ElementText.cpp 22 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementText.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/ElementDocument.h"
  32. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  33. #include "../../Include/RmlUi/Core/Event.h"
  34. #include "../../Include/RmlUi/Core/FontEngineInterface.h"
  35. #include "../../Include/RmlUi/Core/MeshUtilities.h"
  36. #include "../../Include/RmlUi/Core/Profiling.h"
  37. #include "../../Include/RmlUi/Core/Property.h"
  38. #include "../../Include/RmlUi/Core/RenderManager.h"
  39. #include "ComputeProperty.h"
  40. #include "ElementDefinition.h"
  41. #include "ElementStyle.h"
  42. #include "TransformState.h"
  43. namespace Rml {
  44. static bool BuildToken(String& token, const char*& token_begin, const char* string_end, bool first_token, bool collapse_white_space,
  45. bool break_at_endline, Style::TextTransform text_transformation, bool decode_escape_characters);
  46. static bool LastToken(const char* token_begin, const char* string_end, bool collapse_white_space, bool break_at_endline);
  47. void LogMissingFontFace(Element* element)
  48. {
  49. const String font_family_property = element->GetProperty<String>("font-family");
  50. if (font_family_property.empty())
  51. {
  52. Log::Message(Log::LT_WARNING, "No font face defined. Missing 'font-family' property. On element %s", element->GetAddress().c_str());
  53. }
  54. else
  55. {
  56. const ComputedValues& computed = element->GetComputedValues();
  57. const String font_face_description = GetFontFaceDescription(font_family_property, computed.font_style(), computed.font_weight());
  58. Log::Message(Log::LT_WARNING,
  59. "No font face defined. Ensure (1) that Context::Update is run after new elements are constructed, before Context::Render, "
  60. "and (2) that the specified font face %s has been successfully loaded. "
  61. "Please see previous log messages for all successfully loaded fonts. On element %s",
  62. font_face_description.c_str(), element->GetAddress().c_str());
  63. }
  64. }
  65. ElementText::ElementText(const String& tag) :
  66. Element(tag), colour(255, 255, 255), opacity(1), font_handle_version(0), geometry_dirty(true), dirty_layout_on_change(true),
  67. generated_decoration(Style::TextDecoration::None), decoration_property(Style::TextDecoration::None), font_effects_dirty(true),
  68. font_effects_handle(0)
  69. {}
  70. ElementText::~ElementText() {}
  71. void ElementText::SetText(const String& _text)
  72. {
  73. if (text != _text)
  74. {
  75. text = _text;
  76. if (dirty_layout_on_change)
  77. DirtyLayout();
  78. }
  79. }
  80. const String& ElementText::GetText() const
  81. {
  82. return text;
  83. }
  84. void ElementText::OnRender()
  85. {
  86. RMLUI_ZoneScoped;
  87. FontFaceHandle font_face_handle = GetFontFaceHandle();
  88. if (font_face_handle == 0)
  89. return;
  90. RenderManager& render_manager = GetContext()->GetRenderManager();
  91. // If our font effects have potentially changed, update it and force a geometry generation if necessary.
  92. if (font_effects_dirty && UpdateFontEffects())
  93. geometry_dirty = true;
  94. // Dirty geometry if font version has changed.
  95. int new_version = GetFontEngineInterface()->GetVersion(font_face_handle);
  96. if (new_version != font_handle_version)
  97. {
  98. font_handle_version = new_version;
  99. geometry_dirty = true;
  100. }
  101. // Regenerate the geometry if the colour or font configuration has altered.
  102. if (geometry_dirty)
  103. GenerateGeometry(render_manager, font_face_handle);
  104. // Regenerate text decoration if necessary.
  105. if (decoration_property != generated_decoration)
  106. {
  107. if (decoration_property == Style::TextDecoration::None)
  108. {
  109. decoration.reset();
  110. }
  111. else
  112. {
  113. Mesh mesh;
  114. if (decoration)
  115. mesh = decoration->Release(Geometry::ReleaseMode::ClearMesh);
  116. else
  117. decoration = MakeUnique<Geometry>();
  118. GenerateDecoration(mesh, font_face_handle);
  119. *decoration = GetRenderManager()->MakeGeometry(std::move(mesh));
  120. }
  121. generated_decoration = decoration_property;
  122. }
  123. const Vector2f translation = GetAbsoluteOffset();
  124. bool render = true;
  125. // Do a visibility test against the scissor region to avoid unnecessary render calls. Instead of handling
  126. // culling in complicated transform cases, for simplicity we always proceed to render if one is detected.
  127. Rectanglei scissor_region = render_manager.GetState().scissor_region;
  128. if (!scissor_region.Valid())
  129. scissor_region = Rectanglei::FromSize(render_manager.GetViewport());
  130. if (!GetTransformState() || !GetTransformState()->GetTransform())
  131. {
  132. const FontMetrics& font_metrics = GetFontEngineInterface()->GetFontMetrics(GetFontFaceHandle());
  133. const int ascent = Math::RoundUpToInteger(font_metrics.ascent);
  134. const int descent = Math::RoundUpToInteger(font_metrics.descent);
  135. render = false;
  136. for (const Line& line : lines)
  137. {
  138. const Vector2i baseline = Vector2i(translation + line.position);
  139. const Rectanglei line_region = Rectanglei::FromCorners(baseline - Vector2i(0, ascent), baseline + Vector2i(line.width, descent));
  140. if (line_region.Valid() && scissor_region.Intersects(line_region))
  141. {
  142. render = true;
  143. break;
  144. }
  145. }
  146. }
  147. if (render)
  148. {
  149. for (size_t i = 0; i < geometry.size(); ++i)
  150. geometry[i].geometry.Render(translation, geometry[i].texture);
  151. }
  152. if (decoration)
  153. decoration->Render(translation);
  154. }
  155. bool ElementText::GenerateLine(String& line, int& line_length, float& line_width, int line_begin, float maximum_line_width, float right_spacing_width,
  156. bool trim_whitespace_prefix, bool decode_escape_characters, bool allow_empty)
  157. {
  158. RMLUI_ZoneScoped;
  159. RMLUI_ASSERT(
  160. maximum_line_width >= 0.f); // TODO: Check all callers for conformance, check break at line condition below. Possibly check for FLT_MAX.
  161. FontFaceHandle font_face_handle = GetFontFaceHandle();
  162. // Initialise the output variables.
  163. line.clear();
  164. line_length = 0;
  165. line_width = 0;
  166. // Bail if we don't have a valid font face.
  167. if (font_face_handle == 0)
  168. {
  169. LogMissingFontFace(GetParentNode() ? GetParentNode() : this);
  170. return true;
  171. }
  172. // Determine how we are processing white-space while formatting the text.
  173. using namespace Style;
  174. auto& computed = GetComputedValues();
  175. WhiteSpace white_space_property = computed.white_space();
  176. bool collapse_white_space =
  177. white_space_property == WhiteSpace::Normal || white_space_property == WhiteSpace::Nowrap || white_space_property == WhiteSpace::Preline;
  178. bool break_at_line = (maximum_line_width >= 0) &&
  179. (white_space_property == WhiteSpace::Normal || white_space_property == WhiteSpace::Prewrap || white_space_property == WhiteSpace::Preline);
  180. bool break_at_endline =
  181. white_space_property == WhiteSpace::Pre || white_space_property == WhiteSpace::Prewrap || white_space_property == WhiteSpace::Preline;
  182. float letter_spacing = computed.letter_spacing();
  183. TextTransform text_transform_property = computed.text_transform();
  184. WordBreak word_break = computed.word_break();
  185. FontEngineInterface* font_engine_interface = GetFontEngineInterface();
  186. // Starting at the line_begin character, we generate sections of the text (we'll call them tokens) depending on the
  187. // white-space parsing parameters. Each section is then appended to the line if it can fit. If not, or if an
  188. // endline is found (and we're processing them), then the line is ended. kthxbai!
  189. const char* token_begin = text.c_str() + line_begin;
  190. const char* string_end = text.c_str() + text.size();
  191. while (token_begin != string_end)
  192. {
  193. String token;
  194. const char* next_token_begin = token_begin;
  195. Character previous_codepoint = Character::Null;
  196. if (!line.empty())
  197. previous_codepoint = StringUtilities::ToCharacter(StringUtilities::SeekBackwardUTF8(&line.back(), line.data()));
  198. // Generate the next token and determine its pixel-length.
  199. bool break_line = BuildToken(token, next_token_begin, string_end, line.empty() && trim_whitespace_prefix, collapse_white_space,
  200. break_at_endline, text_transform_property, decode_escape_characters);
  201. int token_width = font_engine_interface->GetStringWidth(font_face_handle, token, letter_spacing, previous_codepoint);
  202. // If we're breaking to fit a line box, check if the token can fit on the line before we add it.
  203. if (break_at_line)
  204. {
  205. const bool is_last_token = LastToken(next_token_begin, string_end, collapse_white_space, break_at_endline);
  206. int max_token_width = int(maximum_line_width - (is_last_token ? line_width + right_spacing_width : line_width));
  207. if (token_width > max_token_width)
  208. {
  209. if (word_break == WordBreak::BreakAll || (word_break == WordBreak::BreakWord && line.empty()))
  210. {
  211. // Try to break up the word
  212. max_token_width = int(maximum_line_width - line_width);
  213. const int token_max_size = int(next_token_begin - token_begin);
  214. bool force_loop_break_after_next = false;
  215. // @performance: Can be made much faster. Use string width heuristics and logarithmic search.
  216. for (int i = token_max_size - 1; i > 0; --i)
  217. {
  218. token.clear();
  219. next_token_begin = token_begin;
  220. const char* partial_string_end = StringUtilities::SeekBackwardUTF8(token_begin + i, token_begin);
  221. BuildToken(token, next_token_begin, partial_string_end, line.empty() && trim_whitespace_prefix, collapse_white_space,
  222. break_at_endline, text_transform_property, decode_escape_characters);
  223. token_width = font_engine_interface->GetStringWidth(font_face_handle, token, letter_spacing, previous_codepoint);
  224. if (force_loop_break_after_next || token_width <= max_token_width)
  225. {
  226. break;
  227. }
  228. else if (next_token_begin == token_begin)
  229. {
  230. // This means the first character of the token doesn't fit. Let it overflow into the next line if we can.
  231. if (allow_empty || !line.empty())
  232. return false;
  233. // Not even the first character of the line fits. Go back to consume the first character even though it will overflow.
  234. i += 2;
  235. force_loop_break_after_next = true;
  236. }
  237. }
  238. break_line = true;
  239. }
  240. else if (allow_empty || !line.empty())
  241. {
  242. // Let the token overflow into the next line.
  243. return false;
  244. }
  245. }
  246. }
  247. // The token can fit on the end of the line, so add it onto the end and increment our width and length counters.
  248. line += token;
  249. line_length += (int)(next_token_begin - token_begin);
  250. line_width += token_width;
  251. // Break out of the loop if an endline was forced.
  252. if (break_line && (allow_empty || !line.empty()))
  253. return false;
  254. // Set the beginning of the next token.
  255. token_begin = next_token_begin;
  256. }
  257. return true;
  258. }
  259. void ElementText::ClearLines()
  260. {
  261. geometry.clear();
  262. lines.clear();
  263. generated_decoration = Style::TextDecoration::None;
  264. }
  265. void ElementText::AddLine(Vector2f line_position, String line)
  266. {
  267. if (font_effects_dirty)
  268. UpdateFontEffects();
  269. lines.emplace_back(std::move(line), line_position);
  270. geometry_dirty = true;
  271. }
  272. void ElementText::SuppressAutoLayout()
  273. {
  274. dirty_layout_on_change = false;
  275. }
  276. void ElementText::OnPropertyChange(const PropertyIdSet& changed_properties)
  277. {
  278. RMLUI_ZoneScoped;
  279. Element::OnPropertyChange(changed_properties);
  280. bool colour_changed = false;
  281. bool font_face_changed = false;
  282. auto& computed = GetComputedValues();
  283. if (changed_properties.Contains(PropertyId::Color) || changed_properties.Contains(PropertyId::Opacity))
  284. {
  285. const float new_opacity = computed.opacity();
  286. const bool opacity_changed = opacity != new_opacity;
  287. ColourbPremultiplied new_colour = computed.color().ToPremultiplied(new_opacity);
  288. colour_changed = colour != new_colour;
  289. if (colour_changed)
  290. {
  291. colour = new_colour;
  292. }
  293. if (opacity_changed)
  294. {
  295. opacity = new_opacity;
  296. font_effects_dirty = true;
  297. geometry_dirty = true;
  298. }
  299. }
  300. if (changed_properties.Contains(PropertyId::FontFamily) || //
  301. changed_properties.Contains(PropertyId::FontWeight) || //
  302. changed_properties.Contains(PropertyId::FontStyle) || //
  303. changed_properties.Contains(PropertyId::FontSize) || //
  304. changed_properties.Contains(PropertyId::LetterSpacing))
  305. {
  306. font_face_changed = true;
  307. geometry.clear();
  308. geometry_dirty = true;
  309. font_effects_handle = 0;
  310. font_effects_dirty = true;
  311. font_handle_version = 0;
  312. }
  313. if (changed_properties.Contains(PropertyId::FontEffect))
  314. {
  315. font_effects_dirty = true;
  316. }
  317. if (changed_properties.Contains(PropertyId::TextDecoration))
  318. {
  319. decoration_property = computed.text_decoration();
  320. if (decoration && decoration_property == Style::TextDecoration::None)
  321. decoration.reset();
  322. }
  323. if (font_face_changed)
  324. {
  325. // We have to let our document know we need to be regenerated.
  326. if (dirty_layout_on_change)
  327. DirtyLayout();
  328. }
  329. else if (colour_changed)
  330. {
  331. // Force the geometry to be regenerated.
  332. geometry_dirty = true;
  333. // Re-colour the decoration geometry.
  334. if (decoration)
  335. {
  336. Mesh mesh = decoration->Release();
  337. for (Vertex& vertex : mesh.vertices)
  338. vertex.colour = colour;
  339. if (RenderManager* render_manager = GetRenderManager())
  340. *decoration = render_manager->MakeGeometry(std::move(mesh));
  341. }
  342. }
  343. }
  344. void ElementText::GetRML(String& content)
  345. {
  346. content += StringUtilities::EncodeRml(text);
  347. }
  348. bool ElementText::UpdateFontEffects()
  349. {
  350. RMLUI_ZoneScoped;
  351. if (GetFontFaceHandle() == 0)
  352. return false;
  353. font_effects_dirty = false;
  354. static const FontEffectList empty_font_effects;
  355. // Fetch the font-effect for this text element
  356. const FontEffectList* font_effects = &empty_font_effects;
  357. if (GetComputedValues().has_font_effect())
  358. {
  359. if (const Property* p = GetProperty(PropertyId::FontEffect))
  360. if (FontEffectsPtr effects = p->Get<FontEffectsPtr>())
  361. font_effects = &effects->list;
  362. }
  363. // Request a font layer configuration to match this set of effects. If this is different from
  364. // our old configuration, then return true to indicate we'll need to regenerate geometry.
  365. FontEffectsHandle new_font_effects_handle = GetFontEngineInterface()->PrepareFontEffects(GetFontFaceHandle(), *font_effects);
  366. if (new_font_effects_handle != font_effects_handle)
  367. {
  368. font_effects_handle = new_font_effects_handle;
  369. return true;
  370. }
  371. return false;
  372. }
  373. void ElementText::GenerateGeometry(RenderManager& render_manager, const FontFaceHandle font_face_handle)
  374. {
  375. RMLUI_ZoneScopedC(0xD2691E);
  376. const float letter_spacing = GetComputedValues().letter_spacing();
  377. // Release the old geometry, and reuse the mesh buffers.
  378. TexturedMeshList mesh_list(geometry.size());
  379. for (size_t i = 0; i < geometry.size(); i++)
  380. mesh_list[i].mesh = geometry[i].geometry.Release(Geometry::ReleaseMode::ClearMesh);
  381. // Generate the new geometry, one line at a time.
  382. for (size_t i = 0; i < lines.size(); ++i)
  383. {
  384. lines[i].width = GetFontEngineInterface()->GenerateString(render_manager, font_face_handle, font_effects_handle, lines[i].text,
  385. lines[i].position, colour, opacity, letter_spacing, mesh_list);
  386. }
  387. // Apply the new geometry and textures.
  388. geometry.resize(mesh_list.size());
  389. for (size_t i = 0; i < geometry.size(); i++)
  390. {
  391. geometry[i].geometry = render_manager.MakeGeometry(std::move(mesh_list[i].mesh));
  392. geometry[i].texture = mesh_list[i].texture;
  393. }
  394. generated_decoration = Style::TextDecoration::None;
  395. geometry_dirty = false;
  396. }
  397. void ElementText::GenerateDecoration(Mesh& mesh, const FontFaceHandle font_face_handle)
  398. {
  399. RMLUI_ZoneScopedC(0xA52A2A);
  400. RMLUI_ASSERT(decoration);
  401. const FontMetrics& metrics = GetFontEngineInterface()->GetFontMetrics(font_face_handle);
  402. float offset = 0.f;
  403. switch (decoration_property)
  404. {
  405. case Style::TextDecoration::Underline: offset = metrics.underline_position; break;
  406. case Style::TextDecoration::Overline: offset = -1.1f * metrics.ascent; break;
  407. case Style::TextDecoration::LineThrough: offset = -0.65f * metrics.x_height; break;
  408. case Style::TextDecoration::None: return;
  409. }
  410. for (const Line& line : lines)
  411. {
  412. const Vector2f position = {line.position.x, line.position.y + offset};
  413. const Vector2f size = {(float)line.width, metrics.underline_thickness};
  414. MeshUtilities::GenerateLine(mesh, position, size, colour);
  415. }
  416. }
  417. static bool BuildToken(String& token, const char*& token_begin, const char* string_end, bool first_token, bool collapse_white_space,
  418. bool break_at_endline, Style::TextTransform text_transformation, bool decode_escape_characters)
  419. {
  420. RMLUI_ASSERT(token_begin != string_end);
  421. token.reserve(string_end - token_begin + token.size());
  422. // Check what the first character of the token is; all we need to know is if it is white-space or not.
  423. bool parsing_white_space = StringUtilities::IsWhitespace(*token_begin);
  424. // Loop through the string from the token's beginning until we find an end to the token. This can occur in various
  425. // places, depending on the white-space processing;
  426. // - at the end of a section of non-white-space characters,
  427. // - at the end of a section of white-space characters, if we're not collapsing white-space,
  428. // - at an endline token, if we're breaking on endlines.
  429. while (token_begin != string_end)
  430. {
  431. bool force_non_whitespace = false;
  432. char character = *token_begin;
  433. const char* escape_begin = token_begin;
  434. // Check for an ampersand; if we find one, we've got an HTML escaped character.
  435. if (decode_escape_characters && character == '&')
  436. {
  437. // Find the terminating ';'.
  438. while (token_begin != string_end && *token_begin != ';')
  439. ++token_begin;
  440. // If we couldn't find the ';', print the token like normal text.
  441. if (token_begin == string_end)
  442. {
  443. token_begin = escape_begin;
  444. }
  445. // We could find a ';', parse the escape code. If the escape code is recognised, set the parsed character
  446. // to the appropriate one. If it is a non-breaking space, prevent it being picked up as whitespace. If it
  447. // is not recognised, print the token like normal text.
  448. else
  449. {
  450. String escape_code(escape_begin + 1, token_begin);
  451. if (escape_code == "lt")
  452. character = '<';
  453. else if (escape_code == "gt")
  454. character = '>';
  455. else if (escape_code == "amp")
  456. character = '&';
  457. else if (escape_code == "quot")
  458. character = '"';
  459. else if (escape_code == "nbsp")
  460. {
  461. character = ' ';
  462. force_non_whitespace = true;
  463. }
  464. else
  465. token_begin = escape_begin;
  466. }
  467. }
  468. // Check for an endline token; if we're breaking on endlines and we find one, then return true to indicate a
  469. // forced break.
  470. if (break_at_endline && character == '\n')
  471. {
  472. token += '\n';
  473. token_begin++;
  474. return true;
  475. }
  476. // If we've transitioned from white-space characters to non-white-space characters, or vice-versa, then check
  477. // if should terminate the token; if we're not collapsing white-space, then yes (as sections of white-space are
  478. // non-breaking), otherwise only if we've transitioned from characters to white-space.
  479. bool white_space = !force_non_whitespace && StringUtilities::IsWhitespace(character);
  480. if (white_space != parsing_white_space)
  481. {
  482. if (!collapse_white_space)
  483. {
  484. // Restore pointer to the beginning of the escaped token, if we processed an escape code.
  485. token_begin = escape_begin;
  486. return false;
  487. }
  488. // We're collapsing white-space; we only tokenise words, not white-space, so we're only done tokenising
  489. // once we've begun parsing non-white-space and then found white-space.
  490. if (!parsing_white_space)
  491. {
  492. // However, if we are the last non-whitespace character in the string, and there are trailing
  493. // whitespace characters after this token, then we need to append a single space to the end of this
  494. // token.
  495. if (token_begin != string_end && LastToken(token_begin, string_end, collapse_white_space, break_at_endline))
  496. token += ' ';
  497. return false;
  498. }
  499. // We've transitioned from white-space to non-white-space, so we append a single white-space character.
  500. if (!first_token)
  501. token += ' ';
  502. parsing_white_space = false;
  503. }
  504. // If the current character is white-space, we'll append a space character to the token if we're not collapsing
  505. // sections of white-space.
  506. if (white_space)
  507. {
  508. if (!collapse_white_space)
  509. token += ' ';
  510. }
  511. else
  512. {
  513. if (text_transformation == Style::TextTransform::Uppercase)
  514. {
  515. if (character >= 'a' && character <= 'z')
  516. character += ('A' - 'a');
  517. }
  518. else if (text_transformation == Style::TextTransform::Lowercase)
  519. {
  520. if (character >= 'A' && character <= 'Z')
  521. character -= ('A' - 'a');
  522. }
  523. token += character;
  524. }
  525. ++token_begin;
  526. }
  527. return false;
  528. }
  529. static bool LastToken(const char* token_begin, const char* string_end, bool collapse_white_space, bool break_at_endline)
  530. {
  531. bool last_token = (token_begin == string_end);
  532. if (collapse_white_space && !last_token)
  533. {
  534. last_token = true;
  535. const char* character = token_begin;
  536. while (character != string_end)
  537. {
  538. if (!StringUtilities::IsWhitespace(*character) || (break_at_endline && *character == '\n'))
  539. {
  540. last_token = false;
  541. break;
  542. }
  543. character++;
  544. }
  545. }
  546. return last_token;
  547. }
  548. } // namespace Rml