.
  1040. void Element::RemoveEventListener(EventId id, EventListener* listener, bool in_capture_phase)
  1041. {
  1042. meta->event_dispatcher.DetachEvent(id, listener, in_capture_phase);
  1043. }
  1044. // Dispatches the specified event
  1045. bool Element::DispatchEvent(const String& type, const Dictionary& parameters)
  1046. {
  1047. const EventSpecification& specification = EventSpecificationInterface::GetOrInsert(type);
  1048. return EventDispatcher::DispatchEvent(this, specification.id, type, parameters, specification.interruptible, specification.bubbles, specification.default_action_phase);
  1049. }
  1050. // Dispatches the specified event
  1051. bool Element::DispatchEvent(const String& type, const Dictionary& parameters, bool interruptible, bool bubbles)
  1052. {
  1053. const EventSpecification& specification = EventSpecificationInterface::GetOrInsert(type);
  1054. return EventDispatcher::DispatchEvent(this, specification.id, type, parameters, interruptible, bubbles, specification.default_action_phase);
  1055. }
  1056. // Dispatches the specified event
  1057. bool Element::DispatchEvent(EventId id, const Dictionary& parameters)
  1058. {
  1059. const EventSpecification& specification = EventSpecificationInterface::Get(id);
  1060. return EventDispatcher::DispatchEvent(this, specification.id, specification.type, parameters, specification.interruptible, specification.bubbles, specification.default_action_phase);
  1061. }
  1062. // Scrolls the parent element's contents so that this element is visible.
  1063. void Element::ScrollIntoView(const ScrollIntoViewOptions options)
  1064. {
  1065. const Vector2f size = main_box.GetSize(Box::BORDER);
  1066. ScrollBehavior scroll_behavior = options.behavior;
  1067. for (Element* scroll_parent = parent; scroll_parent; scroll_parent = scroll_parent->GetParentNode())
  1068. {
  1069. using Style::Overflow;
  1070. const ComputedValues& computed = scroll_parent->GetComputedValues();
  1071. const bool scrollable_box_x = (computed.overflow_x() != Overflow::Visible && computed.overflow_x() != Overflow::Hidden);
  1072. const bool scrollable_box_y = (computed.overflow_y() != Overflow::Visible && computed.overflow_y() != Overflow::Hidden);
  1073. const Vector2f parent_scroll_size = {scroll_parent->GetScrollWidth(), scroll_parent->GetScrollHeight()};
  1074. const Vector2f parent_client_size = {scroll_parent->GetClientWidth(), scroll_parent->GetClientHeight()};
  1075. if ((scrollable_box_x && parent_scroll_size.x > parent_client_size.x) || (scrollable_box_y && parent_scroll_size.y > parent_client_size.y))
  1076. {
  1077. const Vector2f relative_offset = scroll_parent->GetAbsoluteOffset(Box::BORDER) - GetAbsoluteOffset(Box::BORDER);
  1078. const Vector2f old_scroll_offset = {scroll_parent->GetScrollLeft(), scroll_parent->GetScrollTop()};
  1079. const Vector2f parent_client_offset = {scroll_parent->GetClientLeft(), scroll_parent->GetClientTop()};
  1080. const Vector2f delta_scroll_offset_start = parent_client_offset - relative_offset;
  1081. const Vector2f delta_scroll_offset_end = delta_scroll_offset_start + size - parent_client_size;
  1082. Vector2f scroll_delta = {
  1083. scrollable_box_x ? GetScrollOffsetDelta(options.horizontal, delta_scroll_offset_start.x, delta_scroll_offset_end.x) : 0.f,
  1084. scrollable_box_y ? GetScrollOffsetDelta(options.vertical, delta_scroll_offset_start.y, delta_scroll_offset_end.y) : 0.f,
  1085. };
  1086. scroll_parent->ScrollTo(old_scroll_offset + scroll_delta, scroll_behavior);
  1087. // Currently, only a single scrollable parent can be smooth scrolled at a time, so any other parents must be instant scrolled.
  1088. scroll_behavior = ScrollBehavior::Instant;
  1089. }
  1090. }
  1091. }
  1092. void Element::ScrollIntoView(bool align_with_top)
  1093. {
  1094. ScrollIntoViewOptions options;
  1095. options.vertical = (align_with_top ? ScrollAlignment::Start : ScrollAlignment::End);
  1096. options.horizontal = ScrollAlignment::Nearest;
  1097. ScrollIntoView(options);
  1098. }
  1099. void Element::ScrollTo(Vector2f offset, ScrollBehavior behavior)
  1100. {
  1101. if (behavior != ScrollBehavior::Instant)
  1102. {
  1103. if (Context* context = GetContext())
  1104. {
  1105. context->PerformSmoothscrollOnTarget(this, offset - scroll_offset, behavior);
  1106. return;
  1107. }
  1108. }
  1109. SetScrollLeft(offset.x);
  1110. SetScrollTop(offset.y);
  1111. }
  1112. // Appends a child to this element
  1113. Element* Element::AppendChild(ElementPtr child, bool dom_element)
  1114. {
  1115. RMLUI_ASSERT(child);
  1116. Element* child_ptr = child.get();
  1117. if (dom_element)
  1118. children.insert(children.end() - num_non_dom_children, std::move(child));
  1119. else
  1120. {
  1121. children.push_back(std::move(child));
  1122. num_non_dom_children++;
  1123. }
  1124. // Set parent just after inserting into children. This allows us to eg. get our previous sibling in SetParent.
  1125. child_ptr->SetParent(this);
  1126. Element* ancestor = child_ptr;
  1127. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1128. ancestor->OnChildAdd(child_ptr);
  1129. DirtyStackingContext();
  1130. // Not only does the element definition of the newly inserted element need to be dirtied, but also our own definition and implicitly all of our
  1131. // children's. This ensures correct styles being applied in the presence of tree-structural selectors such as ':first-child'.
  1132. DirtyDefinition(DirtyNodes::Self);
  1133. if (dom_element)
  1134. DirtyLayout();
  1135. return child_ptr;
  1136. }
  1137. // Adds a child to this element, directly after the adjacent element. Inherits
  1138. // the dom/non-dom status from the adjacent element.
  1139. Element* Element::InsertBefore(ElementPtr child, Element* adjacent_element)
  1140. {
  1141. RMLUI_ASSERT(child);
  1142. // Find the position in the list of children of the adjacent element. If
  1143. // it's nullptr or we can't find it, then we insert it at the end of the dom
  1144. // children, as a dom element.
  1145. size_t child_index = 0;
  1146. bool found_child = false;
  1147. if (adjacent_element)
  1148. {
  1149. for (child_index = 0; child_index < children.size(); child_index++)
  1150. {
  1151. if (children[child_index].get() == adjacent_element)
  1152. {
  1153. found_child = true;
  1154. break;
  1155. }
  1156. }
  1157. }
  1158. Element* child_ptr = nullptr;
  1159. if (found_child)
  1160. {
  1161. child_ptr = child.get();
  1162. if ((int) child_index >= GetNumChildren())
  1163. num_non_dom_children++;
  1164. else
  1165. DirtyLayout();
  1166. children.insert(children.begin() + child_index, std::move(child));
  1167. child_ptr->SetParent(this);
  1168. Element* ancestor = child_ptr;
  1169. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1170. ancestor->OnChildAdd(child_ptr);
  1171. DirtyStackingContext();
  1172. DirtyDefinition(DirtyNodes::Self);
  1173. }
  1174. else
  1175. {
  1176. child_ptr = AppendChild(std::move(child));
  1177. }
  1178. return child_ptr;
  1179. }
  1180. // Replaces the second node with the first node.
  1181. ElementPtr Element::ReplaceChild(ElementPtr inserted_element, Element* replaced_element)
  1182. {
  1183. RMLUI_ASSERT(inserted_element);
  1184. auto insertion_point = children.begin();
  1185. while (insertion_point != children.end() && insertion_point->get() != replaced_element)
  1186. {
  1187. ++insertion_point;
  1188. }
  1189. Element* inserted_element_ptr = inserted_element.get();
  1190. if (insertion_point == children.end())
  1191. {
  1192. AppendChild(std::move(inserted_element));
  1193. return nullptr;
  1194. }
  1195. children.insert(insertion_point, std::move(inserted_element));
  1196. inserted_element_ptr->SetParent(this);
  1197. ElementPtr result = RemoveChild(replaced_element);
  1198. Element* ancestor = inserted_element_ptr;
  1199. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1200. ancestor->OnChildAdd(inserted_element_ptr);
  1201. return result;
  1202. }
  1203. // Removes the specified child
  1204. ElementPtr Element::RemoveChild(Element* child)
  1205. {
  1206. size_t child_index = 0;
  1207. for (auto itr = children.begin(); itr != children.end(); ++itr)
  1208. {
  1209. // Add the element to the delete list
  1210. if (itr->get() == child)
  1211. {
  1212. Element* ancestor = child;
  1213. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1214. ancestor->OnChildRemove(child);
  1215. if (child_index >= children.size() - num_non_dom_children)
  1216. num_non_dom_children--;
  1217. ElementPtr detached_child = std::move(*itr);
  1218. children.erase(itr);
  1219. // Remove the child element as the focused child of this element.
  1220. if (child == focus)
  1221. {
  1222. focus = nullptr;
  1223. // If this child (or a descendant of this child) is the context's currently
  1224. // focused element, set the focus to us instead.
  1225. if (Context * context = GetContext())
  1226. {
  1227. Element* focus_element = context->GetFocusElement();
  1228. while (focus_element)
  1229. {
  1230. if (focus_element == child)
  1231. {
  1232. Focus();
  1233. break;
  1234. }
  1235. focus_element = focus_element->GetParentNode();
  1236. }
  1237. }
  1238. }
  1239. detached_child->SetParent(nullptr);
  1240. DirtyLayout();
  1241. DirtyStackingContext();
  1242. DirtyDefinition(DirtyNodes::Self);
  1243. return detached_child;
  1244. }
  1245. child_index++;
  1246. }
  1247. return nullptr;
  1248. }
  1249. bool Element::HasChildNodes() const
  1250. {
  1251. return (int) children.size() > num_non_dom_children;
  1252. }
  1253. Element* Element::GetElementById(const String& id)
  1254. {
  1255. // Check for special-case tokens.
  1256. if (id == "#self")
  1257. return this;
  1258. else if (id == "#document")
  1259. return GetOwnerDocument();
  1260. else if (id == "#parent")
  1261. return this->parent;
  1262. else
  1263. {
  1264. Element* search_root = GetOwnerDocument();
  1265. if (search_root == nullptr)
  1266. search_root = this;
  1267. return ElementUtilities::GetElementById(search_root, id);
  1268. }
  1269. }
  1270. // Get all elements with the given tag.
  1271. void Element::GetElementsByTagName(ElementList& elements, const String& tag)
  1272. {
  1273. return ElementUtilities::GetElementsByTagName(elements, this, tag);
  1274. }
  1275. // Get all elements with the given class set on them.
  1276. void Element::GetElementsByClassName(ElementList& elements, const String& class_name)
  1277. {
  1278. return ElementUtilities::GetElementsByClassName(elements, this, class_name);
  1279. }
  1280. static Element* QuerySelectorMatchRecursive(const StyleSheetNodeListRaw& nodes, Element* element)
  1281. {
  1282. const int num_children = element->GetNumChildren();
  1283. for (int i = 0; i < num_children; i++)
  1284. {
  1285. Element* child = element->GetChild(i);
  1286. if (child->GetTagName() == "#text")
  1287. continue;
  1288. for (const StyleSheetNode* node : nodes)
  1289. {
  1290. if (node->IsApplicable(child))
  1291. return child;
  1292. }
  1293. Element* matching_element = QuerySelectorMatchRecursive(nodes, child);
  1294. if (matching_element)
  1295. return matching_element;
  1296. }
  1297. return nullptr;
  1298. }
  1299. static void QuerySelectorAllMatchRecursive(ElementList& matching_elements, const StyleSheetNodeListRaw& nodes, Element* element)
  1300. {
  1301. const int num_children = element->GetNumChildren();
  1302. for (int i = 0; i < num_children; i++)
  1303. {
  1304. Element* child = element->GetChild(i);
  1305. if (child->GetTagName() == "#text")
  1306. continue;
  1307. for (const StyleSheetNode* node : nodes)
  1308. {
  1309. if (node->IsApplicable(child))
  1310. {
  1311. matching_elements.push_back(child);
  1312. break;
  1313. }
  1314. }
  1315. QuerySelectorAllMatchRecursive(matching_elements, nodes, child);
  1316. }
  1317. }
  1318. Element* Element::QuerySelector(const String& selectors)
  1319. {
  1320. StyleSheetNode root_node;
  1321. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  1322. if (leaf_nodes.empty())
  1323. {
  1324. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  1325. return nullptr;
  1326. }
  1327. return QuerySelectorMatchRecursive(leaf_nodes, this);
  1328. }
  1329. void Element::QuerySelectorAll(ElementList& elements, const String& selectors)
  1330. {
  1331. StyleSheetNode root_node;
  1332. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  1333. if (leaf_nodes.empty())
  1334. {
  1335. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  1336. return;
  1337. }
  1338. QuerySelectorAllMatchRecursive(elements, leaf_nodes, this);
  1339. }
  1340. // Access the event dispatcher
  1341. EventDispatcher* Element::GetEventDispatcher() const
  1342. {
  1343. return &meta->event_dispatcher;
  1344. }
  1345. String Element::GetEventDispatcherSummary() const
  1346. {
  1347. return meta->event_dispatcher.ToString();
  1348. }
  1349. // Access the element decorators
  1350. ElementDecoration* Element::GetElementDecoration() const
  1351. {
  1352. return &meta->decoration;
  1353. }
  1354. // Returns the element's scrollbar functionality.
  1355. ElementScroll* Element::GetElementScroll() const
  1356. {
  1357. return &meta->scroll;
  1358. }
  1359. DataModel* Element::GetDataModel() const
  1360. {
  1361. return data_model;
  1362. }
  1363. // Gets the render interface owned by this element's context.
  1364. RenderInterface* Element::GetRenderInterface()
  1365. {
  1366. if (Context* context = GetContext())
  1367. return context->GetRenderInterface();
  1368. return ::Rml::GetRenderInterface();
  1369. }
  1370. void Element::SetInstancer(ElementInstancer* _instancer)
  1371. {
  1372. // Only record the first instancer being set as some instancers call other instancers to do their dirty work, in
  1373. // which case we don't want to update the lowest level instancer.
  1374. if (!instancer)
  1375. {
  1376. instancer = _instancer;
  1377. }
  1378. }
  1379. // Forces the element to generate a local stacking context, regardless of the value of its z-index property.
  1380. void Element::ForceLocalStackingContext()
  1381. {
  1382. local_stacking_context_forced = true;
  1383. local_stacking_context = true;
  1384. DirtyStackingContext();
  1385. }
  1386. // Called during the update loop after children are rendered.
  1387. void Element::OnUpdate()
  1388. {
  1389. }
  1390. // Called during render after backgrounds, borders, decorators, but before children, are rendered.
  1391. void Element::OnRender()
  1392. {
  1393. }
  1394. void Element::OnResize()
  1395. {
  1396. }
  1397. // Called during a layout operation, when the element is being positioned and sized.
  1398. void Element::OnLayout()
  1399. {
  1400. }
  1401. void Element::OnDpRatioChange()
  1402. {
  1403. }
  1404. void Element::OnStyleSheetChange()
  1405. {
  1406. }
  1407. // Called when attributes on the element are changed.
  1408. void Element::OnAttributeChange(const ElementAttributes& changed_attributes)
  1409. {
  1410. for (const auto& element_attribute : changed_attributes)
  1411. {
  1412. const auto& attribute = element_attribute.first;
  1413. const auto& value = element_attribute.second;
  1414. if (attribute == "id")
  1415. {
  1416. id = value.Get<String>();
  1417. }
  1418. else if (attribute == "class")
  1419. {
  1420. meta->style.SetClassNames(value.Get<String>());
  1421. }
  1422. else if (((attribute == "colspan" || attribute == "rowspan") && meta->computed_values.display() == Style::Display::TableCell)
  1423. || (attribute == "span" && (meta->computed_values.display() == Style::Display::TableColumn || meta->computed_values.display() == Style::Display::TableColumnGroup)))
  1424. {
  1425. DirtyLayout();
  1426. }
  1427. else if (attribute.size() > 2 && attribute[0] == 'o' && attribute[1] == 'n')
  1428. {
  1429. static constexpr bool IN_CAPTURE_PHASE = false;
  1430. auto& attribute_event_listeners = meta->attribute_event_listeners;
  1431. auto& event_dispatcher = meta->event_dispatcher;
  1432. const auto event_id = EventSpecificationInterface::GetIdOrInsert(attribute.substr(2));
  1433. const auto remove_event_listener_if_exists = [&attribute_event_listeners, &event_dispatcher, event_id]()
  1434. {
  1435. const auto listener_it = attribute_event_listeners.find(event_id);
  1436. if (listener_it != attribute_event_listeners.cend())
  1437. {
  1438. event_dispatcher.DetachEvent(event_id, listener_it->second, IN_CAPTURE_PHASE);
  1439. attribute_event_listeners.erase(listener_it);
  1440. }
  1441. };
  1442. if (value.GetType() == Variant::Type::STRING)
  1443. {
  1444. remove_event_listener_if_exists();
  1445. const auto value_as_string = value.Get<String>();
  1446. auto insertion_result = attribute_event_listeners.emplace(event_id, Factory::InstanceEventListener(value_as_string, this));
  1447. if (auto* listener = insertion_result.first->second)
  1448. event_dispatcher.AttachEvent(event_id, listener, IN_CAPTURE_PHASE);
  1449. }
  1450. else if (value.GetType() == Variant::Type::NONE)
  1451. remove_event_listener_if_exists();
  1452. }
  1453. else if (attribute == "style")
  1454. {
  1455. if (value.GetType() == Variant::STRING)
  1456. {
  1457. PropertyDictionary properties;
  1458. StyleSheetParser parser;
  1459. parser.ParseProperties(properties, value.GetReference<String>());
  1460. for (const auto& name_value : properties.GetProperties())
  1461. meta->style.SetProperty(name_value.first, name_value.second);
  1462. }
  1463. else if (value.GetType() != Variant::NONE)
  1464. Log::Message(Log::LT_WARNING, "Invalid 'style' attribute, string type required. In element: %s", GetAddress().c_str());
  1465. }
  1466. }
  1467. // Any change to the attributes may affect which styles apply to the current element, in particular due to attribute selectors, ID selectors, and
  1468. // class selectors. This can further affect all siblings or descendants due to sibling or descendant combinators.
  1469. DirtyDefinition(DirtyNodes::SelfAndSiblings);
  1470. }
  1471. // Called when properties on the element are changed.
  1472. void Element::OnPropertyChange(const PropertyIdSet& changed_properties)
  1473. {
  1474. RMLUI_ZoneScoped;
  1475. const bool top_right_bottom_left_changed = (
  1476. changed_properties.Contains(PropertyId::Top) ||
  1477. changed_properties.Contains(PropertyId::Right) ||
  1478. changed_properties.Contains(PropertyId::Bottom) ||
  1479. changed_properties.Contains(PropertyId::Left)
  1480. );
  1481. // See if the document layout needs to be updated.
  1482. if (!IsLayoutDirty())
  1483. {
  1484. // Force a relayout if any of the changed properties require it.
  1485. const PropertyIdSet changed_properties_forcing_layout =
  1486. (changed_properties & StyleSheetSpecification::GetRegisteredPropertiesForcingLayout());
  1487. if (!changed_properties_forcing_layout.Empty())
  1488. {
  1489. DirtyLayout();
  1490. }
  1491. else if (top_right_bottom_left_changed)
  1492. {
  1493. // Normally, the position properties only affect the position of the element and not the layout. Thus, these properties are not registered
  1494. // as affecting layout. However, when absolutely positioned elements with both left & right, or top & bottom are set to definite values,
  1495. // they affect the size of the element and thereby also the layout. This layout-dirtying condition needs to be registered manually.
  1496. using namespace Style;
  1497. const ComputedValues& computed = GetComputedValues();
  1498. const bool absolutely_positioned = (computed.position() == Position::Absolute || computed.position() == Position::Fixed);
  1499. const bool sized_width =
  1500. (computed.width().type == Width::Auto && computed.left().type != Left::Auto && computed.right().type != Right::Auto);
  1501. const bool sized_height =
  1502. (computed.height().type == Height::Auto && computed.top().type != Top::Auto && computed.bottom().type != Bottom::Auto);
  1503. if (absolutely_positioned && (sized_width || sized_height))
  1504. DirtyLayout();
  1505. }
  1506. }
  1507. // Update the position.
  1508. if (top_right_bottom_left_changed)
  1509. {
  1510. UpdateOffset();
  1511. DirtyAbsoluteOffset();
  1512. }
  1513. // Update the visibility.
  1514. if (changed_properties.Contains(PropertyId::Visibility) ||
  1515. changed_properties.Contains(PropertyId::Display))
  1516. {
  1517. bool new_visibility =
  1518. (meta->computed_values.display() != Style::Display::None && meta->computed_values.visibility() == Style::Visibility::Visible);
  1519. if (visible != new_visibility)
  1520. {
  1521. visible = new_visibility;
  1522. if (parent != nullptr)
  1523. parent->DirtyStackingContext();
  1524. if (!visible)
  1525. Blur();
  1526. }
  1527. }
  1528. // Update the z-index.
  1529. if (changed_properties.Contains(PropertyId::ZIndex))
  1530. {
  1531. Style::ZIndex z_index_property = meta->computed_values.z_index();
  1532. if (z_index_property.type == Style::ZIndex::Auto)
  1533. {
  1534. if (local_stacking_context &&
  1535. !local_stacking_context_forced)
  1536. {
  1537. // We're no longer acting as a stacking context.
  1538. local_stacking_context = false;
  1539. stacking_context_dirty = false;
  1540. stacking_context.clear();
  1541. }
  1542. // If our old z-index was not zero, then we must dirty our stacking context so we'll be re-indexed.
  1543. if (z_index != 0)
  1544. {
  1545. z_index = 0;
  1546. DirtyStackingContext();
  1547. }
  1548. }
  1549. else
  1550. {
  1551. float new_z_index = z_index_property.value;
  1552. if (new_z_index != z_index)
  1553. {
  1554. z_index = new_z_index;
  1555. if (parent != nullptr)
  1556. parent->DirtyStackingContext();
  1557. }
  1558. if (!local_stacking_context)
  1559. {
  1560. local_stacking_context = true;
  1561. stacking_context_dirty = true;
  1562. }
  1563. }
  1564. }
  1565. const bool border_radius_changed = (
  1566. changed_properties.Contains(PropertyId::BorderTopLeftRadius) ||
  1567. changed_properties.Contains(PropertyId::BorderTopRightRadius) ||
  1568. changed_properties.Contains(PropertyId::BorderBottomRightRadius) ||
  1569. changed_properties.Contains(PropertyId::BorderBottomLeftRadius)
  1570. );
  1571. // Dirty the background if it's changed.
  1572. if (border_radius_changed ||
  1573. changed_properties.Contains(PropertyId::BackgroundColor) ||
  1574. changed_properties.Contains(PropertyId::Opacity) ||
  1575. changed_properties.Contains(PropertyId::ImageColor))
  1576. {
  1577. meta->background_border.DirtyBackground();
  1578. }
  1579. // Dirty the border if it's changed.
  1580. if (border_radius_changed ||
  1581. changed_properties.Contains(PropertyId::BorderTopWidth) ||
  1582. changed_properties.Contains(PropertyId::BorderRightWidth) ||
  1583. changed_properties.Contains(PropertyId::BorderBottomWidth) ||
  1584. changed_properties.Contains(PropertyId::BorderLeftWidth) ||
  1585. changed_properties.Contains(PropertyId::BorderTopColor) ||
  1586. changed_properties.Contains(PropertyId::BorderRightColor) ||
  1587. changed_properties.Contains(PropertyId::BorderBottomColor) ||
  1588. changed_properties.Contains(PropertyId::BorderLeftColor) ||
  1589. changed_properties.Contains(PropertyId::Opacity))
  1590. {
  1591. meta->background_border.DirtyBorder();
  1592. }
  1593. // Dirty the decoration if it's changed.
  1594. if (border_radius_changed || changed_properties.Contains(PropertyId::Decorator))
  1595. {
  1596. meta->decoration.DirtyDecorators();
  1597. }
  1598. // Dirty the decoration data when its visual looks may have changed.
  1599. if (border_radius_changed ||
  1600. changed_properties.Contains(PropertyId::Opacity) ||
  1601. changed_properties.Contains(PropertyId::ImageColor))
  1602. {
  1603. meta->decoration.DirtyDecoratorsData();
  1604. }
  1605. // Check for `perspective' and `perspective-origin' changes
  1606. if (changed_properties.Contains(PropertyId::Perspective) ||
  1607. changed_properties.Contains(PropertyId::PerspectiveOriginX) ||
  1608. changed_properties.Contains(PropertyId::PerspectiveOriginY))
  1609. {
  1610. DirtyTransformState(true, false);
  1611. }
  1612. // Check for `transform' and `transform-origin' changes
  1613. if (changed_properties.Contains(PropertyId::Transform) ||
  1614. changed_properties.Contains(PropertyId::TransformOriginX) ||
  1615. changed_properties.Contains(PropertyId::TransformOriginY) ||
  1616. changed_properties.Contains(PropertyId::TransformOriginZ))
  1617. {
  1618. DirtyTransformState(false, true);
  1619. }
  1620. // Check for `animation' changes
  1621. if (changed_properties.Contains(PropertyId::Animation))
  1622. {
  1623. dirty_animation = true;
  1624. }
  1625. // Check for `transition' changes
  1626. if (changed_properties.Contains(PropertyId::Transition))
  1627. {
  1628. dirty_transition = true;
  1629. }
  1630. }
  1631. void Element::OnPseudoClassChange(const String& /*pseudo_class*/, bool /*activate*/)
  1632. {
  1633. }
  1634. // Called when a child node has been added somewhere in the hierarchy
  1635. void Element::OnChildAdd(Element* /*child*/)
  1636. {
  1637. }
  1638. // Called when a child node has been removed somewhere in the hierarchy
  1639. void Element::OnChildRemove(Element* /*child*/)
  1640. {
  1641. }
  1642. void Element::DirtyLayout()
  1643. {
  1644. if (Element* document = GetOwnerDocument())
  1645. document->DirtyLayout();
  1646. }
  1647. bool Element::IsLayoutDirty()
  1648. {
  1649. if (Element* document = GetOwnerDocument())
  1650. return document->IsLayoutDirty();
  1651. return false;
  1652. }
  1653. Element* Element::GetClosestScrollableContainer()
  1654. {
  1655. using namespace Style;
  1656. Overflow overflow_x = meta->computed_values.overflow_x();
  1657. Overflow overflow_y = meta->computed_values.overflow_y();
  1658. bool scrollable_x = (overflow_x == Overflow::Auto || overflow_x == Overflow::Scroll);
  1659. bool scrollable_y = (overflow_y == Overflow::Auto || overflow_y == Overflow::Scroll);
  1660. scrollable_x = (scrollable_x && GetScrollWidth() > GetClientWidth());
  1661. scrollable_y = (scrollable_y && GetScrollHeight() > GetClientHeight());
  1662. if (scrollable_x || scrollable_y || meta->computed_values.overscroll_behavior() == OverscrollBehavior::Contain)
  1663. return this;
  1664. else if (parent)
  1665. return parent->GetClosestScrollableContainer();
  1666. return nullptr;
  1667. }
  1668. void Element::ProcessDefaultAction(Event& event)
  1669. {
  1670. if (event == EventId::Mousedown)
  1671. {
  1672. const Vector2f mouse_pos(event.GetParameter("mouse_x", 0.f), event.GetParameter("mouse_y", 0.f));
  1673. if (IsPointWithinElement(mouse_pos) && event.GetParameter("button", 0) == 0)
  1674. SetPseudoClass("active", true);
  1675. }
  1676. if (event.GetPhase() == EventPhase::Target)
  1677. {
  1678. switch (event.GetId())
  1679. {
  1680. case EventId::Mouseover:
  1681. SetPseudoClass("hover", true);
  1682. break;
  1683. case EventId::Mouseout:
  1684. SetPseudoClass("hover", false);
  1685. break;
  1686. case EventId::Focus:
  1687. SetPseudoClass("focus", true);
  1688. break;
  1689. case EventId::Blur:
  1690. SetPseudoClass("focus", false);
  1691. break;
  1692. default:
  1693. break;
  1694. }
  1695. }
  1696. }
  1697. const Style::ComputedValues& Element::GetComputedValues() const
  1698. {
  1699. return meta->computed_values;
  1700. }
  1701. void Element::GetRML(String& content)
  1702. {
  1703. // First we start the open tag, add the attributes then close the open tag.
  1704. // Then comes the children in order, then we add our close tag.
  1705. content += "<";
  1706. content += tag;
  1707. for (auto& pair : attributes)
  1708. {
  1709. auto& name = pair.first;
  1710. auto& variant = pair.second;
  1711. String value;
  1712. if (variant.GetInto(value))
  1713. {
  1714. content += ' ';
  1715. content += name;
  1716. content += "=\"";
  1717. content += value;
  1718. content += "\"";
  1719. }
  1720. }
  1721. if (HasChildNodes())
  1722. {
  1723. content += ">";
  1724. GetInnerRML(content);
  1725. content += "</";
  1726. content += tag;
  1727. content += ">";
  1728. }
  1729. else
  1730. {
  1731. content += " />";
  1732. }
  1733. }
  1734. void Element::SetOwnerDocument(ElementDocument* document)
  1735. {
  1736. if (owner_document && !document)
  1737. {
  1738. // We are detaching from the document and thereby also the context.
  1739. if (Context* context = owner_document->GetContext())
  1740. context->OnElementDetach(this);
  1741. }
  1742. // If this element is a document, then never change owner_document.
  1743. if (owner_document != this && owner_document != document)
  1744. {
  1745. owner_document = document;
  1746. for (ElementPtr& child : children)
  1747. child->SetOwnerDocument(document);
  1748. }
  1749. }
  1750. void Element::SetDataModel(DataModel* new_data_model)
  1751. {
  1752. RMLUI_ASSERTMSG(!data_model || !new_data_model, "We must either attach a new data model, or detach the old one.");
  1753. if (data_model == new_data_model)
  1754. return;
  1755. if (data_model)
  1756. data_model->OnElementRemove(this);
  1757. data_model = new_data_model;
  1758. if (data_model)
  1759. ElementUtilities::ApplyDataViewsControllers(this);
  1760. for (ElementPtr& child : children)
  1761. child->SetDataModel(new_data_model);
  1762. }
  1763. void Element::Release()
  1764. {
  1765. if (instancer)
  1766. instancer->ReleaseElement(this);
  1767. else
  1768. Log::Message(Log::LT_WARNING, "Leak detected: element %s not instanced via RmlUi Factory. Unable to release.", GetAddress().c_str());
  1769. }
  1770. void Element::SetParent(Element* _parent)
  1771. {
  1772. // Assumes we are already detached from the hierarchy or we are detaching now.
  1773. RMLUI_ASSERT(!parent || !_parent);
  1774. parent = _parent;
  1775. if (parent)
  1776. {
  1777. // We need to update our definition and make sure we inherit the properties of our new parent.
  1778. DirtyDefinition(DirtyNodes::Self);
  1779. meta->style.DirtyInheritedProperties();
  1780. }
  1781. // The transform state may require recalculation.
  1782. if (transform_state || (parent && parent->transform_state))
  1783. DirtyTransformState(true, true);
  1784. SetOwnerDocument(parent ? parent->GetOwnerDocument() : nullptr);
  1785. if (!parent)
  1786. {
  1787. if (data_model)
  1788. SetDataModel(nullptr);
  1789. }
  1790. else
  1791. {
  1792. auto it = attributes.find("data-model");
  1793. if (it == attributes.end())
  1794. {
  1795. SetDataModel(parent->data_model);
  1796. }
  1797. else if (parent->data_model)
  1798. {
  1799. String name = it->second.Get<String>();
  1800. Log::Message(Log::LT_ERROR, "Nested data models are not allowed. Data model '%s' given in element %s.", name.c_str(), GetAddress().c_str());
  1801. }
  1802. else if (Context* context = GetContext())
  1803. {
  1804. String name = it->second.Get<String>();
  1805. if (DataModel* model = context->GetDataModelPtr(name))
  1806. {
  1807. model->AttachModelRootElement(this);
  1808. SetDataModel(model);
  1809. }
  1810. else
  1811. Log::Message(Log::LT_ERROR, "Could not locate data model '%s' in element %s.", name.c_str(), GetAddress().c_str());
  1812. }
  1813. }
  1814. }
  1815. void Element::DirtyAbsoluteOffset()
  1816. {
  1817. if (!absolute_offset_dirty)
  1818. DirtyAbsoluteOffsetRecursive();
  1819. }
  1820. void Element::DirtyAbsoluteOffsetRecursive()
  1821. {
  1822. if (!absolute_offset_dirty)
  1823. {
  1824. absolute_offset_dirty = true;
  1825. if (transform_state)
  1826. DirtyTransformState(true, true);
  1827. }
  1828. for (size_t i = 0; i < children.size(); i++)
  1829. children[i]->DirtyAbsoluteOffsetRecursive();
  1830. }
  1831. void Element::UpdateOffset()
  1832. {
  1833. using namespace Style;
  1834. const auto& computed = meta->computed_values;
  1835. Position position_property = computed.position();
  1836. if (position_property == Position::Absolute ||
  1837. position_property == Position::Fixed)
  1838. {
  1839. if (offset_parent != nullptr)
  1840. {
  1841. const Box& parent_box = offset_parent->GetBox();
  1842. Vector2f containing_block = parent_box.GetSize(Box::PADDING);
  1843. // If the element is anchored left, then the position is offset by that resolved value.
  1844. if (computed.left().type != Left::Auto)
  1845. relative_offset_base.x = parent_box.GetEdge(Box::BORDER, Box::LEFT) +
  1846. (ResolveValue(computed.left(), containing_block.x) + GetBox().GetEdge(Box::MARGIN, Box::LEFT));
  1847. // If the element is anchored right, then the position is set first so the element's right-most edge
  1848. // (including margins) will render up against the containing box's right-most content edge, and then
  1849. // offset by the resolved value.
  1850. else if (computed.right().type != Right::Auto)
  1851. {
  1852. relative_offset_base.x = containing_block.x + parent_box.GetEdge(Box::BORDER, Box::LEFT) -
  1853. (ResolveValue(computed.right(), containing_block.x) + GetBox().GetSize(Box::BORDER).x +
  1854. GetBox().GetEdge(Box::MARGIN, Box::RIGHT));
  1855. }
  1856. // If the element is anchored top, then the position is offset by that resolved value.
  1857. if (computed.top().type != Top::Auto)
  1858. {
  1859. relative_offset_base.y = parent_box.GetEdge(Box::BORDER, Box::TOP) +
  1860. (ResolveValue(computed.top(), containing_block.y) + GetBox().GetEdge(Box::MARGIN, Box::TOP));
  1861. }
  1862. // If the element is anchored bottom, then the position is set first so the element's right-most edge
  1863. // (including margins) will render up against the containing box's right-most content edge, and then
  1864. // offset by the resolved value.
  1865. else if (computed.bottom().type != Bottom::Auto)
  1866. {
  1867. relative_offset_base.y = containing_block.y + parent_box.GetEdge(Box::BORDER, Box::TOP) -
  1868. (ResolveValue(computed.bottom(), containing_block.y) + GetBox().GetSize(Box::BORDER).y +
  1869. GetBox().GetEdge(Box::MARGIN, Box::BOTTOM));
  1870. }
  1871. }
  1872. }
  1873. else if (position_property == Position::Relative)
  1874. {
  1875. if (offset_parent != nullptr)
  1876. {
  1877. const Box& parent_box = offset_parent->GetBox();
  1878. Vector2f containing_block = parent_box.GetSize();
  1879. if (computed.left().type != Left::Auto)
  1880. relative_offset_position.x = ResolveValue(computed.left(), containing_block.x);
  1881. else if (computed.right().type != Right::Auto)
  1882. relative_offset_position.x = -1 * ResolveValue(computed.right(), containing_block.x);
  1883. else
  1884. relative_offset_position.x = 0;
  1885. if (computed.top().type != Top::Auto)
  1886. relative_offset_position.y = ResolveValue(computed.top(), containing_block.y);
  1887. else if (computed.bottom().type != Bottom::Auto)
  1888. relative_offset_position.y = -1 * ResolveValue(computed.bottom(), containing_block.y);
  1889. else
  1890. relative_offset_position.y = 0;
  1891. }
  1892. }
  1893. else
  1894. {
  1895. relative_offset_position.x = 0;
  1896. relative_offset_position.y = 0;
  1897. }
  1898. }
  1899. void Element::SetBaseline(float in_baseline)
  1900. {
  1901. baseline = in_baseline;
  1902. }
  1903. enum class RenderOrder {
  1904. StackNegative, // Local stacking context with z < 0.
  1905. Block,
  1906. TableColumnGroup,
  1907. TableColumn,
  1908. TableRowGroup,
  1909. TableRow,
  1910. TableCell,
  1911. Floating,
  1912. Inline,
  1913. Positioned, // Positioned element, or local stacking context with z == 0.
  1914. StackPositive, // Local stacking context with z > 0.
  1915. };
  1916. struct StackingContextChild {
  1917. Element* element = nullptr;
  1918. RenderOrder order = {};
  1919. };
  1920. static bool operator<(const StackingContextChild& lhs, const StackingContextChild& rhs)
  1921. {
  1922. if (int(lhs.order) == int(rhs.order))
  1923. return lhs.element->GetZIndex() < rhs.element->GetZIndex();
  1924. return int(lhs.order) < int(rhs.order);
  1925. }
  1926. // Treat all children in the range [index_begin, end) as if the parent created a new stacking context, by sorting them
  1927. // separately and then assigning their parent's paint order. However, positioned and descendants which create a new
  1928. // stacking context should be considered part of the parent stacking context. See CSS 2, Appendix E.
  1929. static void StackingContext_MakeAtomicRange(Vector<StackingContextChild>& stacking_children, size_t index_begin, RenderOrder parent_render_order)
  1930. {
  1931. std::stable_sort(stacking_children.begin() + index_begin, stacking_children.end());
  1932. for (auto it = stacking_children.begin() + index_begin; it != stacking_children.end(); ++it)
  1933. {
  1934. auto order = it->order;
  1935. if (order != RenderOrder::StackNegative && order != RenderOrder::Positioned && order != RenderOrder::StackPositive)
  1936. it->order = parent_render_order;
  1937. }
  1938. }
  1939. void Element::BuildLocalStackingContext()
  1940. {
  1941. stacking_context_dirty = false;
  1942. Vector<StackingContextChild> stacking_children;
  1943. AddChildrenToStackingContext(stacking_children);
  1944. std::stable_sort(stacking_children.begin(), stacking_children.end());
  1945. stacking_context.resize(stacking_children.size());
  1946. for (size_t i = 0; i < stacking_children.size(); i++)
  1947. stacking_context[i] = stacking_children[i].element;
  1948. }
  1949. void Element::AddChildrenToStackingContext(Vector<StackingContextChild>& stacking_children)
  1950. {
  1951. bool is_flex_container = (GetDisplay() == Style::Display::Flex);
  1952. const int num_children = (int)children.size();
  1953. for (int i = 0; i < num_children; ++i)
  1954. {
  1955. const bool is_non_dom_element = (i >= num_children - num_non_dom_children);
  1956. children[i]->AddToStackingContext(stacking_children, is_flex_container, is_non_dom_element);
  1957. }
  1958. }
  1959. void Element::AddToStackingContext(Vector<StackingContextChild>& stacking_children, bool is_flex_item, bool is_non_dom_element)
  1960. {
  1961. using Style::Display;
  1962. if (!IsVisible())
  1963. return;
  1964. const Display display = GetDisplay();
  1965. RenderOrder order = RenderOrder::Inline;
  1966. bool include_children = true;
  1967. bool render_as_atomic_unit = false;
  1968. if (local_stacking_context)
  1969. {
  1970. if (z_index > 0.f)
  1971. order = RenderOrder::StackPositive;
  1972. else if (z_index < 0.f)
  1973. order = RenderOrder::StackNegative;
  1974. else
  1975. order = RenderOrder::Positioned;
  1976. include_children = false;
  1977. }
  1978. else if (display == Display::TableRow || display == Display::TableRowGroup || display == Display::TableColumn ||
  1979. display == Display::TableColumnGroup)
  1980. {
  1981. // Handle internal display values taking priority over position and float.
  1982. switch (display)
  1983. {
  1984. case Display::TableRow: order = RenderOrder::TableRow; break;
  1985. case Display::TableRowGroup: order = RenderOrder::TableRowGroup; break;
  1986. case Display::TableColumn: order = RenderOrder::TableColumn; break;
  1987. case Display::TableColumnGroup: order = RenderOrder::TableColumnGroup; break;
  1988. default: break;
  1989. }
  1990. }
  1991. else if (GetPosition() != Style::Position::Static)
  1992. {
  1993. order = RenderOrder::Positioned;
  1994. render_as_atomic_unit = true;
  1995. }
  1996. else if (GetFloat() != Style::Float::None)
  1997. {
  1998. order = RenderOrder::Floating;
  1999. render_as_atomic_unit = true;
  2000. }
  2001. else
  2002. {
  2003. switch (display)
  2004. {
  2005. case Display::Block:
  2006. case Display::FlowRoot:
  2007. case Display::Table:
  2008. case Display::Flex:
  2009. order = RenderOrder::Block;
  2010. render_as_atomic_unit = (display == Display::Table || is_flex_item);
  2011. break;
  2012. case Display::Inline:
  2013. case Display::InlineBlock:
  2014. case Display::InlineFlex:
  2015. case Display::InlineTable:
  2016. order = RenderOrder::Inline;
  2017. render_as_atomic_unit = (display != Display::Inline || is_flex_item);
  2018. break;
  2019. case Display::TableCell:
  2020. order = RenderOrder::TableCell;
  2021. render_as_atomic_unit = true;
  2022. break;
  2023. case Display::TableRow:
  2024. case Display::TableRowGroup:
  2025. case Display::TableColumn:
  2026. case Display::TableColumnGroup:
  2027. case Display::None: RMLUI_ERROR; break; // Handled above.
  2028. }
  2029. }
  2030. if (is_non_dom_element)
  2031. render_as_atomic_unit = true;
  2032. stacking_children.push_back(StackingContextChild{this, order});
  2033. if (include_children && !children.empty())
  2034. {
  2035. const size_t index_child_begin = stacking_children.size();
  2036. AddChildrenToStackingContext(stacking_children);
  2037. if (render_as_atomic_unit)
  2038. StackingContext_MakeAtomicRange(stacking_children, index_child_begin, order);
  2039. }
  2040. }
  2041. void Element::DirtyStackingContext()
  2042. {
  2043. // Find the first ancestor that has a local stacking context, that is our stacking context parent.
  2044. Element* stacking_context_parent = this;
  2045. while (stacking_context_parent && !stacking_context_parent->local_stacking_context)
  2046. {
  2047. stacking_context_parent = stacking_context_parent->GetParentNode();
  2048. }
  2049. if (stacking_context_parent)
  2050. stacking_context_parent->stacking_context_dirty = true;
  2051. }
  2052. void Element::DirtyDefinition(DirtyNodes dirty_nodes)
  2053. {
  2054. switch (dirty_nodes)
  2055. {
  2056. case DirtyNodes::Self:
  2057. dirty_definition = true;
  2058. break;
  2059. case DirtyNodes::SelfAndSiblings:
  2060. dirty_definition = true;
  2061. if (parent)
  2062. parent->dirty_child_definitions = true;
  2063. break;
  2064. }
  2065. }
  2066. void Element::UpdateDefinition()
  2067. {
  2068. if (dirty_definition)
  2069. {
  2070. dirty_definition = false;
  2071. // Dirty definition implies all our descendent elements. Anything that can change the definition of this element can also change the
  2072. // definition of any descendants due to the presence of RCSS descendant or child combinators. In principle this also applies to sibling
  2073. // combinators, but those are handled during the DirtyDefinition call.
  2074. dirty_child_definitions = true;
  2075. GetStyle()->UpdateDefinition();
  2076. }
  2077. if (dirty_child_definitions)
  2078. {
  2079. dirty_child_definitions = false;
  2080. for (const ElementPtr& child : children)
  2081. child->dirty_definition = true;
  2082. }
  2083. }
  2084. bool Element::Animate(const String & property_name, const Property & target_value, float duration, Tween tween, int num_iterations, bool alternate_direction, float delay, const Property* start_value)
  2085. {
  2086. bool result = false;
  2087. PropertyId property_id = StyleSheetSpecification::GetPropertyId(property_name);
  2088. auto it_animation = StartAnimation(property_id, start_value, num_iterations, alternate_direction, delay, false);
  2089. if (it_animation != animations.end())
  2090. {
  2091. result = it_animation->AddKey(duration, target_value, *this, tween, true);
  2092. if (!result)
  2093. animations.erase(it_animation);
  2094. }
  2095. return result;
  2096. }
  2097. bool Element::AddAnimationKey(const String & property_name, const Property & target_value, float duration, Tween tween)
  2098. {
  2099. ElementAnimation* animation = nullptr;
  2100. PropertyId property_id = StyleSheetSpecification::GetPropertyId(property_name);
  2101. for (auto& existing_animation : animations) {
  2102. if (existing_animation.GetPropertyId() == property_id) {
  2103. animation = &existing_animation;
  2104. break;
  2105. }
  2106. }
  2107. if (!animation)
  2108. return false;
  2109. bool result = animation->AddKey(animation->GetDuration() + duration, target_value, *this, tween, true);
  2110. return result;
  2111. }
  2112. ElementAnimationList::iterator Element::StartAnimation(PropertyId property_id, const Property* start_value, int num_iterations, bool alternate_direction, float delay, bool initiated_by_animation_property)
  2113. {
  2114. auto it = std::find_if(animations.begin(), animations.end(), [&](const ElementAnimation& el) { return el.GetPropertyId() == property_id; });
  2115. if (it != animations.end())
  2116. {
  2117. *it = ElementAnimation{};
  2118. }
  2119. else
  2120. {
  2121. animations.emplace_back();
  2122. it = animations.end() - 1;
  2123. }
  2124. Property value;
  2125. if (start_value)
  2126. {
  2127. value = *start_value;
  2128. if (!value.definition)
  2129. if(auto default_value = GetProperty(property_id))
  2130. value.definition = default_value->definition;
  2131. }
  2132. else if (auto default_value = GetProperty(property_id))
  2133. {
  2134. value = *default_value;
  2135. }
  2136. if (value.definition)
  2137. {
  2138. ElementAnimationOrigin origin = (initiated_by_animation_property ? ElementAnimationOrigin::Animation : ElementAnimationOrigin::User);
  2139. double start_time = Clock::GetElapsedTime() + (double)delay;
  2140. *it = ElementAnimation{ property_id, origin, value, *this, start_time, 0.0f, num_iterations, alternate_direction };
  2141. }
  2142. if(!it->IsInitalized())
  2143. {
  2144. animations.erase(it);
  2145. it = animations.end();
  2146. }
  2147. return it;
  2148. }
  2149. bool Element::AddAnimationKeyTime(PropertyId property_id, const Property* target_value, float time, Tween tween)
  2150. {
  2151. if (!target_value)
  2152. target_value = meta->style.GetProperty(property_id);
  2153. if (!target_value)
  2154. return false;
  2155. ElementAnimation* animation = nullptr;
  2156. for (auto& existing_animation : animations) {
  2157. if (existing_animation.GetPropertyId() == property_id) {
  2158. animation = &existing_animation;
  2159. break;
  2160. }
  2161. }
  2162. if (!animation)
  2163. return false;
  2164. bool result = animation->AddKey(time, *target_value, *this, tween, true);
  2165. return result;
  2166. }
  2167. bool Element::StartTransition(const Transition & transition, const Property& start_value, const Property & target_value)
  2168. {
  2169. auto it = std::find_if(animations.begin(), animations.end(), [&](const ElementAnimation& el) { return el.GetPropertyId() == transition.id; });
  2170. if (it != animations.end() && !it->IsTransition())
  2171. return false;
  2172. float duration = transition.duration;
  2173. double start_time = Clock::GetElapsedTime() + (double)transition.delay;
  2174. if (it == animations.end())
  2175. {
  2176. // Add transition as new animation
  2177. animations.push_back(
  2178. ElementAnimation{ transition.id, ElementAnimationOrigin::Transition, start_value, *this, start_time, 0.0f, 1, false }
  2179. );
  2180. it = (animations.end() - 1);
  2181. }
  2182. else
  2183. {
  2184. // Compress the duration based on the progress of the current animation
  2185. float f = it->GetInterpolationFactor();
  2186. f = 1.0f - (1.0f - f)*transition.reverse_adjustment_factor;
  2187. duration = duration * f;
  2188. // Replace old transition
  2189. *it = ElementAnimation{ transition.id, ElementAnimationOrigin::Transition, start_value, *this, start_time, 0.0f, 1, false };
  2190. }
  2191. bool result = it->AddKey(duration, target_value, *this, transition.tween, true);
  2192. if (result)
  2193. SetProperty(transition.id, start_value);
  2194. else
  2195. animations.erase(it);
  2196. return result;
  2197. }
  2198. void Element::HandleTransitionProperty()
  2199. {
  2200. if(dirty_transition)
  2201. {
  2202. dirty_transition = false;
  2203. // Remove all transitions that are no longer in our local list
  2204. const TransitionList* keep_transitions = GetComputedValues().transition();
  2205. if (keep_transitions && keep_transitions->all)
  2206. return;
  2207. auto it_remove = animations.end();
  2208. if (!keep_transitions || keep_transitions->none)
  2209. {
  2210. // All transitions should be removed, but only touch the animations that originate from the 'transition' property.
  2211. // Move all animations to be erased in a valid state at the end of the list, and erase later.
  2212. it_remove = std::partition(animations.begin(), animations.end(),
  2213. [](const ElementAnimation& animation) -> bool { return !animation.IsTransition(); }
  2214. );
  2215. }
  2216. else
  2217. {
  2218. RMLUI_ASSERT(keep_transitions);
  2219. // Only remove the transitions that are not in our keep list.
  2220. const auto& keep_transitions_list = keep_transitions->transitions;
  2221. it_remove = std::partition(animations.begin(), animations.end(),
  2222. [&keep_transitions_list](const ElementAnimation& animation) -> bool {
  2223. if (!animation.IsTransition())
  2224. return true;
  2225. auto it = std::find_if(keep_transitions_list.begin(), keep_transitions_list.end(),
  2226. [&animation](const Transition& transition) { return animation.GetPropertyId() == transition.id; }
  2227. );
  2228. bool keep_animation = (it != keep_transitions_list.end());
  2229. return keep_animation;
  2230. }
  2231. );
  2232. }
  2233. // We can decide what to do with cancelled transitions here.
  2234. for (auto it = it_remove; it != animations.end(); ++it)
  2235. RemoveProperty(it->GetPropertyId());
  2236. animations.erase(it_remove, animations.end());
  2237. }
  2238. }
  2239. void Element::HandleAnimationProperty()
  2240. {
  2241. // Note: We are effectively restarting all animations whenever 'dirty_animation' is set. Use the dirty flag with care,
  2242. // or find another approach which only updates actual "dirty" animations.
  2243. if (dirty_animation)
  2244. {
  2245. dirty_animation = false;
  2246. const AnimationList* animation_list = meta->computed_values.animation();
  2247. bool element_has_animations = ((animation_list && !animation_list->empty()) || !animations.empty());
  2248. const StyleSheet* stylesheet = nullptr;
  2249. if (element_has_animations)
  2250. stylesheet = GetStyleSheet();
  2251. if (stylesheet)
  2252. {
  2253. // Remove existing animations
  2254. {
  2255. // We only touch the animations that originate from the 'animation' property.
  2256. auto it_remove = std::partition(animations.begin(), animations.end(),
  2257. [](const ElementAnimation & animation) { return animation.GetOrigin() != ElementAnimationOrigin::Animation; }
  2258. );
  2259. // We can decide what to do with cancelled animations here.
  2260. for (auto it = it_remove; it != animations.end(); ++it)
  2261. RemoveProperty(it->GetPropertyId());
  2262. animations.erase(it_remove, animations.end());
  2263. }
  2264. // Start animations
  2265. if (animation_list)
  2266. {
  2267. for (const auto& animation : *animation_list)
  2268. {
  2269. const Keyframes* keyframes_ptr = stylesheet->GetKeyframes(animation.name);
  2270. if (keyframes_ptr && keyframes_ptr->blocks.size() >= 1 && !animation.paused)
  2271. {
  2272. auto& property_ids = keyframes_ptr->property_ids;
  2273. auto& blocks = keyframes_ptr->blocks;
  2274. bool has_from_key = (blocks[0].normalized_time == 0);
  2275. bool has_to_key = (blocks.back().normalized_time == 1);
  2276. // If the first key defines initial conditions for a given property, use those values, else, use this element's current
  2277. // values.
  2278. for (PropertyId id : property_ids)
  2279. StartAnimation(id, (has_from_key ? blocks[0].properties.GetProperty(id) : nullptr), animation.num_iterations,
  2280. animation.alternate, animation.delay, true);
  2281. // Add middle keys: Need to skip the first and last keys if they set the initial and end conditions, respectively.
  2282. for (int i = (has_from_key ? 1 : 0); i < (int)blocks.size() + (has_to_key ? -1 : 0); i++)
  2283. {
  2284. // Add properties of current key to animation
  2285. float time = blocks[i].normalized_time * animation.duration;
  2286. for (auto& property : blocks[i].properties.GetProperties())
  2287. AddAnimationKeyTime(property.first, &property.second, time, animation.tween);
  2288. }
  2289. // If the last key defines end conditions for a given property, use those values, else, use this element's current values.
  2290. float time = animation.duration;
  2291. for (PropertyId id : property_ids)
  2292. AddAnimationKeyTime(id, (has_to_key ? blocks.back().properties.GetProperty(id) : nullptr), time, animation.tween);
  2293. }
  2294. }
  2295. }
  2296. }
  2297. }
  2298. }
  2299. void Element::AdvanceAnimations()
  2300. {
  2301. if (!animations.empty())
  2302. {
  2303. double time = Clock::GetElapsedTime();
  2304. for (auto& animation : animations)
  2305. {
  2306. Property property = animation.UpdateAndGetProperty(time, *this);
  2307. if (property.unit != Property::UNKNOWN)
  2308. SetProperty(animation.GetPropertyId(), property);
  2309. }
  2310. // Move all completed animations to the end of the list
  2311. auto it_completed = std::partition(animations.begin(), animations.end(), [](const ElementAnimation& animation) { return !animation.IsComplete(); });
  2312. Vector<Dictionary> dictionary_list;
  2313. Vector<bool> is_transition;
  2314. dictionary_list.reserve(animations.end() - it_completed);
  2315. is_transition.reserve(animations.end() - it_completed);
  2316. for (auto it = it_completed; it != animations.end(); ++it)
  2317. {
  2318. const String& property_name = StyleSheetSpecification::GetPropertyName(it->GetPropertyId());
  2319. dictionary_list.emplace_back();
  2320. dictionary_list.back().emplace("property", Variant(property_name));
  2321. is_transition.push_back(it->IsTransition());
  2322. // Remove completed transition- and animation-initiated properties.
  2323. // Should behave like in HandleTransitionProperty() and HandleAnimationProperty() respectively.
  2324. if (it->GetOrigin() != ElementAnimationOrigin::User)
  2325. RemoveProperty(it->GetPropertyId());
  2326. }
  2327. // Need to erase elements before submitting event, as iterators might be invalidated when calling external code.
  2328. animations.erase(it_completed, animations.end());
  2329. for (size_t i = 0; i < dictionary_list.size(); i++)
  2330. DispatchEvent(is_transition[i] ? EventId::Transitionend : EventId::Animationend, dictionary_list[i]);
  2331. }
  2332. }
  2333. void Element::DirtyTransformState(bool perspective_dirty, bool transform_dirty)
  2334. {
  2335. dirty_perspective |= perspective_dirty;
  2336. dirty_transform |= transform_dirty;
  2337. }
  2338. void Element::UpdateTransformState()
  2339. {
  2340. if (!dirty_perspective && !dirty_transform)
  2341. return;
  2342. const ComputedValues& computed = meta->computed_values;
  2343. const Vector2f pos = GetAbsoluteOffset(Box::BORDER);
  2344. const Vector2f size = GetBox().GetSize(Box::BORDER);
  2345. bool perspective_or_transform_changed = false;
  2346. if (dirty_perspective)
  2347. {
  2348. // If perspective is set on this element, then it applies to our children. We just calculate it here,
  2349. // and let the children's transform update merge it with their transform.
  2350. bool had_perspective = (transform_state && transform_state->GetLocalPerspective());
  2351. float distance = computed.perspective();
  2352. Vector2f vanish = Vector2f(pos.x + size.x * 0.5f, pos.y + size.y * 0.5f);
  2353. bool have_perspective = false;
  2354. if (distance > 0.0f)
  2355. {
  2356. have_perspective = true;
  2357. // Compute the vanishing point from the perspective origin
  2358. if (computed.perspective_origin_x().type == Style::PerspectiveOrigin::Percentage)
  2359. vanish.x = pos.x + computed.perspective_origin_x().value * 0.01f * size.x;
  2360. else
  2361. vanish.x = pos.x + computed.perspective_origin_x().value;
  2362. if (computed.perspective_origin_y().type == Style::PerspectiveOrigin::Percentage)
  2363. vanish.y = pos.y + computed.perspective_origin_y().value * 0.01f * size.y;
  2364. else
  2365. vanish.y = pos.y + computed.perspective_origin_y().value;
  2366. }
  2367. if (have_perspective)
  2368. {
  2369. // Equivalent to: Translate(x,y,0) * Perspective(distance) * Translate(-x,-y,0)
  2370. Matrix4f perspective = Matrix4f::FromRows(
  2371. { 1, 0, -vanish.x / distance, 0 },
  2372. { 0, 1, -vanish.y / distance, 0 },
  2373. { 0, 0, 1, 0 },
  2374. { 0, 0, -1 / distance, 1 }
  2375. );
  2376. if (!transform_state)
  2377. transform_state = MakeUnique<TransformState>();
  2378. perspective_or_transform_changed |= transform_state->SetLocalPerspective(&perspective);
  2379. }
  2380. else if (transform_state)
  2381. transform_state->SetLocalPerspective(nullptr);
  2382. perspective_or_transform_changed |= (have_perspective != had_perspective);
  2383. dirty_perspective = false;
  2384. }
  2385. if (dirty_transform)
  2386. {
  2387. // We want to find the accumulated transform given all our ancestors. It is assumed here that the parent transform is already updated,
  2388. // so that we only need to consider our local transform and combine it with our parent's transform and perspective matrices.
  2389. bool had_transform = (transform_state && transform_state->GetTransform());
  2390. bool have_transform = false;
  2391. Matrix4f transform = Matrix4f::Identity();
  2392. if (TransformPtr transform_ptr = computed.transform())
  2393. {
  2394. // First find the current element's transform
  2395. const int n = transform_ptr->GetNumPrimitives();
  2396. for (int i = 0; i < n; ++i)
  2397. {
  2398. const TransformPrimitive& primitive = transform_ptr->GetPrimitive(i);
  2399. Matrix4f matrix = TransformUtilities::ResolveTransform(primitive, *this);
  2400. transform *= matrix;
  2401. have_transform = true;
  2402. }
  2403. if(have_transform)
  2404. {
  2405. // Compute the transform origin
  2406. Vector3f transform_origin(pos.x + size.x * 0.5f, pos.y + size.y * 0.5f, 0);
  2407. if (computed.transform_origin_x().type == Style::TransformOrigin::Percentage)
  2408. transform_origin.x = pos.x + computed.transform_origin_x().value * size.x * 0.01f;
  2409. else
  2410. transform_origin.x = pos.x + computed.transform_origin_x().value;
  2411. if (computed.transform_origin_y().type == Style::TransformOrigin::Percentage)
  2412. transform_origin.y = pos.y + computed.transform_origin_y().value * size.y * 0.01f;
  2413. else
  2414. transform_origin.y = pos.y + computed.transform_origin_y().value;
  2415. transform_origin.z = computed.transform_origin_z();
  2416. // Make the transformation apply relative to the transform origin
  2417. transform = Matrix4f::Translate(transform_origin) * transform * Matrix4f::Translate(-transform_origin);
  2418. }
  2419. // We may want to include the local offsets here, as suggested by the CSS specs, so that the local transform is applied after the offset I believe
  2420. // the motivation is. Then we would need to subtract the absolute zero-offsets during geometry submit whenever we have transforms.
  2421. }
  2422. if (parent && parent->transform_state)
  2423. {
  2424. // Apply the parent's local perspective and transform.
  2425. // @performance: If we have no local transform and no parent perspective, we can effectively just point to the parent transform instead of copying it.
  2426. const TransformState& parent_state = *parent->transform_state;
  2427. if (auto parent_perspective = parent_state.GetLocalPerspective())
  2428. {
  2429. transform = *parent_perspective * transform;
  2430. have_transform = true;
  2431. }
  2432. if (auto parent_transform = parent_state.GetTransform())
  2433. {
  2434. transform = *parent_transform * transform;
  2435. have_transform = true;
  2436. }
  2437. }
  2438. if (have_transform)
  2439. {
  2440. if (!transform_state)
  2441. transform_state = MakeUnique<TransformState>();
  2442. perspective_or_transform_changed |= transform_state->SetTransform(&transform);
  2443. }
  2444. else if (transform_state)
  2445. transform_state->SetTransform(nullptr);
  2446. perspective_or_transform_changed |= (had_transform != have_transform);
  2447. }
  2448. // A change in perspective or transform will require an update to children transforms as well.
  2449. if (perspective_or_transform_changed)
  2450. {
  2451. for (size_t i = 0; i < children.size(); i++)
  2452. children[i]->DirtyTransformState(false, true);
  2453. }
  2454. // No reason to keep the transform state around if transform and perspective have been removed.
  2455. if (transform_state && !transform_state->GetTransform() && !transform_state->GetLocalPerspective())
  2456. {
  2457. transform_state.reset();
  2458. }
  2459. }
  2460. void Element::OnStyleSheetChangeRecursive()
  2461. {
  2462. GetElementDecoration()->DirtyDecorators();
  2463. OnStyleSheetChange();
  2464. // Now dirty all of our descendants.
  2465. const int num_children = GetNumChildren(true);
  2466. for (int i = 0; i < num_children; ++i)
  2467. GetChild(i)->OnStyleSheetChangeRecursive();
  2468. }
  2469. void Element::OnDpRatioChangeRecursive()
  2470. {
  2471. GetElementDecoration()->DirtyDecorators();
  2472. GetStyle()->DirtyPropertiesWithUnits(Property::DP);
  2473. OnDpRatioChange();
  2474. // Now dirty all of our descendants.
  2475. const int num_children = GetNumChildren(true);
  2476. for (int i = 0; i < num_children; ++i)
  2477. GetChild(i)->OnDpRatioChangeRecursive();
  2478. }
  2479. void Element::DirtyFontFaceRecursive()
  2480. {
  2481. // Dirty the font size to force the element to update the face handle during the next Update(), and update any existing text geometry.
  2482. meta->style.DirtyProperty(PropertyId::FontSize);
  2483. meta->computed_values.font_face_handle(0);
  2484. const int num_children = GetNumChildren(true);
  2485. for (int i = 0; i < num_children; ++i)
  2486. GetChild(i)->DirtyFontFaceRecursive();
  2487. }
  2488. } // namespace Rml