ElementBackgroundBorder.cpp 3.0 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "ElementBackgroundBorder.h"
  29. #include "../../Include/RmlUi/Core/Box.h"
  30. #include "../../Include/RmlUi/Core/ComputedValues.h"
  31. #include "../../Include/RmlUi/Core/Element.h"
  32. #include "../../Include/RmlUi/Core/GeometryUtilities.h"
  33. namespace Rml {
  34. ElementBackgroundBorder::ElementBackgroundBorder() {}
  35. void ElementBackgroundBorder::Render(Element* element)
  36. {
  37. if (background_dirty || border_dirty)
  38. {
  39. GenerateGeometry(element);
  40. background_dirty = false;
  41. border_dirty = false;
  42. }
  43. if (geometry)
  44. geometry.Render(element->GetAbsoluteOffset(BoxArea::Border));
  45. }
  46. void ElementBackgroundBorder::DirtyBackground()
  47. {
  48. background_dirty = true;
  49. }
  50. void ElementBackgroundBorder::DirtyBorder()
  51. {
  52. border_dirty = true;
  53. }
  54. void ElementBackgroundBorder::GenerateGeometry(Element* element)
  55. {
  56. const ComputedValues& computed = element->GetComputedValues();
  57. Colourb background_color = computed.background_color();
  58. Colourb border_colors[4] = {
  59. computed.border_top_color(),
  60. computed.border_right_color(),
  61. computed.border_bottom_color(),
  62. computed.border_left_color(),
  63. };
  64. const Vector4f border_radius = computed.border_radius();
  65. // Apply opacity
  66. const float opacity = computed.opacity();
  67. background_color.alpha = (byte)(opacity * (float)background_color.alpha);
  68. if (opacity < 1)
  69. {
  70. for (int i = 0; i < 4; ++i)
  71. border_colors[i].alpha = (byte)(opacity * (float)border_colors[i].alpha);
  72. }
  73. geometry.GetVertices().clear();
  74. geometry.GetIndices().clear();
  75. for (int i = 0; i < element->GetNumBoxes(); i++)
  76. {
  77. Vector2f offset;
  78. const Box& box = element->GetBox(i, offset);
  79. GeometryUtilities::GenerateBackgroundBorder(&geometry, box, offset, border_radius, background_color, border_colors);
  80. }
  81. geometry.Release();
  82. }
  83. } // namespace Rml