main.cpp 4.0 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include <Rocket/Core.h>
  28. #include <Rocket/Debugger.h>
  29. #include <Input.h>
  30. #include <Shell.h>
  31. #include "Inventory.h"
  32. Rocket::Core::Context* context = NULL;
  33. ShellRenderInterfaceExtensions *shell_renderer;
  34. void GameLoop()
  35. {
  36. context->Update();
  37. shell_renderer->PrepareRenderBuffer();
  38. context->Render();
  39. shell_renderer->PresentRenderBuffer();
  40. }
  41. #if defined ROCKET_PLATFORM_WIN32
  42. #include <windows.h>
  43. int APIENTRY WinMain(HINSTANCE ROCKET_UNUSED_PARAMETER(instance_handle), HINSTANCE ROCKET_UNUSED_PARAMETER(previous_instance_handle), char* ROCKET_UNUSED_PARAMETER(command_line), int ROCKET_UNUSED_PARAMETER(command_show))
  44. #else
  45. int main(int ROCKET_UNUSED_PARAMETER(argc), char** ROCKET_UNUSED_PARAMETER(argv))
  46. #endif
  47. {
  48. #ifdef ROCKET_PLATFORM_WIN32
  49. ROCKET_UNUSED(instance_handle);
  50. ROCKET_UNUSED(previous_instance_handle);
  51. ROCKET_UNUSED(command_line);
  52. ROCKET_UNUSED(command_show);
  53. #else
  54. ROCKET_UNUSED(argc);
  55. ROCKET_UNUSED(argv);
  56. #endif
  57. #ifdef ROCKET_PLATFORM_LINUX
  58. #define APP_PATH "../Samples/basic/drag/"
  59. #else
  60. #define APP_PATH "../../Samples/basic/drag/"
  61. #endif
  62. #ifdef ROCKET_PLATFORM_WIN32
  63. AllocConsole();
  64. #endif
  65. int window_width = 1024;
  66. int window_height = 768;
  67. ShellRenderInterfaceOpenGL opengl_renderer;
  68. shell_renderer = &opengl_renderer;
  69. // Generic OS initialisation, creates a window and attaches OpenGL.
  70. if (!Shell::Initialise(APP_PATH) ||
  71. !Shell::OpenWindow("Drag Sample", shell_renderer, window_width, window_height, true))
  72. {
  73. Shell::Shutdown();
  74. return -1;
  75. }
  76. // Rocket initialisation.
  77. Rocket::Core::SetRenderInterface(&opengl_renderer);
  78. opengl_renderer.SetViewport(window_width, window_height);
  79. ShellSystemInterface system_interface;
  80. Rocket::Core::SetSystemInterface(&system_interface);
  81. Rocket::Core::Initialise();
  82. // Create the main Rocket context and set it on the shell's input layer.
  83. context = Rocket::Core::CreateContext("main", Rocket::Core::Vector2i(window_width, window_height));
  84. if (context == NULL)
  85. {
  86. Rocket::Core::Shutdown();
  87. Shell::Shutdown();
  88. return -1;
  89. }
  90. Rocket::Debugger::Initialise(context);
  91. Input::SetContext(context);
  92. shell_renderer->SetContext(context);
  93. Shell::LoadFonts("../../assets/");
  94. // Load and show the inventory document.
  95. Inventory* inventory_1 = new Inventory("Inventory 1", Rocket::Core::Vector2f(50, 200), context);
  96. Inventory* inventory_2 = new Inventory("Inventory 2", Rocket::Core::Vector2f(540, 240), context);
  97. // Add items into the inventory.
  98. inventory_1->AddItem("Mk III L.A.S.E.R.");
  99. inventory_1->AddItem("Gravity Descender");
  100. inventory_1->AddItem("Closed-Loop Ion Beam");
  101. inventory_1->AddItem("5kT Mega-Bomb");
  102. Shell::EventLoop(GameLoop);
  103. delete inventory_1;
  104. delete inventory_2;
  105. // Shutdown Rocket.
  106. context->RemoveReference();
  107. Rocket::Core::Shutdown();
  108. Shell::CloseWindow();
  109. Shell::Shutdown();
  110. return 0;
  111. }