CMakeLists.txt 23 KB

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  1. #===================================
  2. # Build script for RmlUi ===========
  3. #===================================
  4. cmake_minimum_required(VERSION 3.0)
  5. if(APPLE)
  6. # This has to be before most other options so CMake properly handles the
  7. # compiler variables, it MUST bebefore the project() definition
  8. if(IOS_PLATFORM)
  9. set(CMAKE_TOOLCHAIN_FILE CMake/Platform/iOS.cmake)
  10. endif(IOS_PLATFORM)
  11. option(BUILD_UNIVERSAL_BINARIES "Build universal binaries for all architectures supported" ON)
  12. if (NOT CMAKE_OSX_ARCHITECTURES AND BUILD_UNIVERSAL_BINARIES)
  13. if(IOS)
  14. # set the architecture for iOS
  15. if (${IOS_PLATFORM} STREQUAL "OS")
  16. set (IOS_ARCH armv6 armv7 armv7s arm64)
  17. set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS")
  18. else (${IOS_PLATFORM} STREQUAL "OS")
  19. set (IOS_ARCH x86_64)
  20. set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS Simulator")
  21. endif (${IOS_PLATFORM} STREQUAL "OS")
  22. else(IOS)
  23. # set the architectures for OS X
  24. set (OSXI_ARCH x86_64)
  25. set (CMAKE_OSX_ARCHITECTURES ${OSXI_ARCH} CACHE STRING "Build architecture for OS X universal binaries")
  26. endif(IOS)
  27. endif (NOT CMAKE_OSX_ARCHITECTURES AND BUILD_UNIVERSAL_BINARIES)
  28. endif(APPLE)
  29. if(COMMAND cmake_policy)
  30. cmake_policy(SET CMP0015 NEW)
  31. endif(COMMAND cmake_policy)
  32. # Enable the use of MACOSX_RPATH by default for CMake v3.0+; this effectively
  33. # allows plug 'n' play functionality, so to speak -- the resulting shared
  34. # library files can simply be copied over into the end-user's application
  35. # bundle or framework bundle. No mucking around with install_name_tool.
  36. #
  37. # See also:
  38. # cmake --help-policy cmp0042
  39. # http://www.kitware.com/blog/home/post/510
  40. if(POLICY CMP0042)
  41. cmake_policy(SET CMP0042 NEW)
  42. endif(POLICY CMP0042)
  43. if (POLICY CMP0072)
  44. cmake_policy (SET CMP0072 NEW)
  45. endif(POLICY CMP0072)
  46. if(POLICY CMP0074)
  47. cmake_policy(SET CMP0074 NEW)
  48. endif(POLICY CMP0074)
  49. project(RmlUi LANGUAGES C CXX VERSION 3.3)
  50. set(CMAKE_CXX_STANDARD 14)
  51. set(CMAKE_CXX_STANDARD_REQUIRED ON)
  52. set(CMAKE_CXX_EXTENSIONS OFF)
  53. set(RMLUI_VERSION_RELEASE true)
  54. if(RMLUI_VERSION_RELEASE)
  55. set(RMLUI_VERSION_SUFFIX "")
  56. else()
  57. set(RMLUI_VERSION_SUFFIX "-dev")
  58. endif()
  59. set(RMLUI_VERSION_SHORT ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}${RMLUI_VERSION_SUFFIX})
  60. # paths
  61. include(GNUInstallDirs)
  62. # Search in the 'cmake' directory for additional CMake modules.
  63. list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMake;${PROJECT_SOURCE_DIR}/CMake/Modules)
  64. #===================================
  65. # Environment tests ================
  66. #===================================
  67. include(TestForANSIForScope)
  68. include(TestForANSIStreamHeaders)
  69. include(TestForSTDNamespace)
  70. #===================================
  71. # Provide hints as to where depends=
  72. # might be found =
  73. #===================================
  74. if(NOT DEFINED ENV{FREETYPE_DIR})
  75. set(ENV{FREETYPE_DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
  76. endif()
  77. if(NOT DEFINED ENV{LUA_DIR})
  78. set(ENV{LUA_DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
  79. endif()
  80. if(NOT DEFINED ENV{SDL2DIR})
  81. set(ENV{SDL2DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
  82. endif()
  83. if(NOT DEFINED ENV{SDL2_IMAGE_DIR})
  84. set(ENV{SDL2_IMAGE_DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
  85. endif()
  86. if(NOT DEFINED ENV{SFML_ROOT})
  87. set(ENV{SFML_ROOT} "${PROJECT_SOURCE_DIR}/Dependencies")
  88. endif()
  89. if(NOT DEFINED ENV{TRACY_DIR})
  90. set(ENV{TRACY_DIR} "${PROJECT_SOURCE_DIR}/Dependencies")
  91. endif()
  92. #===================================
  93. # Plaform specific global hacks ====
  94. #===================================
  95. if(APPLE)
  96. # Disables naked builtins from AssertMacros.h which
  97. # This prevents naming collisions such as those from the check()
  98. # function macro with LuaType::check
  99. add_definitions(-D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES=0)
  100. endif(APPLE)
  101. #===================================
  102. # Build options ====================
  103. #===================================
  104. if(NOT CMAKE_BUILD_TYPE)
  105. set(CMAKE_BUILD_TYPE Release CACHE STRING
  106. "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel."
  107. FORCE)
  108. endif()
  109. if(NOT IOS)
  110. option(BUILD_SHARED_LIBS "Build shared (dynamic) libraries" ON)
  111. endif(NOT IOS)
  112. option(BUILD_LUA_BINDINGS "Build Lua bindings" OFF)
  113. if(APPLE)
  114. option(BUILD_FRAMEWORK "Build Framework bundle for OSX" OFF)
  115. endif()
  116. option(BUILD_SAMPLES "Build samples" OFF)
  117. if(APPLE)
  118. if(IOS)
  119. if(BUILD_SHARED_LIBS)
  120. message(FATAL_ERROR "BUILD_SHARED_LIBS must be OFF for iOS builds. iOS does not support shared libraries.")
  121. endif(BUILD_SHARED_LIBS)
  122. endif(IOS)
  123. if(BUILD_FRAMEWORK)
  124. if(NOT "${CMAKE_GENERATOR}" STREQUAL "Xcode")
  125. message(FATAL_ERROR "You should use Xcode generator with BUILD_FRAMEWORK enabled")
  126. endif()
  127. if(NOT BUILD_SHARED_LIBS)
  128. message(FATAL_ERROR "BUILD_SHARED_LIBS must be ON with BUILD_FRAMEWORK enabled")
  129. endif()
  130. endif()
  131. else(APPLE)
  132. if(BUILD_FRAMEWORK)
  133. message(FATAL_ERROR "BUILD_FRAMEWORK is only supported on Mac OS X with the Xcode generator")
  134. endif()
  135. endif(APPLE)
  136. option(NO_FONT_INTERFACE_DEFAULT "Do not include the default font engine in the build. Allows building without the FreeType dependency, but a custom font engine must be created and set." OFF)
  137. if(NO_FONT_INTERFACE_DEFAULT)
  138. add_definitions(-DRMLUI_NO_FONT_INTERFACE_DEFAULT)
  139. endif()
  140. if(NOT BUILD_SHARED_LIBS)
  141. add_definitions(-DRMLUI_STATIC_LIB)
  142. message("-- Building static libraries. Make sure to #define RMLUI_STATIC_LIB before including RmlUi in your project.")
  143. endif()
  144. option(NO_THIRDPARTY_CONTAINERS "Only use standard library containers." OFF)
  145. if( NO_THIRDPARTY_CONTAINERS )
  146. add_definitions(-DRMLUI_NO_THIRDPARTY_CONTAINERS)
  147. message("-- No third-party containers will be used: Make sure to #define RMLUI_NO_THIRDPARTY_CONTAINERS before including RmlUi in your project.")
  148. endif()
  149. option(ENABLE_TRACY_PROFILING "Enable profiling with Tracy. It is recommended to place source files in Dependencies/tracy." OFF)
  150. if( ENABLE_TRACY_PROFILING )
  151. find_package(Tracy REQUIRED)
  152. include_directories(${TRACY_INCLUDE_DIR})
  153. if( CMAKE_CONFIGURATION_TYPES )
  154. list(APPEND CMAKE_CONFIGURATION_TYPES Tracy)
  155. list(REMOVE_DUPLICATES CMAKE_CONFIGURATION_TYPES)
  156. set(CMAKE_CONFIGURATION_TYPES "${CMAKE_CONFIGURATION_TYPES}" CACHE STRING
  157. "Add the configurations that we need"
  158. FORCE)
  159. set(CMAKE_C_FLAGS_TRACY "${CMAKE_CXX_FLAGS_RELEASE} -DRMLUI_ENABLE_PROFILING")
  160. set(CMAKE_CXX_FLAGS_TRACY "${CMAKE_CXX_FLAGS_RELEASE} -DRMLUI_ENABLE_PROFILING")
  161. set(CMAKE_EXE_LINKER_FLAGS_TRACY "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
  162. set(CMAKE_SHARED_LINKER_FLAGS_TRACY "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
  163. message("-- Tracy profiling enabled in configuration 'Tracy'.")
  164. else()
  165. message("-- Tracy profiling enabled.")
  166. add_definitions(-DRMLUI_ENABLE_PROFILING)
  167. endif()
  168. elseif( CMAKE_CONFIGURATION_TYPES )
  169. list(REMOVE_ITEM CMAKE_CONFIGURATION_TYPES Tracy)
  170. endif()
  171. option(DISABLE_RTTI_AND_EXCEPTIONS "Build with rtti and exceptions disabled." OFF)
  172. if(DISABLE_RTTI_AND_EXCEPTIONS)
  173. add_definitions(-DRMLUI_USE_CUSTOM_RTTI)
  174. message("-- C++ RTTI and exceptions will be disabled: Make sure to #define RMLUI_USE_CUSTOM_RTTI before including RmlUi in your project.")
  175. endif()
  176. option(ENABLE_PRECOMPILED_HEADERS "Enable precompiled headers" ON)
  177. set(PRECOMPILED_HEADERS_ENABLED OFF)
  178. if (ENABLE_PRECOMPILED_HEADERS AND (CMAKE_VERSION VERSION_LESS 3.16.0))
  179. message("-- Could not enable precompiled headers. Need CMake version 3.16.0 or greater.")
  180. elseif (ENABLE_PRECOMPILED_HEADERS)
  181. set(PRECOMPILED_HEADERS_ENABLED ON)
  182. endif()
  183. #===================================
  184. # Find dependencies ================
  185. #===================================
  186. # FreeType
  187. if(NOT NO_FONT_INTERFACE_DEFAULT)
  188. find_package(Freetype REQUIRED)
  189. if(FREETYPE_FOUND)
  190. include_directories(${FREETYPE_INCLUDE_DIRS})
  191. link_directories(${FREETYPE_LINK_DIRS})
  192. list(APPEND CORE_LINK_LIBS ${FREETYPE_LIBRARY})
  193. endif()
  194. endif()
  195. #Lua
  196. if(BUILD_LUA_BINDINGS)
  197. find_package(Lua)
  198. if(LUA_FOUND)
  199. include_directories(${LUA_INCLUDE_DIR})
  200. list(APPEND LUA_BINDINGS_LINK_LIBS ${LUA_LIBRARIES})
  201. endif()
  202. endif()
  203. #===================================
  204. # Setup paths ======================
  205. #===================================
  206. include_directories(
  207. ${PROJECT_SOURCE_DIR}/Include
  208. )
  209. # Include list of source files
  210. include(FileList)
  211. if(NOT BUILD_FRAMEWORK)
  212. #===================================
  213. # Build libraries ==================
  214. #===================================
  215. set(LIBRARIES Core Controls Debugger)
  216. foreach(library ${LIBRARIES})
  217. set(NAME Rml${library})
  218. add_library(${NAME}
  219. ${${library}_HDR_FILES}
  220. ${${library}_PUB_HDR_FILES}
  221. ${MASTER_${library}_PUB_HDR_FILES}
  222. ${${library}_SRC_FILES}
  223. )
  224. set_target_properties(${NAME} PROPERTIES
  225. VERSION ${PROJECT_VERSION}
  226. SOVERSION ${PROJECT_VERSION_MAJOR}
  227. )
  228. if (MSVC)
  229. target_compile_options(${NAME} PUBLIC "/MP")
  230. endif(MSVC)
  231. install(TARGETS ${NAME}
  232. EXPORT RmlUiTargets
  233. LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
  234. ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
  235. RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
  236. )
  237. set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${NAME})
  238. endforeach(library)
  239. target_compile_definitions(RmlCore PRIVATE RMLUI_VERSION="${RMLUI_VERSION_SHORT}")
  240. if (PRECOMPILED_HEADERS_ENABLED)
  241. target_precompile_headers(RmlCore PRIVATE ${PROJECT_SOURCE_DIR}/Source/Core/precompiled.h)
  242. target_precompile_headers(RmlControls PRIVATE ${PROJECT_SOURCE_DIR}/Source/Controls/precompiled.h)
  243. endif()
  244. else(NOT BUILD_FRAMEWORK)
  245. #===================================
  246. # Build combined Framework =========
  247. #===================================
  248. set(NAME RmlUi)
  249. set(MASTER_PUB_HDR_FILES
  250. ${MASTER_Core_PUB_HDR_FILES}
  251. ${MASTER_Controls_PUB_HDR_FILES}
  252. ${MASTER_Debugger_PUB_HDR_FILES}
  253. )
  254. add_library(${NAME}
  255. ${Core_HDR_FILES}
  256. ${MASTER_Core_PUB_HDR_FILES}
  257. ${Core_PUB_HDR_FILES}
  258. ${Core_SRC_FILES}
  259. ${Controls_HDR_FILES}
  260. ${MASTER_Controls_PUB_HDR_FILES}
  261. ${Controls_PUB_HDR_FILES}
  262. ${Controls_SRC_FILES}
  263. ${Debugger_HDR_FILES}
  264. ${MASTER_Debugger_PUB_HDR_FILES}
  265. ${Debugger_PUB_HDR_FILES}
  266. ${Debugger_SRC_FILES}
  267. )
  268. set_target_properties(${NAME} PROPERTIES
  269. VERSION ${PROJECT_VERSION}
  270. SOVERSION ${PROJECT_VERSION_MAJOR}
  271. )
  272. set_property(SOURCE ${MASTER_PUB_HDR_FILES}
  273. PROPERTY MACOSX_PACKAGE_LOCATION Headers
  274. )
  275. set_property(SOURCE ${Core_PUB_HDR_FILES}
  276. PROPERTY MACOSX_PACKAGE_LOCATION Headers/Core
  277. )
  278. set_property(SOURCE ${Controls_PUB_HDR_FILES}
  279. PROPERTY MACOSX_PACKAGE_LOCATION Headers/Controls
  280. )
  281. set_property(SOURCE ${Debugger_PUB_HDR_FILES}
  282. PROPERTY MACOSX_PACKAGE_LOCATION Headers/Debugger
  283. )
  284. set_target_properties(${NAME} PROPERTIES
  285. FRAMEWORK TRUE
  286. FRAMEWORK_VERSION ${PROJECT_VERSION}
  287. MACOSX_FRAMEWORK_IDENTIFIER com.rmlui.${NAME}
  288. MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${RMLUI_VERSION_SHORT}
  289. MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION}
  290. XCODE_ATTRIBUTE_INSTALL_PATH "@rpath"
  291. PUBLIC_HEADER ${MASTER_PUB_HDR_FILES}
  292. )
  293. install(TARGETS ${NAME}
  294. EXPORT RmlUiTargets
  295. LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
  296. ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
  297. RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
  298. FRAMEWORK DESTINATION Library/Frameworks
  299. )
  300. set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${NAME})
  301. endif(NOT BUILD_FRAMEWORK)
  302. # Build Lua bindings
  303. if(BUILD_LUA_BINDINGS)
  304. set(LIBRARIES Core Controls)
  305. foreach(library ${LIBRARIES})
  306. set(NAME Rml${library}Lua)
  307. add_library(${NAME} ${Lua${library}_SRC_FILES}
  308. ${Lua${library}_HDR_FILES}
  309. ${Lua${library}_PUB_HDR_FILES}
  310. )
  311. set_target_properties(${NAME} PROPERTIES
  312. VERSION ${PROJECT_VERSION}
  313. SOVERSION ${PROJECT_VERSION_MAJOR}
  314. )
  315. install(TARGETS ${NAME}
  316. EXPORT RmlUiTargets
  317. LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
  318. ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
  319. RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
  320. )
  321. set(RMLUI_EXPORTED_TARGETS ${RMLUI_EXPORTED_TARGETS} ${NAME})
  322. endforeach(library)
  323. endif()
  324. if(DISABLE_RTTI_AND_EXCEPTIONS)
  325. if( CMAKE_COMPILER_IS_GNUCXX )
  326. add_definitions( -fno-rtti -fno-exceptions )
  327. elseif( MSVC )
  328. add_definitions( -D_HAS_EXCEPTIONS=0 /GR- )
  329. if(CMAKE_CXX_FLAGS MATCHES "/EHsc ")
  330. string(REPLACE "/EHsc" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
  331. message(STATUS "CMAKE_CXX_FLAGS matches /EHsc before end of string replaced...")
  332. endif()
  333. if(CMAKE_CXX_FLAGS MATCHES "/EHsc$")
  334. string(REPLACE "/EHsc" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
  335. message(STATUS "CMAKE_CXX_FLAGS matches /EHsc at end of string replaced...")
  336. endif()
  337. else()
  338. message(STATUS "Could not create build configuration without rtti and exceptions...")
  339. endif()
  340. endif()
  341. #===================================
  342. # Link libraries ===================
  343. #===================================
  344. if(NOT BUILD_FRAMEWORK)
  345. target_link_libraries(RmlCore ${CORE_LINK_LIBS})
  346. target_link_libraries(RmlControls RmlCore)
  347. target_link_libraries(RmlDebugger RmlCore)
  348. else(NOT BUILD_FRAMEWORK)
  349. target_link_libraries(RmlUi ${CORE_LINK_LIBS})
  350. endif(NOT BUILD_FRAMEWORK)
  351. if(BUILD_LUA_BINDINGS)
  352. if(NOT BUILD_FRAMEWORK)
  353. target_link_libraries(RmlCoreLua RmlCore ${LUA_BINDINGS_LINK_LIBS})
  354. target_link_libraries(RmlControlsLua RmlControls RmlCoreLua ${LUA_BINDINGS_LINK_LIBS})
  355. else(NOT BUILD_FRAMEWORK)
  356. target_link_libraries(RmlCoreLua RmlUi ${LUA_BINDINGS_LINK_LIBS})
  357. target_link_libraries(RmlControlsLua RmlUi RmlCoreLua ${LUA_BINDINGS_LINK_LIBS})
  358. endif(NOT BUILD_FRAMEWORK)
  359. endif()
  360. #===================================
  361. # Build samples ====================
  362. #===================================
  363. # Build and link the samples
  364. macro(bl_sample NAME)
  365. if (WIN32)
  366. add_executable(${NAME} WIN32 ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
  367. elseif(APPLE)
  368. add_executable(${NAME} MACOSX_BUNDLE ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
  369. # The first rpath is to the proper location where the framework/library SHOULD be, the second is to the location actually seen
  370. # in the build environment
  371. if(BUILD_FRAMEWORK)
  372. set_target_properties(${NAME} PROPERTIES LINK_FLAGS "-rpath @executable_path/../Frameworks")
  373. else()
  374. set_target_properties(${NAME} PROPERTIES LINK_FLAGS "-rpath @executable_path/../lib")
  375. endif()
  376. else()
  377. add_executable(${NAME} ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
  378. endif()
  379. target_link_libraries(${NAME} ${ARGN})
  380. endmacro()
  381. if(BUILD_SAMPLES)
  382. include(SampleFileList)
  383. set(samples treeview customlog drag loaddocument transform bitmapfont animation benchmark demo)
  384. set(tutorials template datagrid datagrid_tree drag)
  385. if(NOT BUILD_FRAMEWORK)
  386. set(sample_LIBRARIES
  387. shell
  388. RmlCore
  389. RmlControls
  390. RmlDebugger
  391. )
  392. else(NOT BUILD_FRAMEWORK)
  393. set(sample_LIBRARIES
  394. shell
  395. RmlUi
  396. )
  397. endif(NOT BUILD_FRAMEWORK)
  398. # Find OpenGL
  399. find_package(OpenGL REQUIRED)
  400. if(OPENGL_FOUND)
  401. include_directories(${OPENGL_INCLUDE_DIR})
  402. list(APPEND sample_LIBRARIES ${OPENGL_LIBRARIES})
  403. endif()
  404. # Set up required system libraries
  405. if(APPLE)
  406. include(FindCarbon)
  407. find_package(Carbon REQUIRED)
  408. if (Carbon_FOUND)
  409. include_directories(${Carbon_INCLUDE_DIR})
  410. list(APPEND sample_LIBRARIES ${Carbon_LIBRARIES})
  411. endif()
  412. else()
  413. find_package(X11 REQUIRED)
  414. if (X11_FOUND)
  415. list(APPEND sample_LIBRARIES ${X11_LIBRARIES})
  416. # shell/src/x11/InputX11.cpp:InitialiseX11Keymap uses Xkb if
  417. # possible instead of XGetKeyboardMapping for performance
  418. if(X11_Xkb_FOUND)
  419. FIND_PACKAGE_MESSAGE(X11 "Found X11 KBlib: ${X11_X11_LIB}" "[${X11_X11_LIB}][${X11_XkbINCLUDE_DIR}]")
  420. add_definitions(-DHAS_X11XKBLIB)
  421. endif()
  422. endif()
  423. endif()
  424. set(SAMPLES_DIR opt/RmlUi/Samples CACHE PATH "path to samples dir")
  425. if(WIN32)
  426. mark_as_advanced(SAMPLES_DIR)
  427. endif()
  428. # The samples and tutorials use the shell library
  429. include_directories(${PROJECT_SOURCE_DIR}/Samples/shell/include)
  430. # Build and install sample shell library
  431. add_library(shell STATIC ${shell_SRC_FILES} ${shell_HDR_FILES})
  432. if (PRECOMPILED_HEADERS_ENABLED)
  433. target_precompile_headers(shell PRIVATE ${PROJECT_SOURCE_DIR}/Samples/shell/src/precompiled.h)
  434. endif()
  435. # Build and install the basic samples
  436. foreach(sample ${samples})
  437. bl_sample(${sample} ${sample_LIBRARIES})
  438. # The samples always set this as their current working directory
  439. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/${sample})
  440. install(TARGETS ${sample}
  441. RUNTIME DESTINATION ${SAMPLES_DIR}/${sample}
  442. BUNDLE DESTINATION ${SAMPLES_DIR})
  443. endforeach()
  444. message("-- Can SDL2 sample be built")
  445. find_package(SDL2)
  446. if(SDL2_FOUND)
  447. find_package(SDL2_image)
  448. if(SDL2_IMAGE_FOUND)
  449. find_package(GLEW)
  450. if(GLEW_FOUND)
  451. message("-- Can SDL2 sample be built - yes")
  452. include_directories(${SDL2_INCLUDE_DIR} ${SDL2_IMAGE_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
  453. bl_sample(sdl2 ${sample_LIBRARIES} ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARY} ${GLEW_LIBRARIES})
  454. # The samples always set this as their current working directory
  455. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sdl2)
  456. install(TARGETS sdl2
  457. RUNTIME DESTINATION ${SAMPLES_DIR}/sdl2
  458. BUNDLE DESTINATION ${SAMPLES_DIR})
  459. else()
  460. message("-- Can SDL2 sample be built - GLEW not found")
  461. endif()
  462. else()
  463. message("-- Can SDL2 sample be built - SDL2_image not found")
  464. endif()
  465. else()
  466. message("-- Can SDL2 sample be built - SDL2 not found")
  467. endif()
  468. message("-- Can SFML 2.x sample be built")
  469. if (WIN32)
  470. find_package(SFML 2 COMPONENTS graphics window system main)
  471. else()
  472. find_package(SFML 2 COMPONENTS graphics window system)
  473. endif()
  474. if(NOT SFML_FOUND)
  475. message("-- Can SFML 2.x sample be built - no")
  476. else()
  477. find_package(GLEW)
  478. if(GLEW_FOUND)
  479. message("-- Can SFML 2.x sample be built - yes: with GLEW")
  480. include_directories(${SFML_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
  481. add_definitions( -DENABLE_GLEW )
  482. bl_sample(sfml2 ${sample_LIBRARIES} ${SFML_LIBRARIES} ${GLEW_LIBRARIES})
  483. else()
  484. message("-- Can SFML 2.x sample be built - yes: without GLEW")
  485. include_directories(${SFML_INCLUDE_DIR})
  486. bl_sample(sfml2 ${sample_LIBRARIES} ${SFML_LIBRARIES})
  487. endif()
  488. # The samples always set this as their current working directory
  489. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sfml2)
  490. install(TARGETS sfml2
  491. RUNTIME DESTINATION ${SAMPLES_DIR}/sfml2
  492. BUNDLE DESTINATION ${SAMPLES_DIR})
  493. endif()
  494. # Build and install the tutorials
  495. foreach(tutorial ${tutorials})
  496. set(tutorial_fullname tutorial_${tutorial})
  497. bl_sample(${tutorial_fullname} ${sample_LIBRARIES})
  498. # The tutorials always set this as their current working directory
  499. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/tutorial/${tutorial})
  500. install(TARGETS ${tutorial_fullname}
  501. RUNTIME DESTINATION ${SAMPLES_DIR}/${tutorial}
  502. BUNDLE DESTINATION ${SAMPLES_DIR})
  503. endforeach()
  504. # Build and install invaders sample
  505. bl_sample(invaders ${sample_LIBRARIES})
  506. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/invaders)
  507. install(TARGETS invaders
  508. RUNTIME DESTINATION ${SAMPLES_DIR}/invaders
  509. BUNDLE DESTINATION ${SAMPLES_DIR})
  510. if(BUILD_LUA_BINDINGS)
  511. bl_sample(luainvaders RmlCoreLua RmlControlsLua ${sample_LIBRARIES} ${LUA_BINDINGS_LINK_LIBS})
  512. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/luainvaders)
  513. install(TARGETS luainvaders
  514. RUNTIME DESTINATION ${SAMPLES_DIR}/luainvaders
  515. BUNDLE DESTINATION ${SAMPLES_DIR})
  516. endif()
  517. endif()
  518. #===================================
  519. # Installation =====================
  520. #===================================
  521. if(BUILD_LUA_BINDINGS)
  522. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/RmlUi
  523. DESTINATION include
  524. )
  525. else()
  526. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/RmlUi
  527. DESTINATION include
  528. PATTERN "Lua" EXCLUDE
  529. )
  530. endif()
  531. if(BUILD_SAMPLES)
  532. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/assets
  533. DESTINATION ${SAMPLES_DIR}
  534. )
  535. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/data
  536. DESTINATION ${SAMPLES_DIR}/tutorial/template
  537. )
  538. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/data
  539. DESTINATION ${SAMPLES_DIR}/tutorial/datagrid
  540. )
  541. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/data
  542. DESTINATION ${SAMPLES_DIR}/tutorial/datagrid_tree
  543. )
  544. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/drag/data
  545. DESTINATION ${SAMPLES_DIR}/tutorial/drag
  546. )
  547. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/animation/data
  548. DESTINATION ${SAMPLES_DIR}/basic/animation
  549. )
  550. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/benchmark/data
  551. DESTINATION ${SAMPLES_DIR}/basic/benchmark
  552. )
  553. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/bitmapfont/data
  554. DESTINATION ${SAMPLES_DIR}/basic/bitmapfont
  555. )
  556. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/demo/data
  557. DESTINATION ${SAMPLES_DIR}/basic/demo
  558. )
  559. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/transform/data
  560. DESTINATION ${SAMPLES_DIR}/basic/transform
  561. )
  562. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/data
  563. DESTINATION ${SAMPLES_DIR}/basic/treeview
  564. )
  565. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/drag/data
  566. DESTINATION ${SAMPLES_DIR}/basic/drag
  567. )
  568. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/invaders/data
  569. DESTINATION ${SAMPLES_DIR}/invaders
  570. )
  571. if(BUILD_LUA_BINDINGS)
  572. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/data
  573. DESTINATION ${SAMPLES_DIR}/luainvaders
  574. )
  575. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/lua
  576. DESTINATION ${SAMPLES_DIR}/luainvaders
  577. )
  578. endif()
  579. endif()
  580. #===================================
  581. # Generate Config.cmake files ======
  582. #===================================
  583. # Try to include helper module
  584. include(CMakePackageConfigHelpers OPTIONAL RESULT_VARIABLE PkgHelpers_AVAILABLE)
  585. # guard against older versions of cmake which do not provide it
  586. if(PkgHelpers_AVAILABLE)
  587. set (INCLUDE_INSTALL_DIR "include")
  588. set (LIB_INSTALL_DIR "lib")
  589. set (INCLUDE_DIR "${PROJECT_SOURCE_DIR}/Include")
  590. # generate configuration for install tree
  591. configure_package_config_file(${PROJECT_SOURCE_DIR}/CMake/RmlUiConfig.cmake.install.in
  592. ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfig.cmake
  593. INSTALL_DESTINATION ${LIB_INSTALL_DIR}/RmlUi/cmake
  594. PATH_VARS INCLUDE_INSTALL_DIR LIB_INSTALL_DIR)
  595. write_basic_package_version_file(
  596. ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfigVersion.cmake
  597. VERSION ${PROJECT_VERSION}
  598. COMPATIBILITY SameMajorVersion )
  599. install(FILES ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfig.cmake
  600. ${CMAKE_CURRENT_BINARY_DIR}/install/RmlUiConfigVersion.cmake
  601. DESTINATION ${LIB_INSTALL_DIR}/RmlUi/cmake )
  602. install(EXPORT RmlUiTargets
  603. DESTINATION ${LIB_INSTALL_DIR}/RmlUi/cmake)
  604. # generate configuration for build tree
  605. configure_package_config_file(${PROJECT_SOURCE_DIR}/CMake/RmlUiConfig.cmake.build.in
  606. ${CMAKE_CURRENT_BINARY_DIR}/RmlUiConfig.cmake
  607. INSTALL_DESTINATION ${CMAKE_CURRENT_BINARY_DIR}
  608. PATH_VARS INCLUDE_DIR CMAKE_CURRENT_BINARY_DIR)
  609. export(TARGETS ${RMLUI_EXPORTED_TARGETS}
  610. FILE "${CMAKE_CURRENT_BINARY_DIR}/RmlUiTargets.cmake")
  611. write_basic_package_version_file(
  612. ${CMAKE_CURRENT_BINARY_DIR}/RmlUiConfigVersion.cmake
  613. VERSION ${PROJECT_VERSION}
  614. COMPATIBILITY SameMajorVersion )
  615. set(RmlUi_DIR "${CMAKE_CURRENT_BINARY_DIR}" CACHE PATH "The directory containing a CMake configuration file for RmlUi.")
  616. else()
  617. message("If you wish to use find_package(RmlUi) in your own project to find RmlUi library"
  618. " please update cmake to version which provides CMakePackageConfighelpers module"
  619. " or write generators for RmlUiConfig.cmake by yourself.")
  620. endif()