ElementText.cpp 21 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementText.h"
  29. #include "ElementDefinition.h"
  30. #include "ElementStyle.h"
  31. #include "../../Include/RmlUi/Core/Core.h"
  32. #include "../../Include/RmlUi/Core/Context.h"
  33. #include "../../Include/RmlUi/Core/ElementDocument.h"
  34. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  35. #include "../../Include/RmlUi/Core/Event.h"
  36. #include "../../Include/RmlUi/Core/FontEngineInterface.h"
  37. #include "../../Include/RmlUi/Core/GeometryUtilities.h"
  38. #include "../../Include/RmlUi/Core/Property.h"
  39. #include "../../Include/RmlUi/Core/Profiling.h"
  40. namespace Rml {
  41. static bool BuildToken(String& token, const char*& token_begin, const char* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, Style::TextTransform text_transformation, bool decode_escape_characters);
  42. static bool LastToken(const char* token_begin, const char* string_end, bool collapse_white_space, bool break_at_endline);
  43. ElementText::ElementText(const String& tag) :
  44. Element(tag), colour(255, 255, 255), opacity(1), font_handle_version(0), geometry_dirty(true), dirty_layout_on_change(true),
  45. generated_decoration(Style::TextDecoration::None), decoration_property(Style::TextDecoration::None), font_effects_dirty(true),
  46. font_effects_handle(0)
  47. {}
  48. ElementText::~ElementText() {}
  49. void ElementText::SetText(const String& _text)
  50. {
  51. if (text != _text)
  52. {
  53. text = _text;
  54. if (dirty_layout_on_change)
  55. DirtyLayout();
  56. }
  57. }
  58. const String& ElementText::GetText() const
  59. {
  60. return text;
  61. }
  62. void ElementText::OnRender()
  63. {
  64. RMLUI_ZoneScoped;
  65. FontFaceHandle font_face_handle = GetFontFaceHandle();
  66. if (font_face_handle == 0)
  67. return;
  68. // If our font effects have potentially changed, update it and force a geometry generation if necessary.
  69. if (font_effects_dirty && UpdateFontEffects())
  70. geometry_dirty = true;
  71. // Dirty geometry if font version has changed.
  72. int new_version = GetFontEngineInterface()->GetVersion(font_face_handle);
  73. if (new_version != font_handle_version)
  74. {
  75. font_handle_version = new_version;
  76. geometry_dirty = true;
  77. }
  78. // Regenerate the geometry if the colour or font configuration has altered.
  79. if (geometry_dirty)
  80. GenerateGeometry(font_face_handle);
  81. // Regenerate text decoration if necessary.
  82. if (decoration_property != generated_decoration)
  83. {
  84. if (decoration_property == Style::TextDecoration::None)
  85. {
  86. decoration.reset();
  87. }
  88. else
  89. {
  90. if (decoration)
  91. decoration->Release(true);
  92. else
  93. decoration = MakeUnique<Geometry>(this);
  94. GenerateDecoration(font_face_handle);
  95. }
  96. generated_decoration = decoration_property;
  97. }
  98. const Vector2f translation = GetAbsoluteOffset();
  99. bool render = true;
  100. Vector2i clip_origin;
  101. Vector2i clip_dimensions;
  102. if (GetContext()->GetActiveClipRegion(clip_origin, clip_dimensions))
  103. {
  104. float clip_top = (float)clip_origin.y;
  105. float clip_left = (float)clip_origin.x;
  106. float clip_right = (float)(clip_origin.x + clip_dimensions.x);
  107. float clip_bottom = (float)(clip_origin.y + clip_dimensions.y);
  108. float line_height = (float)GetFontEngineInterface()->GetLineHeight(GetFontFaceHandle());
  109. render = false;
  110. for (size_t i = 0; i < lines.size(); ++i)
  111. {
  112. const Line& line = lines[i];
  113. float x = translation.x + line.position.x;
  114. float y = translation.y + line.position.y;
  115. bool render_line = !(x > clip_right);
  116. render_line = render_line && !(x + line.width < clip_left);
  117. render_line = render_line && !(y - line_height > clip_bottom);
  118. render_line = render_line && !(y < clip_top);
  119. if (render_line)
  120. {
  121. render = true;
  122. break;
  123. }
  124. }
  125. }
  126. if (render)
  127. {
  128. for (size_t i = 0; i < geometry.size(); ++i)
  129. geometry[i].Render(translation);
  130. }
  131. if (decoration)
  132. decoration->Render(translation);
  133. }
  134. // Generates a token of text from this element, returning only the width.
  135. bool ElementText::GenerateToken(float& token_width, int line_begin)
  136. {
  137. RMLUI_ZoneScoped;
  138. // Bail if we don't have a valid font face.
  139. FontFaceHandle font_face_handle = GetFontFaceHandle();
  140. if (font_face_handle == 0 ||
  141. line_begin >= (int) text.size())
  142. return 0;
  143. // Determine how we are processing white-space while formatting the text.
  144. using namespace Style;
  145. auto& computed = GetComputedValues();
  146. WhiteSpace white_space_property = computed.white_space();
  147. bool collapse_white_space = white_space_property == WhiteSpace::Normal ||
  148. white_space_property == WhiteSpace::Nowrap ||
  149. white_space_property == WhiteSpace::Preline;
  150. bool break_at_endline = white_space_property == WhiteSpace::Pre ||
  151. white_space_property == WhiteSpace::Prewrap ||
  152. white_space_property == WhiteSpace::Preline;
  153. const char* token_begin = text.c_str() + line_begin;
  154. String token;
  155. BuildToken(token, token_begin, text.c_str() + text.size(), true, collapse_white_space, break_at_endline, computed.text_transform(), true);
  156. token_width = (float) GetFontEngineInterface()->GetStringWidth(font_face_handle, token);
  157. return LastToken(token_begin, text.c_str() + text.size(), collapse_white_space, break_at_endline);
  158. }
  159. // Generates a line of text rendered from this element
  160. bool ElementText::GenerateLine(String& line, int& line_length, float& line_width, int line_begin, float maximum_line_width, float right_spacing_width, bool trim_whitespace_prefix, bool decode_escape_characters)
  161. {
  162. RMLUI_ZoneScoped;
  163. FontFaceHandle font_face_handle = GetFontFaceHandle();
  164. // Initialise the output variables.
  165. line.clear();
  166. line_length = 0;
  167. line_width = 0;
  168. // Bail if we don't have a valid font face.
  169. if (font_face_handle == 0)
  170. return true;
  171. // Determine how we are processing white-space while formatting the text.
  172. using namespace Style;
  173. auto& computed = GetComputedValues();
  174. WhiteSpace white_space_property = computed.white_space();
  175. bool collapse_white_space = white_space_property == WhiteSpace::Normal ||
  176. white_space_property == WhiteSpace::Nowrap ||
  177. white_space_property == WhiteSpace::Preline;
  178. bool break_at_line = (maximum_line_width >= 0) &&
  179. (white_space_property == WhiteSpace::Normal ||
  180. white_space_property == WhiteSpace::Prewrap ||
  181. white_space_property == WhiteSpace::Preline);
  182. bool break_at_endline = white_space_property == WhiteSpace::Pre ||
  183. white_space_property == WhiteSpace::Prewrap ||
  184. white_space_property == WhiteSpace::Preline;
  185. TextTransform text_transform_property = computed.text_transform();
  186. WordBreak word_break = computed.word_break();
  187. FontEngineInterface* font_engine_interface = GetFontEngineInterface();
  188. // Starting at the line_begin character, we generate sections of the text (we'll call them tokens) depending on the
  189. // white-space parsing parameters. Each section is then appended to the line if it can fit. If not, or if an
  190. // endline is found (and we're processing them), then the line is ended. kthxbai!
  191. const char* token_begin = text.c_str() + line_begin;
  192. const char* string_end = text.c_str() + text.size();
  193. while (token_begin != string_end)
  194. {
  195. String token;
  196. const char* next_token_begin = token_begin;
  197. Character previous_codepoint = Character::Null;
  198. if (!line.empty())
  199. previous_codepoint = StringUtilities::ToCharacter(StringUtilities::SeekBackwardUTF8(&line.back(), line.data()));
  200. // Generate the next token and determine its pixel-length.
  201. bool break_line = BuildToken(token, next_token_begin, string_end, line.empty() && trim_whitespace_prefix, collapse_white_space, break_at_endline, text_transform_property, decode_escape_characters);
  202. int token_width = font_engine_interface->GetStringWidth(font_face_handle, token, previous_codepoint);
  203. // If we're breaking to fit a line box, check if the token can fit on the line before we add it.
  204. if (break_at_line)
  205. {
  206. const bool is_last_token = LastToken(next_token_begin, string_end, collapse_white_space, break_at_endline);
  207. int max_token_width = int(maximum_line_width - (is_last_token ? line_width + right_spacing_width : line_width));
  208. if (token_width > max_token_width)
  209. {
  210. if (word_break == WordBreak::BreakAll || (word_break == WordBreak::BreakWord && line.empty()))
  211. {
  212. // Try to break up the word
  213. max_token_width = int(maximum_line_width - line_width);
  214. const int token_max_size = int(next_token_begin - token_begin);
  215. bool force_loop_break_after_next = false;
  216. // @performance: Can be made much faster. Use string width heuristics and logarithmic search.
  217. for (int i = token_max_size - 1; i > 0; --i)
  218. {
  219. token.clear();
  220. next_token_begin = token_begin;
  221. const char* partial_string_end = StringUtilities::SeekBackwardUTF8(token_begin + i, token_begin);
  222. break_line = BuildToken(token, next_token_begin, partial_string_end, line.empty() && trim_whitespace_prefix, collapse_white_space, break_at_endline, text_transform_property, decode_escape_characters);
  223. token_width = font_engine_interface->GetStringWidth(font_face_handle, token, previous_codepoint);
  224. if (force_loop_break_after_next || token_width <= max_token_width)
  225. {
  226. break;
  227. }
  228. else if (next_token_begin == token_begin)
  229. {
  230. // This means the first character of the token doesn't fit. Let it overflow into the next line if we can.
  231. if (!line.empty())
  232. return false;
  233. // Not even the first character of the line fits. Go back to consume the first character even though it will overflow.
  234. i += 2;
  235. force_loop_break_after_next = true;
  236. }
  237. }
  238. break_line = true;
  239. }
  240. else if (!line.empty())
  241. {
  242. // Let the token overflow into the next line.
  243. return false;
  244. }
  245. }
  246. }
  247. // The token can fit on the end of the line, so add it onto the end and increment our width and length counters.
  248. line += token;
  249. line_length += (int)(next_token_begin - token_begin);
  250. line_width += token_width;
  251. // Break out of the loop if an endline was forced.
  252. if (break_line)
  253. return false;
  254. // Set the beginning of the next token.
  255. token_begin = next_token_begin;
  256. }
  257. return true;
  258. }
  259. // Clears all lines of generated text and prepares the element for generating new lines.
  260. void ElementText::ClearLines()
  261. {
  262. // Clear the rendering information.
  263. for (size_t i = 0; i < geometry.size(); ++i)
  264. geometry[i].Release(true);
  265. lines.clear();
  266. generated_decoration = Style::TextDecoration::None;
  267. }
  268. // Adds a new line into the text element.
  269. void ElementText::AddLine(Vector2f line_position, const String& line)
  270. {
  271. FontFaceHandle font_face_handle = GetFontFaceHandle();
  272. if (font_face_handle == 0)
  273. return;
  274. if (font_effects_dirty)
  275. UpdateFontEffects();
  276. Vector2f baseline_position = line_position + Vector2f(0.0f, (float)GetFontEngineInterface()->GetLineHeight(font_face_handle) - GetFontEngineInterface()->GetBaseline(font_face_handle));
  277. lines.emplace_back(line, baseline_position);
  278. geometry_dirty = true;
  279. }
  280. // Prevents the element from dirtying its document's layout when its text is changed.
  281. void ElementText::SuppressAutoLayout()
  282. {
  283. dirty_layout_on_change = false;
  284. }
  285. void ElementText::OnPropertyChange(const PropertyIdSet& changed_properties)
  286. {
  287. RMLUI_ZoneScoped;
  288. Element::OnPropertyChange(changed_properties);
  289. bool colour_changed = false;
  290. bool font_face_changed = false;
  291. auto& computed = GetComputedValues();
  292. if (changed_properties.Contains(PropertyId::Color) ||
  293. changed_properties.Contains(PropertyId::Opacity))
  294. {
  295. const float new_opacity = computed.opacity();
  296. const bool opacity_changed = opacity != new_opacity;
  297. Colourb new_colour = computed.color();
  298. new_colour.alpha = byte(new_opacity * float(new_colour.alpha));
  299. colour_changed = colour != new_colour;
  300. if (colour_changed)
  301. {
  302. colour = new_colour;
  303. }
  304. if (opacity_changed)
  305. {
  306. opacity = new_opacity;
  307. font_effects_dirty = true;
  308. geometry_dirty = true;
  309. }
  310. }
  311. if (changed_properties.Contains(PropertyId::FontFamily) ||
  312. changed_properties.Contains(PropertyId::FontWeight) ||
  313. changed_properties.Contains(PropertyId::FontStyle) ||
  314. changed_properties.Contains(PropertyId::FontSize))
  315. {
  316. font_face_changed = true;
  317. geometry.clear();
  318. geometry_dirty = true;
  319. font_effects_handle = 0;
  320. font_effects_dirty = true;
  321. font_handle_version = 0;
  322. }
  323. if (changed_properties.Contains(PropertyId::FontEffect))
  324. {
  325. font_effects_dirty = true;
  326. }
  327. if (changed_properties.Contains(PropertyId::TextDecoration))
  328. {
  329. decoration_property = computed.text_decoration();
  330. if (decoration && decoration_property == Style::TextDecoration::None)
  331. decoration.reset();
  332. }
  333. if (font_face_changed)
  334. {
  335. // We have to let our document know we need to be regenerated.
  336. if (dirty_layout_on_change)
  337. DirtyLayout();
  338. }
  339. else if (colour_changed)
  340. {
  341. // Force the geometry to be regenerated.
  342. geometry_dirty = true;
  343. // Re-colour the decoration geometry.
  344. if (decoration)
  345. {
  346. Vector<Vertex>& vertices = decoration->GetVertices();
  347. for (size_t i = 0; i < vertices.size(); ++i)
  348. vertices[i].colour = colour;
  349. decoration->Release();
  350. }
  351. }
  352. }
  353. // Returns the RML of this element
  354. void ElementText::GetRML(String& content)
  355. {
  356. content += text;
  357. }
  358. // Updates the configuration this element uses for its font.
  359. bool ElementText::UpdateFontEffects()
  360. {
  361. RMLUI_ZoneScoped;
  362. if (GetFontFaceHandle() == 0)
  363. return false;
  364. font_effects_dirty = false;
  365. static const FontEffectList empty_font_effects;
  366. // Fetch the font-effect for this text element
  367. const FontEffectList* font_effects = &empty_font_effects;
  368. if (GetComputedValues().has_font_effect())
  369. {
  370. if (const Property* p = GetProperty(PropertyId::FontEffect))
  371. if (FontEffectsPtr effects = p->Get<FontEffectsPtr>())
  372. font_effects = &effects->list;
  373. }
  374. // Request a font layer configuration to match this set of effects. If this is different from
  375. // our old configuration, then return true to indicate we'll need to regenerate geometry.
  376. FontEffectsHandle new_font_effects_handle = GetFontEngineInterface()->PrepareFontEffects(GetFontFaceHandle(), *font_effects);
  377. if (new_font_effects_handle != font_effects_handle)
  378. {
  379. font_effects_handle = new_font_effects_handle;
  380. return true;
  381. }
  382. return false;
  383. }
  384. // Clears and regenerates all of the text's geometry.
  385. void ElementText::GenerateGeometry(const FontFaceHandle font_face_handle)
  386. {
  387. RMLUI_ZoneScopedC(0xD2691E);
  388. // Release the old geometry ...
  389. for (size_t i = 0; i < geometry.size(); ++i)
  390. geometry[i].Release(true);
  391. // ... and generate it all again!
  392. for (size_t i = 0; i < lines.size(); ++i)
  393. GenerateGeometry(font_face_handle, lines[i]);
  394. generated_decoration = Style::TextDecoration::None;
  395. geometry_dirty = false;
  396. }
  397. void ElementText::GenerateGeometry(const FontFaceHandle font_face_handle, Line& line)
  398. {
  399. line.width = GetFontEngineInterface()->GenerateString(font_face_handle, font_effects_handle, line.text, line.position, colour, opacity, geometry);
  400. for (size_t i = 0; i < geometry.size(); ++i)
  401. geometry[i].SetHostElement(this);
  402. }
  403. // Generates any geometry necessary for rendering a line decoration (underline, strike-through, etc).
  404. void ElementText::GenerateDecoration(const FontFaceHandle font_face_handle)
  405. {
  406. RMLUI_ZoneScopedC(0xA52A2A);
  407. RMLUI_ASSERT(decoration);
  408. for(const Line& line : lines)
  409. GeometryUtilities::GenerateLine(font_face_handle, decoration.get(), line.position, line.width, decoration_property, colour);
  410. }
  411. static bool BuildToken(String& token, const char*& token_begin, const char* string_end, bool first_token, bool collapse_white_space, bool break_at_endline, Style::TextTransform text_transformation, bool decode_escape_characters)
  412. {
  413. RMLUI_ASSERT(token_begin != string_end);
  414. token.reserve(string_end - token_begin + token.size());
  415. // Check what the first character of the token is; all we need to know is if it is white-space or not.
  416. bool parsing_white_space = StringUtilities::IsWhitespace(*token_begin);
  417. // Loop through the string from the token's beginning until we find an end to the token. This can occur in various
  418. // places, depending on the white-space processing;
  419. // - at the end of a section of non-white-space characters,
  420. // - at the end of a section of white-space characters, if we're not collapsing white-space,
  421. // - at an endline token, if we're breaking on endlines.
  422. while (token_begin != string_end)
  423. {
  424. bool force_non_whitespace = false;
  425. char character = *token_begin;
  426. const char* escape_begin = token_begin;
  427. // Check for an ampersand; if we find one, we've got an HTML escaped character.
  428. if (decode_escape_characters && character == '&')
  429. {
  430. // Find the terminating ';'.
  431. while (token_begin != string_end &&
  432. *token_begin != ';')
  433. ++token_begin;
  434. // If we couldn't find the ';', print the token like normal text.
  435. if (token_begin == string_end)
  436. {
  437. token_begin = escape_begin;
  438. }
  439. // We could find a ';', parse the escape code. If the escape code is recognised, set the parsed character
  440. // to the appropriate one. If it is a non-breaking space, prevent it being picked up as whitespace. If it
  441. // is not recognised, print the token like normal text.
  442. else
  443. {
  444. String escape_code(escape_begin + 1, token_begin);
  445. if (escape_code == "lt")
  446. character = '<';
  447. else if (escape_code == "gt")
  448. character = '>';
  449. else if (escape_code == "amp")
  450. character = '&';
  451. else if (escape_code == "quot")
  452. character = '"';
  453. else if (escape_code == "nbsp")
  454. {
  455. character = ' ';
  456. force_non_whitespace = true;
  457. }
  458. else
  459. token_begin = escape_begin;
  460. }
  461. }
  462. // Check for an endline token; if we're breaking on endlines and we find one, then return true to indicate a
  463. // forced break.
  464. if (break_at_endline &&
  465. character == '\n')
  466. {
  467. token += '\n';
  468. token_begin++;
  469. return true;
  470. }
  471. // If we've transitioned from white-space characters to non-white-space characters, or vice-versa, then check
  472. // if should terminate the token; if we're not collapsing white-space, then yes (as sections of white-space are
  473. // non-breaking), otherwise only if we've transitioned from characters to white-space.
  474. bool white_space = !force_non_whitespace && StringUtilities::IsWhitespace(character);
  475. if (white_space != parsing_white_space)
  476. {
  477. if (!collapse_white_space)
  478. {
  479. // Restore pointer to the beginning of the escaped token, if we processed an escape code.
  480. token_begin = escape_begin;
  481. return false;
  482. }
  483. // We're collapsing white-space; we only tokenise words, not white-space, so we're only done tokenising
  484. // once we've begun parsing non-white-space and then found white-space.
  485. if (!parsing_white_space)
  486. {
  487. // However, if we are the last non-whitespace character in the string, and there are trailing
  488. // whitespace characters after this token, then we need to append a single space to the end of this
  489. // token.
  490. if (token_begin != string_end &&
  491. LastToken(token_begin, string_end, collapse_white_space, break_at_endline))
  492. token += ' ';
  493. return false;
  494. }
  495. // We've transitioned from white-space to non-white-space, so we append a single white-space character.
  496. if (!first_token)
  497. token += ' ';
  498. parsing_white_space = false;
  499. }
  500. // If the current character is white-space, we'll append a space character to the token if we're not collapsing
  501. // sections of white-space.
  502. if (white_space)
  503. {
  504. if (!collapse_white_space)
  505. token += ' ';
  506. }
  507. else
  508. {
  509. if (text_transformation == Style::TextTransform::Uppercase)
  510. {
  511. if (character >= 'a' && character <= 'z')
  512. character += ('A' - 'a');
  513. }
  514. else if (text_transformation == Style::TextTransform::Lowercase)
  515. {
  516. if (character >= 'A' && character <= 'Z')
  517. character -= ('A' - 'a');
  518. }
  519. token += character;
  520. }
  521. ++token_begin;
  522. }
  523. return false;
  524. }
  525. static bool LastToken(const char* token_begin, const char* string_end, bool collapse_white_space, bool break_at_endline)
  526. {
  527. bool last_token = (token_begin == string_end);
  528. if (collapse_white_space &&
  529. !last_token)
  530. {
  531. last_token = true;
  532. const char* character = token_begin;
  533. while (character != string_end)
  534. {
  535. if (!StringUtilities::IsWhitespace(*character) ||
  536. (break_at_endline && *character == '\n'))
  537. {
  538. last_token = false;
  539. break;
  540. }
  541. character++;
  542. }
  543. }
  544. return last_token;
  545. }
  546. } // namespace Rml