PropertySpecification.cpp 18 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/PropertySpecification.h"
  29. #include "../../Include/RmlUi/Core/Debug.h"
  30. #include "../../Include/RmlUi/Core/Log.h"
  31. #include "../../Include/RmlUi/Core/Profiling.h"
  32. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  33. #include "../../Include/RmlUi/Core/PropertyDictionary.h"
  34. #include "IdNameMap.h"
  35. #include "PropertyShorthandDefinition.h"
  36. #include <algorithm>
  37. #include <limits.h>
  38. #include <stdint.h>
  39. namespace Rml {
  40. PropertySpecification::PropertySpecification(size_t reserve_num_properties, size_t reserve_num_shorthands) :
  41. // Increment reserve numbers by one because the 'invalid' property occupies the first element
  42. properties(reserve_num_properties + 1), shorthands(reserve_num_shorthands + 1),
  43. property_map(MakeUnique<PropertyIdNameMap>(reserve_num_properties + 1)), shorthand_map(MakeUnique<ShorthandIdNameMap>(reserve_num_shorthands + 1))
  44. {}
  45. PropertySpecification::~PropertySpecification() {}
  46. PropertyDefinition& PropertySpecification::RegisterProperty(const String& property_name, const String& default_value, bool inherited,
  47. bool forces_layout, PropertyId id)
  48. {
  49. if (id == PropertyId::Invalid)
  50. id = property_map->GetOrCreateId(property_name);
  51. else
  52. property_map->AddPair(id, property_name);
  53. size_t index = (size_t)id;
  54. if (index >= size_t(PropertyId::MaxNumIds))
  55. {
  56. Log::Message(Log::LT_ERROR,
  57. "Fatal error while registering property '%s': Maximum number of allowed properties exceeded. Continuing execution may lead to crash.",
  58. property_name.c_str());
  59. RMLUI_ERROR;
  60. return *properties[0];
  61. }
  62. if (index < properties.size())
  63. {
  64. // We don't want to owerwrite an existing entry.
  65. if (properties[index])
  66. {
  67. Log::Message(Log::LT_ERROR, "While registering property '%s': The property is already registered.", property_name.c_str());
  68. return *properties[index];
  69. }
  70. }
  71. else
  72. {
  73. // Resize vector to hold the new index
  74. properties.resize((index * 3) / 2 + 1);
  75. }
  76. // Create and insert the new property
  77. properties[index] = MakeUnique<PropertyDefinition>(id, default_value, inherited, forces_layout);
  78. property_ids.Insert(id);
  79. if (inherited)
  80. property_ids_inherited.Insert(id);
  81. if (forces_layout)
  82. property_ids_forcing_layout.Insert(id);
  83. return *properties[index];
  84. }
  85. const PropertyDefinition* PropertySpecification::GetProperty(PropertyId id) const
  86. {
  87. if (id == PropertyId::Invalid || (size_t)id >= properties.size())
  88. return nullptr;
  89. return properties[(size_t)id].get();
  90. }
  91. const PropertyDefinition* PropertySpecification::GetProperty(const String& property_name) const
  92. {
  93. return GetProperty(property_map->GetId(property_name));
  94. }
  95. const PropertyIdSet& PropertySpecification::GetRegisteredProperties() const
  96. {
  97. return property_ids;
  98. }
  99. const PropertyIdSet& PropertySpecification::GetRegisteredInheritedProperties() const
  100. {
  101. return property_ids_inherited;
  102. }
  103. const PropertyIdSet& PropertySpecification::GetRegisteredPropertiesForcingLayout() const
  104. {
  105. return property_ids_forcing_layout;
  106. }
  107. ShorthandId PropertySpecification::RegisterShorthand(const String& shorthand_name, const String& property_names, ShorthandType type, ShorthandId id)
  108. {
  109. if (id == ShorthandId::Invalid)
  110. id = shorthand_map->GetOrCreateId(shorthand_name);
  111. else
  112. shorthand_map->AddPair(id, shorthand_name);
  113. StringList property_list;
  114. StringUtilities::ExpandString(property_list, StringUtilities::ToLower(property_names));
  115. // Construct the new shorthand definition and resolve its properties.
  116. UniquePtr<ShorthandDefinition> property_shorthand(new ShorthandDefinition());
  117. for (const String& raw_name : property_list)
  118. {
  119. ShorthandItem item;
  120. bool optional = false;
  121. bool repeats = false;
  122. String name = raw_name;
  123. if (!raw_name.empty() && raw_name.back() == '?')
  124. {
  125. optional = true;
  126. name.pop_back();
  127. }
  128. if (!raw_name.empty() && raw_name.back() == '#')
  129. {
  130. repeats = true;
  131. name.pop_back();
  132. }
  133. PropertyId property_id = property_map->GetId(name);
  134. if (property_id != PropertyId::Invalid)
  135. {
  136. // We have a valid property
  137. if (const PropertyDefinition* property = GetProperty(property_id))
  138. item = ShorthandItem(property_id, property, optional, repeats);
  139. }
  140. else
  141. {
  142. // Otherwise, we must be a shorthand
  143. ShorthandId shorthand_id = shorthand_map->GetId(name);
  144. // Test for valid shorthand id. The recursive types (and only those) can hold other shorthands.
  145. if (shorthand_id != ShorthandId::Invalid && (type == ShorthandType::RecursiveRepeat || type == ShorthandType::RecursiveCommaSeparated))
  146. {
  147. if (const ShorthandDefinition* shorthand = GetShorthand(shorthand_id))
  148. item = ShorthandItem(shorthand_id, shorthand, optional, repeats);
  149. }
  150. }
  151. if (item.type == ShorthandItemType::Invalid)
  152. {
  153. Log::Message(Log::LT_ERROR, "Shorthand property '%s' was registered with invalid property '%s'.", shorthand_name.c_str(), name.c_str());
  154. return ShorthandId::Invalid;
  155. }
  156. property_shorthand->items.push_back(item);
  157. }
  158. property_shorthand->id = id;
  159. property_shorthand->type = type;
  160. const size_t index = (size_t)id;
  161. if (index >= size_t(ShorthandId::MaxNumIds))
  162. {
  163. Log::Message(Log::LT_ERROR, "Error while registering shorthand '%s': Maximum number of allowed shorthands exceeded.", shorthand_name.c_str());
  164. return ShorthandId::Invalid;
  165. }
  166. if (index < shorthands.size())
  167. {
  168. // We don't want to owerwrite an existing entry.
  169. if (shorthands[index])
  170. {
  171. Log::Message(Log::LT_ERROR, "The shorthand '%s' already exists, ignoring.", shorthand_name.c_str());
  172. return ShorthandId::Invalid;
  173. }
  174. }
  175. else
  176. {
  177. // Resize vector to hold the new index
  178. shorthands.resize((index * 3) / 2 + 1);
  179. }
  180. shorthands[index] = std::move(property_shorthand);
  181. return id;
  182. }
  183. const ShorthandDefinition* PropertySpecification::GetShorthand(ShorthandId id) const
  184. {
  185. if (id == ShorthandId::Invalid || (size_t)id >= shorthands.size())
  186. return nullptr;
  187. return shorthands[(size_t)id].get();
  188. }
  189. const ShorthandDefinition* PropertySpecification::GetShorthand(const String& shorthand_name) const
  190. {
  191. return GetShorthand(shorthand_map->GetId(shorthand_name));
  192. }
  193. bool PropertySpecification::ParsePropertyDeclaration(PropertyDictionary& dictionary, const String& property_name, const String& property_value) const
  194. {
  195. RMLUI_ZoneScoped;
  196. // Try as a property first
  197. PropertyId property_id = property_map->GetId(property_name);
  198. if (property_id != PropertyId::Invalid)
  199. return ParsePropertyDeclaration(dictionary, property_id, property_value);
  200. // Then, as a shorthand
  201. ShorthandId shorthand_id = shorthand_map->GetId(property_name);
  202. if (shorthand_id != ShorthandId::Invalid)
  203. return ParseShorthandDeclaration(dictionary, shorthand_id, property_value);
  204. return false;
  205. }
  206. bool PropertySpecification::ParsePropertyDeclaration(PropertyDictionary& dictionary, PropertyId property_id, const String& property_value) const
  207. {
  208. // Parse as a single property.
  209. const PropertyDefinition* property_definition = GetProperty(property_id);
  210. if (!property_definition)
  211. return false;
  212. StringList property_values;
  213. if (!ParsePropertyValues(property_values, property_value, SplitOption::None) || property_values.empty())
  214. return false;
  215. Property new_property;
  216. if (!property_definition->ParseValue(new_property, property_values[0]))
  217. return false;
  218. dictionary.SetProperty(property_id, new_property);
  219. return true;
  220. }
  221. bool PropertySpecification::ParseShorthandDeclaration(PropertyDictionary& dictionary, ShorthandId shorthand_id, const String& property_value) const
  222. {
  223. const ShorthandDefinition* shorthand_definition = GetShorthand(shorthand_id);
  224. if (!shorthand_definition)
  225. return false;
  226. const SplitOption split_option =
  227. (shorthand_definition->type == ShorthandType::RecursiveCommaSeparated ? SplitOption::Comma : SplitOption::Whitespace);
  228. StringList property_values;
  229. if (!ParsePropertyValues(property_values, property_value, split_option) || property_values.empty())
  230. return false;
  231. // Handle the special behavior of the flex shorthand first, otherwise it acts like 'FallThrough'.
  232. if (shorthand_definition->type == ShorthandType::Flex && !property_values.empty())
  233. {
  234. RMLUI_ASSERT(shorthand_definition->items.size() == 3);
  235. if (property_values[0] == "none")
  236. {
  237. property_values = {"0", "0", "auto"};
  238. }
  239. else
  240. {
  241. // Default values when omitted from the 'flex' shorthand is specified here. These defaults are special
  242. // for this shorthand only, otherwise each underlying property has a different default value.
  243. const char* default_omitted_values[] = {"1", "1", "0"}; // flex-grow, flex-shrink, flex-basis
  244. Property new_property;
  245. bool result = true;
  246. for (int i = 0; i < 3; i++)
  247. {
  248. auto& item = shorthand_definition->items[i];
  249. result &= item.property_definition->ParseValue(new_property, default_omitted_values[i]);
  250. dictionary.SetProperty(item.property_id, new_property);
  251. }
  252. (void)result;
  253. RMLUI_ASSERT(result);
  254. }
  255. }
  256. // If this definition is a 'box'-style shorthand (x-top, x-right, x-bottom, x-left, etc) and there are fewer than four values
  257. if (shorthand_definition->type == ShorthandType::Box && property_values.size() < 4)
  258. {
  259. // This array tells which property index each side is parsed from
  260. Array<int, 4> box_side_to_value_index = {0, 0, 0, 0};
  261. switch (property_values.size())
  262. {
  263. case 1:
  264. // Only one value is defined, so it is parsed onto all four sides.
  265. box_side_to_value_index = {0, 0, 0, 0};
  266. break;
  267. case 2:
  268. // Two values are defined, so the first one is parsed onto the top and bottom value, the second onto
  269. // the left and right.
  270. box_side_to_value_index = {0, 1, 0, 1};
  271. break;
  272. case 3:
  273. // Three values are defined, so the first is parsed into the top value, the second onto the left and
  274. // right, and the third onto the bottom.
  275. box_side_to_value_index = {0, 1, 2, 1};
  276. break;
  277. default: RMLUI_ERROR; break;
  278. }
  279. for (int i = 0; i < 4; i++)
  280. {
  281. RMLUI_ASSERT(shorthand_definition->items[i].type == ShorthandItemType::Property);
  282. Property new_property;
  283. int value_index = box_side_to_value_index[i];
  284. if (!shorthand_definition->items[i].property_definition->ParseValue(new_property, property_values[value_index]))
  285. return false;
  286. dictionary.SetProperty(shorthand_definition->items[i].property_definition->GetId(), new_property);
  287. }
  288. }
  289. else if (shorthand_definition->type == ShorthandType::RecursiveRepeat)
  290. {
  291. bool result = true;
  292. for (size_t i = 0; i < shorthand_definition->items.size(); i++)
  293. {
  294. const ShorthandItem& item = shorthand_definition->items[i];
  295. if (item.type == ShorthandItemType::Property)
  296. result &= ParsePropertyDeclaration(dictionary, item.property_id, property_value);
  297. else if (item.type == ShorthandItemType::Shorthand)
  298. result &= ParseShorthandDeclaration(dictionary, item.shorthand_id, property_value);
  299. else
  300. result = false;
  301. }
  302. if (!result)
  303. return false;
  304. }
  305. else if (shorthand_definition->type == ShorthandType::RecursiveCommaSeparated)
  306. {
  307. size_t num_optional = 0;
  308. for (auto& item : shorthand_definition->items)
  309. if (item.optional)
  310. num_optional += 1;
  311. if (property_values.size() + num_optional < shorthand_definition->items.size())
  312. {
  313. // Not enough subvalues declared.
  314. return false;
  315. }
  316. size_t subvalue_i = 0;
  317. String temp_subvalue;
  318. for (size_t i = 0; i < shorthand_definition->items.size() && subvalue_i < property_values.size(); i++)
  319. {
  320. bool result = false;
  321. const String* subvalue = &property_values[subvalue_i];
  322. const ShorthandItem& item = shorthand_definition->items[i];
  323. if (item.repeats)
  324. {
  325. property_values.erase(property_values.begin(), property_values.begin() + subvalue_i);
  326. temp_subvalue.clear();
  327. StringUtilities::JoinString(temp_subvalue, property_values);
  328. subvalue = &temp_subvalue;
  329. }
  330. if (item.type == ShorthandItemType::Property)
  331. result = ParsePropertyDeclaration(dictionary, item.property_id, *subvalue);
  332. else if (item.type == ShorthandItemType::Shorthand)
  333. result = ParseShorthandDeclaration(dictionary, item.shorthand_id, *subvalue);
  334. if (result)
  335. subvalue_i += 1;
  336. else if (item.repeats || !item.optional)
  337. return false;
  338. if (item.repeats)
  339. break;
  340. }
  341. }
  342. else
  343. {
  344. RMLUI_ASSERT(shorthand_definition->type == ShorthandType::Box || shorthand_definition->type == ShorthandType::FallThrough ||
  345. shorthand_definition->type == ShorthandType::Replicate || shorthand_definition->type == ShorthandType::Flex);
  346. size_t value_index = 0;
  347. size_t property_index = 0;
  348. for (; value_index < property_values.size() && property_index < shorthand_definition->items.size(); property_index++)
  349. {
  350. Property new_property;
  351. if (!shorthand_definition->items[property_index].property_definition->ParseValue(new_property, property_values[value_index]))
  352. {
  353. // This definition failed to parse; if we're falling through, try the next property. If there is no
  354. // next property, then abort!
  355. if (shorthand_definition->type == ShorthandType::FallThrough || shorthand_definition->type == ShorthandType::Flex)
  356. {
  357. if (property_index + 1 < shorthand_definition->items.size())
  358. continue;
  359. }
  360. return false;
  361. }
  362. dictionary.SetProperty(shorthand_definition->items[property_index].property_id, new_property);
  363. // Increment the value index, unless we're replicating the last value and we're up to the last value.
  364. if (shorthand_definition->type != ShorthandType::Replicate || value_index < property_values.size() - 1)
  365. value_index++;
  366. }
  367. }
  368. return true;
  369. }
  370. void PropertySpecification::SetPropertyDefaults(PropertyDictionary& dictionary) const
  371. {
  372. for (const auto& property : properties)
  373. {
  374. if (property && dictionary.GetProperty(property->GetId()) == nullptr)
  375. dictionary.SetProperty(property->GetId(), *property->GetDefaultValue());
  376. }
  377. }
  378. String PropertySpecification::PropertiesToString(const PropertyDictionary& dictionary, bool include_name, char delimiter) const
  379. {
  380. const PropertyMap& properties = dictionary.GetProperties();
  381. // For determinism we print the strings in order of increasing property ids.
  382. Vector<PropertyId> ids;
  383. ids.reserve(properties.size());
  384. for (auto& pair : properties)
  385. ids.push_back(pair.first);
  386. std::sort(ids.begin(), ids.end());
  387. String result;
  388. for (PropertyId id : ids)
  389. {
  390. const Property& p = properties.find(id)->second;
  391. if (include_name)
  392. result += property_map->GetName(id) + ": ";
  393. result += p.ToString() + delimiter;
  394. }
  395. if (!result.empty())
  396. result.pop_back();
  397. return result;
  398. }
  399. bool PropertySpecification::ParsePropertyValues(StringList& values_list, const String& values, const SplitOption split_option) const
  400. {
  401. const bool split_values = (split_option != SplitOption::None);
  402. const bool split_by_comma = (split_option == SplitOption::Comma);
  403. const bool split_by_whitespace = (split_option == SplitOption::Whitespace);
  404. String value;
  405. auto SubmitValue = [&]() {
  406. value = StringUtilities::StripWhitespace(value);
  407. if (value.size() > 0)
  408. {
  409. values_list.push_back(value);
  410. value.clear();
  411. }
  412. };
  413. enum ParseState { VALUE, VALUE_PARENTHESIS, VALUE_QUOTE, VALUE_QUOTE_ESCAPE_NEXT };
  414. ParseState state = VALUE;
  415. int open_parentheses = 0;
  416. size_t character_index = 0;
  417. while (character_index < values.size())
  418. {
  419. const char character = values[character_index];
  420. character_index++;
  421. switch (state)
  422. {
  423. case VALUE:
  424. {
  425. if (character == ';')
  426. {
  427. value = StringUtilities::StripWhitespace(value);
  428. if (value.size() > 0)
  429. {
  430. values_list.push_back(value);
  431. value.clear();
  432. }
  433. }
  434. else if (split_by_comma ? (character == ',') : StringUtilities::IsWhitespace(character))
  435. {
  436. if (split_values)
  437. SubmitValue();
  438. else
  439. value += character;
  440. }
  441. else if (character == '"')
  442. {
  443. state = VALUE_QUOTE;
  444. if (split_by_whitespace)
  445. SubmitValue();
  446. else
  447. value += (split_by_comma ? '"' : ' ');
  448. }
  449. else if (character == '(')
  450. {
  451. open_parentheses = 1;
  452. value += character;
  453. state = VALUE_PARENTHESIS;
  454. }
  455. else
  456. {
  457. value += character;
  458. }
  459. }
  460. break;
  461. case VALUE_PARENTHESIS:
  462. {
  463. if (character == '(')
  464. {
  465. open_parentheses++;
  466. }
  467. else if (character == ')')
  468. {
  469. open_parentheses--;
  470. if (open_parentheses == 0)
  471. state = VALUE;
  472. }
  473. else if (character == '"')
  474. {
  475. state = VALUE_QUOTE;
  476. }
  477. value += character;
  478. }
  479. break;
  480. case VALUE_QUOTE:
  481. {
  482. if (character == '"')
  483. {
  484. if (open_parentheses == 0)
  485. {
  486. state = VALUE;
  487. if (split_by_whitespace)
  488. SubmitValue();
  489. else
  490. value += (split_by_comma ? '"' : ' ');
  491. }
  492. else
  493. {
  494. state = VALUE_PARENTHESIS;
  495. value += character;
  496. }
  497. }
  498. else if (character == '\\')
  499. {
  500. state = VALUE_QUOTE_ESCAPE_NEXT;
  501. }
  502. else
  503. {
  504. value += character;
  505. }
  506. }
  507. break;
  508. case VALUE_QUOTE_ESCAPE_NEXT:
  509. {
  510. if (character == '"' || character == '\\')
  511. {
  512. value += character;
  513. }
  514. else
  515. {
  516. value += '\\';
  517. value += character;
  518. }
  519. state = VALUE_QUOTE;
  520. }
  521. break;
  522. }
  523. }
  524. if (state == VALUE)
  525. SubmitValue();
  526. return true;
  527. }
  528. } // namespace Rml