Sprite.cpp 2.1 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "Sprite.h"
  29. #include <ShellOpenGL.h>
  30. Sprite::Sprite(const Rml::Core::Vector2f& dimensions, const Rml::Core::Vector2f& top_left_texcoord, const Rml::Core::Vector2f& bottom_right_texcoord) : dimensions(dimensions), top_left_texcoord(top_left_texcoord), bottom_right_texcoord(bottom_right_texcoord)
  31. {
  32. }
  33. Sprite::~Sprite()
  34. {
  35. }
  36. void Sprite::Render(const Rml::Core::Vector2f& position)
  37. {
  38. glTexCoord2f(top_left_texcoord.x, top_left_texcoord.y);
  39. glVertex2f(position.x, position.y);
  40. glTexCoord2f(top_left_texcoord.x, bottom_right_texcoord.y);
  41. glVertex2f(position.x, position.y + dimensions.y);
  42. glTexCoord2f(bottom_right_texcoord.x, bottom_right_texcoord.y);
  43. glVertex2f(position.x + dimensions.x, position.y + dimensions.y);
  44. glTexCoord2f(bottom_right_texcoord.x, top_left_texcoord.y);
  45. glVertex2f(position.x + dimensions.x, position.y);
  46. }