ElementText.cpp 21 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementText.h"
  29. #include "ElementDefinition.h"
  30. #include "ElementStyle.h"
  31. #include "../../Include/RmlUi/Core/Core.h"
  32. #include "../../Include/RmlUi/Core/Context.h"
  33. #include "../../Include/RmlUi/Core/ElementDocument.h"
  34. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  35. #include "../../Include/RmlUi/Core/Event.h"
  36. #include "../../Include/RmlUi/Core/FontEngineInterface.h"
  37. #include "../../Include/RmlUi/Core/GeometryUtilities.h"
  38. #include "../../Include/RmlUi/Core/Property.h"
  39. #include "../../Include/RmlUi/Core/Profiling.h"
  40. namespace Rml {
  41. static bool BuildToken(String& token, const char*& token_begin, const char* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, Style::TextTransform text_transformation, bool decode_escape_characters);
  42. static bool LastToken(const char* token_begin, const char* string_end, bool collapse_white_space, bool break_at_endline);
  43. ElementText::ElementText(const String& tag) : Element(tag), colour(255, 255, 255), opacity(1), decoration(this)
  44. {
  45. dirty_layout_on_change = true;
  46. generated_decoration = Style::TextDecoration::None;
  47. decoration_property = Style::TextDecoration::None;
  48. geometry_dirty = true;
  49. font_effects_handle = 0;
  50. font_effects_dirty = true;
  51. font_handle_version = 0;
  52. }
  53. ElementText::~ElementText()
  54. {
  55. }
  56. void ElementText::SetText(const String& _text)
  57. {
  58. if (text != _text)
  59. {
  60. text = _text;
  61. if (dirty_layout_on_change)
  62. DirtyLayout();
  63. }
  64. }
  65. const String& ElementText::GetText() const
  66. {
  67. return text;
  68. }
  69. void ElementText::OnRender()
  70. {
  71. RMLUI_ZoneScoped;
  72. FontFaceHandle font_face_handle = GetFontFaceHandle();
  73. if (font_face_handle == 0)
  74. return;
  75. // If our font effects have potentially changed, update it and force a geometry generation if necessary.
  76. if (font_effects_dirty && UpdateFontEffects())
  77. geometry_dirty = true;
  78. // Dirty geometry if font version has changed.
  79. int new_version = GetFontEngineInterface()->GetVersion(font_face_handle);
  80. if (new_version != font_handle_version)
  81. {
  82. font_handle_version = new_version;
  83. geometry_dirty = true;
  84. }
  85. // Regenerate the geometry if the colour or font configuration has altered.
  86. if (geometry_dirty)
  87. GenerateGeometry(font_face_handle);
  88. // Regenerate text decoration if necessary.
  89. if (decoration_property != generated_decoration)
  90. {
  91. decoration.Release(true);
  92. if (decoration_property != Style::TextDecoration::None)
  93. GenerateDecoration(font_face_handle);
  94. generated_decoration = decoration_property;
  95. }
  96. const Vector2f translation = GetAbsoluteOffset();
  97. bool render = true;
  98. Vector2i clip_origin;
  99. Vector2i clip_dimensions;
  100. if (GetContext()->GetActiveClipRegion(clip_origin, clip_dimensions))
  101. {
  102. float clip_top = (float)clip_origin.y;
  103. float clip_left = (float)clip_origin.x;
  104. float clip_right = (float)(clip_origin.x + clip_dimensions.x);
  105. float clip_bottom = (float)(clip_origin.y + clip_dimensions.y);
  106. float line_height = (float)GetFontEngineInterface()->GetLineHeight(GetFontFaceHandle());
  107. render = false;
  108. for (size_t i = 0; i < lines.size(); ++i)
  109. {
  110. const Line& line = lines[i];
  111. float x = translation.x + line.position.x;
  112. float y = translation.y + line.position.y;
  113. bool render_line = !(x > clip_right);
  114. render_line = render_line && !(x + line.width < clip_left);
  115. render_line = render_line && !(y - line_height > clip_bottom);
  116. render_line = render_line && !(y < clip_top);
  117. if (render_line)
  118. {
  119. render = true;
  120. break;
  121. }
  122. }
  123. }
  124. if (render)
  125. {
  126. for (size_t i = 0; i < geometry.size(); ++i)
  127. geometry[i].Render(translation);
  128. }
  129. if (decoration_property != Style::TextDecoration::None)
  130. decoration.Render(translation);
  131. }
  132. // Generates a token of text from this element, returning only the width.
  133. bool ElementText::GenerateToken(float& token_width, int line_begin)
  134. {
  135. RMLUI_ZoneScoped;
  136. // Bail if we don't have a valid font face.
  137. FontFaceHandle font_face_handle = GetFontFaceHandle();
  138. if (font_face_handle == 0 ||
  139. line_begin >= (int) text.size())
  140. return 0;
  141. // Determine how we are processing white-space while formatting the text.
  142. using namespace Style;
  143. auto& computed = GetComputedValues();
  144. WhiteSpace white_space_property = computed.white_space;
  145. bool collapse_white_space = white_space_property == WhiteSpace::Normal ||
  146. white_space_property == WhiteSpace::Nowrap ||
  147. white_space_property == WhiteSpace::Preline;
  148. bool break_at_endline = white_space_property == WhiteSpace::Pre ||
  149. white_space_property == WhiteSpace::Prewrap ||
  150. white_space_property == WhiteSpace::Preline;
  151. const char* token_begin = text.c_str() + line_begin;
  152. String token;
  153. BuildToken(token, token_begin, text.c_str() + text.size(), true, collapse_white_space, break_at_endline, computed.text_transform, true);
  154. token_width = (float) GetFontEngineInterface()->GetStringWidth(font_face_handle, token);
  155. return LastToken(token_begin, text.c_str() + text.size(), collapse_white_space, break_at_endline);
  156. }
  157. // Generates a line of text rendered from this element
  158. bool ElementText::GenerateLine(String& line, int& line_length, float& line_width, int line_begin, float maximum_line_width, float right_spacing_width, bool trim_whitespace_prefix, bool decode_escape_characters)
  159. {
  160. RMLUI_ZoneScoped;
  161. FontFaceHandle font_face_handle = GetFontFaceHandle();
  162. // Initialise the output variables.
  163. line.clear();
  164. line_length = 0;
  165. line_width = 0;
  166. // Bail if we don't have a valid font face.
  167. if (font_face_handle == 0)
  168. return true;
  169. // Determine how we are processing white-space while formatting the text.
  170. using namespace Style;
  171. auto& computed = GetComputedValues();
  172. WhiteSpace white_space_property = computed.white_space;
  173. bool collapse_white_space = white_space_property == WhiteSpace::Normal ||
  174. white_space_property == WhiteSpace::Nowrap ||
  175. white_space_property == WhiteSpace::Preline;
  176. bool break_at_line = (maximum_line_width >= 0) &&
  177. (white_space_property == WhiteSpace::Normal ||
  178. white_space_property == WhiteSpace::Prewrap ||
  179. white_space_property == WhiteSpace::Preline);
  180. bool break_at_endline = white_space_property == WhiteSpace::Pre ||
  181. white_space_property == WhiteSpace::Prewrap ||
  182. white_space_property == WhiteSpace::Preline;
  183. TextTransform text_transform_property = computed.text_transform;
  184. WordBreak word_break = computed.word_break;
  185. FontEngineInterface* font_engine_interface = GetFontEngineInterface();
  186. // Starting at the line_begin character, we generate sections of the text (we'll call them tokens) depending on the
  187. // white-space parsing parameters. Each section is then appended to the line if it can fit. If not, or if an
  188. // endline is found (and we're processing them), then the line is ended. kthxbai!
  189. const char* token_begin = text.c_str() + line_begin;
  190. const char* string_end = text.c_str() + text.size();
  191. while (token_begin != string_end)
  192. {
  193. String token;
  194. const char* next_token_begin = token_begin;
  195. Character previous_codepoint = Character::Null;
  196. if (!line.empty())
  197. previous_codepoint = StringUtilities::ToCharacter(StringUtilities::SeekBackwardUTF8(&line.back(), line.data()));
  198. // Generate the next token and determine its pixel-length.
  199. bool break_line = BuildToken(token, next_token_begin, string_end, line.empty() && trim_whitespace_prefix, collapse_white_space, break_at_endline, text_transform_property, decode_escape_characters);
  200. int token_width = font_engine_interface->GetStringWidth(font_face_handle, token, previous_codepoint);
  201. // If we're breaking to fit a line box, check if the token can fit on the line before we add it.
  202. if (break_at_line)
  203. {
  204. const bool is_last_token = LastToken(next_token_begin, string_end, collapse_white_space, break_at_endline);
  205. int max_token_width = int(maximum_line_width - (is_last_token ? line_width + right_spacing_width : line_width));
  206. if (token_width > max_token_width)
  207. {
  208. if (word_break == WordBreak::BreakAll || (word_break == WordBreak::BreakWord && line.empty()))
  209. {
  210. // Try to break up the word
  211. max_token_width = int(maximum_line_width - line_width);
  212. const int token_max_size = int(next_token_begin - token_begin);
  213. bool force_loop_break_after_next = false;
  214. // @performance: Can be made much faster. Use string width heuristics and logarithmic search.
  215. for (int i = token_max_size - 1; i > 0; --i)
  216. {
  217. token.clear();
  218. next_token_begin = token_begin;
  219. const char* partial_string_end = StringUtilities::SeekBackwardUTF8(token_begin + i, token_begin);
  220. break_line = BuildToken(token, next_token_begin, partial_string_end, line.empty() && trim_whitespace_prefix, collapse_white_space, break_at_endline, text_transform_property, decode_escape_characters);
  221. token_width = font_engine_interface->GetStringWidth(font_face_handle, token, previous_codepoint);
  222. if (force_loop_break_after_next || token_width <= max_token_width)
  223. {
  224. break;
  225. }
  226. else if (next_token_begin == token_begin)
  227. {
  228. // This means the first character of the token doesn't fit. Let it overflow into the next line if we can.
  229. if (!line.empty())
  230. return false;
  231. // Not even the first character of the line fits. Go back to consume the first character even though it will overflow.
  232. i += 2;
  233. force_loop_break_after_next = true;
  234. }
  235. }
  236. break_line = true;
  237. }
  238. else if (!line.empty())
  239. {
  240. // Let the token overflow into the next line.
  241. return false;
  242. }
  243. }
  244. }
  245. // The token can fit on the end of the line, so add it onto the end and increment our width and length counters.
  246. line += token;
  247. line_length += (int)(next_token_begin - token_begin);
  248. line_width += token_width;
  249. // Break out of the loop if an endline was forced.
  250. if (break_line)
  251. return false;
  252. // Set the beginning of the next token.
  253. token_begin = next_token_begin;
  254. }
  255. return true;
  256. }
  257. // Clears all lines of generated text and prepares the element for generating new lines.
  258. void ElementText::ClearLines()
  259. {
  260. // Clear the rendering information.
  261. for (size_t i = 0; i < geometry.size(); ++i)
  262. geometry[i].Release(true);
  263. lines.clear();
  264. generated_decoration = Style::TextDecoration::None;
  265. decoration.Release(true);
  266. }
  267. // Adds a new line into the text element.
  268. void ElementText::AddLine(Vector2f line_position, const String& line)
  269. {
  270. FontFaceHandle font_face_handle = GetFontFaceHandle();
  271. if (font_face_handle == 0)
  272. return;
  273. if (font_effects_dirty)
  274. UpdateFontEffects();
  275. Vector2f baseline_position = line_position + Vector2f(0.0f, (float)GetFontEngineInterface()->GetLineHeight(font_face_handle) - GetFontEngineInterface()->GetBaseline(font_face_handle));
  276. lines.emplace_back(line, baseline_position);
  277. geometry_dirty = true;
  278. }
  279. // Prevents the element from dirtying its document's layout when its text is changed.
  280. void ElementText::SuppressAutoLayout()
  281. {
  282. dirty_layout_on_change = false;
  283. }
  284. void ElementText::OnPropertyChange(const PropertyIdSet& changed_properties)
  285. {
  286. RMLUI_ZoneScoped;
  287. Element::OnPropertyChange(changed_properties);
  288. bool colour_changed = false;
  289. bool font_face_changed = false;
  290. auto& computed = GetComputedValues();
  291. if (changed_properties.Contains(PropertyId::Color) ||
  292. changed_properties.Contains(PropertyId::Opacity))
  293. {
  294. const float new_opacity = computed.opacity;
  295. const bool opacity_changed = opacity != new_opacity;
  296. Colourb new_colour = computed.color;
  297. new_colour.alpha = byte(new_opacity * float(new_colour.alpha));
  298. colour_changed = colour != new_colour;
  299. if (colour_changed)
  300. {
  301. colour = new_colour;
  302. }
  303. if (opacity_changed)
  304. {
  305. opacity = new_opacity;
  306. font_effects_dirty = true;
  307. geometry_dirty = true;
  308. }
  309. }
  310. if (changed_properties.Contains(PropertyId::FontFamily) ||
  311. changed_properties.Contains(PropertyId::FontWeight) ||
  312. changed_properties.Contains(PropertyId::FontStyle) ||
  313. changed_properties.Contains(PropertyId::FontSize))
  314. {
  315. font_face_changed = true;
  316. geometry.clear();
  317. font_effects_dirty = true;
  318. }
  319. if (changed_properties.Contains(PropertyId::FontEffect))
  320. {
  321. font_effects_dirty = true;
  322. }
  323. if (changed_properties.Contains(PropertyId::TextDecoration))
  324. {
  325. decoration_property = computed.text_decoration;
  326. }
  327. if (font_face_changed)
  328. {
  329. // We have to let our document know we need to be regenerated.
  330. if (dirty_layout_on_change)
  331. DirtyLayout();
  332. }
  333. else if (colour_changed)
  334. {
  335. // Force the geometry to be regenerated.
  336. geometry_dirty = true;
  337. // Re-colour the decoration geometry.
  338. Vector< Vertex >& vertices = decoration.GetVertices();
  339. for (size_t i = 0; i < vertices.size(); ++i)
  340. vertices[i].colour = colour;
  341. decoration.Release();
  342. }
  343. }
  344. // Returns the RML of this element
  345. void ElementText::GetRML(String& content)
  346. {
  347. content += text;
  348. }
  349. // Updates the configuration this element uses for its font.
  350. bool ElementText::UpdateFontEffects()
  351. {
  352. RMLUI_ZoneScoped;
  353. if (GetFontFaceHandle() == 0)
  354. return false;
  355. font_effects_dirty = false;
  356. static const FontEffectList empty_font_effects;
  357. // Fetch the font-effect for this text element
  358. const FontEffectList* font_effects = &empty_font_effects;
  359. if (GetComputedValues().has_font_effect)
  360. {
  361. if (const Property* p = GetProperty(PropertyId::FontEffect))
  362. if (FontEffectsPtr effects = p->Get<FontEffectsPtr>())
  363. font_effects = &effects->list;
  364. }
  365. // Request a font layer configuration to match this set of effects. If this is different from
  366. // our old configuration, then return true to indicate we'll need to regenerate geometry.
  367. FontEffectsHandle new_font_effects_handle = GetFontEngineInterface()->PrepareFontEffects(GetFontFaceHandle(), *font_effects);
  368. if (new_font_effects_handle != font_effects_handle)
  369. {
  370. font_effects_handle = new_font_effects_handle;
  371. return true;
  372. }
  373. return false;
  374. }
  375. // Clears and regenerates all of the text's geometry.
  376. void ElementText::GenerateGeometry(const FontFaceHandle font_face_handle)
  377. {
  378. RMLUI_ZoneScopedC(0xD2691E);
  379. // Release the old geometry ...
  380. for (size_t i = 0; i < geometry.size(); ++i)
  381. geometry[i].Release(true);
  382. // ... and generate it all again!
  383. for (size_t i = 0; i < lines.size(); ++i)
  384. GenerateGeometry(font_face_handle, lines[i]);
  385. decoration.Release(true);
  386. generated_decoration = Style::TextDecoration::None;
  387. geometry_dirty = false;
  388. }
  389. void ElementText::GenerateGeometry(const FontFaceHandle font_face_handle, Line& line)
  390. {
  391. line.width = GetFontEngineInterface()->GenerateString(font_face_handle, font_effects_handle, line.text, line.position, colour, opacity, geometry);
  392. for (size_t i = 0; i < geometry.size(); ++i)
  393. geometry[i].SetHostElement(this);
  394. }
  395. // Generates any geometry necessary for rendering a line decoration (underline, strike-through, etc).
  396. void ElementText::GenerateDecoration(const FontFaceHandle font_face_handle)
  397. {
  398. RMLUI_ZoneScopedC(0xA52A2A);
  399. for(const Line& line : lines)
  400. GeometryUtilities::GenerateLine(font_face_handle, &decoration, line.position, line.width, decoration_property, colour);
  401. }
  402. static bool BuildToken(String& token, const char*& token_begin, const char* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, Style::TextTransform text_transformation, bool decode_escape_characters)
  403. {
  404. RMLUI_ASSERT(token_begin != string_end);
  405. token.reserve(string_end - token_begin + token.size());
  406. // Check what the first character of the token is; all we need to know is if it is white-space or not.
  407. bool parsing_white_space = StringUtilities::IsWhitespace(*token_begin);
  408. // Loop through the string from the token's beginning until we find an end to the token. This can occur in various
  409. // places, depending on the white-space processing;
  410. // - at the end of a section of non-white-space characters,
  411. // - at the end of a section of white-space characters, if we're not collapsing white-space,
  412. // - at an endline token, if we're breaking on endlines.
  413. while (token_begin != string_end)
  414. {
  415. bool force_non_whitespace = false;
  416. char character = *token_begin;
  417. const char* escape_begin = token_begin;
  418. // Check for an ampersand; if we find one, we've got an HTML escaped character.
  419. if (decode_escape_characters && character == '&')
  420. {
  421. // Find the terminating ';'.
  422. while (token_begin != string_end &&
  423. *token_begin != ';')
  424. ++token_begin;
  425. // If we couldn't find the ';', print the token like normal text.
  426. if (token_begin == string_end)
  427. {
  428. token_begin = escape_begin;
  429. }
  430. // We could find a ';', parse the escape code. If the escape code is recognised, set the parsed character
  431. // to the appropriate one. If it is a non-breaking space, prevent it being picked up as whitespace. If it
  432. // is not recognised, print the token like normal text.
  433. else
  434. {
  435. String escape_code(escape_begin + 1, token_begin);
  436. if (escape_code == "lt")
  437. character = '<';
  438. else if (escape_code == "gt")
  439. character = '>';
  440. else if (escape_code == "amp")
  441. character = '&';
  442. else if (escape_code == "quot")
  443. character = '"';
  444. else if (escape_code == "nbsp")
  445. {
  446. character = ' ';
  447. force_non_whitespace = true;
  448. }
  449. else
  450. token_begin = escape_begin;
  451. }
  452. }
  453. // Check for an endline token; if we're breaking on endlines and we find one, then return true to indicate a
  454. // forced break.
  455. if (break_at_endline &&
  456. character == '\n')
  457. {
  458. token += '\n';
  459. token_begin++;
  460. return true;
  461. }
  462. // If we've transitioned from white-space characters to non-white-space characters, or vice-versa, then check
  463. // if should terminate the token; if we're not collapsing white-space, then yes (as sections of white-space are
  464. // non-breaking), otherwise only if we've transitioned from characters to white-space.
  465. bool white_space = !force_non_whitespace && StringUtilities::IsWhitespace(character);
  466. if (white_space != parsing_white_space)
  467. {
  468. if (!collapse_white_space)
  469. {
  470. // Restore pointer to the beginning of the escaped token, if we processed an escape code.
  471. token_begin = escape_begin;
  472. return false;
  473. }
  474. // We're collapsing white-space; we only tokenise words, not white-space, so we're only done tokenising
  475. // once we've begun parsing non-white-space and then found white-space.
  476. if (!parsing_white_space)
  477. {
  478. // However, if we are the last non-whitespace character in the string, and there are trailing
  479. // whitespace characters after this token, then we need to append a single space to the end of this
  480. // token.
  481. if (token_begin != string_end &&
  482. LastToken(token_begin, string_end, collapse_white_space, break_at_endline))
  483. token += ' ';
  484. return false;
  485. }
  486. // We've transitioned from white-space to non-white-space, so we append a single white-space character.
  487. if (!first_token)
  488. token += ' ';
  489. parsing_white_space = false;
  490. }
  491. // If the current character is white-space, we'll append a space character to the token if we're not collapsing
  492. // sections of white-space.
  493. if (white_space)
  494. {
  495. if (!collapse_white_space)
  496. token += ' ';
  497. }
  498. else
  499. {
  500. if (text_transformation == Style::TextTransform::Uppercase)
  501. {
  502. if (character >= 'a' && character <= 'z')
  503. character += ('A' - 'a');
  504. }
  505. else if (text_transformation == Style::TextTransform::Lowercase)
  506. {
  507. if (character >= 'A' && character <= 'Z')
  508. character -= ('A' - 'a');
  509. }
  510. token += character;
  511. }
  512. ++token_begin;
  513. }
  514. return false;
  515. }
  516. static bool LastToken(const char* token_begin, const char* string_end, bool collapse_white_space, bool break_at_endline)
  517. {
  518. bool last_token = (token_begin == string_end);
  519. if (collapse_white_space &&
  520. !last_token)
  521. {
  522. last_token = true;
  523. const char* character = token_begin;
  524. while (character != string_end)
  525. {
  526. if (!StringUtilities::IsWhitespace(*character) ||
  527. (break_at_endline && *character == '\n'))
  528. {
  529. last_token = false;
  530. break;
  531. }
  532. character++;
  533. }
  534. }
  535. return last_token;
  536. }
  537. } // namespace Rml