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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- * Copyright (c) 2019-2023 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "ElementImage.h"
- #include "../../../Include/RmlUi/Core/ComputedValues.h"
- #include "../../../Include/RmlUi/Core/ElementDocument.h"
- #include "../../../Include/RmlUi/Core/ElementUtilities.h"
- #include "../../../Include/RmlUi/Core/MeshUtilities.h"
- #include "../../../Include/RmlUi/Core/PropertyIdSet.h"
- #include "../../../Include/RmlUi/Core/StyleSheet.h"
- #include "../../../Include/RmlUi/Core/Texture.h"
- #include "../../../Include/RmlUi/Core/URL.h"
- #include "../TextureDatabase.h"
- namespace Rml {
- ElementImage::ElementImage(const String& tag) : Element(tag), dimensions(-1, -1), rect_source(RectSource::None)
- {
- dimensions_scale = 1.0f;
- geometry_dirty = false;
- texture_dirty = true;
- }
- ElementImage::~ElementImage() {}
- bool ElementImage::GetIntrinsicDimensions(Vector2f& _dimensions, float& _ratio)
- {
- EnsureSourceLoaded();
- if (rect_source == RectSource::None)
- {
- dimensions = Vector2f(texture.GetDimensions());
- }
- else
- {
- dimensions = rect.Size();
- }
- if (dimensions.y > 0)
- {
- _ratio = dimensions.x / dimensions.y;
- // Scale intrinsic size based on attributes. CSS properties can in turn override these attributes, see LayoutDetails.
- auto requested_width = GetAttribute<float>("width", -1);
- auto requested_height = GetAttribute<float>("height", -1);
- if (requested_height > 0 && requested_width > 0)
- {
- // If both a height and width are set update the ratio to match
- _ratio = requested_width / requested_height;
- dimensions.x = requested_width;
- dimensions.y = requested_height;
- }
- else if (requested_height > 0)
- {
- dimensions.x = requested_height * _ratio;
- dimensions.y = requested_height;
- }
- else if (requested_width > 0)
- {
- dimensions.x = requested_width;
- dimensions.y = requested_width / _ratio;
- }
- }
- dimensions *= dimensions_scale;
- // Return the calculated dimensions. If this changes the size of the element, it will result in
- // a call to 'onresize' below which will regenerate the geometry.
- _dimensions = dimensions;
- return true;
- }
- void ElementImage::EnsureSourceLoaded()
- {
- if (texture_dirty)
- LoadTexture();
- }
- void ElementImage::OnRender()
- {
- // Regenerate the geometry if required (this will be set if 'rect' changes but does not result in a resize).
- if (geometry_dirty)
- GenerateGeometry();
- geometry.Render(GetAbsoluteOffset(BoxArea::Border), texture);
- }
- void ElementImage::OnAttributeChange(const ElementAttributes& changed_attributes)
- {
- // Call through to the base element's OnAttributeChange().
- Element::OnAttributeChange(changed_attributes);
- bool dirty_layout = false;
- // Check for a changed 'src' attribute. If this changes, the old texture handle is released,
- // forcing a reload when the layout is regenerated.
- if (changed_attributes.find("src") != changed_attributes.end() || changed_attributes.find("sprite") != changed_attributes.end())
- {
- texture_dirty = true;
- dirty_layout = true;
- }
- // Check for a changed 'width' attribute. If this changes, a layout is forced which will
- // recalculate the dimensions.
- if (changed_attributes.find("width") != changed_attributes.end() || changed_attributes.find("height") != changed_attributes.end())
- {
- dirty_layout = true;
- }
- // Check for a change to the 'rect' attribute. If this changes, the coordinates are
- // recomputed and a layout forced. If a sprite is set to source, then that will override any attribute.
- if (changed_attributes.find("rect") != changed_attributes.end())
- {
- UpdateRect();
- // Rectangle has changed; this will most likely result in a size change, so we need to force a layout.
- dirty_layout = true;
- }
- if (dirty_layout)
- DirtyLayout();
- }
- void ElementImage::OnPropertyChange(const PropertyIdSet& changed_properties)
- {
- Element::OnPropertyChange(changed_properties);
- if (changed_properties.Contains(PropertyId::ImageColor) || changed_properties.Contains(PropertyId::Opacity))
- geometry_dirty = true;
- }
- void ElementImage::OnChildAdd(Element* child)
- {
- // Load the texture once we have attached to the document so that it can immediately be found during the call to `Rml::GetTextureSourceList`. The
- // texture won't actually be loaded from the backend before it is shown. However, only do this if we have an active context so that the dp-ratio
- // can be retrieved. If there is no context now the texture loading will be deferred until the next layout update.
- if (child == this && texture_dirty && GetContext())
- LoadTexture();
- }
- void ElementImage::OnResize()
- {
- geometry_dirty = true;
- }
- void ElementImage::OnDpRatioChange()
- {
- texture_dirty = true;
- DirtyLayout();
- }
- void ElementImage::OnStyleSheetChange()
- {
- if (HasAttribute("sprite"))
- {
- texture_dirty = true;
- DirtyLayout();
- }
- }
- void ElementImage::GenerateGeometry()
- {
- // Release the old geometry before specifying the new vertices.
- Mesh mesh = geometry.Release(Geometry::ReleaseMode::ClearMesh);
- // Generate the texture coordinates.
- Vector2f texcoords[2];
- if (rect_source != RectSource::None)
- {
- Vector2f texture_dimensions = Vector2f(Math::Max(texture.GetDimensions(), Vector2i(1)));
- texcoords[0] = rect.TopLeft() / texture_dimensions;
- texcoords[1] = rect.BottomRight() / texture_dimensions;
- }
- else
- {
- texcoords[0] = Vector2f(0, 0);
- texcoords[1] = Vector2f(1, 1);
- }
- const ComputedValues& computed = GetComputedValues();
- const ColourbPremultiplied quad_colour = computed.image_color().ToPremultiplied(computed.opacity());
- const RenderBox render_box = GetRenderBox(BoxArea::Content);
- MeshUtilities::GenerateQuad(mesh, render_box.GetFillOffset(), render_box.GetFillSize(), quad_colour, texcoords[0], texcoords[1]);
- if (RenderManager* render_manager = GetRenderManager())
- geometry = render_manager->MakeGeometry(std::move(mesh));
- geometry_dirty = false;
- }
- bool ElementImage::LoadTexture()
- {
- texture_dirty = false;
- geometry_dirty = true;
- dimensions_scale = 1.0f;
- RenderManager* render_manager = GetRenderManager();
- if (!render_manager)
- {
- texture = {};
- return false;
- }
- const float dp_ratio = ElementUtilities::GetDensityIndependentPixelRatio(this);
- // Check for a sprite first, this takes precedence.
- const String sprite_name = GetAttribute<String>("sprite", "");
- if (!sprite_name.empty())
- {
- // Load sprite.
- bool valid_sprite = false;
- if (ElementDocument* document = GetOwnerDocument())
- {
- if (const StyleSheet* style_sheet = document->GetStyleSheet())
- {
- if (const Sprite* sprite = style_sheet->GetSprite(sprite_name))
- {
- rect = sprite->rectangle;
- rect_source = RectSource::Sprite;
- texture = sprite->sprite_sheet->texture_source.GetTexture(*render_manager);
- dimensions_scale = sprite->sprite_sheet->display_scale * dp_ratio;
- valid_sprite = true;
- }
- }
- }
- if (!valid_sprite)
- {
- texture = {};
- rect_source = RectSource::None;
- UpdateRect();
- Log::Message(Log::LT_WARNING, "Could not find sprite '%s' specified in img element %s", sprite_name.c_str(), GetAddress().c_str());
- return false;
- }
- }
- else
- {
- // Load image from source URL.
- const String source_name = GetAttribute<String>("src", "");
- if (source_name.empty())
- {
- texture = {};
- rect_source = RectSource::None;
- return false;
- }
- URL source_url;
- if (ElementDocument* document = GetOwnerDocument())
- source_url.SetURL(document->GetSourceURL());
- texture = render_manager->LoadTexture(source_name, source_url.GetPath());
- dimensions_scale = dp_ratio;
- }
- return true;
- }
- void ElementImage::UpdateRect()
- {
- if (rect_source != RectSource::Sprite)
- {
- bool valid_rect = false;
- String rect_string = GetAttribute<String>("rect", "");
- if (!rect_string.empty())
- {
- StringList coords_list;
- StringUtilities::ExpandString(coords_list, rect_string, ' ');
- if (coords_list.size() != 4)
- {
- Log::Message(Log::LT_WARNING, "Element '%s' has an invalid 'rect' attribute; rect requires 4 space-separated values, found %zu.",
- GetAddress().c_str(), coords_list.size());
- }
- else
- {
- const Vector2f position = {FromString(coords_list[0], 0.f), FromString(coords_list[1], 0.f)};
- const Vector2f size = {FromString(coords_list[2], 0.f), FromString(coords_list[3], 0.f)};
- rect = Rectanglef::FromPositionSize(position, size);
- // We have new, valid coordinates; force the geometry to be regenerated.
- valid_rect = true;
- geometry_dirty = true;
- rect_source = RectSource::Attribute;
- }
- }
- if (!valid_rect)
- {
- rect = {};
- rect_source = RectSource::None;
- }
- }
- }
- } // namespace Rml
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