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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "Sprite.h"
- #include <ShellOpenGL.h>
- Sprite::Sprite(const Rocket::Core::Vector2f& dimensions, const Rocket::Core::Vector2f& top_left_texcoord, const Rocket::Core::Vector2f& bottom_right_texcoord) : dimensions(dimensions), top_left_texcoord(top_left_texcoord), bottom_right_texcoord(bottom_right_texcoord)
- {
- }
- Sprite::~Sprite()
- {
- }
- void Sprite::Render(const Rocket::Core::Vector2f& position)
- {
- glTexCoord2f(top_left_texcoord.x, top_left_texcoord.y);
- glVertex2f(position.x, position.y);
- glTexCoord2f(top_left_texcoord.x, bottom_right_texcoord.y);
- glVertex2f(position.x, position.y + dimensions.y);
- glTexCoord2f(bottom_right_texcoord.x, bottom_right_texcoord.y);
- glVertex2f(position.x + dimensions.x, position.y + dimensions.y);
- glTexCoord2f(bottom_right_texcoord.x, top_left_texcoord.y);
- glVertex2f(position.x + dimensions.x, position.y);
- }
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