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Element.cpp 79 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/Element.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/ElementDocument.h"
  32. #include "../../Include/RmlUi/Core/ElementInstancer.h"
  33. #include "../../Include/RmlUi/Core/ElementScroll.h"
  34. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  35. #include "../../Include/RmlUi/Core/Factory.h"
  36. #include "../../Include/RmlUi/Core/Dictionary.h"
  37. #include "../../Include/RmlUi/Core/Profiling.h"
  38. #include "../../Include/RmlUi/Core/PropertyIdSet.h"
  39. #include "../../Include/RmlUi/Core/PropertiesIteratorView.h"
  40. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  41. #include "../../Include/RmlUi/Core/StyleSheetSpecification.h"
  42. #include "../../Include/RmlUi/Core/TransformPrimitive.h"
  43. #include "Clock.h"
  44. #include "ComputeProperty.h"
  45. #include "DataModel.h"
  46. #include "ElementAnimation.h"
  47. #include "ElementBackgroundBorder.h"
  48. #include "ElementDefinition.h"
  49. #include "ElementStyle.h"
  50. #include "EventDispatcher.h"
  51. #include "EventSpecification.h"
  52. #include "ElementDecoration.h"
  53. #include "LayoutEngine.h"
  54. #include "PluginRegistry.h"
  55. #include "PropertiesIterator.h"
  56. #include "Pool.h"
  57. #include "StyleSheetParser.h"
  58. #include "StyleSheetNode.h"
  59. #include "TransformState.h"
  60. #include "TransformUtilities.h"
  61. #include "XMLParseTools.h"
  62. #include <algorithm>
  63. #include <cmath>
  64. namespace Rml {
  65. // Determines how many levels up in the hierarchy the OnChildAdd and OnChildRemove are called (starting at the child itself)
  66. static constexpr int ChildNotifyLevels = 2;
  67. // Meta objects for element collected in a single struct to reduce memory allocations
  68. struct ElementMeta
  69. {
  70. ElementMeta(Element* el) : event_dispatcher(el), style(el), background_border(el), decoration(el), scroll(el) {}
  71. EventDispatcher event_dispatcher;
  72. ElementStyle style;
  73. ElementBackgroundBorder background_border;
  74. ElementDecoration decoration;
  75. ElementScroll scroll;
  76. Style::ComputedValues computed_values;
  77. };
  78. static Pool< ElementMeta > element_meta_chunk_pool(200, true);
  79. /// Constructs a new RmlUi element.
  80. Element::Element(const String& tag) : tag(tag), relative_offset_base(0, 0), relative_offset_position(0, 0), absolute_offset(0, 0), scroll_offset(0, 0), content_offset(0, 0), content_box(0, 0),
  81. transform_state(), dirty_transform(false), dirty_perspective(false), dirty_animation(false), dirty_transition(false)
  82. {
  83. RMLUI_ASSERT(tag == StringUtilities::ToLower(tag));
  84. parent = nullptr;
  85. focus = nullptr;
  86. instancer = nullptr;
  87. owner_document = nullptr;
  88. offset_fixed = false;
  89. offset_parent = nullptr;
  90. offset_dirty = true;
  91. client_area = Box::PADDING;
  92. baseline = 0.0f;
  93. num_non_dom_children = 0;
  94. visible = true;
  95. z_index = 0;
  96. local_stacking_context = false;
  97. local_stacking_context_forced = false;
  98. stacking_context_dirty = false;
  99. structure_dirty = false;
  100. computed_values_are_default_initialized = true;
  101. meta = element_meta_chunk_pool.AllocateAndConstruct(this);
  102. data_model = nullptr;
  103. }
  104. Element::~Element()
  105. {
  106. RMLUI_ASSERT(parent == nullptr);
  107. PluginRegistry::NotifyElementDestroy(this);
  108. // A simplified version of RemoveChild() for destruction.
  109. for (ElementPtr& child : children)
  110. {
  111. Element* child_ancestor = child.get();
  112. for (int i = 0; i <= ChildNotifyLevels && child_ancestor; i++, child_ancestor = child_ancestor->GetParentNode())
  113. child_ancestor->OnChildRemove(child.get());
  114. child->SetParent(nullptr);
  115. }
  116. children.clear();
  117. num_non_dom_children = 0;
  118. element_meta_chunk_pool.DestroyAndDeallocate(meta);
  119. }
  120. void Element::Update(float dp_ratio, Vector2f vp_dimensions)
  121. {
  122. #ifdef RMLUI_ENABLE_PROFILING
  123. auto name = GetAddress(false, false);
  124. RMLUI_ZoneScoped;
  125. RMLUI_ZoneText(name.c_str(), name.size());
  126. #endif
  127. OnUpdate();
  128. UpdateStructure();
  129. HandleTransitionProperty();
  130. HandleAnimationProperty();
  131. AdvanceAnimations();
  132. meta->scroll.Update();
  133. UpdateProperties(dp_ratio, vp_dimensions);
  134. // Do en extra pass over the animations and properties if the 'animation' property was just changed.
  135. if (dirty_animation)
  136. {
  137. HandleAnimationProperty();
  138. AdvanceAnimations();
  139. UpdateProperties(dp_ratio, vp_dimensions);
  140. }
  141. for (size_t i = 0; i < children.size(); i++)
  142. children[i]->Update(dp_ratio, vp_dimensions);
  143. }
  144. void Element::UpdateProperties(const float dp_ratio, const Vector2f vp_dimensions)
  145. {
  146. meta->style.UpdateDefinition();
  147. if (meta->style.AnyPropertiesDirty())
  148. {
  149. const ComputedValues* parent_values = parent ? &parent->GetComputedValues() : nullptr;
  150. const ComputedValues* document_values = owner_document ? &owner_document->GetComputedValues() : nullptr;
  151. // Compute values and clear dirty properties
  152. PropertyIdSet dirty_properties = meta->style.ComputeValues(meta->computed_values, parent_values, document_values, computed_values_are_default_initialized, dp_ratio, vp_dimensions);
  153. computed_values_are_default_initialized = false;
  154. // Computed values are just calculated and can safely be used in OnPropertyChange.
  155. // However, new properties set during this call will not be available until the next update loop.
  156. if (!dirty_properties.Empty())
  157. OnPropertyChange(dirty_properties);
  158. }
  159. }
  160. void Element::Render()
  161. {
  162. #ifdef RMLUI_ENABLE_PROFILING
  163. auto name = GetAddress(false, false);
  164. RMLUI_ZoneScoped;
  165. RMLUI_ZoneText(name.c_str(), name.size());
  166. #endif
  167. // TODO: This is a work-around for the dirty offset not being properly updated when used by (stacking context?) children. This results
  168. // in scrolling not working properly. We don't care about the return value, the call is only used to force the absolute offset to update.
  169. if (offset_dirty)
  170. GetAbsoluteOffset(Box::BORDER);
  171. // Rebuild our stacking context if necessary.
  172. if (stacking_context_dirty)
  173. BuildLocalStackingContext();
  174. UpdateTransformState();
  175. // Render all elements in our local stacking context that have a z-index beneath our local index of 0.
  176. size_t i = 0;
  177. for (; i < stacking_context.size() && stacking_context[i]->z_index < 0; ++i)
  178. stacking_context[i]->Render();
  179. // Apply our transform
  180. ElementUtilities::ApplyTransform(*this);
  181. // Set up the clipping region for this element.
  182. if (ElementUtilities::SetClippingRegion(this))
  183. {
  184. meta->background_border.Render(this);
  185. meta->decoration.RenderDecorators();
  186. {
  187. RMLUI_ZoneScopedNC("OnRender", 0x228B22);
  188. OnRender();
  189. }
  190. }
  191. // Render the rest of the elements in the stacking context.
  192. for (; i < stacking_context.size(); ++i)
  193. stacking_context[i]->Render();
  194. }
  195. // Clones this element, returning a new, unparented element.
  196. ElementPtr Element::Clone() const
  197. {
  198. ElementPtr clone;
  199. if (instancer)
  200. {
  201. clone = instancer->InstanceElement(nullptr, GetTagName(), attributes);
  202. if (clone)
  203. clone->SetInstancer(instancer);
  204. }
  205. else
  206. clone = Factory::InstanceElement(nullptr, GetTagName(), GetTagName(), attributes);
  207. if (clone != nullptr)
  208. {
  209. String inner_rml;
  210. GetInnerRML(inner_rml);
  211. clone->SetInnerRML(inner_rml);
  212. }
  213. return clone;
  214. }
  215. // Sets or removes a class on the element.
  216. void Element::SetClass(const String& class_name, bool activate)
  217. {
  218. meta->style.SetClass(class_name, activate);
  219. }
  220. // Checks if a class is set on the element.
  221. bool Element::IsClassSet(const String& class_name) const
  222. {
  223. return meta->style.IsClassSet(class_name);
  224. }
  225. // Specifies the entire list of classes for this element. This will replace any others specified.
  226. void Element::SetClassNames(const String& class_names)
  227. {
  228. SetAttribute("class", class_names);
  229. }
  230. /// Return the active class list
  231. String Element::GetClassNames() const
  232. {
  233. return meta->style.GetClassNames();
  234. }
  235. // Returns the active style sheet for this element. This may be nullptr.
  236. const SharedPtr<StyleSheet>& Element::GetStyleSheet() const
  237. {
  238. if (ElementDocument * document = GetOwnerDocument())
  239. return document->GetStyleSheet();
  240. static SharedPtr<StyleSheet> null_style_sheet;
  241. return null_style_sheet;
  242. }
  243. // Returns the element's definition.
  244. const ElementDefinition* Element::GetDefinition()
  245. {
  246. return meta->style.GetDefinition();
  247. }
  248. // Fills an String with the full address of this element.
  249. String Element::GetAddress(bool include_pseudo_classes, bool include_parents) const
  250. {
  251. // Add the tag name onto the address.
  252. String address(tag);
  253. // Add the ID if we have one.
  254. if (!id.empty())
  255. {
  256. address += "#";
  257. address += id;
  258. }
  259. String classes = meta->style.GetClassNames();
  260. if (!classes.empty())
  261. {
  262. classes = StringUtilities::Replace(classes, ' ', '.');
  263. address += ".";
  264. address += classes;
  265. }
  266. if (include_pseudo_classes)
  267. {
  268. const PseudoClassList& pseudo_classes = meta->style.GetActivePseudoClasses();
  269. for (PseudoClassList::const_iterator i = pseudo_classes.begin(); i != pseudo_classes.end(); ++i)
  270. {
  271. address += ":";
  272. address += (*i);
  273. }
  274. }
  275. if (include_parents && parent)
  276. {
  277. address += " < ";
  278. return address + parent->GetAddress(include_pseudo_classes, true);
  279. }
  280. else
  281. return address;
  282. }
  283. // Sets the position of this element, as a two-dimensional offset from another element.
  284. void Element::SetOffset(Vector2f offset, Element* _offset_parent, bool _offset_fixed)
  285. {
  286. _offset_fixed |= GetPosition() == Style::Position::Fixed;
  287. // If our offset has definitely changed, or any of our parenting has, then these are set and
  288. // updated based on our left / right / top / bottom properties.
  289. if (relative_offset_base != offset ||
  290. offset_parent != _offset_parent ||
  291. offset_fixed != _offset_fixed)
  292. {
  293. relative_offset_base = offset;
  294. offset_fixed = _offset_fixed;
  295. offset_parent = _offset_parent;
  296. UpdateOffset();
  297. DirtyOffset();
  298. }
  299. // Otherwise, our offset is updated in case left / right / top / bottom will have an impact on
  300. // our final position, and our children are dirtied if they do.
  301. else
  302. {
  303. Vector2f& old_base = relative_offset_base;
  304. Vector2f& old_position = relative_offset_position;
  305. UpdateOffset();
  306. if (old_base != relative_offset_base ||
  307. old_position != relative_offset_position)
  308. DirtyOffset();
  309. }
  310. }
  311. // Returns the position of the top-left corner of one of the areas of this element's primary box.
  312. Vector2f Element::GetRelativeOffset(Box::Area area)
  313. {
  314. return relative_offset_base + relative_offset_position + GetBox().GetPosition(area);
  315. }
  316. // Returns the position of the top-left corner of one of the areas of this element's primary box.
  317. Vector2f Element::GetAbsoluteOffset(Box::Area area)
  318. {
  319. if (offset_dirty)
  320. {
  321. offset_dirty = false;
  322. if (offset_parent != nullptr)
  323. absolute_offset = offset_parent->GetAbsoluteOffset(Box::BORDER) + relative_offset_base + relative_offset_position;
  324. else
  325. absolute_offset = relative_offset_base + relative_offset_position;
  326. // Add any parent scrolling onto our position as well. Could cache this if required.
  327. if (!offset_fixed)
  328. {
  329. Element* scroll_parent = parent;
  330. while (scroll_parent != nullptr)
  331. {
  332. absolute_offset -= (scroll_parent->scroll_offset + scroll_parent->content_offset);
  333. if (scroll_parent == offset_parent)
  334. break;
  335. else
  336. scroll_parent = scroll_parent->parent;
  337. }
  338. }
  339. }
  340. return absolute_offset + GetBox().GetPosition(area);
  341. }
  342. // Sets an alternate area to use as the client area.
  343. void Element::SetClientArea(Box::Area _client_area)
  344. {
  345. client_area = _client_area;
  346. }
  347. // Returns the area the element uses as its client area.
  348. Box::Area Element::GetClientArea() const
  349. {
  350. return client_area;
  351. }
  352. // Sets the dimensions of the element's internal content.
  353. void Element::SetContentBox(Vector2f _content_offset, Vector2f _content_box)
  354. {
  355. if (content_offset != _content_offset ||
  356. content_box != _content_box)
  357. {
  358. // Seems to be jittering a wee bit; might need to be looked at.
  359. scroll_offset.x += (content_offset.x - _content_offset.x);
  360. scroll_offset.y += (content_offset.y - _content_offset.y);
  361. content_offset = _content_offset;
  362. content_box = _content_box;
  363. scroll_offset.x = Math::Min(scroll_offset.x, GetScrollWidth() - GetClientWidth());
  364. scroll_offset.y = Math::Min(scroll_offset.y, GetScrollHeight() - GetClientHeight());
  365. DirtyOffset();
  366. }
  367. }
  368. // Sets the box describing the size of the element.
  369. void Element::SetBox(const Box& box)
  370. {
  371. if (box != main_box || additional_boxes.size() > 0)
  372. {
  373. main_box = box;
  374. additional_boxes.clear();
  375. OnResize();
  376. meta->background_border.DirtyBackground();
  377. meta->background_border.DirtyBorder();
  378. meta->decoration.DirtyDecorators();
  379. }
  380. }
  381. // Adds a box to the end of the list describing this element's geometry.
  382. void Element::AddBox(const Box& box, Vector2f offset)
  383. {
  384. additional_boxes.emplace_back(PositionedBox{ box, offset });
  385. OnResize();
  386. meta->background_border.DirtyBackground();
  387. meta->background_border.DirtyBorder();
  388. meta->decoration.DirtyDecorators();
  389. }
  390. // Returns one of the boxes describing the size of the element.
  391. const Box& Element::GetBox()
  392. {
  393. return main_box;
  394. }
  395. // Returns one of the boxes describing the size of the element.
  396. const Box& Element::GetBox(int index, Vector2f& offset)
  397. {
  398. offset = Vector2f(0);
  399. if (index < 1)
  400. return main_box;
  401. const int additional_box_index = index - 1;
  402. if (additional_box_index >= (int)additional_boxes.size())
  403. return main_box;
  404. offset = additional_boxes[additional_box_index].offset;
  405. return additional_boxes[additional_box_index].box;
  406. }
  407. // Returns the number of boxes making up this element's geometry.
  408. int Element::GetNumBoxes()
  409. {
  410. return 1 + (int)additional_boxes.size();
  411. }
  412. // Returns the baseline of the element, in pixels offset from the bottom of the element's content area.
  413. float Element::GetBaseline() const
  414. {
  415. return baseline;
  416. }
  417. // Gets the intrinsic dimensions of this element, if it is of a type that has an inherent size.
  418. bool Element::GetIntrinsicDimensions(Vector2f& RMLUI_UNUSED_PARAMETER(dimensions), float& RMLUI_UNUSED_PARAMETER(ratio))
  419. {
  420. RMLUI_UNUSED(dimensions);
  421. RMLUI_UNUSED(ratio);
  422. return false;
  423. }
  424. // Checks if a given point in screen coordinates lies within the bordered area of this element.
  425. bool Element::IsPointWithinElement(const Vector2f point)
  426. {
  427. const Vector2f position = GetAbsoluteOffset(Box::BORDER);
  428. for (int i = 0; i < GetNumBoxes(); ++i)
  429. {
  430. Vector2f box_offset;
  431. const Box& box = GetBox(i, box_offset);
  432. const Vector2f box_position = position + box_offset;
  433. const Vector2f box_dimensions = box.GetSize(Box::BORDER);
  434. if (point.x >= box_position.x &&
  435. point.x <= (box_position.x + box_dimensions.x) &&
  436. point.y >= box_position.y &&
  437. point.y <= (box_position.y + box_dimensions.y))
  438. {
  439. return true;
  440. }
  441. }
  442. return false;
  443. }
  444. // Returns the visibility of the element.
  445. bool Element::IsVisible() const
  446. {
  447. return visible;
  448. }
  449. // Returns the z-index of the element.
  450. float Element::GetZIndex() const
  451. {
  452. return z_index;
  453. }
  454. // Returns the element's font face handle.
  455. FontFaceHandle Element::GetFontFaceHandle() const
  456. {
  457. return meta->computed_values.font_face_handle;
  458. }
  459. // Sets a local property override on the element.
  460. bool Element::SetProperty(const String& name, const String& value)
  461. {
  462. // The name may be a shorthand giving us multiple underlying properties
  463. PropertyDictionary properties;
  464. if (!StyleSheetSpecification::ParsePropertyDeclaration(properties, name, value))
  465. {
  466. Log::Message(Log::LT_WARNING, "Syntax error parsing inline property declaration '%s: %s;'.", name.c_str(), value.c_str());
  467. return false;
  468. }
  469. for (auto& property : properties.GetProperties())
  470. {
  471. if (!meta->style.SetProperty(property.first, property.second))
  472. return false;
  473. }
  474. return true;
  475. }
  476. // Sets a local property override on the element to a pre-parsed value.
  477. bool Element::SetProperty(PropertyId id, const Property& property)
  478. {
  479. return meta->style.SetProperty(id, property);
  480. }
  481. // Removes a local property override on the element.
  482. void Element::RemoveProperty(const String& name)
  483. {
  484. meta->style.RemoveProperty(StyleSheetSpecification::GetPropertyId(name));
  485. }
  486. // Removes a local property override on the element.
  487. void Element::RemoveProperty(PropertyId id)
  488. {
  489. meta->style.RemoveProperty(id);
  490. }
  491. // Returns one of this element's properties.
  492. const Property* Element::GetProperty(const String& name)
  493. {
  494. return meta->style.GetProperty(StyleSheetSpecification::GetPropertyId(name));
  495. }
  496. // Returns one of this element's properties.
  497. const Property* Element::GetProperty(PropertyId id)
  498. {
  499. return meta->style.GetProperty(id);
  500. }
  501. // Returns one of this element's properties.
  502. const Property* Element::GetLocalProperty(const String& name)
  503. {
  504. return meta->style.GetLocalProperty(StyleSheetSpecification::GetPropertyId(name));
  505. }
  506. const Property* Element::GetLocalProperty(PropertyId id)
  507. {
  508. return meta->style.GetLocalProperty(id);
  509. }
  510. const PropertyMap& Element::GetLocalStyleProperties()
  511. {
  512. return meta->style.GetLocalStyleProperties();
  513. }
  514. float Element::ResolveNumericProperty(const Property *property, float base_value)
  515. {
  516. return meta->style.ResolveNumericProperty(property, base_value);
  517. }
  518. float Element::ResolveNumericProperty(const String& property_name)
  519. {
  520. auto property = meta->style.GetProperty(StyleSheetSpecification::GetPropertyId(property_name));
  521. if (!property)
  522. return 0.0f;
  523. if (property->unit & Property::ANGLE)
  524. return ComputeAngle(*property);
  525. RelativeTarget relative_target = RelativeTarget::None;
  526. if (property->definition)
  527. relative_target = property->definition->GetRelativeTarget();
  528. float result = meta->style.ResolveLength(property, relative_target);
  529. return result;
  530. }
  531. Vector2f Element::GetContainingBlock()
  532. {
  533. Vector2f containing_block(0, 0);
  534. if (offset_parent != nullptr)
  535. {
  536. using namespace Style;
  537. Position position_property = GetPosition();
  538. const Box& parent_box = offset_parent->GetBox();
  539. if (position_property == Position::Static || position_property == Position::Relative)
  540. {
  541. containing_block = parent_box.GetSize();
  542. }
  543. else if(position_property == Position::Absolute || position_property == Position::Fixed)
  544. {
  545. containing_block = parent_box.GetSize(Box::PADDING);
  546. }
  547. }
  548. return containing_block;
  549. }
  550. Style::Position Element::GetPosition()
  551. {
  552. return meta->computed_values.position;
  553. }
  554. Style::Float Element::GetFloat()
  555. {
  556. return meta->computed_values.float_;
  557. }
  558. Style::Display Element::GetDisplay()
  559. {
  560. return meta->computed_values.display;
  561. }
  562. float Element::GetLineHeight()
  563. {
  564. return meta->computed_values.line_height.value;
  565. }
  566. // Returns this element's TransformState
  567. const TransformState *Element::GetTransformState() const noexcept
  568. {
  569. return transform_state.get();
  570. }
  571. // Project a 2D point in pixel coordinates onto the element's plane.
  572. bool Element::Project(Vector2f& point) const noexcept
  573. {
  574. if(!transform_state || !transform_state->GetTransform())
  575. return true;
  576. // The input point is in window coordinates. Need to find the projection of the point onto the current element plane,
  577. // taking into account the full transform applied to the element.
  578. if (const Matrix4f* inv_transform = transform_state->GetInverseTransform())
  579. {
  580. // Pick two points forming a line segment perpendicular to the window.
  581. Vector4f window_points[2] = {{ point.x, point.y, -10, 1}, { point.x, point.y, 10, 1 }};
  582. // Project them into the local element space.
  583. window_points[0] = *inv_transform * window_points[0];
  584. window_points[1] = *inv_transform * window_points[1];
  585. Vector3f local_points[2] = {
  586. window_points[0].PerspectiveDivide(),
  587. window_points[1].PerspectiveDivide()
  588. };
  589. // Construct a ray from the two projected points in the local space of the current element.
  590. // Find the intersection with the z=0 plane to produce our destination point.
  591. Vector3f ray = local_points[1] - local_points[0];
  592. // Only continue if we are not close to parallel with the plane.
  593. if(std::fabs(ray.z) > 1.0f)
  594. {
  595. // Solving the line equation p = p0 + t*ray for t, knowing that p.z = 0, produces the following.
  596. float t = -local_points[0].z / ray.z;
  597. Vector3f p = local_points[0] + ray * t;
  598. point = Vector2f(p.x, p.y);
  599. return true;
  600. }
  601. }
  602. // The transformation matrix is either singular, or the ray is parallel to the element's plane.
  603. return false;
  604. }
  605. PropertiesIteratorView Element::IterateLocalProperties() const
  606. {
  607. return PropertiesIteratorView(MakeUnique<PropertiesIterator>(meta->style.Iterate()));
  608. }
  609. // Sets or removes a pseudo-class on the element.
  610. void Element::SetPseudoClass(const String& pseudo_class, bool activate)
  611. {
  612. meta->style.SetPseudoClass(pseudo_class, activate);
  613. }
  614. // Checks if a specific pseudo-class has been set on the element.
  615. bool Element::IsPseudoClassSet(const String& pseudo_class) const
  616. {
  617. return meta->style.IsPseudoClassSet(pseudo_class);
  618. }
  619. // Checks if a complete set of pseudo-classes are set on the element.
  620. bool Element::ArePseudoClassesSet(const PseudoClassList& pseudo_classes) const
  621. {
  622. for (PseudoClassList::const_iterator i = pseudo_classes.begin(); i != pseudo_classes.end(); ++i)
  623. {
  624. if (!IsPseudoClassSet(*i))
  625. return false;
  626. }
  627. return true;
  628. }
  629. // Gets a list of the current active pseudo classes
  630. const PseudoClassList& Element::GetActivePseudoClasses() const
  631. {
  632. return meta->style.GetActivePseudoClasses();
  633. }
  634. /// Get the named attribute
  635. Variant* Element::GetAttribute(const String& name)
  636. {
  637. return GetIf(attributes, name);
  638. }
  639. // Checks if the element has a certain attribute.
  640. bool Element::HasAttribute(const String& name) const
  641. {
  642. return attributes.find(name) != attributes.end();
  643. }
  644. // Removes an attribute from the element
  645. void Element::RemoveAttribute(const String& name)
  646. {
  647. auto it = attributes.find(name);
  648. if (it != attributes.end())
  649. {
  650. attributes.erase(it);
  651. ElementAttributes changed_attributes;
  652. changed_attributes.emplace(name, Variant());
  653. OnAttributeChange(changed_attributes);
  654. }
  655. }
  656. // Gets the outer most focus element down the tree from this node
  657. Element* Element::GetFocusLeafNode()
  658. {
  659. // If there isn't a focus, then we are the leaf.
  660. if (!focus)
  661. {
  662. return this;
  663. }
  664. // Recurse down the tree until we found the leaf focus element
  665. Element* focus_element = focus;
  666. while (focus_element->focus)
  667. focus_element = focus_element->focus;
  668. return focus_element;
  669. }
  670. // Returns the element's context.
  671. Context* Element::GetContext() const
  672. {
  673. ElementDocument* document = GetOwnerDocument();
  674. if (document != nullptr)
  675. return document->GetContext();
  676. return nullptr;
  677. }
  678. // Set a group of attributes
  679. void Element::SetAttributes(const ElementAttributes& _attributes)
  680. {
  681. attributes.reserve(attributes.size() + _attributes.size());
  682. for (auto& pair : _attributes)
  683. attributes[pair.first] = pair.second;
  684. OnAttributeChange(_attributes);
  685. }
  686. // Returns the number of attributes on the element.
  687. int Element::GetNumAttributes() const
  688. {
  689. return (int)attributes.size();
  690. }
  691. // Gets the name of the element.
  692. const String& Element::GetTagName() const
  693. {
  694. return tag;
  695. }
  696. // Gets the ID of the element.
  697. const String& Element::GetId() const
  698. {
  699. return id;
  700. }
  701. // Sets the ID of the element.
  702. void Element::SetId(const String& _id)
  703. {
  704. SetAttribute("id", _id);
  705. }
  706. // Gets the horizontal offset from the context's left edge to element's left border edge.
  707. float Element::GetAbsoluteLeft()
  708. {
  709. return GetAbsoluteOffset(Box::BORDER).x;
  710. }
  711. // Gets the vertical offset from the context's top edge to element's top border edge.
  712. float Element::GetAbsoluteTop()
  713. {
  714. return GetAbsoluteOffset(Box::BORDER).y;
  715. }
  716. // Gets the width of the left border of an element.
  717. float Element::GetClientLeft()
  718. {
  719. return GetBox().GetPosition(client_area).x;
  720. }
  721. // Gets the height of the top border of an element.
  722. float Element::GetClientTop()
  723. {
  724. return GetBox().GetPosition(client_area).y;
  725. }
  726. // Gets the inner width of the element.
  727. float Element::GetClientWidth()
  728. {
  729. return GetBox().GetSize(client_area).x - meta->scroll.GetScrollbarSize(ElementScroll::VERTICAL);
  730. }
  731. // Gets the inner height of the element.
  732. float Element::GetClientHeight()
  733. {
  734. return GetBox().GetSize(client_area).y - meta->scroll.GetScrollbarSize(ElementScroll::HORIZONTAL);
  735. }
  736. // Returns the element from which all offset calculations are currently computed.
  737. Element* Element::GetOffsetParent()
  738. {
  739. return offset_parent;
  740. }
  741. // Gets the distance from this element's left border to its offset parent's left border.
  742. float Element::GetOffsetLeft()
  743. {
  744. return relative_offset_base.x + relative_offset_position.x;
  745. }
  746. // Gets the distance from this element's top border to its offset parent's top border.
  747. float Element::GetOffsetTop()
  748. {
  749. return relative_offset_base.y + relative_offset_position.y;
  750. }
  751. // Gets the width of the element, including the client area, padding, borders and scrollbars, but not margins.
  752. float Element::GetOffsetWidth()
  753. {
  754. return GetBox().GetSize(Box::BORDER).x;
  755. }
  756. // Gets the height of the element, including the client area, padding, borders and scrollbars, but not margins.
  757. float Element::GetOffsetHeight()
  758. {
  759. return GetBox().GetSize(Box::BORDER).y;
  760. }
  761. // Gets the left scroll offset of the element.
  762. float Element::GetScrollLeft()
  763. {
  764. return scroll_offset.x;
  765. }
  766. // Sets the left scroll offset of the element.
  767. void Element::SetScrollLeft(float scroll_left)
  768. {
  769. const float new_offset = Math::Clamp(Math::RoundFloat(scroll_left), 0.0f, GetScrollWidth() - GetClientWidth());
  770. if (new_offset != scroll_offset.x)
  771. {
  772. scroll_offset.x = new_offset;
  773. meta->scroll.UpdateScrollbar(ElementScroll::HORIZONTAL);
  774. DirtyOffset();
  775. DispatchEvent(EventId::Scroll, Dictionary());
  776. }
  777. }
  778. // Gets the top scroll offset of the element.
  779. float Element::GetScrollTop()
  780. {
  781. return scroll_offset.y;
  782. }
  783. // Sets the top scroll offset of the element.
  784. void Element::SetScrollTop(float scroll_top)
  785. {
  786. const float new_offset = Math::Clamp(Math::RoundFloat(scroll_top), 0.0f, GetScrollHeight() - GetClientHeight());
  787. if(new_offset != scroll_offset.y)
  788. {
  789. scroll_offset.y = new_offset;
  790. meta->scroll.UpdateScrollbar(ElementScroll::VERTICAL);
  791. DirtyOffset();
  792. DispatchEvent(EventId::Scroll, Dictionary());
  793. }
  794. }
  795. // Gets the width of the scrollable content of the element; it includes the element padding but not its margin.
  796. float Element::GetScrollWidth()
  797. {
  798. return Math::Max(content_box.x, GetClientWidth());
  799. }
  800. // Gets the height of the scrollable content of the element; it includes the element padding but not its margin.
  801. float Element::GetScrollHeight()
  802. {
  803. return Math::Max(content_box.y, GetClientHeight());
  804. }
  805. // Gets the object representing the declarations of an element's style attributes.
  806. ElementStyle* Element::GetStyle() const
  807. {
  808. return &meta->style;
  809. }
  810. // Gets the document this element belongs to.
  811. ElementDocument* Element::GetOwnerDocument() const
  812. {
  813. #ifdef RMLUI_DEBUG
  814. if (parent && !owner_document)
  815. {
  816. // Since we have a parent but no owner_document, then we must be a 'loose' element -- that is, constructed
  817. // outside of a document and not attached to a child of any element in the hierarchy of a document.
  818. // This check ensures that we didn't just forget to set the owner document.
  819. RMLUI_ASSERT(!parent->GetOwnerDocument());
  820. }
  821. #endif
  822. return owner_document;
  823. }
  824. // Gets this element's parent node.
  825. Element* Element::GetParentNode() const
  826. {
  827. return parent;
  828. }
  829. // Recursively search for a ancestor of this node matching the given selector.
  830. Element* Element::Closest(const String& selectors) const
  831. {
  832. StyleSheetNode root_node;
  833. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  834. if (leaf_nodes.empty())
  835. {
  836. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  837. return nullptr;
  838. }
  839. Element* parent = GetParentNode();
  840. while(parent)
  841. {
  842. for (const StyleSheetNode* node : leaf_nodes)
  843. {
  844. if (node->IsApplicable(parent, false))
  845. {
  846. return parent;
  847. }
  848. }
  849. parent = parent->GetParentNode();
  850. }
  851. return nullptr;
  852. }
  853. // Gets the element immediately following this one in the tree.
  854. Element* Element::GetNextSibling() const
  855. {
  856. if (parent == nullptr)
  857. return nullptr;
  858. for (size_t i = 0; i < parent->children.size() - (parent->num_non_dom_children + 1); i++)
  859. {
  860. if (parent->children[i].get() == this)
  861. return parent->children[i + 1].get();
  862. }
  863. return nullptr;
  864. }
  865. // Gets the element immediately preceding this one in the tree.
  866. Element* Element::GetPreviousSibling() const
  867. {
  868. if (parent == nullptr)
  869. return nullptr;
  870. for (size_t i = 1; i < parent->children.size() - parent->num_non_dom_children; i++)
  871. {
  872. if (parent->children[i].get() == this)
  873. return parent->children[i - 1].get();
  874. }
  875. return nullptr;
  876. }
  877. // Returns the first child of this element.
  878. Element* Element::GetFirstChild() const
  879. {
  880. if (GetNumChildren() > 0)
  881. return children[0].get();
  882. return nullptr;
  883. }
  884. // Gets the last child of this element.
  885. Element* Element::GetLastChild() const
  886. {
  887. if (GetNumChildren() > 0)
  888. return (children.end() - (num_non_dom_children + 1))->get();
  889. return nullptr;
  890. }
  891. Element* Element::GetChild(int index) const
  892. {
  893. if (index < 0 || index >= (int) children.size())
  894. return nullptr;
  895. return children[index].get();
  896. }
  897. int Element::GetNumChildren(bool include_non_dom_elements) const
  898. {
  899. return (int) children.size() - (include_non_dom_elements ? 0 : num_non_dom_children);
  900. }
  901. // Gets the markup and content of the element.
  902. void Element::GetInnerRML(String& content) const
  903. {
  904. for (int i = 0; i < GetNumChildren(); i++)
  905. {
  906. children[i]->GetRML(content);
  907. }
  908. }
  909. // Gets the markup and content of the element.
  910. String Element::GetInnerRML() const {
  911. String result;
  912. GetInnerRML(result);
  913. return result;
  914. }
  915. // Sets the markup and content of the element. All existing children will be replaced.
  916. void Element::SetInnerRML(const String& rml)
  917. {
  918. RMLUI_ZoneScopedC(0x6495ED);
  919. // Remove all DOM children.
  920. while ((int) children.size() > num_non_dom_children)
  921. RemoveChild(children.front().get());
  922. if(!rml.empty())
  923. Factory::InstanceElementText(this, rml);
  924. }
  925. // Sets the current element as the focus object.
  926. bool Element::Focus()
  927. {
  928. // Are we allowed focus?
  929. Style::Focus focus_property = meta->computed_values.focus;
  930. if (focus_property == Style::Focus::None)
  931. return false;
  932. // Ask our context if we can switch focus.
  933. Context* context = GetContext();
  934. if (context == nullptr)
  935. return false;
  936. if (!context->OnFocusChange(this))
  937. return false;
  938. // Set this as the end of the focus chain.
  939. focus = nullptr;
  940. // Update the focus chain up the hierarchy.
  941. Element* element = this;
  942. while (Element* parent = element->GetParentNode())
  943. {
  944. parent->focus = element;
  945. element = parent;
  946. }
  947. return true;
  948. }
  949. // Removes focus from from this element.
  950. void Element::Blur()
  951. {
  952. if (parent)
  953. {
  954. Context* context = GetContext();
  955. if (context == nullptr)
  956. return;
  957. if (context->GetFocusElement() == this)
  958. {
  959. parent->Focus();
  960. }
  961. else if (parent->focus == this)
  962. {
  963. parent->focus = nullptr;
  964. }
  965. }
  966. }
  967. // Fakes a mouse click on this element.
  968. void Element::Click()
  969. {
  970. Context* context = GetContext();
  971. if (context == nullptr)
  972. return;
  973. context->GenerateClickEvent(this);
  974. }
  975. // Adds an event listener
  976. void Element::AddEventListener(const String& event, EventListener* listener, bool in_capture_phase)
  977. {
  978. EventId id = EventSpecificationInterface::GetIdOrInsert(event);
  979. meta->event_dispatcher.AttachEvent(id, listener, in_capture_phase);
  980. }
  981. // Adds an event listener
  982. void Element::AddEventListener(EventId id, EventListener* listener, bool in_capture_phase)
  983. {
  984. meta->event_dispatcher.AttachEvent(id, listener, in_capture_phase);
  985. }
  986. // Removes an event listener from this element.
  987. void Element::RemoveEventListener(const String& event, EventListener* listener, bool in_capture_phase)
  988. {
  989. EventId id = EventSpecificationInterface::GetIdOrInsert(event);
  990. meta->event_dispatcher.DetachEvent(id, listener, in_capture_phase);
  991. }
  992. // Removes an event listener from this element.
  993. void Element::RemoveEventListener(EventId id, EventListener* listener, bool in_capture_phase)
  994. {
  995. meta->event_dispatcher.DetachEvent(id, listener, in_capture_phase);
  996. }
  997. // Dispatches the specified event
  998. bool Element::DispatchEvent(const String& type, const Dictionary& parameters)
  999. {
  1000. const EventSpecification& specification = EventSpecificationInterface::GetOrInsert(type);
  1001. return EventDispatcher::DispatchEvent(this, specification.id, type, parameters, specification.interruptible, specification.bubbles, specification.default_action_phase);
  1002. }
  1003. // Dispatches the specified event
  1004. bool Element::DispatchEvent(const String& type, const Dictionary& parameters, bool interruptible, bool bubbles)
  1005. {
  1006. const EventSpecification& specification = EventSpecificationInterface::GetOrInsert(type);
  1007. return EventDispatcher::DispatchEvent(this, specification.id, type, parameters, interruptible, bubbles, specification.default_action_phase);
  1008. }
  1009. // Dispatches the specified event
  1010. bool Element::DispatchEvent(EventId id, const Dictionary& parameters)
  1011. {
  1012. const EventSpecification& specification = EventSpecificationInterface::Get(id);
  1013. return EventDispatcher::DispatchEvent(this, specification.id, specification.type, parameters, specification.interruptible, specification.bubbles, specification.default_action_phase);
  1014. }
  1015. // Scrolls the parent element's contents so that this element is visible.
  1016. void Element::ScrollIntoView(bool align_with_top)
  1017. {
  1018. Vector2f size(0, 0);
  1019. if (!align_with_top)
  1020. size.y = main_box.GetSize(Box::BORDER).y;
  1021. Element* scroll_parent = parent;
  1022. while (scroll_parent != nullptr)
  1023. {
  1024. Style::Overflow overflow_x_property = scroll_parent->GetComputedValues().overflow_x;
  1025. Style::Overflow overflow_y_property = scroll_parent->GetComputedValues().overflow_y;
  1026. if ((overflow_x_property != Style::Overflow::Visible &&
  1027. scroll_parent->GetScrollWidth() > scroll_parent->GetClientWidth()) ||
  1028. (overflow_y_property != Style::Overflow::Visible &&
  1029. scroll_parent->GetScrollHeight() > scroll_parent->GetClientHeight()))
  1030. {
  1031. Vector2f offset = scroll_parent->GetAbsoluteOffset(Box::BORDER) - GetAbsoluteOffset(Box::BORDER);
  1032. Vector2f scroll_offset(scroll_parent->GetScrollLeft(), scroll_parent->GetScrollTop());
  1033. scroll_offset -= offset;
  1034. scroll_offset.x += scroll_parent->GetClientLeft();
  1035. scroll_offset.y += scroll_parent->GetClientTop();
  1036. if (!align_with_top)
  1037. scroll_offset.y -= (scroll_parent->GetClientHeight() - size.y);
  1038. if (overflow_x_property != Style::Overflow::Visible)
  1039. scroll_parent->SetScrollLeft(scroll_offset.x);
  1040. if (overflow_y_property != Style::Overflow::Visible)
  1041. scroll_parent->SetScrollTop(scroll_offset.y);
  1042. }
  1043. scroll_parent = scroll_parent->GetParentNode();
  1044. }
  1045. }
  1046. // Appends a child to this element
  1047. Element* Element::AppendChild(ElementPtr child, bool dom_element)
  1048. {
  1049. RMLUI_ASSERT(child);
  1050. Element* child_ptr = child.get();
  1051. if (dom_element)
  1052. children.insert(children.end() - num_non_dom_children, std::move(child));
  1053. else
  1054. {
  1055. children.push_back(std::move(child));
  1056. num_non_dom_children++;
  1057. }
  1058. // Set parent just after inserting into children. This allows us to eg. get our previous sibling in SetParent.
  1059. child_ptr->SetParent(this);
  1060. Element* ancestor = child_ptr;
  1061. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1062. ancestor->OnChildAdd(child_ptr);
  1063. DirtyStackingContext();
  1064. DirtyStructure();
  1065. if (dom_element)
  1066. DirtyLayout();
  1067. return child_ptr;
  1068. }
  1069. // Adds a child to this element, directly after the adjacent element. Inherits
  1070. // the dom/non-dom status from the adjacent element.
  1071. Element* Element::InsertBefore(ElementPtr child, Element* adjacent_element)
  1072. {
  1073. RMLUI_ASSERT(child);
  1074. // Find the position in the list of children of the adjacent element. If
  1075. // it's nullptr or we can't find it, then we insert it at the end of the dom
  1076. // children, as a dom element.
  1077. size_t child_index = 0;
  1078. bool found_child = false;
  1079. if (adjacent_element)
  1080. {
  1081. for (child_index = 0; child_index < children.size(); child_index++)
  1082. {
  1083. if (children[child_index].get() == adjacent_element)
  1084. {
  1085. found_child = true;
  1086. break;
  1087. }
  1088. }
  1089. }
  1090. Element* child_ptr = nullptr;
  1091. if (found_child)
  1092. {
  1093. child_ptr = child.get();
  1094. if ((int) child_index >= GetNumChildren())
  1095. num_non_dom_children++;
  1096. else
  1097. DirtyLayout();
  1098. children.insert(children.begin() + child_index, std::move(child));
  1099. child_ptr->SetParent(this);
  1100. Element* ancestor = child_ptr;
  1101. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1102. ancestor->OnChildAdd(child_ptr);
  1103. DirtyStackingContext();
  1104. DirtyStructure();
  1105. }
  1106. else
  1107. {
  1108. child_ptr = AppendChild(std::move(child));
  1109. }
  1110. return child_ptr;
  1111. }
  1112. // Replaces the second node with the first node.
  1113. ElementPtr Element::ReplaceChild(ElementPtr inserted_element, Element* replaced_element)
  1114. {
  1115. RMLUI_ASSERT(inserted_element);
  1116. auto insertion_point = children.begin();
  1117. while (insertion_point != children.end() && insertion_point->get() != replaced_element)
  1118. {
  1119. ++insertion_point;
  1120. }
  1121. Element* inserted_element_ptr = inserted_element.get();
  1122. if (insertion_point == children.end())
  1123. {
  1124. AppendChild(std::move(inserted_element));
  1125. return nullptr;
  1126. }
  1127. children.insert(insertion_point, std::move(inserted_element));
  1128. inserted_element_ptr->SetParent(this);
  1129. ElementPtr result = RemoveChild(replaced_element);
  1130. Element* ancestor = inserted_element_ptr;
  1131. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1132. ancestor->OnChildAdd(inserted_element_ptr);
  1133. return result;
  1134. }
  1135. // Removes the specified child
  1136. ElementPtr Element::RemoveChild(Element* child)
  1137. {
  1138. size_t child_index = 0;
  1139. for (auto itr = children.begin(); itr != children.end(); ++itr)
  1140. {
  1141. // Add the element to the delete list
  1142. if (itr->get() == child)
  1143. {
  1144. Element* ancestor = child;
  1145. for (int i = 0; i <= ChildNotifyLevels && ancestor; i++, ancestor = ancestor->GetParentNode())
  1146. ancestor->OnChildRemove(child);
  1147. if (child_index >= children.size() - num_non_dom_children)
  1148. num_non_dom_children--;
  1149. ElementPtr detached_child = std::move(*itr);
  1150. children.erase(itr);
  1151. // Remove the child element as the focused child of this element.
  1152. if (child == focus)
  1153. {
  1154. focus = nullptr;
  1155. // If this child (or a descendant of this child) is the context's currently
  1156. // focused element, set the focus to us instead.
  1157. if (Context * context = GetContext())
  1158. {
  1159. Element* focus_element = context->GetFocusElement();
  1160. while (focus_element)
  1161. {
  1162. if (focus_element == child)
  1163. {
  1164. Focus();
  1165. break;
  1166. }
  1167. focus_element = focus_element->GetParentNode();
  1168. }
  1169. }
  1170. }
  1171. detached_child->SetParent(nullptr);
  1172. DirtyLayout();
  1173. DirtyStackingContext();
  1174. DirtyStructure();
  1175. return detached_child;
  1176. }
  1177. child_index++;
  1178. }
  1179. return nullptr;
  1180. }
  1181. bool Element::HasChildNodes() const
  1182. {
  1183. return (int) children.size() > num_non_dom_children;
  1184. }
  1185. Element* Element::GetElementById(const String& id)
  1186. {
  1187. // Check for special-case tokens.
  1188. if (id == "#self")
  1189. return this;
  1190. else if (id == "#document")
  1191. return GetOwnerDocument();
  1192. else if (id == "#parent")
  1193. return this->parent;
  1194. else
  1195. {
  1196. Element* search_root = GetOwnerDocument();
  1197. if (search_root == nullptr)
  1198. search_root = this;
  1199. return ElementUtilities::GetElementById(search_root, id);
  1200. }
  1201. }
  1202. // Get all elements with the given tag.
  1203. void Element::GetElementsByTagName(ElementList& elements, const String& tag)
  1204. {
  1205. return ElementUtilities::GetElementsByTagName(elements, this, tag);
  1206. }
  1207. // Get all elements with the given class set on them.
  1208. void Element::GetElementsByClassName(ElementList& elements, const String& class_name)
  1209. {
  1210. return ElementUtilities::GetElementsByClassName(elements, this, class_name);
  1211. }
  1212. static Element* QuerySelectorMatchRecursive(const StyleSheetNodeListRaw& nodes, Element* element)
  1213. {
  1214. for (int i = 0; i < element->GetNumChildren(); i++)
  1215. {
  1216. Element* child = element->GetChild(i);
  1217. for (const StyleSheetNode* node : nodes)
  1218. {
  1219. if (node->IsApplicable(child, false))
  1220. return child;
  1221. }
  1222. Element* matching_element = QuerySelectorMatchRecursive(nodes, child);
  1223. if (matching_element)
  1224. return matching_element;
  1225. }
  1226. return nullptr;
  1227. }
  1228. static void QuerySelectorAllMatchRecursive(ElementList& matching_elements, const StyleSheetNodeListRaw& nodes, Element* element)
  1229. {
  1230. for (int i = 0; i < element->GetNumChildren(); i++)
  1231. {
  1232. Element* child = element->GetChild(i);
  1233. for (const StyleSheetNode* node : nodes)
  1234. {
  1235. if (node->IsApplicable(child, false))
  1236. {
  1237. matching_elements.push_back(child);
  1238. break;
  1239. }
  1240. }
  1241. QuerySelectorAllMatchRecursive(matching_elements, nodes, child);
  1242. }
  1243. }
  1244. Element* Element::QuerySelector(const String& selectors)
  1245. {
  1246. StyleSheetNode root_node;
  1247. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  1248. if (leaf_nodes.empty())
  1249. {
  1250. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  1251. return nullptr;
  1252. }
  1253. return QuerySelectorMatchRecursive(leaf_nodes, this);
  1254. }
  1255. void Element::QuerySelectorAll(ElementList& elements, const String& selectors)
  1256. {
  1257. StyleSheetNode root_node;
  1258. StyleSheetNodeListRaw leaf_nodes = StyleSheetParser::ConstructNodes(root_node, selectors);
  1259. if (leaf_nodes.empty())
  1260. {
  1261. Log::Message(Log::LT_WARNING, "Query selector '%s' is empty. In element %s", selectors.c_str(), GetAddress().c_str());
  1262. return;
  1263. }
  1264. QuerySelectorAllMatchRecursive(elements, leaf_nodes, this);
  1265. }
  1266. // Access the event dispatcher
  1267. EventDispatcher* Element::GetEventDispatcher() const
  1268. {
  1269. return &meta->event_dispatcher;
  1270. }
  1271. String Element::GetEventDispatcherSummary() const
  1272. {
  1273. return meta->event_dispatcher.ToString();
  1274. }
  1275. // Access the element decorators
  1276. ElementDecoration* Element::GetElementDecoration() const
  1277. {
  1278. return &meta->decoration;
  1279. }
  1280. // Returns the element's scrollbar functionality.
  1281. ElementScroll* Element::GetElementScroll() const
  1282. {
  1283. return &meta->scroll;
  1284. }
  1285. DataModel* Element::GetDataModel() const
  1286. {
  1287. return data_model;
  1288. }
  1289. int Element::GetClippingIgnoreDepth()
  1290. {
  1291. return GetComputedValues().clip.number;
  1292. }
  1293. bool Element::IsClippingEnabled()
  1294. {
  1295. const auto& computed = GetComputedValues();
  1296. return computed.overflow_x != Style::Overflow::Visible || computed.overflow_y != Style::Overflow::Visible;
  1297. }
  1298. // Gets the render interface owned by this element's context.
  1299. RenderInterface* Element::GetRenderInterface()
  1300. {
  1301. if (Context* context = GetContext())
  1302. return context->GetRenderInterface();
  1303. return ::Rml::GetRenderInterface();
  1304. }
  1305. void Element::SetInstancer(ElementInstancer* _instancer)
  1306. {
  1307. // Only record the first instancer being set as some instancers call other instancers to do their dirty work, in
  1308. // which case we don't want to update the lowest level instancer.
  1309. if (!instancer)
  1310. {
  1311. instancer = _instancer;
  1312. }
  1313. }
  1314. // Forces the element to generate a local stacking context, regardless of the value of its z-index property.
  1315. void Element::ForceLocalStackingContext()
  1316. {
  1317. local_stacking_context_forced = true;
  1318. local_stacking_context = true;
  1319. DirtyStackingContext();
  1320. }
  1321. // Called during the update loop after children are rendered.
  1322. void Element::OnUpdate()
  1323. {
  1324. }
  1325. // Called during render after backgrounds, borders, decorators, but before children, are rendered.
  1326. void Element::OnRender()
  1327. {
  1328. }
  1329. void Element::OnResize()
  1330. {
  1331. }
  1332. // Called during a layout operation, when the element is being positioned and sized.
  1333. void Element::OnLayout()
  1334. {
  1335. }
  1336. // Called when attributes on the element are changed.
  1337. void Element::OnAttributeChange(const ElementAttributes& changed_attributes)
  1338. {
  1339. auto it = changed_attributes.find("id");
  1340. if (it != changed_attributes.end())
  1341. {
  1342. id = it->second.Get<String>();
  1343. meta->style.DirtyDefinition();
  1344. }
  1345. it = changed_attributes.find("class");
  1346. if (it != changed_attributes.end())
  1347. {
  1348. meta->style.SetClassNames(it->second.Get<String>());
  1349. }
  1350. if (changed_attributes.count("colspan") || changed_attributes.count("rowspan"))
  1351. {
  1352. if (meta->computed_values.display == Style::Display::TableCell)
  1353. DirtyLayout();
  1354. }
  1355. if (changed_attributes.count("span"))
  1356. {
  1357. if (meta->computed_values.display == Style::Display::TableColumn || meta->computed_values.display == Style::Display::TableColumnGroup)
  1358. DirtyLayout();
  1359. }
  1360. it = changed_attributes.find("style");
  1361. if (it != changed_attributes.end())
  1362. {
  1363. if (it->second.GetType() == Variant::STRING)
  1364. {
  1365. PropertyDictionary properties;
  1366. StyleSheetParser parser;
  1367. parser.ParseProperties(properties, it->second.GetReference<String>());
  1368. for (const auto& name_value : properties.GetProperties())
  1369. {
  1370. meta->style.SetProperty(name_value.first, name_value.second);
  1371. }
  1372. }
  1373. else if (it->second.GetType() != Variant::NONE)
  1374. {
  1375. Log::Message(Log::LT_WARNING, "Invalid 'style' attribute, string type required. In element: %s", GetAddress().c_str());
  1376. }
  1377. }
  1378. }
  1379. // Called when properties on the element are changed.
  1380. void Element::OnPropertyChange(const PropertyIdSet& changed_properties)
  1381. {
  1382. RMLUI_ZoneScoped;
  1383. if (!IsLayoutDirty())
  1384. {
  1385. // Force a relayout if any of the changed properties require it.
  1386. const PropertyIdSet changed_properties_forcing_layout = (changed_properties & StyleSheetSpecification::GetRegisteredPropertiesForcingLayout());
  1387. if(!changed_properties_forcing_layout.Empty())
  1388. DirtyLayout();
  1389. }
  1390. const bool border_radius_changed = (
  1391. changed_properties.Contains(PropertyId::BorderTopLeftRadius) ||
  1392. changed_properties.Contains(PropertyId::BorderTopRightRadius) ||
  1393. changed_properties.Contains(PropertyId::BorderBottomRightRadius) ||
  1394. changed_properties.Contains(PropertyId::BorderBottomLeftRadius)
  1395. );
  1396. // Update the visibility.
  1397. if (changed_properties.Contains(PropertyId::Visibility) ||
  1398. changed_properties.Contains(PropertyId::Display))
  1399. {
  1400. bool new_visibility = (meta->computed_values.display != Style::Display::None && meta->computed_values.visibility == Style::Visibility::Visible);
  1401. if (visible != new_visibility)
  1402. {
  1403. visible = new_visibility;
  1404. if (parent != nullptr)
  1405. parent->DirtyStackingContext();
  1406. if (!visible)
  1407. Blur();
  1408. }
  1409. if (changed_properties.Contains(PropertyId::Display))
  1410. {
  1411. // Due to structural pseudo-classes, this may change the element definition in siblings and parent.
  1412. // However, the definitions will only be changed on the next update loop which may result in jarring behavior for one @frame.
  1413. // A possible workaround is to add the parent to a list of elements that need to be updated again.
  1414. if (parent != nullptr)
  1415. parent->DirtyStructure();
  1416. }
  1417. }
  1418. // Update the position.
  1419. if (changed_properties.Contains(PropertyId::Left) ||
  1420. changed_properties.Contains(PropertyId::Right) ||
  1421. changed_properties.Contains(PropertyId::Top) ||
  1422. changed_properties.Contains(PropertyId::Bottom))
  1423. {
  1424. // TODO: This should happen during/after layout, as the containing box is not properly defined yet. Off-by-one @frame issue.
  1425. UpdateOffset();
  1426. DirtyOffset();
  1427. }
  1428. // Update the z-index.
  1429. if (changed_properties.Contains(PropertyId::ZIndex))
  1430. {
  1431. Style::ZIndex z_index_property = meta->computed_values.z_index;
  1432. if (z_index_property.type == Style::ZIndex::Auto)
  1433. {
  1434. if (local_stacking_context &&
  1435. !local_stacking_context_forced)
  1436. {
  1437. // We're no longer acting as a stacking context.
  1438. local_stacking_context = false;
  1439. stacking_context_dirty = false;
  1440. stacking_context.clear();
  1441. }
  1442. // If our old z-index was not zero, then we must dirty our stacking context so we'll be re-indexed.
  1443. if (z_index != 0)
  1444. {
  1445. z_index = 0;
  1446. DirtyStackingContext();
  1447. }
  1448. }
  1449. else
  1450. {
  1451. float new_z_index = z_index_property.value;
  1452. if (new_z_index != z_index)
  1453. {
  1454. z_index = new_z_index;
  1455. if (parent != nullptr)
  1456. parent->DirtyStackingContext();
  1457. }
  1458. if (!local_stacking_context)
  1459. {
  1460. local_stacking_context = true;
  1461. stacking_context_dirty = true;
  1462. }
  1463. }
  1464. }
  1465. // Dirty the background if it's changed.
  1466. if (border_radius_changed ||
  1467. changed_properties.Contains(PropertyId::BackgroundColor) ||
  1468. changed_properties.Contains(PropertyId::Opacity) ||
  1469. changed_properties.Contains(PropertyId::ImageColor))
  1470. {
  1471. meta->background_border.DirtyBackground();
  1472. }
  1473. // Dirty the border if it's changed.
  1474. if (border_radius_changed ||
  1475. changed_properties.Contains(PropertyId::BorderTopWidth) ||
  1476. changed_properties.Contains(PropertyId::BorderRightWidth) ||
  1477. changed_properties.Contains(PropertyId::BorderBottomWidth) ||
  1478. changed_properties.Contains(PropertyId::BorderLeftWidth) ||
  1479. changed_properties.Contains(PropertyId::BorderTopColor) ||
  1480. changed_properties.Contains(PropertyId::BorderRightColor) ||
  1481. changed_properties.Contains(PropertyId::BorderBottomColor) ||
  1482. changed_properties.Contains(PropertyId::BorderLeftColor) ||
  1483. changed_properties.Contains(PropertyId::Opacity))
  1484. {
  1485. meta->background_border.DirtyBorder();
  1486. }
  1487. // Dirty the decoration if it's changed.
  1488. if (border_radius_changed ||
  1489. changed_properties.Contains(PropertyId::Decorator) ||
  1490. changed_properties.Contains(PropertyId::Opacity) ||
  1491. changed_properties.Contains(PropertyId::ImageColor))
  1492. {
  1493. meta->decoration.DirtyDecorators();
  1494. }
  1495. // Check for `perspective' and `perspective-origin' changes
  1496. if (changed_properties.Contains(PropertyId::Perspective) ||
  1497. changed_properties.Contains(PropertyId::PerspectiveOriginX) ||
  1498. changed_properties.Contains(PropertyId::PerspectiveOriginY))
  1499. {
  1500. DirtyTransformState(true, false);
  1501. }
  1502. // Check for `transform' and `transform-origin' changes
  1503. if (changed_properties.Contains(PropertyId::Transform) ||
  1504. changed_properties.Contains(PropertyId::TransformOriginX) ||
  1505. changed_properties.Contains(PropertyId::TransformOriginY) ||
  1506. changed_properties.Contains(PropertyId::TransformOriginZ))
  1507. {
  1508. DirtyTransformState(false, true);
  1509. }
  1510. // Check for `animation' changes
  1511. if (changed_properties.Contains(PropertyId::Animation))
  1512. {
  1513. dirty_animation = true;
  1514. }
  1515. // Check for `transition' changes
  1516. if (changed_properties.Contains(PropertyId::Transition))
  1517. {
  1518. dirty_transition = true;
  1519. }
  1520. }
  1521. // Called when a child node has been added somewhere in the hierarchy
  1522. void Element::OnChildAdd(Element* /*child*/)
  1523. {
  1524. }
  1525. // Called when a child node has been removed somewhere in the hierarchy
  1526. void Element::OnChildRemove(Element* /*child*/)
  1527. {
  1528. }
  1529. // Forces a re-layout of this element, and any other children required.
  1530. void Element::DirtyLayout()
  1531. {
  1532. Element* document = GetOwnerDocument();
  1533. if (document != nullptr)
  1534. document->DirtyLayout();
  1535. }
  1536. // Forces a re-layout of this element, and any other children required.
  1537. bool Element::IsLayoutDirty()
  1538. {
  1539. Element* document = GetOwnerDocument();
  1540. if (document != nullptr)
  1541. return document->IsLayoutDirty();
  1542. return false;
  1543. }
  1544. void Element::ProcessDefaultAction(Event& event)
  1545. {
  1546. if (event == EventId::Mousedown && IsPointWithinElement(Vector2f(event.GetParameter< float >("mouse_x", 0), event.GetParameter< float >("mouse_y", 0))) &&
  1547. event.GetParameter< int >("button", 0) == 0)
  1548. SetPseudoClass("active", true);
  1549. if (event == EventId::Mousescroll)
  1550. {
  1551. if (GetScrollHeight() > GetClientHeight())
  1552. {
  1553. Style::Overflow overflow_property = meta->computed_values.overflow_y;
  1554. if (overflow_property == Style::Overflow::Auto ||
  1555. overflow_property == Style::Overflow::Scroll)
  1556. {
  1557. // Stop the propagation if the current element has scrollbars.
  1558. // This prevents scrolling in parent elements, which is often unintended. If instead desired behavior is
  1559. // to scroll in parent elements when reaching top/bottom, move StopPropagation inside the next if statement.
  1560. event.StopPropagation();
  1561. const float wheel_delta = event.GetParameter< float >("wheel_delta", 0.f);
  1562. if ((wheel_delta < 0 && GetScrollTop() > 0) ||
  1563. (wheel_delta > 0 && GetScrollHeight() > GetScrollTop() + GetClientHeight()))
  1564. {
  1565. // Defined as three times the default line-height, multiplied by the dp ratio.
  1566. float default_scroll_length = 3.f * DefaultComputedValues.line_height.value;
  1567. if (const Context* context = GetContext())
  1568. default_scroll_length *= context->GetDensityIndependentPixelRatio();
  1569. SetScrollTop(GetScrollTop() + wheel_delta * default_scroll_length);
  1570. }
  1571. }
  1572. }
  1573. return;
  1574. }
  1575. if (event.GetPhase() == EventPhase::Target)
  1576. {
  1577. switch (event.GetId())
  1578. {
  1579. case EventId::Mouseover:
  1580. SetPseudoClass("hover", true);
  1581. break;
  1582. case EventId::Mouseout:
  1583. SetPseudoClass("hover", false);
  1584. break;
  1585. case EventId::Focus:
  1586. SetPseudoClass("focus", true);
  1587. break;
  1588. case EventId::Blur:
  1589. SetPseudoClass("focus", false);
  1590. break;
  1591. default:
  1592. break;
  1593. }
  1594. }
  1595. }
  1596. const Style::ComputedValues& Element::GetComputedValues() const
  1597. {
  1598. return meta->computed_values;
  1599. }
  1600. void Element::GetRML(String& content)
  1601. {
  1602. // First we start the open tag, add the attributes then close the open tag.
  1603. // Then comes the children in order, then we add our close tag.
  1604. content += "<";
  1605. content += tag;
  1606. for (auto& pair : attributes)
  1607. {
  1608. auto& name = pair.first;
  1609. auto& variant = pair.second;
  1610. String value;
  1611. if (variant.GetInto(value))
  1612. content += " " + name + "=\"" + value + "\"";
  1613. }
  1614. if (HasChildNodes())
  1615. {
  1616. content += ">";
  1617. GetInnerRML(content);
  1618. content += "</";
  1619. content += tag;
  1620. content += ">";
  1621. }
  1622. else
  1623. {
  1624. content += " />";
  1625. }
  1626. }
  1627. void Element::SetOwnerDocument(ElementDocument* document)
  1628. {
  1629. if (owner_document && !document)
  1630. {
  1631. // We are detaching from the document and thereby also the context.
  1632. if (Context* context = owner_document->GetContext())
  1633. context->OnElementDetach(this);
  1634. }
  1635. // If this element is a document, then never change owner_document.
  1636. if (owner_document != this && owner_document != document)
  1637. {
  1638. owner_document = document;
  1639. for (ElementPtr& child : children)
  1640. child->SetOwnerDocument(document);
  1641. }
  1642. }
  1643. void Element::SetDataModel(DataModel* new_data_model)
  1644. {
  1645. RMLUI_ASSERTMSG(!data_model || !new_data_model, "We must either attach a new data model, or detach the old one.");
  1646. if (data_model == new_data_model)
  1647. return;
  1648. if (data_model)
  1649. data_model->OnElementRemove(this);
  1650. data_model = new_data_model;
  1651. if (data_model)
  1652. ElementUtilities::ApplyDataViewsControllers(this);
  1653. for (ElementPtr& child : children)
  1654. child->SetDataModel(new_data_model);
  1655. }
  1656. void Element::Release()
  1657. {
  1658. if (instancer)
  1659. instancer->ReleaseElement(this);
  1660. else
  1661. Log::Message(Log::LT_WARNING, "Leak detected: element %s not instanced via RmlUi Factory. Unable to release.", GetAddress().c_str());
  1662. }
  1663. void Element::SetParent(Element* _parent)
  1664. {
  1665. // Assumes we are already detached from the hierarchy or we are detaching now.
  1666. RMLUI_ASSERT(!parent || !_parent);
  1667. parent = _parent;
  1668. if (parent)
  1669. {
  1670. // We need to update our definition and make sure we inherit the properties of our new parent.
  1671. meta->style.DirtyDefinition();
  1672. meta->style.DirtyInheritedProperties();
  1673. }
  1674. // The transform state may require recalculation.
  1675. if (transform_state || (parent && parent->transform_state))
  1676. DirtyTransformState(true, true);
  1677. SetOwnerDocument(parent ? parent->GetOwnerDocument() : nullptr);
  1678. if (!parent)
  1679. {
  1680. if (data_model)
  1681. SetDataModel(nullptr);
  1682. }
  1683. else
  1684. {
  1685. auto it = attributes.find("data-model");
  1686. if (it == attributes.end())
  1687. {
  1688. SetDataModel(parent->data_model);
  1689. }
  1690. else if (parent->data_model)
  1691. {
  1692. String name = it->second.Get<String>();
  1693. Log::Message(Log::LT_ERROR, "Nested data models are not allowed. Data model '%s' given in element %s.", name.c_str(), GetAddress().c_str());
  1694. }
  1695. else if (Context* context = GetContext())
  1696. {
  1697. String name = it->second.Get<String>();
  1698. if (DataModel* model = context->GetDataModelPtr(name))
  1699. {
  1700. model->AttachModelRootElement(this);
  1701. SetDataModel(model);
  1702. }
  1703. else
  1704. Log::Message(Log::LT_ERROR, "Could not locate data model '%s' in element %s.", name.c_str(), GetAddress().c_str());
  1705. }
  1706. }
  1707. }
  1708. void Element::DirtyOffset()
  1709. {
  1710. if(!offset_dirty)
  1711. {
  1712. offset_dirty = true;
  1713. if(transform_state)
  1714. DirtyTransformState(true, true);
  1715. // Not strictly true ... ?
  1716. for (size_t i = 0; i < children.size(); i++)
  1717. children[i]->DirtyOffset();
  1718. }
  1719. }
  1720. void Element::UpdateOffset()
  1721. {
  1722. using namespace Style;
  1723. const auto& computed = meta->computed_values;
  1724. Position position_property = computed.position;
  1725. if (position_property == Position::Absolute ||
  1726. position_property == Position::Fixed)
  1727. {
  1728. if (offset_parent != nullptr)
  1729. {
  1730. const Box& parent_box = offset_parent->GetBox();
  1731. Vector2f containing_block = parent_box.GetSize(Box::PADDING);
  1732. // If the element is anchored left, then the position is offset by that resolved value.
  1733. if (computed.left.type != Left::Auto)
  1734. relative_offset_base.x = parent_box.GetEdge(Box::BORDER, Box::LEFT) + (ResolveValue(computed.left, containing_block.x) + GetBox().GetEdge(Box::MARGIN, Box::LEFT));
  1735. // If the element is anchored right, then the position is set first so the element's right-most edge
  1736. // (including margins) will render up against the containing box's right-most content edge, and then
  1737. // offset by the resolved value.
  1738. else if (computed.right.type != Right::Auto)
  1739. relative_offset_base.x = containing_block.x + parent_box.GetEdge(Box::BORDER, Box::LEFT) - (ResolveValue(computed.right, containing_block.x) + GetBox().GetSize(Box::BORDER).x + GetBox().GetEdge(Box::MARGIN, Box::RIGHT));
  1740. // If the element is anchored top, then the position is offset by that resolved value.
  1741. if (computed.top.type != Top::Auto)
  1742. relative_offset_base.y = parent_box.GetEdge(Box::BORDER, Box::TOP) + (ResolveValue(computed.top, containing_block.y) + GetBox().GetEdge(Box::MARGIN, Box::TOP));
  1743. // If the element is anchored bottom, then the position is set first so the element's right-most edge
  1744. // (including margins) will render up against the containing box's right-most content edge, and then
  1745. // offset by the resolved value.
  1746. else if (computed.bottom.type != Bottom::Auto)
  1747. relative_offset_base.y = containing_block.y + parent_box.GetEdge(Box::BORDER, Box::TOP) - (ResolveValue(computed.bottom, containing_block.y) + GetBox().GetSize(Box::BORDER).y + GetBox().GetEdge(Box::MARGIN, Box::BOTTOM));
  1748. }
  1749. }
  1750. else if (position_property == Position::Relative)
  1751. {
  1752. if (offset_parent != nullptr)
  1753. {
  1754. const Box& parent_box = offset_parent->GetBox();
  1755. Vector2f containing_block = parent_box.GetSize();
  1756. if (computed.left.type != Left::Auto)
  1757. relative_offset_position.x = ResolveValue(computed.left, containing_block.x);
  1758. else if (computed.right.type != Right::Auto)
  1759. relative_offset_position.x = -1 * ResolveValue(computed.right, containing_block.x);
  1760. else
  1761. relative_offset_position.x = 0;
  1762. if (computed.top.type != Top::Auto)
  1763. relative_offset_position.y = ResolveValue(computed.top, containing_block.y);
  1764. else if (computed.bottom.type != Bottom::Auto)
  1765. relative_offset_position.y = -1 * ResolveValue(computed.bottom, containing_block.y);
  1766. else
  1767. relative_offset_position.y = 0;
  1768. }
  1769. }
  1770. else
  1771. {
  1772. relative_offset_position.x = 0;
  1773. relative_offset_position.y = 0;
  1774. }
  1775. }
  1776. void Element::SetBaseline(float in_baseline)
  1777. {
  1778. baseline = in_baseline;
  1779. }
  1780. void Element::BuildLocalStackingContext()
  1781. {
  1782. stacking_context_dirty = false;
  1783. stacking_context.clear();
  1784. BuildStackingContext(&stacking_context);
  1785. std::stable_sort(stacking_context.begin(), stacking_context.end(), [](const Element* lhs, const Element* rhs) { return lhs->GetZIndex() < rhs->GetZIndex(); });
  1786. }
  1787. enum class RenderOrder { Block, TableColumnGroup, TableColumn, TableRowGroup, TableRow, TableCell, Inline, Floating, Positioned };
  1788. struct StackingOrderedChild {
  1789. Element* element;
  1790. RenderOrder order;
  1791. bool include_children;
  1792. };
  1793. void Element::BuildStackingContext(ElementList* new_stacking_context)
  1794. {
  1795. RMLUI_ZoneScoped;
  1796. // Build the list of ordered children. Our child list is sorted within the stacking context so stacked elements
  1797. // will render in the right order; ie, positioned elements will render on top of inline elements, which will render
  1798. // on top of floated elements, which will render on top of block elements.
  1799. Vector< StackingOrderedChild > ordered_children;
  1800. const size_t num_children = children.size();
  1801. ordered_children.reserve(num_children);
  1802. if (GetDisplay() == Style::Display::Table)
  1803. {
  1804. BuildStackingContextForTable(ordered_children, this);
  1805. }
  1806. else
  1807. {
  1808. for (size_t i = 0; i < num_children; ++i)
  1809. {
  1810. Element* child = children[i].get();
  1811. if (!child->IsVisible())
  1812. continue;
  1813. ordered_children.emplace_back();
  1814. StackingOrderedChild& ordered_child = ordered_children.back();
  1815. ordered_child.element = child;
  1816. ordered_child.order = RenderOrder::Inline;
  1817. ordered_child.include_children = !child->local_stacking_context;
  1818. const Style::Display child_display = child->GetDisplay();
  1819. if (child->GetPosition() != Style::Position::Static)
  1820. ordered_child.order = RenderOrder::Positioned;
  1821. else if (child->GetFloat() != Style::Float::None)
  1822. ordered_child.order = RenderOrder::Floating;
  1823. else if (child_display == Style::Display::Block || child_display == Style::Display::Table)
  1824. ordered_child.order = RenderOrder::Block;
  1825. else
  1826. ordered_child.order = RenderOrder::Inline;
  1827. }
  1828. }
  1829. // Sort the list!
  1830. std::stable_sort(ordered_children.begin(), ordered_children.end(), [](const StackingOrderedChild& lhs, const StackingOrderedChild& rhs) { return int(lhs.order) < int(rhs.order); });
  1831. // Add the list of ordered children into the stacking context in order.
  1832. for (size_t i = 0; i < ordered_children.size(); ++i)
  1833. {
  1834. new_stacking_context->push_back(ordered_children[i].element);
  1835. if (ordered_children[i].include_children)
  1836. ordered_children[i].element->BuildStackingContext(new_stacking_context);
  1837. }
  1838. }
  1839. void Element::BuildStackingContextForTable(Vector<StackingOrderedChild>& ordered_children, Element* parent)
  1840. {
  1841. const size_t num_children = parent->children.size();
  1842. for (size_t i = 0; i < num_children; ++i)
  1843. {
  1844. Element* child = parent->children[i].get();
  1845. if (!child->IsVisible())
  1846. continue;
  1847. ordered_children.emplace_back();
  1848. StackingOrderedChild& ordered_child = ordered_children.back();
  1849. ordered_child.element = child;
  1850. ordered_child.order = RenderOrder::Inline;
  1851. ordered_child.include_children = false;
  1852. bool recurse_into_children = false;
  1853. switch (child->GetDisplay())
  1854. {
  1855. case Style::Display::TableRow:
  1856. ordered_child.order = RenderOrder::TableRow;
  1857. recurse_into_children = true;
  1858. break;
  1859. case Style::Display::TableRowGroup:
  1860. ordered_child.order = RenderOrder::TableRowGroup;
  1861. recurse_into_children = true;
  1862. break;
  1863. case Style::Display::TableColumn:
  1864. ordered_child.order = RenderOrder::TableColumn;
  1865. break;
  1866. case Style::Display::TableColumnGroup:
  1867. ordered_child.order = RenderOrder::TableColumnGroup;
  1868. recurse_into_children = true;
  1869. break;
  1870. case Style::Display::TableCell:
  1871. ordered_child.order = RenderOrder::TableCell;
  1872. ordered_child.include_children = !child->local_stacking_context;
  1873. break;
  1874. default:
  1875. ordered_child.order = RenderOrder::Positioned;
  1876. ordered_child.include_children = !child->local_stacking_context;
  1877. break;
  1878. }
  1879. if (recurse_into_children)
  1880. BuildStackingContextForTable(ordered_children, child);
  1881. }
  1882. }
  1883. void Element::DirtyStackingContext()
  1884. {
  1885. // Find the first ancestor that has a local stacking context, that is our stacking context parent.
  1886. Element* stacking_context_parent = this;
  1887. while (stacking_context_parent && !stacking_context_parent->local_stacking_context)
  1888. {
  1889. stacking_context_parent = stacking_context_parent->GetParentNode();
  1890. }
  1891. if (stacking_context_parent)
  1892. stacking_context_parent->stacking_context_dirty = true;
  1893. }
  1894. void Element::DirtyStructure()
  1895. {
  1896. structure_dirty = true;
  1897. }
  1898. void Element::UpdateStructure()
  1899. {
  1900. if (structure_dirty)
  1901. {
  1902. structure_dirty = false;
  1903. // If this element or its children depend on structured selectors, they may need to be updated.
  1904. GetStyle()->DirtyDefinition();
  1905. }
  1906. }
  1907. bool Element::Animate(const String & property_name, const Property & target_value, float duration, Tween tween, int num_iterations, bool alternate_direction, float delay, const Property* start_value)
  1908. {
  1909. bool result = false;
  1910. PropertyId property_id = StyleSheetSpecification::GetPropertyId(property_name);
  1911. auto it_animation = StartAnimation(property_id, start_value, num_iterations, alternate_direction, delay, false);
  1912. if (it_animation != animations.end())
  1913. {
  1914. result = it_animation->AddKey(duration, target_value, *this, tween, true);
  1915. if (!result)
  1916. animations.erase(it_animation);
  1917. }
  1918. return result;
  1919. }
  1920. bool Element::AddAnimationKey(const String & property_name, const Property & target_value, float duration, Tween tween)
  1921. {
  1922. ElementAnimation* animation = nullptr;
  1923. PropertyId property_id = StyleSheetSpecification::GetPropertyId(property_name);
  1924. for (auto& existing_animation : animations) {
  1925. if (existing_animation.GetPropertyId() == property_id) {
  1926. animation = &existing_animation;
  1927. break;
  1928. }
  1929. }
  1930. if (!animation)
  1931. return false;
  1932. bool result = animation->AddKey(animation->GetDuration() + duration, target_value, *this, tween, true);
  1933. return result;
  1934. }
  1935. ElementAnimationList::iterator Element::StartAnimation(PropertyId property_id, const Property* start_value, int num_iterations, bool alternate_direction, float delay, bool initiated_by_animation_property)
  1936. {
  1937. auto it = std::find_if(animations.begin(), animations.end(), [&](const ElementAnimation& el) { return el.GetPropertyId() == property_id; });
  1938. if (it != animations.end())
  1939. {
  1940. *it = ElementAnimation{};
  1941. }
  1942. else
  1943. {
  1944. animations.emplace_back();
  1945. it = animations.end() - 1;
  1946. }
  1947. Property value;
  1948. if (start_value)
  1949. {
  1950. value = *start_value;
  1951. if (!value.definition)
  1952. if(auto default_value = GetProperty(property_id))
  1953. value.definition = default_value->definition;
  1954. }
  1955. else if (auto default_value = GetProperty(property_id))
  1956. {
  1957. value = *default_value;
  1958. }
  1959. if (value.definition)
  1960. {
  1961. ElementAnimationOrigin origin = (initiated_by_animation_property ? ElementAnimationOrigin::Animation : ElementAnimationOrigin::User);
  1962. double start_time = Clock::GetElapsedTime() + (double)delay;
  1963. *it = ElementAnimation{ property_id, origin, value, *this, start_time, 0.0f, num_iterations, alternate_direction };
  1964. }
  1965. if(!it->IsInitalized())
  1966. {
  1967. animations.erase(it);
  1968. it = animations.end();
  1969. }
  1970. return it;
  1971. }
  1972. bool Element::AddAnimationKeyTime(PropertyId property_id, const Property* target_value, float time, Tween tween)
  1973. {
  1974. if (!target_value)
  1975. target_value = meta->style.GetProperty(property_id);
  1976. if (!target_value)
  1977. return false;
  1978. ElementAnimation* animation = nullptr;
  1979. for (auto& existing_animation : animations) {
  1980. if (existing_animation.GetPropertyId() == property_id) {
  1981. animation = &existing_animation;
  1982. break;
  1983. }
  1984. }
  1985. if (!animation)
  1986. return false;
  1987. bool result = animation->AddKey(time, *target_value, *this, tween, true);
  1988. return result;
  1989. }
  1990. bool Element::StartTransition(const Transition & transition, const Property& start_value, const Property & target_value)
  1991. {
  1992. auto it = std::find_if(animations.begin(), animations.end(), [&](const ElementAnimation& el) { return el.GetPropertyId() == transition.id; });
  1993. if (it != animations.end() && !it->IsTransition())
  1994. return false;
  1995. float duration = transition.duration;
  1996. double start_time = Clock::GetElapsedTime() + (double)transition.delay;
  1997. if (it == animations.end())
  1998. {
  1999. // Add transition as new animation
  2000. animations.push_back(
  2001. ElementAnimation{ transition.id, ElementAnimationOrigin::Transition, start_value, *this, start_time, 0.0f, 1, false }
  2002. );
  2003. it = (animations.end() - 1);
  2004. }
  2005. else
  2006. {
  2007. // Compress the duration based on the progress of the current animation
  2008. float f = it->GetInterpolationFactor();
  2009. f = 1.0f - (1.0f - f)*transition.reverse_adjustment_factor;
  2010. duration = duration * f;
  2011. // Replace old transition
  2012. *it = ElementAnimation{ transition.id, ElementAnimationOrigin::Transition, start_value, *this, start_time, 0.0f, 1, false };
  2013. }
  2014. bool result = it->AddKey(duration, target_value, *this, transition.tween, true);
  2015. if (result)
  2016. SetProperty(transition.id, start_value);
  2017. else
  2018. animations.erase(it);
  2019. return result;
  2020. }
  2021. void Element::HandleTransitionProperty()
  2022. {
  2023. if(dirty_transition)
  2024. {
  2025. dirty_transition = false;
  2026. // Remove all transitions that are no longer in our local list
  2027. const TransitionList& keep_transitions = GetComputedValues().transition;
  2028. if (keep_transitions.all)
  2029. return;
  2030. auto it_remove = animations.end();
  2031. if (keep_transitions.none)
  2032. {
  2033. // All transitions should be removed, but only touch the animations that originate from the 'transition' property.
  2034. // Move all animations to be erased in a valid state at the end of the list, and erase later.
  2035. it_remove = std::partition(animations.begin(), animations.end(),
  2036. [](const ElementAnimation& animation) -> bool { return !animation.IsTransition(); }
  2037. );
  2038. }
  2039. else
  2040. {
  2041. // Only remove the transitions that are not in our keep list.
  2042. const auto& keep_transitions_list = keep_transitions.transitions;
  2043. it_remove = std::partition(animations.begin(), animations.end(),
  2044. [&keep_transitions_list](const ElementAnimation& animation) -> bool {
  2045. if (!animation.IsTransition())
  2046. return true;
  2047. auto it = std::find_if(keep_transitions_list.begin(), keep_transitions_list.end(),
  2048. [&animation](const Transition& transition) { return animation.GetPropertyId() == transition.id; }
  2049. );
  2050. bool keep_animation = (it != keep_transitions_list.end());
  2051. return keep_animation;
  2052. }
  2053. );
  2054. }
  2055. // We can decide what to do with cancelled transitions here.
  2056. for (auto it = it_remove; it != animations.end(); ++it)
  2057. RemoveProperty(it->GetPropertyId());
  2058. animations.erase(it_remove, animations.end());
  2059. }
  2060. }
  2061. void Element::HandleAnimationProperty()
  2062. {
  2063. // Note: We are effectively restarting all animations whenever 'dirty_animation' is set. Use the dirty flag with care,
  2064. // or find another approach which only updates actual "dirty" animations.
  2065. if (dirty_animation)
  2066. {
  2067. dirty_animation = false;
  2068. const AnimationList& animation_list = meta->computed_values.animation;
  2069. bool element_has_animations = (!animation_list.empty() || !animations.empty());
  2070. StyleSheet* stylesheet = nullptr;
  2071. if (element_has_animations)
  2072. stylesheet = GetStyleSheet().get();
  2073. if (stylesheet)
  2074. {
  2075. // Remove existing animations
  2076. {
  2077. // We only touch the animations that originate from the 'animation' property.
  2078. auto it_remove = std::partition(animations.begin(), animations.end(),
  2079. [](const ElementAnimation & animation) { return animation.GetOrigin() != ElementAnimationOrigin::Animation; }
  2080. );
  2081. // We can decide what to do with cancelled animations here.
  2082. for (auto it = it_remove; it != animations.end(); ++it)
  2083. RemoveProperty(it->GetPropertyId());
  2084. animations.erase(it_remove, animations.end());
  2085. }
  2086. // Start animations
  2087. for (const auto& animation : animation_list)
  2088. {
  2089. const Keyframes* keyframes_ptr = stylesheet->GetKeyframes(animation.name);
  2090. if (keyframes_ptr && keyframes_ptr->blocks.size() >= 1 && !animation.paused)
  2091. {
  2092. auto& property_ids = keyframes_ptr->property_ids;
  2093. auto& blocks = keyframes_ptr->blocks;
  2094. bool has_from_key = (blocks[0].normalized_time == 0);
  2095. bool has_to_key = (blocks.back().normalized_time == 1);
  2096. // If the first key defines initial conditions for a given property, use those values, else, use this element's current values.
  2097. for (PropertyId id : property_ids)
  2098. StartAnimation(id, (has_from_key ? blocks[0].properties.GetProperty(id) : nullptr), animation.num_iterations, animation.alternate, animation.delay, true);
  2099. // Add middle keys: Need to skip the first and last keys if they set the initial and end conditions, respectively.
  2100. for (int i = (has_from_key ? 1 : 0); i < (int)blocks.size() + (has_to_key ? -1 : 0); i++)
  2101. {
  2102. // Add properties of current key to animation
  2103. float time = blocks[i].normalized_time * animation.duration;
  2104. for (auto& property : blocks[i].properties.GetProperties())
  2105. AddAnimationKeyTime(property.first, &property.second, time, animation.tween);
  2106. }
  2107. // If the last key defines end conditions for a given property, use those values, else, use this element's current values.
  2108. float time = animation.duration;
  2109. for (PropertyId id : property_ids)
  2110. AddAnimationKeyTime(id, (has_to_key ? blocks.back().properties.GetProperty(id) : nullptr), time, animation.tween);
  2111. }
  2112. }
  2113. }
  2114. }
  2115. }
  2116. void Element::AdvanceAnimations()
  2117. {
  2118. if (!animations.empty())
  2119. {
  2120. double time = Clock::GetElapsedTime();
  2121. for (auto& animation : animations)
  2122. {
  2123. Property property = animation.UpdateAndGetProperty(time, *this);
  2124. if (property.unit != Property::UNKNOWN)
  2125. SetProperty(animation.GetPropertyId(), property);
  2126. }
  2127. // Move all completed animations to the end of the list
  2128. auto it_completed = std::partition(animations.begin(), animations.end(), [](const ElementAnimation& animation) { return !animation.IsComplete(); });
  2129. Vector<Dictionary> dictionary_list;
  2130. Vector<bool> is_transition;
  2131. dictionary_list.reserve(animations.end() - it_completed);
  2132. is_transition.reserve(animations.end() - it_completed);
  2133. for (auto it = it_completed; it != animations.end(); ++it)
  2134. {
  2135. const String& property_name = StyleSheetSpecification::GetPropertyName(it->GetPropertyId());
  2136. dictionary_list.emplace_back();
  2137. dictionary_list.back().emplace("property", Variant(property_name));
  2138. is_transition.push_back(it->IsTransition());
  2139. // Remove completed transition- and animation-initiated properties.
  2140. // Should behave like in HandleTransitionProperty() and HandleAnimationProperty() respectively.
  2141. if (it->GetOrigin() != ElementAnimationOrigin::User)
  2142. RemoveProperty(it->GetPropertyId());
  2143. }
  2144. // Need to erase elements before submitting event, as iterators might be invalidated when calling external code.
  2145. animations.erase(it_completed, animations.end());
  2146. for (size_t i = 0; i < dictionary_list.size(); i++)
  2147. DispatchEvent(is_transition[i] ? EventId::Transitionend : EventId::Animationend, dictionary_list[i]);
  2148. }
  2149. }
  2150. void Element::DirtyTransformState(bool perspective_dirty, bool transform_dirty)
  2151. {
  2152. dirty_perspective |= perspective_dirty;
  2153. dirty_transform |= transform_dirty;
  2154. }
  2155. void Element::UpdateTransformState()
  2156. {
  2157. if (!dirty_perspective && !dirty_transform)
  2158. return;
  2159. const ComputedValues& computed = meta->computed_values;
  2160. const Vector2f pos = GetAbsoluteOffset(Box::BORDER);
  2161. const Vector2f size = GetBox().GetSize(Box::BORDER);
  2162. bool perspective_or_transform_changed = false;
  2163. if (dirty_perspective)
  2164. {
  2165. // If perspective is set on this element, then it applies to our children. We just calculate it here,
  2166. // and let the children's transform update merge it with their transform.
  2167. bool had_perspective = (transform_state && transform_state->GetLocalPerspective());
  2168. float distance = computed.perspective;
  2169. Vector2f vanish = Vector2f(pos.x + size.x * 0.5f, pos.y + size.y * 0.5f);
  2170. bool have_perspective = false;
  2171. if (distance > 0.0f)
  2172. {
  2173. have_perspective = true;
  2174. // Compute the vanishing point from the perspective origin
  2175. if (computed.perspective_origin_x.type == Style::PerspectiveOrigin::Percentage)
  2176. vanish.x = pos.x + computed.perspective_origin_x.value * 0.01f * size.x;
  2177. else
  2178. vanish.x = pos.x + computed.perspective_origin_x.value;
  2179. if (computed.perspective_origin_y.type == Style::PerspectiveOrigin::Percentage)
  2180. vanish.y = pos.y + computed.perspective_origin_y.value * 0.01f * size.y;
  2181. else
  2182. vanish.y = pos.y + computed.perspective_origin_y.value;
  2183. }
  2184. if (have_perspective)
  2185. {
  2186. // Equivalent to: Translate(x,y,0) * Perspective(distance) * Translate(-x,-y,0)
  2187. Matrix4f perspective = Matrix4f::FromRows(
  2188. { 1, 0, -vanish.x / distance, 0 },
  2189. { 0, 1, -vanish.y / distance, 0 },
  2190. { 0, 0, 1, 0 },
  2191. { 0, 0, -1 / distance, 1 }
  2192. );
  2193. if (!transform_state)
  2194. transform_state = MakeUnique<TransformState>();
  2195. perspective_or_transform_changed |= transform_state->SetLocalPerspective(&perspective);
  2196. }
  2197. else if (transform_state)
  2198. transform_state->SetLocalPerspective(nullptr);
  2199. perspective_or_transform_changed |= (have_perspective != had_perspective);
  2200. dirty_perspective = false;
  2201. }
  2202. if (dirty_transform)
  2203. {
  2204. // We want to find the accumulated transform given all our ancestors. It is assumed here that the parent transform is already updated,
  2205. // so that we only need to consider our local transform and combine it with our parent's transform and perspective matrices.
  2206. bool had_transform = (transform_state && transform_state->GetTransform());
  2207. bool have_transform = false;
  2208. Matrix4f transform = Matrix4f::Identity();
  2209. if (computed.transform)
  2210. {
  2211. // First find the current element's transform
  2212. const int n = computed.transform->GetNumPrimitives();
  2213. for (int i = 0; i < n; ++i)
  2214. {
  2215. const TransformPrimitive& primitive = computed.transform->GetPrimitive(i);
  2216. Matrix4f matrix = TransformUtilities::ResolveTransform(primitive, *this);
  2217. transform *= matrix;
  2218. have_transform = true;
  2219. }
  2220. if(have_transform)
  2221. {
  2222. // Compute the transform origin
  2223. Vector3f transform_origin(pos.x + size.x * 0.5f, pos.y + size.y * 0.5f, 0);
  2224. if (computed.transform_origin_x.type == Style::TransformOrigin::Percentage)
  2225. transform_origin.x = pos.x + computed.transform_origin_x.value * size.x * 0.01f;
  2226. else
  2227. transform_origin.x = pos.x + computed.transform_origin_x.value;
  2228. if (computed.transform_origin_y.type == Style::TransformOrigin::Percentage)
  2229. transform_origin.y = pos.y + computed.transform_origin_y.value * size.y * 0.01f;
  2230. else
  2231. transform_origin.y = pos.y + computed.transform_origin_y.value;
  2232. transform_origin.z = computed.transform_origin_z;
  2233. // Make the transformation apply relative to the transform origin
  2234. transform = Matrix4f::Translate(transform_origin) * transform * Matrix4f::Translate(-transform_origin);
  2235. }
  2236. // We may want to include the local offsets here, as suggested by the CSS specs, so that the local transform is applied after the offset I believe
  2237. // the motivation is. Then we would need to subtract the absolute zero-offsets during geometry submit whenever we have transforms.
  2238. }
  2239. if (parent && parent->transform_state)
  2240. {
  2241. // Apply the parent's local perspective and transform.
  2242. // @performance: If we have no local transform and no parent perspective, we can effectively just point to the parent transform instead of copying it.
  2243. const TransformState& parent_state = *parent->transform_state;
  2244. if (auto parent_perspective = parent_state.GetLocalPerspective())
  2245. {
  2246. transform = *parent_perspective * transform;
  2247. have_transform = true;
  2248. }
  2249. if (auto parent_transform = parent_state.GetTransform())
  2250. {
  2251. transform = *parent_transform * transform;
  2252. have_transform = true;
  2253. }
  2254. }
  2255. if (have_transform)
  2256. {
  2257. if (!transform_state)
  2258. transform_state = MakeUnique<TransformState>();
  2259. perspective_or_transform_changed |= transform_state->SetTransform(&transform);
  2260. }
  2261. else if (transform_state)
  2262. transform_state->SetTransform(nullptr);
  2263. perspective_or_transform_changed |= (had_transform != have_transform);
  2264. }
  2265. // A change in perspective or transform will require an update to children transforms as well.
  2266. if (perspective_or_transform_changed)
  2267. {
  2268. for (size_t i = 0; i < children.size(); i++)
  2269. children[i]->DirtyTransformState(false, true);
  2270. }
  2271. // No reason to keep the transform state around if transform and perspective have been removed.
  2272. if (transform_state && !transform_state->GetTransform() && !transform_state->GetLocalPerspective())
  2273. {
  2274. transform_state.reset();
  2275. }
  2276. }
  2277. } // namespace Rml