CMakeLists.txt 22 KB

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  1. #===================================
  2. # Build script for RmlUi ===========
  3. #===================================
  4. cmake_minimum_required(VERSION 3.0)
  5. if(APPLE)
  6. # This has to be before most other options so CMake properly handles the
  7. # compiler variables, it MUST bebefore the project() definition
  8. if(IOS_PLATFORM)
  9. set(CMAKE_TOOLCHAIN_FILE CMake/Platform/iOS.cmake)
  10. endif(IOS_PLATFORM)
  11. option(BUILD_UNIVERSAL_BINARIES "Build universal binaries for all architectures supported" ON)
  12. if (NOT CMAKE_OSX_ARCHITECTURES AND BUILD_UNIVERSAL_BINARIES)
  13. if(IOS)
  14. # set the architecture for iOS
  15. if (${IOS_PLATFORM} STREQUAL "OS")
  16. set (IOS_ARCH armv6 armv7 armv7s arm64)
  17. set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS")
  18. else (${IOS_PLATFORM} STREQUAL "OS")
  19. set (IOS_ARCH x86_64)
  20. set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS Simulator")
  21. endif (${IOS_PLATFORM} STREQUAL "OS")
  22. else(IOS)
  23. # set the architectures for OS X
  24. set (OSXI_ARCH x86_64)
  25. set (CMAKE_OSX_ARCHITECTURES ${OSXI_ARCH} CACHE string "Build architecture for OS X universal binaries")
  26. endif(IOS)
  27. endif (NOT CMAKE_OSX_ARCHITECTURES AND BUILD_UNIVERSAL_BINARIES)
  28. endif(APPLE)
  29. if(COMMAND cmake_policy)
  30. cmake_policy(SET CMP0015 NEW)
  31. endif(COMMAND cmake_policy)
  32. # Enable the use of MACOSX_RPATH by default for CMake v3.0+; this effectively
  33. # allows plug 'n' play functionality, so to speak -- the resulting shared
  34. # library files can simply be copied over into the end-user's application
  35. # bundle or framework bundle. No mucking around with install_name_tool.
  36. #
  37. # See also:
  38. # cmake --help-policy cmp0042
  39. # http://www.kitware.com/blog/home/post/510
  40. if(POLICY CMP0042)
  41. cmake_policy(SET CMP0042 NEW)
  42. endif(POLICY CMP0042)
  43. if (POLICY CMP0072)
  44. cmake_policy (SET CMP0072 NEW)
  45. endif(POLICY CMP0072)
  46. if(POLICY CMP0074)
  47. cmake_policy(SET CMP0074 NEW)
  48. endif(POLICY CMP0074)
  49. project(RmlUi LANGUAGES C CXX VERSION 3.1)
  50. set(RMLUI_VERSION_RELEASE true)
  51. if(RMLUI_VERSION_RELEASE)
  52. set(RMLUI_VERSION_SUFFIX "")
  53. else()
  54. set(RMLUI_VERSION_SUFFIX "-dev")
  55. endif()
  56. set(RMLUI_VERSION_SHORT ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}${RMLUI_VERSION_SUFFIX})
  57. add_compile_definitions(RMLUI_VERSION="${RMLUI_VERSION_SHORT}")
  58. # paths
  59. include(GNUInstallDirs)
  60. # Search in the 'cmake' directory for additional CMake modules.
  61. list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMake;${PROJECT_SOURCE_DIR}/CMake/Modules)
  62. #===================================
  63. # Environment tests ================
  64. #===================================
  65. include(TestForANSIForScope)
  66. include(TestForANSIStreamHeaders)
  67. include(TestForSTDNamespace)
  68. #===================================
  69. # Provide hints as to where depends=
  70. # might be found =
  71. #===================================
  72. if(NOT DEFINED ENV{FREETYPE_DIR})
  73. set(ENV{FREETYPE_DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
  74. endif()
  75. if(NOT DEFINED ENV{LUA_DIR})
  76. set(ENV{LUA_DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
  77. endif()
  78. if(NOT DEFINED ENV{SDL2DIR})
  79. set(ENV{SDL2DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
  80. endif()
  81. if(NOT DEFINED ENV{SDL2_IMAGE_DIR})
  82. set(ENV{SDL2_IMAGE_DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
  83. endif()
  84. if(NOT DEFINED ENV{SFML_ROOT})
  85. set(ENV{SFML_ROOT} "${PROJECT_SOURCE_DIR}/Dependencies")
  86. endif()
  87. #===================================
  88. # Plaform specific global hacks ====
  89. #===================================
  90. if(APPLE)
  91. # Disables naked builtins from AssertMacros.h which
  92. # This prevents naming collisions such as those from the check()
  93. # function macro with LuaType::check
  94. add_definitions(-D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES=0)
  95. endif(APPLE)
  96. #===================================
  97. # Build options ====================
  98. #===================================
  99. if(NOT CMAKE_BUILD_TYPE)
  100. set(CMAKE_BUILD_TYPE Release CACHE STRING
  101. "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel."
  102. FORCE)
  103. endif()
  104. if(NOT IOS)
  105. option(BUILD_SHARED_LIBS "Build shared (dynamic) libraries" ON)
  106. endif(NOT IOS)
  107. option(BUILD_LUA_BINDINGS "Build Lua bindings" OFF)
  108. if(APPLE)
  109. option(BUILD_FRAMEWORK "Build Framework bundle for OSX" OFF)
  110. endif()
  111. option(BUILD_SAMPLES "Build samples" OFF)
  112. if(APPLE)
  113. if(IOS)
  114. if(BUILD_SHARED_LIBS)
  115. message(FATAL_ERROR "BUILD_SHARED_LIBS must be OFF for iOS builds. iOS does not support shared libraries.")
  116. endif(BUILD_SHARED_LIBS)
  117. endif(IOS)
  118. if(BUILD_FRAMEWORK)
  119. if(NOT "${CMAKE_GENERATOR}" STREQUAL "Xcode")
  120. message(FATAL_ERROR "You should use Xcode generator with BUILD_FRAMEWORK enabled")
  121. endif()
  122. if(NOT BUILD_SHARED_LIBS)
  123. message(FATAL_ERROR "BUILD_SHARED_LIBS must be ON with BUILD_FRAMEWORK enabled")
  124. endif()
  125. endif()
  126. else(APPLE)
  127. if(BUILD_FRAMEWORK)
  128. message(FATAL_ERROR "BUILD_FRAMEWORK is only supported on Mac OS X with the Xcode generator")
  129. endif()
  130. endif(APPLE)
  131. option(NO_FONT_INTERFACE_DEFAULT "Do not include the default font engine in the build. Allows building without the FreeType dependency, but a custom font engine must be created and set." OFF)
  132. if(NO_FONT_INTERFACE_DEFAULT)
  133. add_definitions(-DRMLUI_NO_FONT_INTERFACE_DEFAULT)
  134. endif()
  135. if(NOT BUILD_SHARED_LIBS)
  136. add_definitions(-DRMLUI_STATIC_LIB)
  137. message("-- Building static libraries. Make sure to #define RMLUI_STATIC_LIB before including RmlUi in your project.")
  138. endif()
  139. option(NO_THIRDPARTY_CONTAINERS "Only use standard library containers." OFF)
  140. if( NO_THIRDPARTY_CONTAINERS )
  141. add_definitions(-DRMLUI_NO_THIRDPARTY_CONTAINERS)
  142. message("-- No third-party containers will be used: Make sure to #define RMLUI_NO_THIRDPARTY_CONTAINERS before including RmlUi in your project.")
  143. endif()
  144. option(ENABLE_TRACY_PROFILING "Enable tracy profiling, requires that Tracy is placed in Dependencies/tracy." OFF)
  145. if( ENABLE_TRACY_PROFILING )
  146. add_definitions(-DRMLUI_ENABLE_PROFILING)
  147. endif()
  148. option(DISABLE_RTTI_AND_EXCEPTIONS "Build with rtti and exceptions disabled." OFF)
  149. if(DISABLE_RTTI_AND_EXCEPTIONS)
  150. add_definitions(-DRMLUI_USE_CUSTOM_RTTI)
  151. message("-- C++ RTTI and exceptions will be disabled: Make sure to #define RMLUI_USE_CUSTOM_RTTI before including RmlUi in your project.")
  152. endif()
  153. #===================================
  154. # Find dependencies ================
  155. #===================================
  156. # FreeType
  157. if(NOT NO_FONT_INTERFACE_DEFAULT)
  158. find_package(Freetype REQUIRED)
  159. if(FREETYPE_FOUND)
  160. include_directories(${FREETYPE_INCLUDE_DIRS})
  161. link_directories(${FREETYPE_LINK_DIRS})
  162. list(APPEND CORE_LINK_LIBS ${FREETYPE_LIBRARY})
  163. endif()
  164. endif()
  165. #Lua
  166. if(BUILD_LUA_BINDINGS)
  167. find_package(Lua)
  168. if(LUA_FOUND)
  169. include_directories(${LUA_INCLUDE_DIR})
  170. list(APPEND LUA_BINDINGS_LINK_LIBS ${LUA_LIBRARIES})
  171. endif()
  172. endif()
  173. #===================================
  174. # Setup paths ======================
  175. #===================================
  176. include_directories(
  177. ${PROJECT_SOURCE_DIR}/Include
  178. )
  179. # Include list of source files
  180. include(FileList)
  181. if(NOT BUILD_FRAMEWORK)
  182. #===================================
  183. # Build libraries ==================
  184. #===================================
  185. set(LIBRARIES Core Controls Debugger)
  186. foreach(library ${LIBRARIES})
  187. set(NAME Rml${library})
  188. add_library(${NAME}
  189. ${${library}_HDR_FILES}
  190. ${${library}_PUB_HDR_FILES}
  191. ${MASTER_${library}_PUB_HDR_FILES}
  192. ${${library}_SRC_FILES}
  193. )
  194. set_target_properties(${NAME} PROPERTIES
  195. VERSION ${PROJECT_VERSION}
  196. SOVERSION ${PROJECT_VERSION_MAJOR}
  197. )
  198. if (MSVC)
  199. target_compile_options(${NAME} PUBLIC "/MP")
  200. endif(MSVC)
  201. set_property(TARGET ${NAME} PROPERTY CXX_STANDARD 14)
  202. set_property(TARGET ${NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
  203. install(TARGETS ${NAME}
  204. EXPORT RmlUiTargets
  205. LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
  206. ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
  207. RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
  208. )
  209. set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${NAME})
  210. endforeach(library)
  211. if (MSVC)
  212. target_compile_options(RmlCore PRIVATE "/Yuprecompiled.h")
  213. set_source_files_properties(${PROJECT_SOURCE_DIR}/Source/Core/precompiled.cpp PROPERTIES COMPILE_FLAGS "/Ycprecompiled.h")
  214. endif(MSVC)
  215. else(NOT BUILD_FRAMEWORK)
  216. #===================================
  217. # Build combined Framework =========
  218. #===================================
  219. set(NAME RmlUi)
  220. set(MASTER_PUB_HDR_FILES
  221. ${MASTER_Core_PUB_HDR_FILES}
  222. ${MASTER_Controls_PUB_HDR_FILES}
  223. ${MASTER_Debugger_PUB_HDR_FILES}
  224. )
  225. add_library(${NAME}
  226. ${Core_HDR_FILES}
  227. ${MASTER_Core_PUB_HDR_FILES}
  228. ${Core_PUB_HDR_FILES}
  229. ${Core_SRC_FILES}
  230. ${Controls_HDR_FILES}
  231. ${MASTER_Controls_PUB_HDR_FILES}
  232. ${Controls_PUB_HDR_FILES}
  233. ${Controls_SRC_FILES}
  234. ${Debugger_HDR_FILES}
  235. ${MASTER_Debugger_PUB_HDR_FILES}
  236. ${Debugger_PUB_HDR_FILES}
  237. ${Debugger_SRC_FILES}
  238. )
  239. set_target_properties(${NAME} PROPERTIES
  240. VERSION ${PROJECT_VERSION}
  241. SOVERSION ${PROJECT_VERSION_MAJOR}
  242. )
  243. set_property(SOURCE ${MASTER_PUB_HDR_FILES}
  244. PROPERTY MACOSX_PACKAGE_LOCATION Headers
  245. )
  246. set_property(SOURCE ${Core_PUB_HDR_FILES}
  247. PROPERTY MACOSX_PACKAGE_LOCATION Headers/Core
  248. )
  249. set_property(SOURCE ${Controls_PUB_HDR_FILES}
  250. PROPERTY MACOSX_PACKAGE_LOCATION Headers/Controls
  251. )
  252. set_property(SOURCE ${Debugger_PUB_HDR_FILES}
  253. PROPERTY MACOSX_PACKAGE_LOCATION Headers/Debugger
  254. )
  255. set_target_properties(${NAME} PROPERTIES
  256. FRAMEWORK TRUE
  257. FRAMEWORK_VERSION ${PROJECT_VERSION}
  258. MACOSX_FRAMEWORK_IDENTIFIER com.rmlui.${NAME}
  259. MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${RMLUI_VERSION_SHORT}
  260. MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION}
  261. XCODE_ATTRIBUTE_INSTALL_PATH "@rpath"
  262. PUBLIC_HEADER ${MASTER_PUB_HDR_FILES}
  263. )
  264. install(TARGETS ${NAME}
  265. EXPORT RmlUiTargets
  266. LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
  267. ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
  268. RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
  269. FRAMEWORK DESTINATION Library/Frameworks
  270. )
  271. set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${NAME})
  272. endif(NOT BUILD_FRAMEWORK)
  273. # Build Lua bindings
  274. if(BUILD_LUA_BINDINGS)
  275. set(LIBRARIES Core Controls)
  276. foreach(library ${LIBRARIES})
  277. set(NAME Rml${library}Lua)
  278. add_library(${NAME} ${Lua${library}_SRC_FILES}
  279. ${Lua${library}_HDR_FILES}
  280. ${Lua${library}_PUB_HDR_FILES}
  281. )
  282. set_target_properties(${NAME} PROPERTIES
  283. VERSION ${PROJECT_VERSION}
  284. SOVERSION ${PROJECT_VERSION_MAJOR}
  285. )
  286. set_property(TARGET ${NAME} PROPERTY CXX_STANDARD 14)
  287. set_property(TARGET ${NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
  288. install(TARGETS ${NAME}
  289. EXPORT RmlUiTargets
  290. LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
  291. ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
  292. RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
  293. )
  294. set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${NAME})
  295. endforeach(library)
  296. endif()
  297. if(DISABLE_RTTI_AND_EXCEPTIONS)
  298. if( CMAKE_COMPILER_IS_GNUCXX )
  299. add_definitions( -fno-rtti -fno-exceptions )
  300. elseif( MSVC )
  301. add_definitions( -D_HAS_EXCEPTIONS=0 /GR- )
  302. if(CMAKE_CXX_FLAGS MATCHES "/EHsc ")
  303. string(REPLACE "/EHsc" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
  304. message(STATUS "CMAKE_CXX_FLAGS matches /EHsc before end of string replaced...")
  305. endif()
  306. if(CMAKE_CXX_FLAGS MATCHES "/EHsc$")
  307. string(REPLACE "/EHsc" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
  308. message(STATUS "CMAKE_CXX_FLAGS matches /EHsc at end of string replaced...")
  309. endif()
  310. else()
  311. message(STATUS "Could not create build configuration without rtti and exceptions...")
  312. endif()
  313. endif()
  314. #===================================
  315. # Link libraries ===================
  316. #===================================
  317. if(NOT BUILD_FRAMEWORK)
  318. target_link_libraries(RmlCore ${CORE_LINK_LIBS})
  319. target_link_libraries(RmlControls RmlCore)
  320. target_link_libraries(RmlDebugger RmlCore)
  321. else(NOT BUILD_FRAMEWORK)
  322. target_link_libraries(RmlUi ${CORE_LINK_LIBS})
  323. endif(NOT BUILD_FRAMEWORK)
  324. if(BUILD_LUA_BINDINGS)
  325. if(NOT BUILD_FRAMEWORK)
  326. target_link_libraries(RmlCoreLua RmlCore ${LUA_BINDINGS_LINK_LIBS})
  327. target_link_libraries(RmlControlsLua RmlControls RmlCoreLua ${LUA_BINDINGS_LINK_LIBS})
  328. else(NOT BUILD_FRAMEWORK)
  329. target_link_libraries(RmlCoreLua RmlUi ${LUA_BINDINGS_LINK_LIBS})
  330. target_link_libraries(RmlControlsLua RmlUi RmlCoreLua ${LUA_BINDINGS_LINK_LIBS})
  331. endif(NOT BUILD_FRAMEWORK)
  332. endif()
  333. #===================================
  334. # Build samples ====================
  335. #===================================
  336. # Build and link the samples
  337. macro(bl_sample NAME)
  338. if (WIN32)
  339. add_executable(${NAME} WIN32 ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
  340. elseif(APPLE)
  341. add_executable(${NAME} MACOSX_BUNDLE ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
  342. # The first rpath is to the proper location where the framework/library SHOULD be, the second is to the location actually seen
  343. # in the build environment
  344. if(BUILD_FRAMEWORK)
  345. set_target_properties(${NAME} PROPERTIES LINK_FLAGS "-rpath @executable_path/../Frameworks")
  346. else()
  347. set_target_properties(${NAME} PROPERTIES LINK_FLAGS "-rpath @executable_path/../lib")
  348. endif()
  349. else()
  350. add_executable(${NAME} ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
  351. endif()
  352. target_link_libraries(${NAME} ${ARGN})
  353. endmacro()
  354. if(BUILD_SAMPLES)
  355. include(SampleFileList)
  356. set(samples treeview customlog drag loaddocument transform bitmapfont animation benchmark demo)
  357. set(tutorials template datagrid datagrid_tree drag)
  358. if(NOT BUILD_FRAMEWORK)
  359. set(sample_LIBRARIES
  360. shell
  361. RmlCore
  362. RmlControls
  363. RmlDebugger
  364. )
  365. else(NOT BUILD_FRAMEWORK)
  366. set(sample_LIBRARIES
  367. shell
  368. RmlUi
  369. )
  370. endif(NOT BUILD_FRAMEWORK)
  371. # Find OpenGL
  372. find_package(OpenGL REQUIRED)
  373. if(OPENGL_FOUND)
  374. include_directories(${OPENGL_INCLUDE_DIR})
  375. list(APPEND sample_LIBRARIES ${OPENGL_LIBRARIES})
  376. endif()
  377. # Set up required system libraries
  378. if(APPLE)
  379. include(FindCarbon)
  380. find_package(Carbon REQUIRED)
  381. if (Carbon_FOUND)
  382. include_directories(${Carbon_INCLUDE_DIR})
  383. list(APPEND sample_LIBRARIES ${Carbon_LIBRARIES})
  384. endif()
  385. else()
  386. find_package(X11 REQUIRED)
  387. if (X11_FOUND)
  388. list(APPEND sample_LIBRARIES ${X11_LIBRARIES})
  389. # shell/src/x11/InputX11.cpp:InitialiseX11Keymap uses Xkb if
  390. # possible instead of XGetKeyboardMapping for performance
  391. if(X11_Xkb_FOUND)
  392. FIND_PACKAGE_MESSAGE(X11 "Found X11 KBlib: ${X11_X11_LIB}" "[${X11_X11_LIB}][${X11_XkbINCLUDE_DIR}]")
  393. add_definitions(-DHAS_X11XKBLIB)
  394. endif()
  395. endif()
  396. endif()
  397. set(SAMPLES_DIR opt/RmlUi/Samples CACHE PATH "path to samples dir")
  398. if(WIN32)
  399. mark_as_advanced(SAMPLES_DIR)
  400. endif()
  401. # The samples and tutorials use the shell library
  402. include_directories(${PROJECT_SOURCE_DIR}/Samples/shell/include)
  403. # Build and install sample shell library
  404. add_library(shell STATIC ${shell_SRC_FILES} ${shell_HDR_FILES})
  405. set_property(TARGET shell PROPERTY CXX_STANDARD 14)
  406. set_property(TARGET shell PROPERTY CXX_STANDARD_REQUIRED ON)
  407. # Build and install the basic samples
  408. foreach(sample ${samples})
  409. bl_sample(${sample} ${sample_LIBRARIES})
  410. set_property(TARGET ${sample} PROPERTY CXX_STANDARD 14)
  411. set_property(TARGET ${sample} PROPERTY CXX_STANDARD_REQUIRED ON)
  412. # The samples always set this as their current working directory
  413. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/${sample})
  414. install(TARGETS ${sample}
  415. RUNTIME DESTINATION ${SAMPLES_DIR}/${sample}
  416. BUNDLE DESTINATION ${SAMPLES_DIR})
  417. endforeach()
  418. message("-- Can SDL2 sample be built")
  419. find_package(SDL2)
  420. if(SDL2_FOUND)
  421. find_package(SDL2_image)
  422. if(SDL2_IMAGE_FOUND)
  423. find_package(GLEW)
  424. if(GLEW_FOUND)
  425. message("-- Can SDL2 sample be built - yes")
  426. include_directories(${SDL2_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
  427. bl_sample(sdl2 ${sample_LIBRARIES} ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARY} ${GLEW_LIBRARY})
  428. set_property(TARGET sdl2 PROPERTY CXX_STANDARD 14)
  429. set_property(TARGET sdl2 PROPERTY CXX_STANDARD_REQUIRED ON)
  430. # The samples always set this as their current working directory
  431. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sdl2)
  432. install(TARGETS sdl2
  433. RUNTIME DESTINATION ${SAMPLES_DIR}/sdl2
  434. BUNDLE DESTINATION ${SAMPLES_DIR})
  435. else()
  436. message("-- Can SDL2 sample be built - GLEW not found")
  437. endif()
  438. else()
  439. message("-- Can SDL2 sample be built - SDL2_image not found")
  440. endif()
  441. else()
  442. message("-- Can SDL2 sample be built - SDL2 not found")
  443. endif()
  444. message("-- Can SFML 2.x sample be built")
  445. if (WIN32)
  446. find_package(SFML 2 COMPONENTS graphics window system main)
  447. else()
  448. find_package(SFML 2 COMPONENTS graphics window system)
  449. endif()
  450. if(NOT SFML_FOUND)
  451. message("-- Can SFML 2.x sample be built - no")
  452. else()
  453. find_package(GLEW)
  454. if(GLEW_FOUND)
  455. message("-- Can SFML 2.x sample be built - yes: with GLEW")
  456. include_directories(${SFML_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
  457. add_definitions( -DENABLE_GLEW )
  458. bl_sample(sfml2 ${sample_LIBRARIES} ${SFML_LIBRARIES} ${GLEW_LIBRARY})
  459. else()
  460. message("-- Can SFML 2.x sample be built - yes: without GLEW")
  461. include_directories(${SFML_INCLUDE_DIR})
  462. bl_sample(sfml2 ${sample_LIBRARIES} ${SFML_LIBRARIES})
  463. endif()
  464. set_property(TARGET sfml2 PROPERTY CXX_STANDARD 14)
  465. set_property(TARGET sfml2 PROPERTY CXX_STANDARD_REQUIRED ON)
  466. # The samples always set this as their current working directory
  467. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sfml2)
  468. install(TARGETS sfml2
  469. RUNTIME DESTINATION ${SAMPLES_DIR}/sfml2
  470. BUNDLE DESTINATION ${SAMPLES_DIR})
  471. endif()
  472. # Build and install the tutorials
  473. foreach(tutorial ${tutorials})
  474. set(tutorial_fullname tutorial_${tutorial})
  475. bl_sample(${tutorial_fullname} ${sample_LIBRARIES})
  476. set_property(TARGET ${tutorial_fullname} PROPERTY CXX_STANDARD 14)
  477. set_property(TARGET ${tutorial_fullname} PROPERTY CXX_STANDARD_REQUIRED ON)
  478. # The tutorials always set this as their current working directory
  479. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/tutorial/${tutorial})
  480. install(TARGETS ${tutorial_fullname}
  481. RUNTIME DESTINATION ${SAMPLES_DIR}/${tutorial}
  482. BUNDLE DESTINATION ${SAMPLES_DIR})
  483. endforeach()
  484. # Build and install invaders sample
  485. bl_sample(invaders ${sample_LIBRARIES})
  486. set_property(TARGET invaders PROPERTY CXX_STANDARD 14)
  487. set_property(TARGET invaders PROPERTY CXX_STANDARD_REQUIRED ON)
  488. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/invaders)
  489. install(TARGETS invaders
  490. RUNTIME DESTINATION ${SAMPLES_DIR}/invaders
  491. BUNDLE DESTINATION ${SAMPLES_DIR})
  492. if(BUILD_LUA_BINDINGS)
  493. bl_sample(luainvaders RmlCoreLua RmlControlsLua ${sample_LIBRARIES} ${LUA_BINDINGS_LINK_LIBS})
  494. set_property(TARGET luainvaders PROPERTY CXX_STANDARD 14)
  495. set_property(TARGET luainvaders PROPERTY CXX_STANDARD_REQUIRED ON)
  496. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/luainvaders)
  497. install(TARGETS luainvaders
  498. RUNTIME DESTINATION ${SAMPLES_DIR}/luainvaders
  499. BUNDLE DESTINATION ${SAMPLES_DIR})
  500. endif()
  501. endif()
  502. #===================================
  503. # Installation =====================
  504. #===================================
  505. if(BUILD_LUA_BINDINGS)
  506. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/RmlUi
  507. DESTINATION include
  508. )
  509. else()
  510. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/RmlUi
  511. DESTINATION include
  512. PATTERN "Lua" EXCLUDE
  513. )
  514. endif()
  515. if(BUILD_SAMPLES)
  516. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/assets
  517. DESTINATION ${SAMPLES_DIR}
  518. )
  519. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/data
  520. DESTINATION ${SAMPLES_DIR}/tutorial/template
  521. )
  522. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/data
  523. DESTINATION ${SAMPLES_DIR}/tutorial/datagrid
  524. )
  525. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/data
  526. DESTINATION ${SAMPLES_DIR}/tutorial/datagrid_tree
  527. )
  528. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/drag/data
  529. DESTINATION ${SAMPLES_DIR}/tutorial/drag
  530. )
  531. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/animation/data
  532. DESTINATION ${SAMPLES_DIR}/basic/animation
  533. )
  534. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/benchmark/data
  535. DESTINATION ${SAMPLES_DIR}/basic/benchmark
  536. )
  537. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/bitmapfont/data
  538. DESTINATION ${SAMPLES_DIR}/basic/bitmapfont
  539. )
  540. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/demo/data
  541. DESTINATION ${SAMPLES_DIR}/basic/demo
  542. )
  543. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/transform/data
  544. DESTINATION ${SAMPLES_DIR}/basic/transform
  545. )
  546. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/data
  547. DESTINATION ${SAMPLES_DIR}/basic/treeview
  548. )
  549. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/drag/data
  550. DESTINATION ${SAMPLES_DIR}/basic/drag
  551. )
  552. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/invaders/data
  553. DESTINATION ${SAMPLES_DIR}/invaders
  554. )
  555. if(BUILD_LUA_BINDINGS)
  556. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/data
  557. DESTINATION ${SAMPLES_DIR}/luainvaders
  558. )
  559. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/lua
  560. DESTINATION ${SAMPLES_DIR}/luainvaders
  561. )
  562. endif()
  563. endif()
  564. #===================================
  565. # Generate Config.cmake files ======
  566. #===================================
  567. # Try to include helper module
  568. include(CMakePackageConfigHelpers OPTIONAL RESULT_VARIABLE PkgHelpers_AVAILABLE)
  569. # guard against older versions of cmake which do not provide it
  570. if(PkgHelpers_AVAILABLE)
  571. set (INCLUDE_INSTALL_DIR "include")
  572. set (LIB_INSTALL_DIR "lib")
  573. set (INCLUDE_DIR "${PROJECT_SOURCE_DIR}/Include")
  574. # generate configuration for install tree
  575. configure_package_config_file(${PROJECT_SOURCE_DIR}/CMake/RmlUiConfig.cmake.install.in
  576. ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfig.cmake
  577. INSTALL_DESTINATION ${LIB_INSTALL_DIR}/RmlUi/cmake
  578. PATH_VARS INCLUDE_INSTALL_DIR LIB_INSTALL_DIR)
  579. write_basic_package_version_file(
  580. ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfigVersion.cmake
  581. VERSION ${PROJECT_VERSION}
  582. COMPATIBILITY SameMajorVersion )
  583. install(FILES ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfig.cmake
  584. ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfigVersion.cmake
  585. DESTINATION ${LIB_INSTALL_DIR}/RmlUi/cmake )
  586. install(EXPORT RmlUiTargets
  587. DESTINATION ${LIB_INSTALL_DIR}/RmlUi/cmake)
  588. # generate configuration for build tree
  589. configure_package_config_file(${PROJECT_SOURCE_DIR}/CMake/RmlUiConfig.cmake.build.in
  590. ${CMAKE_CURRENT_BINARY_DIR}/RmlUiConfig.cmake
  591. INSTALL_DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
  592. PATH_VARS INCLUDE_DIR CMAKE_CURRENT_BINARY_DIR)
  593. export(TARGETS ${RMLUI_EXPORTED_TARGETS}
  594. FILE "${CMAKE_CURRENT_BINARY_DIR}/RmlUiTargets.cmake")
  595. write_basic_package_version_file(
  596. ${CMAKE_CURRENT_BINARY_DIR}/RmlUiConfigVersion.cmake
  597. VERSION ${PROJECT_VERSION}
  598. COMPATIBILITY SameMajorVersion )
  599. set(RmlUi_DIR "${CMAKE_CURRENT_BINARY_DIR}" CACHE PATH "The directory containing a CMake configuration file for RmlUi.")
  600. else()
  601. message("If you wish to use find_package(RmlUi) in your own project to find RmlUi library"
  602. " please update cmake to version which provides CMakePackageConfighelpers module"
  603. " or write generators for RmlUiConfig.cmake by yourself.")
  604. endif()