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- /*
- * This source file is part of RmlUi, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://github.com/mikke89/RmlUi
- *
- * Copyright (c) 2018 Michael R. P. Ragazzon
- * Copyright (c) 2019 The RmlUi Team, and contributors
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include <RmlUi/Core.h>
- #include <RmlUi/Debugger.h>
- #include <RmlUi_Backend.h>
- #include <Shell.h>
- #include <numeric>
- namespace BasicExample {
- Rml::DataModelHandle model_handle;
- struct MyData {
- Rml::String title = "Simple data binding example";
- Rml::String animal = "dog";
- bool show_text = true;
- } my_data;
- bool Initialize(Rml::Context* context)
- {
- Rml::DataModelConstructor constructor = context->CreateDataModel("basics");
- if (!constructor)
- return false;
- constructor.Bind("title", &my_data.title);
- constructor.Bind("animal", &my_data.animal);
- constructor.Bind("show_text", &my_data.show_text);
- model_handle = constructor.GetModelHandle();
- return true;
- }
- }
- namespace EventsExample {
- Rml::DataModelHandle model_handle;
- struct MyData {
- Rml::String hello_world = "Hello World!";
- Rml::String mouse_detector = "Mouse-move <em>Detector</em>.";
- int rating = 99;
- Rml::Vector<float> list = { 1, 2, 3, 4, 5 };
- Rml::Vector<Rml::Vector2f> positions;
- void AddMousePos(Rml::DataModelHandle model, Rml::Event& ev, const Rml::VariantList& /*arguments*/)
- {
- positions.emplace_back(ev.GetParameter("mouse_x", 0.f), ev.GetParameter("mouse_y", 0.f));
- model.DirtyVariable("positions");
- }
- } my_data;
- void ClearPositions(Rml::DataModelHandle model, Rml::Event& /*ev*/, const Rml::VariantList& /*arguments*/)
- {
- my_data.positions.clear();
- model.DirtyVariable("positions");
- }
- void HasGoodRating(Rml::Variant& variant)
- {
- variant = int(my_data.rating > 50);
- }
- bool Initialize(Rml::Context* context)
- {
- using namespace Rml;
- DataModelConstructor constructor = context->CreateDataModel("events");
- if (!constructor)
- return false;
- // Register all the types first
- constructor.RegisterArray<Rml::Vector<float>>();
- if (auto vec2_handle = constructor.RegisterStruct<Vector2f>())
- {
- vec2_handle.RegisterMember("x", &Vector2f::x);
- vec2_handle.RegisterMember("y", &Vector2f::y);
- }
- constructor.RegisterArray<Rml::Vector<Vector2f>>();
- // Bind the variables to the data model
- constructor.Bind("hello_world", &my_data.hello_world);
- constructor.Bind("mouse_detector", &my_data.mouse_detector);
- constructor.Bind("rating", &my_data.rating);
- constructor.BindFunc("good_rating", &HasGoodRating);
- constructor.BindFunc("great_rating", [](Variant& variant) {
- variant = int(my_data.rating > 80);
- });
- constructor.Bind("list", &my_data.list);
- constructor.Bind("positions", &my_data.positions);
- constructor.BindEventCallback("clear_positions", &ClearPositions);
- constructor.BindEventCallback("add_mouse_pos", &MyData::AddMousePos, &my_data);
- model_handle = constructor.GetModelHandle();
- return true;
- }
- void Update()
- {
- if (model_handle.IsVariableDirty("rating"))
- {
- model_handle.DirtyVariable("good_rating");
- model_handle.DirtyVariable("great_rating");
- size_t new_size = my_data.rating / 10 + 1;
- if (new_size != my_data.list.size())
- {
- my_data.list.resize(new_size);
- std::iota(my_data.list.begin(), my_data.list.end(), float(new_size));
- model_handle.DirtyVariable("list");
- }
- }
- }
- }
- namespace InvadersExample {
- Rml::DataModelHandle model_handle;
- static constexpr int num_invaders = 12;
- static constexpr double incoming_invaders_rate = 50; // Per minute
- struct Invader {
- Rml::String name;
- Rml::String sprite;
- Rml::Colourb color{ 255, 255, 255 };
- float max_health = 0;
- float charge_rate = 0;
- float health = 0;
- float charge = 0;
- };
- struct InvadersData {
- float health = 0;
- float charge = 0;
- int score = 0;
-
- double elapsed_time = 0;
- double next_invader_spawn_time = 0;
- int num_games_played = 0;
- Rml::Array<Invader, num_invaders> invaders;
- // Start a new game.
- void StartGame(Rml::DataModelHandle model, Rml::Event& /*ev*/, const Rml::VariantList& /*arguments*/)
- {
- health = 100;
- charge = 30;
- score = 0;
- elapsed_time = 0;
- next_invader_spawn_time = 0;
- num_games_played += 1;
- for (Invader& invader : invaders)
- invader.health = 0;
- model.DirtyVariable("health");
- model.DirtyVariable("charge");
- model.DirtyVariable("score");
- model.DirtyVariable("elapsed_time");
- model.DirtyVariable("num_games_played");
- model.DirtyVariable("invaders");
- }
- // Fire on the invader of the given index (first argument).
- void Fire(Rml::DataModelHandle model, Rml::Event& /*ev*/, const Rml::VariantList& arguments)
- {
- if (arguments.size() != 1)
- return;
- const std::size_t index = arguments[0].Get<std::size_t>();
- if (index >= invaders.size())
- return;
- Invader& invader = invaders[index];
- if (health <= 0 || invader.health <= 0)
- return;
- const float new_health = Rml::Math::Max(invader.health - charge * Rml::Math::SquareRoot(charge), 0.0f);
- charge = 30.f;
- score += int(invader.health - new_health) + 1000 * (new_health == 0);
- invader.health = new_health;
- model.DirtyVariable("invaders");
- model.DirtyVariable("charge");
- model.DirtyVariable("score");
- }
- } data;
- bool Initialize(Rml::Context* context)
- {
- Rml::DataModelConstructor constructor = context->CreateDataModel("invaders");
- if (!constructor)
- return false;
- // Register a custom getter for the Colourb type.
- constructor.RegisterScalar<Rml::Colourb>(
- [](const Rml::Colourb& color, Rml::Variant& variant) {
- variant = "rgba(" + Rml::ToString(color) + ')';
- }
- );
- // Register a transform function for formatting time
- constructor.RegisterTransformFunc("format_time", [](Rml::Variant& variant, const Rml::VariantList& /*arguments*/) -> bool {
- const double t = variant.Get<double>();
- const int minutes = int(t) / 60;
- const double seconds = t - 60.0 * double(minutes);
- variant = Rml::CreateString(10, "%02d:%05.2f", minutes, seconds);
- return true;
- });
- // Structs are registered by adding all their members through the returned handle.
- if (auto invader_handle = constructor.RegisterStruct<Invader>())
- {
- invader_handle.RegisterMember("name", &Invader::name);
- invader_handle.RegisterMember("sprite", &Invader::sprite);
- invader_handle.RegisterMember("color", &Invader::color);
- invader_handle.RegisterMember("max_health", &Invader::max_health);
- invader_handle.RegisterMember("charge_rate", &Invader::charge_rate);
- invader_handle.RegisterMember("health", &Invader::health);
- invader_handle.RegisterMember("charge", &Invader::charge);
- }
- // We can even have an Array of Structs, infinitely nested if we so desire.
- // Make sure the underlying type (here Invader) is registered before the array.
- constructor.RegisterArray<decltype(data.invaders)>();
- // Now we can bind the variables to the model.
- constructor.Bind("invaders", &data.invaders);
- constructor.Bind("health", &data.health);
- constructor.Bind("charge", &data.charge);
- constructor.Bind("score", &data.score);
- constructor.Bind("elapsed_time", &data.elapsed_time);
- constructor.Bind("num_games_played", &data.num_games_played);
- // This function will be called when the user clicks on the (re)start game button.
- constructor.BindEventCallback("start_game", &InvadersData::StartGame, &data);
- // This function will be called when the user clicks on any of the invaders.
- constructor.BindEventCallback("fire", &InvadersData::Fire, &data);
- model_handle = constructor.GetModelHandle();
- return true;
- }
- void Update(const double dt)
- {
- using namespace Rml;
-
- if (data.health == 0)
- return;
- data.elapsed_time += dt;
- model_handle.DirtyVariable("elapsed_time");
- // Steadily increase the player charge.
- data.charge = Math::Min(data.charge + float(40.0 * dt), 100.f);
- model_handle.DirtyVariable("charge");
- // Add new invaders at the scheduled time.
- if (data.elapsed_time >= data.next_invader_spawn_time)
- {
- constexpr int num_items = 4;
- static Array<String, num_items> names = { "Angry invader", "Harmless invader", "Deceitful invader", "Cute invader" };
- static Array<String, num_items> sprites = { "icon-invader", "icon-flag", "icon-game", "icon-waves" };
- static Array<Colourb, num_items> colors = { { { 255, 40, 30 }, {20, 40, 255}, {255, 255, 30}, {230, 230, 230} } };
- Invader new_invader;
- new_invader.name = names[Math::RandomInteger(num_items)];
- new_invader.sprite = sprites[Math::RandomInteger(num_items)];
- new_invader.color = colors[Math::RandomInteger(num_items)];
- new_invader.max_health = 300.f + float(30.0 * data.elapsed_time) + Math::RandomReal(300.f);
- new_invader.charge_rate = 10.f + Math::RandomReal(50.f);
- new_invader.health = new_invader.max_health;
- // Find an available slot to spawn the new invader in.
- const int i_begin = Math::RandomInteger(num_invaders);
- for (int i = 0; i < num_invaders; i++)
- {
- Invader& invader = data.invaders[(i + i_begin) % num_invaders];
- if (invader.health <= 0)
- {
- invader = std::move(new_invader);
- model_handle.DirtyVariable("invaders");
- break;
- }
- }
- // Add new invaders at steadily decreasing time intervals.
- data.next_invader_spawn_time = data.elapsed_time + 60.0 / (incoming_invaders_rate + 0.1 * data.elapsed_time);
- }
- // Iterate through the invaders and fire at the player.
- for (Invader& invader : data.invaders)
- {
- if (invader.health > 0)
- {
- invader.charge = invader.charge + invader.charge_rate * float(dt);
- if (invader.charge >= 100)
- {
- data.health = Math::Max(data.health - float(10.0 * dt), 0.0f);
- model_handle.DirtyVariable("health");
- }
-
- if (invader.charge >= 120)
- invader.charge = 0;
- model_handle.DirtyVariable("invaders");
- }
- }
- }
- }
- namespace FormsExample {
- Rml::DataModelHandle model_handle;
- struct MyData {
- int rating = 50;
- bool pizza = true;
- bool pasta = false;
- bool lasagne = false;
- Rml::String animal = "dog";
- Rml::Vector<Rml::String> subjects = { "Choose your subject", "Feature request", "Bug report", "Praise", "Criticism" };
- int selected_subject = 0;
- Rml::String new_subject = "New subject";
- } my_data;
- bool Initialize(Rml::Context* context)
- {
- Rml::DataModelConstructor constructor = context->CreateDataModel("forms");
- if (!constructor)
- return false;
- constructor.RegisterArray<Rml::Vector<Rml::String>>();
- constructor.Bind("rating", &my_data.rating);
- constructor.Bind("pizza", &my_data.pizza);
- constructor.Bind("pasta", &my_data.pasta);
- constructor.Bind("lasagne", &my_data.lasagne);
- constructor.Bind("animal", &my_data.animal);
- constructor.Bind("subjects", &my_data.subjects);
- constructor.Bind("selected_subject", &my_data.selected_subject);
- constructor.Bind("new_subject", &my_data.new_subject);
- constructor.BindEventCallback("add_subject", [](Rml::DataModelHandle model, Rml::Event& /*ev*/, const Rml::VariantList& arguments) {
- Rml::String name = (arguments.size() == 1 ? arguments[0].Get<Rml::String>() : "");
- if (!name.empty()) {
- my_data.subjects.push_back(std::move(name));
- model.DirtyVariable("subjects");
- }
- });
- constructor.BindEventCallback("erase_subject", [](Rml::DataModelHandle model, Rml::Event& /*ev*/, const Rml::VariantList& arguments) {
- const int i = (arguments.size() == 1 ? arguments[0].Get<int>(-1) : -1);
- if (i >= 0 && i < (int)my_data.subjects.size())
- {
- my_data.subjects.erase(my_data.subjects.begin() + i);
- my_data.selected_subject = 0;
- model.DirtyVariable("subjects");
- model.DirtyVariable("selected_subject");
- }
- });
- model_handle = constructor.GetModelHandle();
- return true;
- }
- }
- class DemoWindow : public Rml::EventListener {
- public:
- DemoWindow(const Rml::String& title, Rml::Context* context)
- {
- document = context->LoadDocument("basic/databinding/data/databinding.rml");
- if (document)
- {
- document->GetElementById("title")->SetInnerRML(title);
- document->Show();
- }
- }
- void Shutdown()
- {
- if (document)
- {
- document->Close();
- document = nullptr;
- }
- }
- void ProcessEvent(Rml::Event& event) override
- {
- switch (event.GetId())
- {
- case Rml::EventId::Keydown:
- {
- Rml::Input::KeyIdentifier key_identifier = (Rml::Input::KeyIdentifier)event.GetParameter<int>("key_identifier", 0);
- if (key_identifier == Rml::Input::KI_ESCAPE)
- Backend::RequestExit();
- }
- break;
- default:
- break;
- }
- }
- Rml::ElementDocument* GetDocument() { return document; }
- private:
- Rml::ElementDocument* document = nullptr;
- };
- #if defined RMLUI_PLATFORM_WIN32
- #include <RmlUi_Include_Windows.h>
- int APIENTRY WinMain(HINSTANCE /*instance_handle*/, HINSTANCE /*previous_instance_handle*/, char* /*command_line*/, int /*command_show*/)
- #else
- int main(int /*argc*/, char** /*argv*/)
- #endif
- {
- const int width = 1600;
- const int height = 900;
- // Initializes the shell which provides common functionality used by the included samples.
- if (!Shell::Initialize())
- return -1;
- // Constructs the system and render interfaces, creates a window, and attaches the renderer.
- if (!Backend::Initialize("Data Binding Sample", width, height, true))
- {
- Shell::Shutdown();
- return -1;
- }
- // Install the custom interfaces constructed by the backend before initializing RmlUi.
- Rml::SetSystemInterface(Backend::GetSystemInterface());
- Rml::SetRenderInterface(Backend::GetRenderInterface());
- // RmlUi initialisation.
- Rml::Initialise();
- // Create the main RmlUi context.
- Rml::Context* context = Rml::CreateContext("main", Rml::Vector2i(width, height));
- if (!context
- || !BasicExample::Initialize(context)
- || !EventsExample::Initialize(context)
- || !InvadersExample::Initialize(context)
- || !FormsExample::Initialize(context)
- )
- {
- Rml::Shutdown();
- Backend::Shutdown();
- Shell::Shutdown();
- return -1;
- }
- Rml::Debugger::Initialise(context);
- Shell::LoadFonts();
- auto demo_window = Rml::MakeUnique<DemoWindow>("Data binding", context);
- demo_window->GetDocument()->AddEventListener(Rml::EventId::Keydown, demo_window.get());
- demo_window->GetDocument()->AddEventListener(Rml::EventId::Keyup, demo_window.get());
- double t_prev = 0;
- bool running = true;
- while (running)
- {
- running = Backend::ProcessEvents(context, &Shell::ProcessKeyDownShortcuts);
- const double t = Rml::GetSystemInterface()->GetElapsedTime();
- const double dt = Rml::Math::Min(t - t_prev, 0.1);
- t_prev = t;
- EventsExample::Update();
- InvadersExample::Update(dt);
- context->Update();
- Backend::BeginFrame();
- context->Render();
- Backend::PresentFrame();
- }
- demo_window->Shutdown();
- // Shutdown RmlUi.
- Rml::Shutdown();
- Backend::Shutdown();
- Shell::Shutdown();
- demo_window.reset();
- return 0;
- }
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