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- #ifndef RMLUI_LUAINVADERS_ELEMENTGAMEINSTANCER_H
- #define RMLUI_LUAINVADERS_ELEMENTGAMEINSTANCER_H
- #include <RmlUi/Core/ElementInstancer.h>
- class ElementGameInstancer : public Rml::ElementInstancer {
- public:
- virtual ~ElementGameInstancer();
- /// Instances an element given the tag name and attributes
- /// @param tag Name of the element to instance
- /// @param attributes vector of name value pairs
- Rml::ElementPtr InstanceElement(Rml::Element* parent, const Rml::String& tag, const Rml::XMLAttributes& attributes) override;
- /// Releases the given element
- /// @param element to release
- void ReleaseElement(Rml::Element* element) override;
- };
- #endif
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