ElementAnimation.cpp 9.7 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2018 Michael Ragazzon
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "ElementAnimation.h"
  29. #include "../../Include/Rocket/Core/TransformPrimitive.h"
  30. namespace Rocket {
  31. namespace Core {
  32. static Colourf ColourToLinearSpace(Colourb c)
  33. {
  34. Colourf result;
  35. // Approximate inverse sRGB function
  36. result.red = Math::SquareRoot((float)c.red / 255.f);
  37. result.green = Math::SquareRoot((float)c.green / 255.f);
  38. result.blue = Math::SquareRoot((float)c.blue / 255.f);
  39. result.alpha = (float)c.alpha / 255.f;
  40. return result;
  41. }
  42. static Colourb ColourFromLinearSpace(Colourf c)
  43. {
  44. Colourb result;
  45. result.red = (Rocket::Core::byte)Math::Clamp(c.red*c.red*255.f, 0.0f, 255.f);
  46. result.green = (Rocket::Core::byte)Math::Clamp(c.green*c.green*255.f, 0.0f, 255.f);
  47. result.blue = (Rocket::Core::byte)Math::Clamp(c.blue*c.blue*255.f, 0.0f, 255.f);
  48. result.alpha = (Rocket::Core::byte)Math::Clamp(c.alpha*255.f, 0.0f, 255.f);
  49. return result;
  50. }
  51. static Variant InterpolateValues(const Variant & v0, const Variant & v1, float alpha)
  52. {
  53. auto type0 = v0.GetType();
  54. auto type1 = v1.GetType();
  55. if (type0 != type1)
  56. {
  57. Log::Message(Log::LT_WARNING, "Interpolating properties must be of same unit. Got types: '%c' and '%c'.", type0, type1);
  58. return v0;
  59. }
  60. switch (type0)
  61. {
  62. case Variant::FLOAT:
  63. {
  64. float f0 = v0.Get<float>();
  65. float f1 = v1.Get<float>();
  66. float f = (1.0f - alpha) * f0 + alpha * f1;
  67. return Variant(f);
  68. }
  69. case Variant::COLOURB:
  70. {
  71. Colourf c0 = ColourToLinearSpace(v0.Get<Colourb>());
  72. Colourf c1 = ColourToLinearSpace(v1.Get<Colourb>());
  73. Colourf c = c0 * (1.0f - alpha) + c1 * alpha;
  74. return Variant(ColourFromLinearSpace(c));
  75. }
  76. case Variant::TRANSFORMREF:
  77. {
  78. using namespace Rocket::Core::Transforms;
  79. // Build the new, interpolating transform
  80. auto t = TransformRef{ new Transform };
  81. auto t0 = v0.Get<TransformRef>();
  82. auto t1 = v1.Get<TransformRef>();
  83. const auto& p0 = t0->GetPrimitives();
  84. const auto& p1 = t1->GetPrimitives();
  85. if (p0.size() != p1.size())
  86. {
  87. Log::Message(Log::LT_WARNING, "Transform primitives not of same size during interpolation.");
  88. return Variant{ t0 };
  89. }
  90. for (size_t i = 0; i < p0.size(); i++)
  91. {
  92. Primitive p = p0[i];
  93. if (!p.InterpolateWith(p1[i], alpha))
  94. {
  95. Log::Message(Log::LT_WARNING, "Transform primitives not of same type during interpolation.");
  96. return Variant{ t0 };
  97. }
  98. t->AddPrimitive(p);
  99. }
  100. return Variant(t);
  101. Log::Message(Log::LT_WARNING, "Could not decode transform for interpolation.");
  102. }
  103. }
  104. Log::Message(Log::LT_WARNING, "Currently, only float and color values can be interpolated. Got types of: '%c'.", type0);
  105. return v0;
  106. }
  107. enum class PrepareTransformResult { Unchanged = 0, ChangedT0 = 1, ChangedT1 = 2, ChangedT0andT1 = 3, Invalid = 4 };
  108. static PrepareTransformResult PrepareTransformPair(Transform& t0, Transform& t1, Element& element)
  109. {
  110. using namespace Transforms;
  111. // Insert missing primitives into transform
  112. // See e.g. https://drafts.csswg.org/css-transforms-1/#interpolation-of-transforms for inspiration
  113. auto& prims0 = t0.GetPrimitives();
  114. auto& prims1 = t1.GetPrimitives();
  115. // Check for trivial case where they contain the same primitives
  116. if (prims0.size() == prims1.size())
  117. {
  118. bool same_primitives = true;
  119. for (size_t i = 0; i < prims0.size(); i++)
  120. {
  121. if (prims0[i].primitive.index() != prims1[i].primitive.index())
  122. {
  123. same_primitives = false;
  124. break;
  125. }
  126. }
  127. if (same_primitives)
  128. return PrepareTransformResult::Unchanged;
  129. }
  130. if (prims0.size() != prims1.size())
  131. {
  132. // Try to match the smallest set of primitives to the larger set, set missing keys in the small set to identity.
  133. // Requirement: The small set must match types in the same order they appear in the big set.
  134. // Example: (letter indicates type, number represent values)
  135. // big: a0 b0 c0 b1
  136. // ^ ^
  137. // small: b2 b3
  138. // ^ ^
  139. // new small: a1 b2 c1 b3
  140. bool prims0_smallest = (prims0.size() < prims1.size());
  141. auto& small = (prims0_smallest ? prims0 : prims1);
  142. auto& big = (prims0_smallest ? prims1 : prims0);
  143. std::vector<size_t> matching_indices; // Indices into 'big' for matching types
  144. matching_indices.reserve(small.size() + 1);
  145. size_t big_index = 0;
  146. bool match_success = true;
  147. // Iterate through the small set to see if its types fit into the big set
  148. for (size_t i = 0; i < small.size(); i++)
  149. {
  150. auto small_type = small[i].primitive.index();
  151. match_success = false;
  152. for (; big_index < big.size(); big_index++)
  153. {
  154. auto big_type = big[big_index].primitive.index();
  155. if (small_type == big_type)
  156. {
  157. matching_indices.push_back(big_index);
  158. match_success = true;
  159. big_index += 1;
  160. break;
  161. }
  162. }
  163. if (!match_success)
  164. break;
  165. }
  166. if (match_success)
  167. {
  168. // Success, insert the missing primitives into the small set
  169. matching_indices.push_back(big.size()); // Needed to copy elements behind the last matching primitive
  170. small.reserve(big.size());
  171. size_t i0 = 0;
  172. for (size_t match_index : matching_indices)
  173. {
  174. for (size_t i = i0; i < match_index; i++)
  175. {
  176. Primitive p = big[i];
  177. p.SetIdentity();
  178. small.insert(small.begin() + i, p);
  179. }
  180. // Next value to copy is one-past the matching primitive
  181. i0 = match_index + 1;
  182. }
  183. return (prims0_smallest ? PrepareTransformResult::ChangedT0 : PrepareTransformResult::ChangedT1);
  184. }
  185. }
  186. // If we get here, things get tricky. Need to do full matrix interpolation.
  187. // We resolve the full transform here. This is not entirely correct if the elements box size changes
  188. // during the animation. Ideally, we would resolve it during each iteration.
  189. // For performance: We could also consider breaking up the transforms into their interpolating primitives (translate, rotate, skew, scale) here,
  190. // instead of doing this every animation tick.
  191. for(Transform* t : {&t0, &t1})
  192. {
  193. Matrix4f transform_value = Matrix4f::Identity();
  194. for (const auto& primitive : t->GetPrimitives())
  195. {
  196. Matrix4f m;
  197. if (primitive.ResolveTransform(m, element))
  198. transform_value *= m;
  199. }
  200. t->ClearPrimitives();
  201. t->AddPrimitive({ Matrix3D{transform_value} });
  202. }
  203. return PrepareTransformResult::ChangedT0andT1;
  204. }
  205. static bool PrepareTransforms(std::vector<AnimationKey>& keys, Element& element)
  206. {
  207. for (int i = 1; i < (int)keys.size();)
  208. {
  209. auto& ref0 = keys[i - 1].value.Get<TransformRef>();
  210. auto& ref1 = keys[i].value.Get<TransformRef>();
  211. auto result = PrepareTransformPair(*ref0, *ref1, element);
  212. bool changed_t0 = (result == PrepareTransformResult::ChangedT0 || result == PrepareTransformResult::ChangedT0andT1);
  213. if (changed_t0 && i > 1)
  214. --i;
  215. else
  216. ++i;
  217. }
  218. return true;
  219. }
  220. bool ElementAnimation::AddKey(float time, const Property & property, Element& element)
  221. {
  222. if (property.unit != property_unit)
  223. return false;
  224. keys.push_back({ time, property.value });
  225. if (property.unit == Property::TRANSFORM)
  226. {
  227. PrepareTransforms(keys, element);
  228. }
  229. return true;
  230. }
  231. Property ElementAnimation::UpdateAndGetProperty(float time)
  232. {
  233. Property result;
  234. //Log::Message(Log::LT_INFO, "Animation it = %d, t_it = %f, rev = %d, dt = %f", current_iteration, time_since_iteration_start, (int)reverse_direction, time - last_update_time);
  235. if (animation_complete || time - last_update_time <= 0.0f)
  236. return result;
  237. const float dt = time - last_update_time;
  238. last_update_time = time;
  239. time_since_iteration_start += dt;
  240. if (time_since_iteration_start >= duration)
  241. {
  242. // Next iteration
  243. current_iteration += 1;
  244. if (current_iteration < num_iterations || num_iterations == -1)
  245. {
  246. time_since_iteration_start = 0.0f;
  247. if (alternate_direction)
  248. reverse_direction = !reverse_direction;
  249. }
  250. else
  251. {
  252. animation_complete = true;
  253. time_since_iteration_start = duration;
  254. }
  255. }
  256. float t = time_since_iteration_start;
  257. if (reverse_direction)
  258. t = duration - t;
  259. int key0 = -1;
  260. int key1 = -1;
  261. {
  262. for (int i = 0; i < (int)keys.size(); i++)
  263. {
  264. if (keys[i].time >= t)
  265. {
  266. key1 = i;
  267. break;
  268. }
  269. }
  270. if (key1 < 0) key1 = (int)keys.size() - 1;
  271. key0 = (key1 == 0 ? 0 : key1 - 1 );
  272. }
  273. ROCKET_ASSERT(key0 >= 0 && key0 < (int)keys.size() && key1 >= 0 && key1 < (int)keys.size());
  274. float alpha = 0.0f;
  275. {
  276. const float t0 = keys[key0].time;
  277. const float t1 = keys[key1].time;
  278. const float eps = 1e-3f;
  279. if (t1 - t0 > eps)
  280. alpha = (t - t0) / (t1 - t0);
  281. alpha = Math::Clamp(alpha, 0.0f, 1.0f);
  282. }
  283. result.unit = property_unit;
  284. result.specificity = property_specificity;
  285. result.value = InterpolateValues(keys[key0].value, keys[key1].value, alpha);
  286. return result;
  287. }
  288. }
  289. }