ElementDocument.cpp 15 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "../../Include/RmlUi/Core/ElementDocument.h"
  30. #include "../../Include/RmlUi/Core/StreamMemory.h"
  31. #include "../../Include/RmlUi/Core.h"
  32. #include "DocumentHeader.h"
  33. #include "ElementStyle.h"
  34. #include "EventDispatcher.h"
  35. #include "LayoutEngine.h"
  36. #include "StreamFile.h"
  37. #include "StyleSheetFactory.h"
  38. #include "Template.h"
  39. #include "TemplateCache.h"
  40. #include "XMLParseTools.h"
  41. namespace Rml {
  42. namespace Core {
  43. ElementDocument::ElementDocument(const String& tag) : Element(tag)
  44. {
  45. style_sheet = NULL;
  46. context = NULL;
  47. modal = false;
  48. layout_dirty = true;
  49. position_dirty = false;
  50. ForceLocalStackingContext();
  51. SetOwnerDocument(this);
  52. SetProperty(PropertyId::Position, Property(Style::Position::Absolute));
  53. }
  54. ElementDocument::~ElementDocument()
  55. {
  56. }
  57. void ElementDocument::ProcessHeader(const DocumentHeader* document_header)
  58. {
  59. // Store the source address that we came from
  60. source_url = document_header->source;
  61. // Construct a new header and copy the template details across
  62. DocumentHeader header;
  63. header.MergePaths(header.template_resources, document_header->template_resources, document_header->source);
  64. // Merge in any templates, note a merge may cause more templates to merge
  65. for (size_t i = 0; i < header.template_resources.size(); i++)
  66. {
  67. Template* merge_template = TemplateCache::LoadTemplate(URL(header.template_resources[i]).GetURL());
  68. if (merge_template)
  69. header.MergeHeader(*merge_template->GetHeader());
  70. else
  71. Log::Message(Log::LT_WARNING, "Template %s not found", header.template_resources[i].c_str());
  72. }
  73. // Merge the document's header last, as it is the most overriding.
  74. header.MergeHeader(*document_header);
  75. // Set the title to the document title.
  76. title = document_header->title;
  77. // If a style-sheet (or sheets) has been specified for this element, then we load them and set the combined sheet
  78. // on the element; all of its children will inherit it by default.
  79. SharedPtr<StyleSheet> new_style_sheet;
  80. if (header.rcss_external.size() > 0)
  81. new_style_sheet = StyleSheetFactory::GetStyleSheet(header.rcss_external);
  82. // Combine any inline sheets.
  83. if (header.rcss_inline.size() > 0)
  84. {
  85. for (size_t i = 0;i < header.rcss_inline.size(); i++)
  86. {
  87. std::unique_ptr<StyleSheet> inline_sheet = std::make_unique<StyleSheet>();
  88. StreamMemory* stream = new StreamMemory((const byte*) header.rcss_inline[i].c_str(), header.rcss_inline[i].size());
  89. stream->SetSourceURL(document_header->source);
  90. if (inline_sheet->LoadStyleSheet(stream))
  91. {
  92. if (new_style_sheet)
  93. {
  94. SharedPtr<StyleSheet> combined_sheet = new_style_sheet->CombineStyleSheet(*inline_sheet);
  95. new_style_sheet = combined_sheet;
  96. }
  97. else
  98. new_style_sheet = std::move(inline_sheet);
  99. }
  100. stream->RemoveReference();
  101. }
  102. }
  103. // If a style sheet is available, set it on the document and release it.
  104. if (new_style_sheet)
  105. {
  106. SetStyleSheet(std::move(new_style_sheet));
  107. }
  108. // Load external scripts.
  109. for (size_t i = 0; i < header.scripts_external.size(); i++)
  110. {
  111. StreamFile* stream = new StreamFile();
  112. if (stream->Open(header.scripts_external[i]))
  113. LoadScript(stream, header.scripts_external[i]);
  114. stream->RemoveReference();
  115. }
  116. // Load internal scripts.
  117. for (size_t i = 0; i < header.scripts_inline.size(); i++)
  118. {
  119. StreamMemory* stream = new StreamMemory((const byte*) header.scripts_inline[i].c_str(), header.scripts_inline[i].size());
  120. LoadScript(stream, "");
  121. stream->RemoveReference();
  122. }
  123. // Hide this document.
  124. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  125. }
  126. // Returns the document's context.
  127. Context* ElementDocument::GetContext()
  128. {
  129. return context;
  130. }
  131. // Sets the document's title.
  132. void ElementDocument::SetTitle(const String& _title)
  133. {
  134. title = _title;
  135. }
  136. const String& ElementDocument::GetTitle() const
  137. {
  138. return title;
  139. }
  140. const String& ElementDocument::GetSourceURL() const
  141. {
  142. return source_url;
  143. }
  144. // Sets the style sheet this document, and all of its children, uses.
  145. void ElementDocument::SetStyleSheet(SharedPtr<StyleSheet> _style_sheet)
  146. {
  147. if (style_sheet == _style_sheet)
  148. return;
  149. style_sheet = _style_sheet;
  150. if (style_sheet)
  151. style_sheet->BuildNodeIndexAndOptimizeProperties();
  152. GetStyle()->DirtyDefinition();
  153. }
  154. // Returns the document's style sheet.
  155. const SharedPtr<StyleSheet>& ElementDocument::GetStyleSheet() const
  156. {
  157. return style_sheet;
  158. }
  159. // Brings the document to the front of the document stack.
  160. void ElementDocument::PullToFront()
  161. {
  162. if (context != NULL)
  163. context->PullDocumentToFront(this);
  164. }
  165. // Sends the document to the back of the document stack.
  166. void ElementDocument::PushToBack()
  167. {
  168. if (context != NULL)
  169. context->PushDocumentToBack(this);
  170. }
  171. void ElementDocument::Show(int focus_flags)
  172. {
  173. // Store the modal attribute
  174. modal = (focus_flags & MODAL) > 0;
  175. // Set to visible and switch focus if necessary
  176. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  177. // We should update the document now, otherwise the focusing methods below do not think we are visible
  178. // If this turns out to be slow, the more performant approach is just to compute the new visibility property
  179. UpdateDocument();
  180. if (focus_flags & FOCUS || focus_flags & MODAL)
  181. {
  182. // Focus the window when shown
  183. Focus();
  184. }
  185. DispatchEvent(EventId::Show, Dictionary());
  186. }
  187. void ElementDocument::Hide()
  188. {
  189. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  190. // We should update the document now, so that the focusing below will get the correct visibility
  191. UpdateDocument();
  192. DispatchEvent(EventId::Hide, Dictionary());
  193. if (context)
  194. {
  195. auto focus = context->GetFocusElement();
  196. if (focus && focus != this && focus->GetOwnerDocument() == this)
  197. Focus();
  198. }
  199. }
  200. // Close this document
  201. void ElementDocument::Close()
  202. {
  203. if (context != NULL)
  204. context->UnloadDocument(this);
  205. }
  206. ElementPtr ElementDocument::CreateElement(const String& name)
  207. {
  208. return Factory::InstanceElement(NULL, name, name, XMLAttributes());
  209. }
  210. // Create a text element.
  211. ElementPtr ElementDocument::CreateTextNode(const String& text)
  212. {
  213. // Create the element.
  214. ElementPtr element = CreateElement("#text");
  215. if (!element)
  216. {
  217. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer returned NULL.");
  218. return nullptr;
  219. }
  220. // Cast up
  221. ElementText* element_text = dynamic_cast< ElementText* >(element.get());
  222. if (!element_text)
  223. {
  224. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer didn't return a derivative of ElementText.");
  225. return nullptr;
  226. }
  227. // Set the text
  228. element_text->SetText(ToWideString(text));
  229. return element;
  230. }
  231. // Is the current document modal
  232. bool ElementDocument::IsModal() const
  233. {
  234. return modal && IsVisible();
  235. }
  236. // Default load script implementation
  237. void ElementDocument::LoadScript(Stream* RMLUI_UNUSED_PARAMETER(stream), const String& RMLUI_UNUSED_PARAMETER(source_name))
  238. {
  239. RMLUI_UNUSED(stream);
  240. RMLUI_UNUSED(source_name);
  241. }
  242. // Updates the document, including its layout
  243. void ElementDocument::UpdateDocument()
  244. {
  245. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  246. Update(dp_ratio);
  247. UpdateLayout();
  248. UpdatePosition();
  249. }
  250. // Updates the layout if necessary.
  251. void ElementDocument::UpdateLayout()
  252. {
  253. // Note: Carefully consider when to call this function for performance reasons.
  254. // Ideally, only called once per update loop.
  255. if(layout_dirty)
  256. {
  257. layout_dirty = false;
  258. Vector2f containing_block(0, 0);
  259. if (GetParentNode() != NULL)
  260. containing_block = GetParentNode()->GetBox().GetSize();
  261. LayoutEngine layout_engine;
  262. layout_engine.FormatElement(this, containing_block);
  263. }
  264. }
  265. // Updates the position of the document based on the style properties.
  266. void ElementDocument::UpdatePosition()
  267. {
  268. if(position_dirty)
  269. {
  270. position_dirty = false;
  271. // We are only positioned relative to our parent, so if we're not parented we may as well bail now.
  272. if (GetParentNode() == NULL)
  273. return;
  274. Vector2f position;
  275. // Work out our containing block; relative offsets are calculated against it.
  276. Vector2f containing_block = GetParentNode()->GetBox().GetSize(Box::CONTENT);
  277. auto& computed = GetComputedValues();
  278. if (computed.left.type != Style::Left::Auto)
  279. position.x = ResolveValue(computed.left, containing_block.x);
  280. else if (computed.right.type != Style::Right::Auto)
  281. position.x = (containing_block.x - GetBox().GetSize(Box::MARGIN).x) - ResolveValue(computed.right, containing_block.x);
  282. else
  283. position.x = GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  284. if (computed.top.type != Style::Top::Auto)
  285. position.y = ResolveValue(computed.top, containing_block.y);
  286. else if (computed.bottom.type != Style::Bottom::Auto)
  287. position.y = (containing_block.y - GetBox().GetSize(Box::MARGIN).y) - ResolveValue(computed.bottom, containing_block.y);
  288. else
  289. position.y = GetBox().GetEdge(Box::MARGIN, Box::TOP);
  290. SetOffset(position, NULL);
  291. }
  292. }
  293. void ElementDocument::DirtyPosition()
  294. {
  295. position_dirty = true;
  296. }
  297. void ElementDocument::DirtyLayout()
  298. {
  299. layout_dirty = true;
  300. }
  301. bool ElementDocument::IsLayoutDirty()
  302. {
  303. return layout_dirty;
  304. }
  305. void ElementDocument::DirtyDpProperties()
  306. {
  307. GetStyle()->DirtyPropertiesWithUnitRecursive(Property::DP);
  308. }
  309. // Repositions the document if necessary.
  310. void ElementDocument::OnPropertyChange(const PropertyNameList& changed_properties)
  311. {
  312. Element::OnPropertyChange(changed_properties);
  313. // If the document's font-size has been changed, we need to dirty all rem properties.
  314. if (changed_properties.find(PropertyId::FontSize) != changed_properties.end())
  315. GetStyle()->DirtyPropertiesWithUnitRecursive(Property::REM);
  316. if (changed_properties.find(PropertyId::Top) != changed_properties.end() ||
  317. changed_properties.find(PropertyId::Right) != changed_properties.end() ||
  318. changed_properties.find(PropertyId::Bottom) != changed_properties.end() ||
  319. changed_properties.find(PropertyId::Left) != changed_properties.end())
  320. DirtyPosition();
  321. }
  322. // Processes the 'onpropertychange' event, checking for a change in position or size.
  323. void ElementDocument::ProcessDefaultAction(Event& event)
  324. {
  325. Element::ProcessDefaultAction(event);
  326. // Process generic keyboard events for this window in bubble phase
  327. if (event == EventId::Keydown)
  328. {
  329. int key_identifier = event.GetParameter<int>("key_identifier", Input::KI_UNKNOWN);
  330. // Process TAB
  331. if (key_identifier == Input::KI_TAB)
  332. {
  333. FocusNextTabElement(event.GetTargetElement(), !event.GetParameter<bool>("shift_key", false));
  334. }
  335. // Process ENTER being pressed on a focusable object (emulate click)
  336. else if (key_identifier == Input::KI_RETURN ||
  337. key_identifier == Input::KI_NUMPADENTER)
  338. {
  339. Element* focus_node = GetFocusLeafNode();
  340. if (focus_node && focus_node->GetComputedValues().tab_index == Style::TabIndex::Auto)
  341. {
  342. focus_node->Click();
  343. }
  344. }
  345. }
  346. }
  347. void ElementDocument::OnResize()
  348. {
  349. DirtyPosition();
  350. }
  351. // Find the next element to focus, starting at the current element
  352. //
  353. // This algorithm is quite sneaky, I originally thought a depth first search would
  354. // work, but it appears not. What is required is to cut the tree in half along the nodes
  355. // from current_element up the root and then either traverse the tree in a clockwise or
  356. // anticlock wise direction depending if you're searching forward or backward respectively
  357. bool ElementDocument::FocusNextTabElement(Element* current_element, bool forward)
  358. {
  359. // If we're searching forward, check the immediate children of this node first off
  360. if (forward)
  361. {
  362. for (int i = 0; i < current_element->GetNumChildren(); i++)
  363. if (SearchFocusSubtree(current_element->GetChild(i), forward))
  364. return true;
  365. }
  366. // Now walk up the tree, testing either the bottom or top
  367. // of the tree, depending on whether we're going forwards
  368. // or backwards respectively
  369. //
  370. // If we make it all the way up to the document, then
  371. // we search the entire tree (to loop back round)
  372. bool search_enabled = false;
  373. Element* document = current_element->GetOwnerDocument();
  374. Element* child = current_element;
  375. Element* parent = current_element->GetParentNode();
  376. while (child != document)
  377. {
  378. for (int i = 0; i < parent->GetNumChildren(); i++)
  379. {
  380. // Calculate index into children
  381. int child_index = i;
  382. if (!forward)
  383. child_index = parent->GetNumChildren() - i - 1;
  384. Element* search_child = parent->GetChild(child_index);
  385. // Do a search if its enabled
  386. if (search_enabled && SearchFocusSubtree(search_child, forward))
  387. return true;
  388. // If we find the child, enable searching
  389. if (search_child == child)
  390. search_enabled = true;
  391. }
  392. // Advance up the tree
  393. child = parent;
  394. parent = parent->GetParentNode();
  395. // If we hit the top, enable searching the entire tree
  396. if (parent == document)
  397. search_enabled = true;
  398. else // otherwise enable searching if we're going backward and disable if we're going forward
  399. search_enabled = false;
  400. }
  401. return false;
  402. }
  403. bool ElementDocument::SearchFocusSubtree(Element* element, bool forward)
  404. {
  405. // Skip disabled elements
  406. if (element->IsPseudoClassSet("disabled"))
  407. {
  408. return false;
  409. }
  410. if (!element->IsVisible())
  411. {
  412. return false;
  413. }
  414. // Check if this is the node we're looking for
  415. if (element->GetComputedValues().tab_index == Style::TabIndex::Auto)
  416. {
  417. element->Focus();
  418. element->ScrollIntoView(false);
  419. return true;
  420. }
  421. // Check all children
  422. for (int i = 0; i < element->GetNumChildren(); i++)
  423. {
  424. int child_index = i;
  425. if (!forward)
  426. child_index = element->GetNumChildren() - i - 1;
  427. if (SearchFocusSubtree(element->GetChild(child_index), forward))
  428. return true;
  429. }
  430. return false;
  431. }
  432. }
  433. }