EventDispatcher.cpp 7.2 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "EventDispatcher.h"
  29. #include "../../Include/Rocket/Core/Element.h"
  30. #include "../../Include/Rocket/Core/Event.h"
  31. #include "../../Include/Rocket/Core/EventListener.h"
  32. #include "../../Include/Rocket/Core/Factory.h"
  33. namespace Rocket {
  34. namespace Core {
  35. EventDispatcher::EventDispatcher(Element* _element)
  36. {
  37. element = _element;
  38. }
  39. EventDispatcher::~EventDispatcher()
  40. {
  41. // Detach from all event dispatchers
  42. for (Events::iterator event_itr = events.begin(); event_itr != events.end(); ++event_itr)
  43. {
  44. for (Listeners::iterator listener_itr = (*event_itr).second.begin(); listener_itr != (*event_itr).second.end(); ++listener_itr)
  45. {
  46. (*listener_itr).listener->OnDetach(element);
  47. }
  48. }
  49. }
  50. void EventDispatcher::AttachEvent(const String& type, EventListener* listener, bool in_capture_phase)
  51. {
  52. // See if event type exists already
  53. Events::iterator event_itr = events.find(type);
  54. if (event_itr == events.end())
  55. {
  56. // No, add listener to new event type entry
  57. event_itr = events.emplace(type, Listeners{ Listener(listener, in_capture_phase) }).first;
  58. }
  59. else
  60. {
  61. // Yes, add listener to the existing list of events for the type
  62. (*event_itr).second.emplace_back(listener, in_capture_phase);
  63. }
  64. listener->OnAttach(element);
  65. }
  66. void EventDispatcher::DetachEvent(const String& type, EventListener* listener, bool in_capture_phase)
  67. {
  68. // Look up the event
  69. Events::iterator event_itr = events.find(type);
  70. // Bail if we can't find the event
  71. if (event_itr == events.end())
  72. {
  73. return;
  74. }
  75. // Find the relevant listener and erase it
  76. Listeners::iterator listener_itr = (*event_itr).second.begin();
  77. while (listener_itr != (*event_itr).second.end())
  78. {
  79. if ((*listener_itr).listener == listener && (*listener_itr).in_capture_phase == in_capture_phase)
  80. {
  81. listener_itr = (*event_itr).second.erase(listener_itr);
  82. listener->OnDetach(element);
  83. }
  84. else
  85. ++listener_itr;
  86. }
  87. }
  88. // Detaches all events from this dispatcher and all child dispatchers.
  89. void EventDispatcher::DetachAllEvents()
  90. {
  91. for (Events::iterator event_iterator = events.begin(); event_iterator != events.end(); ++event_iterator)
  92. {
  93. Listeners& listeners = event_iterator->second;
  94. for (size_t i = 0; i < listeners.size(); ++i)
  95. listeners[i].listener->OnDetach(element);
  96. }
  97. events.clear();
  98. for (int i = 0; i < element->GetNumChildren(true); ++i)
  99. element->GetChild(i)->GetEventDispatcher()->DetachAllEvents();
  100. }
  101. bool EventDispatcher::DispatchEvent(Element* target_element, const String& name, const Dictionary& parameters, bool interruptible, bool bubbles, DefaultActionPhase default_action_phase)
  102. {
  103. Event* event = Factory::InstanceEvent(target_element, name, parameters, interruptible);
  104. if (event == NULL)
  105. return false;
  106. // Build the element traversal from the tree
  107. typedef std::vector<Element*> Elements;
  108. Elements elements;
  109. Element* walk_element = target_element->GetParentNode();
  110. while (walk_element)
  111. {
  112. elements.push_back(walk_element);
  113. walk_element = walk_element->GetParentNode();
  114. }
  115. event->SetPhase(Event::PHASE_CAPTURE);
  116. // Capture phase - root, to target (only events that have registered as capture events)
  117. // Note: We walk elements in REVERSE as they're placed in the list from the elements parent to the root
  118. for (int i = (int)elements.size() - 1; i >= 0 && event->IsPropagating(); i--)
  119. {
  120. EventDispatcher* dispatcher = elements[i]->GetEventDispatcher();
  121. event->SetCurrentElement(elements[i]);
  122. dispatcher->TriggerEvents(event, default_action_phase);
  123. }
  124. // Target phase - direct at the target
  125. if (event->IsPropagating())
  126. {
  127. event->SetPhase(Event::PHASE_TARGET);
  128. event->SetCurrentElement(target_element);
  129. TriggerEvents(event, default_action_phase);
  130. }
  131. if (bubbles && event->IsPropagating())
  132. {
  133. event->SetPhase(Event::PHASE_BUBBLE);
  134. // Bubble phase - target to root (normal event bindings)
  135. for (size_t i = 0; i < elements.size() && event->IsPropagating(); i++)
  136. {
  137. EventDispatcher* dispatcher = elements[i]->GetEventDispatcher();
  138. event->SetCurrentElement(elements[i]);
  139. dispatcher->TriggerEvents(event, default_action_phase);
  140. }
  141. }
  142. bool propagating = event->IsPropagating();
  143. event->RemoveReference();
  144. return propagating;
  145. }
  146. String EventDispatcher::ToString() const
  147. {
  148. String result;
  149. for (auto nvp : events)
  150. {
  151. result += CreateString(nvp.first.size() + 32, "%s (%d), ", nvp.first.c_str(), static_cast<int>(nvp.second.size()));
  152. }
  153. if (result.size() > 2)
  154. {
  155. result.resize(result.size() - 2);
  156. }
  157. return result;
  158. }
  159. void EventDispatcher::TriggerEvents(Event* event, DefaultActionPhase default_action_phase)
  160. {
  161. const Event::EventPhase phase = event->GetPhase();
  162. const bool do_default_action = ((int)phase & (int)default_action_phase);
  163. // Look up the event
  164. Events::iterator itr = events.find(event->GetType());
  165. if (itr != events.end())
  166. {
  167. // Dispatch all actions
  168. Listeners& listeners = (*itr).second;
  169. if (event->GetPhase() == Event::PHASE_TARGET)
  170. {
  171. // Fire all listeners waiting for bubble events before we send the event to the target itself.
  172. for (size_t i = 0; i < listeners.size() && event->IsPropagating(); i++)
  173. {
  174. if (!listeners[i].in_capture_phase)
  175. {
  176. listeners[i].listener->ProcessEvent(*event);
  177. }
  178. }
  179. // Send the event to the target element itself.
  180. if (do_default_action && event->IsPropagating())
  181. element->ProcessEvent(*event);
  182. // Fire all listeners waiting for capture events.
  183. for (size_t i = 0; i < listeners.size() && event->IsPropagating(); i++)
  184. {
  185. if (listeners[i].in_capture_phase)
  186. listeners[i].listener->ProcessEvent(*event);
  187. }
  188. return;
  189. }
  190. else
  191. {
  192. bool in_capture_phase = event->GetPhase() == Event::PHASE_CAPTURE;
  193. for (size_t i = 0; i < listeners.size() && event->IsPropagating(); i++)
  194. {
  195. // If we're in the correct phase, fire the event
  196. if (listeners[i].in_capture_phase == in_capture_phase)
  197. listeners[i].listener->ProcessEvent(*event);
  198. }
  199. }
  200. }
  201. if (do_default_action)
  202. {
  203. // Send the event to the target element.
  204. element->ProcessEvent(*event);
  205. }
  206. }
  207. }
  208. }