Michael Ragazzon 1573ee6e1a Invaders sample, fix unaligned drawing of defender decorators. il y a 6 ans
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DecoratorDefender.cpp 1573ee6e1a Invaders sample, fix unaligned drawing of defender decorators. il y a 6 ans
DecoratorDefender.h cb347e1a38 NULL to nullptr il y a 6 ans
DecoratorInstancerDefender.cpp acea973863 Move remaining functions out of String.h and into StringUtilities.h. il y a 6 ans
DecoratorInstancerDefender.h cb347e1a38 NULL to nullptr il y a 6 ans
DecoratorInstancerStarfield.cpp 391f39b038 Merge branch 'master' into performance il y a 6 ans
DecoratorInstancerStarfield.h cb347e1a38 NULL to nullptr il y a 6 ans
DecoratorStarfield.cpp 7f27fc88d1 Make decorator list and font effect list use const pointers. il y a 6 ans
DecoratorStarfield.h cb347e1a38 NULL to nullptr il y a 6 ans
Defender.cpp f61bd632d7 Fix some compiler warnings. il y a 6 ans
Defender.h eff01ba43a The big rename. We are now RmlUi version 2.0! il y a 6 ans
ElementGame.cpp 391f39b038 Merge branch 'master' into performance il y a 6 ans
ElementGame.h 3db7c4036f Use override instead of virtual where appropriate. il y a 6 ans
Event.cpp eff01ba43a The big rename. We are now RmlUi version 2.0! il y a 6 ans
Event.h ebe3e3a14a Remove ReferenceCountable from Event and EventInstancer il y a 6 ans
EventHandler.cpp eff01ba43a The big rename. We are now RmlUi version 2.0! il y a 6 ans
EventHandler.h acea973863 Move remaining functions out of String.h and into StringUtilities.h. il y a 6 ans
EventHandlerHighScore.cpp 2f1d96b751 Fix some todos. il y a 6 ans
EventHandlerHighScore.h 3db7c4036f Use override instead of virtual where appropriate. il y a 6 ans
EventHandlerOptions.cpp cb347e1a38 NULL to nullptr il y a 6 ans
EventHandlerOptions.h 3db7c4036f Use override instead of virtual where appropriate. il y a 6 ans
EventHandlerStartGame.cpp 391f39b038 Merge branch 'master' into performance il y a 6 ans
EventHandlerStartGame.h 3db7c4036f Use override instead of virtual where appropriate. il y a 6 ans
EventInstancer.cpp 130674a7b2 Refining the Core API: Now interfaces and instancers are passed as raw pointers to RmlUi, and considered non-owning. It is the user's responsibility to keep the objects alive until after Core::Shutdown and then release these objects at their discretion. il y a 6 ans
EventInstancer.h 130674a7b2 Refining the Core API: Now interfaces and instancers are passed as raw pointers to RmlUi, and considered non-owning. It is the user's responsibility to keep the objects alive until after Core::Shutdown and then release these objects at their discretion. il y a 6 ans
EventManager.cpp b058c7651c Replace invaders sample check_input event with autofocus. il y a 6 ans
EventManager.h eff01ba43a The big rename. We are now RmlUi version 2.0! il y a 6 ans
Game.cpp cb347e1a38 NULL to nullptr il y a 6 ans
Game.h 391f39b038 Merge branch 'master' into performance il y a 6 ans
GameDetails.cpp eff01ba43a The big rename. We are now RmlUi version 2.0! il y a 6 ans
GameDetails.h eff01ba43a The big rename. We are now RmlUi version 2.0! il y a 6 ans
HighScores.cpp cb347e1a38 NULL to nullptr il y a 6 ans
HighScores.h eff01ba43a The big rename. We are now RmlUi version 2.0! il y a 6 ans
HighScoresNameFormatter.cpp b058c7651c Replace invaders sample check_input event with autofocus. il y a 6 ans
HighScoresNameFormatter.h eff01ba43a The big rename. We are now RmlUi version 2.0! il y a 6 ans
HighScoresShipFormatter.cpp eff01ba43a The big rename. We are now RmlUi version 2.0! il y a 6 ans
HighScoresShipFormatter.h eff01ba43a The big rename. We are now RmlUi version 2.0! il y a 6 ans
Invader.cpp eff01ba43a The big rename. We are now RmlUi version 2.0! il y a 6 ans
Invader.h eff01ba43a The big rename. We are now RmlUi version 2.0! il y a 6 ans
Mothership.cpp f61bd632d7 Fix some compiler warnings. il y a 6 ans
Mothership.h 3db7c4036f Use override instead of virtual where appropriate. il y a 6 ans
Shield.cpp eff01ba43a The big rename. We are now RmlUi version 2.0! il y a 6 ans
Shield.h eff01ba43a The big rename. We are now RmlUi version 2.0! il y a 6 ans
Sprite.cpp eff01ba43a The big rename. We are now RmlUi version 2.0! il y a 6 ans
Sprite.h eff01ba43a The big rename. We are now RmlUi version 2.0! il y a 6 ans
main.cpp cb347e1a38 NULL to nullptr il y a 6 ans