ElementDocument.cpp 17 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementDocument.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/ElementText.h"
  31. #include "../../Include/RmlUi/Core/Factory.h"
  32. #include "../../Include/RmlUi/Core/Profiling.h"
  33. #include "../../Include/RmlUi/Core/StreamMemory.h"
  34. #include "../../Include/RmlUi/Core/StyleSheet.h"
  35. #include "DocumentHeader.h"
  36. #include "ElementStyle.h"
  37. #include "EventDispatcher.h"
  38. #include "LayoutEngine.h"
  39. #include "StreamFile.h"
  40. #include "StyleSheetFactory.h"
  41. #include "Template.h"
  42. #include "TemplateCache.h"
  43. #include "XMLParseTools.h"
  44. namespace Rml {
  45. ElementDocument::ElementDocument(const String& tag) : Element(tag)
  46. {
  47. style_sheet = nullptr;
  48. context = nullptr;
  49. modal = false;
  50. layout_dirty = true;
  51. position_dirty = false;
  52. ForceLocalStackingContext();
  53. SetOwnerDocument(this);
  54. SetProperty(PropertyId::Position, Property(Style::Position::Absolute));
  55. }
  56. ElementDocument::~ElementDocument()
  57. {
  58. }
  59. void ElementDocument::ProcessHeader(const DocumentHeader* document_header)
  60. {
  61. RMLUI_ZoneScoped;
  62. // Store the source address that we came from
  63. source_url = document_header->source;
  64. // Construct a new header and copy the template details across
  65. DocumentHeader header;
  66. header.MergePaths(header.template_resources, document_header->template_resources, document_header->source);
  67. // Merge in any templates, note a merge may cause more templates to merge
  68. for (size_t i = 0; i < header.template_resources.size(); i++)
  69. {
  70. Template* merge_template = TemplateCache::LoadTemplate(URL(header.template_resources[i]).GetURL());
  71. if (merge_template)
  72. header.MergeHeader(*merge_template->GetHeader());
  73. else
  74. Log::Message(Log::LT_WARNING, "Template %s not found", header.template_resources[i].c_str());
  75. }
  76. // Merge the document's header last, as it is the most overriding.
  77. header.MergeHeader(*document_header);
  78. // Set the title to the document title.
  79. title = document_header->title;
  80. // If a style-sheet (or sheets) has been specified for this element, then we load them and set the combined sheet
  81. // on the element; all of its children will inherit it by default.
  82. SharedPtr<StyleSheet> new_style_sheet;
  83. if (header.rcss_external.size() > 0)
  84. new_style_sheet = StyleSheetFactory::GetStyleSheet(header.rcss_external);
  85. // Combine any inline sheets.
  86. for (size_t i = 0; i < header.rcss_inline.size(); i++)
  87. {
  88. UniquePtr<StyleSheet> inline_sheet = MakeUnique<StyleSheet>();
  89. auto stream = MakeUnique<StreamMemory>((const byte*)header.rcss_inline[i].c_str(), header.rcss_inline[i].size());
  90. stream->SetSourceURL(document_header->source);
  91. if (inline_sheet->LoadStyleSheet(stream.get(), header.rcss_inline_line_numbers[i]))
  92. {
  93. if (new_style_sheet)
  94. {
  95. SharedPtr<StyleSheet> combined_sheet = new_style_sheet->CombineStyleSheet(*inline_sheet);
  96. new_style_sheet = combined_sheet;
  97. }
  98. else
  99. new_style_sheet = std::move(inline_sheet);
  100. }
  101. stream.reset();
  102. }
  103. // If a style sheet is available, set it on the document and release it.
  104. if (new_style_sheet)
  105. {
  106. SetStyleSheet(std::move(new_style_sheet));
  107. }
  108. // Load external scripts.
  109. for (size_t i = 0; i < header.scripts_external.size(); i++)
  110. {
  111. auto stream = MakeUnique<StreamFile>();
  112. if (stream->Open(header.scripts_external[i]))
  113. LoadScript(stream.get(), header.scripts_external[i]);
  114. }
  115. // Load internal scripts.
  116. for (size_t i = 0; i < header.scripts_inline.size(); i++)
  117. {
  118. auto stream = MakeUnique<StreamMemory>((const byte*) header.scripts_inline[i].c_str(), header.scripts_inline[i].size());
  119. LoadScript(stream.get(), "");
  120. }
  121. // Hide this document.
  122. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  123. // Update properties so that e.g. visibility status can be queried properly immediately.
  124. UpdateProperties();
  125. }
  126. // Returns the document's context.
  127. Context* ElementDocument::GetContext()
  128. {
  129. return context;
  130. }
  131. // Sets the document's title.
  132. void ElementDocument::SetTitle(const String& _title)
  133. {
  134. title = _title;
  135. }
  136. const String& ElementDocument::GetTitle() const
  137. {
  138. return title;
  139. }
  140. const String& ElementDocument::GetSourceURL() const
  141. {
  142. return source_url;
  143. }
  144. // Sets the style sheet this document, and all of its children, uses.
  145. void ElementDocument::SetStyleSheet(SharedPtr<StyleSheet> _style_sheet)
  146. {
  147. RMLUI_ZoneScoped;
  148. if (style_sheet == _style_sheet)
  149. return;
  150. style_sheet = std::move(_style_sheet);
  151. if (style_sheet)
  152. {
  153. style_sheet->BuildNodeIndex();
  154. style_sheet->OptimizeNodeProperties();
  155. }
  156. GetStyle()->DirtyDefinition();
  157. }
  158. // Returns the document's style sheet.
  159. const SharedPtr<StyleSheet>& ElementDocument::GetStyleSheet() const
  160. {
  161. return style_sheet;
  162. }
  163. // Brings the document to the front of the document stack.
  164. void ElementDocument::PullToFront()
  165. {
  166. if (context != nullptr)
  167. context->PullDocumentToFront(this);
  168. }
  169. // Sends the document to the back of the document stack.
  170. void ElementDocument::PushToBack()
  171. {
  172. if (context != nullptr)
  173. context->PushDocumentToBack(this);
  174. }
  175. void ElementDocument::Show(ModalFlag modal_flag, FocusFlag focus_flag)
  176. {
  177. switch (modal_flag)
  178. {
  179. case ModalFlag::None: modal = false; break;
  180. case ModalFlag::Modal: modal = true; break;
  181. case ModalFlag::Keep: break;
  182. }
  183. bool focus = false;
  184. bool autofocus = false;
  185. bool focus_previous = false;
  186. switch (focus_flag)
  187. {
  188. case FocusFlag::None:
  189. break;
  190. case FocusFlag::Document:
  191. focus = true;
  192. break;
  193. case FocusFlag::Keep:
  194. focus = true;
  195. focus_previous = true;
  196. break;
  197. case FocusFlag::Auto:
  198. focus = true;
  199. autofocus = true;
  200. break;
  201. }
  202. // Set to visible and switch focus if necessary
  203. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  204. // We should update the document now, otherwise the focusing methods below do not think we are visible
  205. // If this turns out to be slow, the more performant approach is just to compute the new visibility property
  206. UpdateDocument();
  207. if (focus)
  208. {
  209. Element* focus_element = this;
  210. if (autofocus)
  211. {
  212. Element* first_element = nullptr;
  213. Element* element = FindNextTabElement(this, true);
  214. while (element && element != first_element)
  215. {
  216. if (!first_element)
  217. first_element = element;
  218. if (element->HasAttribute("autofocus"))
  219. {
  220. focus_element = element;
  221. break;
  222. }
  223. element = FindNextTabElement(element, true);
  224. }
  225. }
  226. else if (focus_previous)
  227. {
  228. focus_element = GetFocusLeafNode();
  229. }
  230. // Focus the window or element
  231. bool focused = focus_element->Focus();
  232. if (focused && focus_element != this)
  233. focus_element->ScrollIntoView(false);
  234. }
  235. DispatchEvent(EventId::Show, Dictionary());
  236. }
  237. void ElementDocument::Hide()
  238. {
  239. SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  240. // We should update the document now, so that the (un)focusing will get the correct visibility
  241. UpdateDocument();
  242. DispatchEvent(EventId::Hide, Dictionary());
  243. if (context)
  244. {
  245. context->UnfocusDocument(this);
  246. }
  247. }
  248. // Close this document
  249. void ElementDocument::Close()
  250. {
  251. if (context != nullptr)
  252. context->UnloadDocument(this);
  253. }
  254. ElementPtr ElementDocument::CreateElement(const String& name)
  255. {
  256. return Factory::InstanceElement(nullptr, name, name, XMLAttributes());
  257. }
  258. // Create a text element.
  259. ElementPtr ElementDocument::CreateTextNode(const String& text)
  260. {
  261. // Create the element.
  262. ElementPtr element = CreateElement("#text");
  263. if (!element)
  264. {
  265. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer returned nullptr.");
  266. return nullptr;
  267. }
  268. // Cast up
  269. ElementText* element_text = rmlui_dynamic_cast< ElementText* >(element.get());
  270. if (!element_text)
  271. {
  272. Log::Message(Log::LT_ERROR, "Failed to create text element, instancer didn't return a derivative of ElementText.");
  273. return nullptr;
  274. }
  275. // Set the text
  276. element_text->SetText(text);
  277. return element;
  278. }
  279. // Is the current document modal
  280. bool ElementDocument::IsModal() const
  281. {
  282. return modal && IsVisible();
  283. }
  284. // Default load script implementation
  285. void ElementDocument::LoadScript(Stream* RMLUI_UNUSED_PARAMETER(stream), const String& RMLUI_UNUSED_PARAMETER(source_name))
  286. {
  287. RMLUI_UNUSED(stream);
  288. RMLUI_UNUSED(source_name);
  289. }
  290. // Updates the document, including its layout
  291. void ElementDocument::UpdateDocument()
  292. {
  293. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  294. Update(dp_ratio);
  295. UpdateLayout();
  296. UpdatePosition();
  297. }
  298. // Updates the layout if necessary.
  299. void ElementDocument::UpdateLayout()
  300. {
  301. // Note: Carefully consider when to call this function for performance reasons.
  302. // Ideally, only called once per update loop.
  303. if(layout_dirty)
  304. {
  305. RMLUI_ZoneScoped;
  306. RMLUI_ZoneText(source_url.c_str(), source_url.size());
  307. Vector2f containing_block(0, 0);
  308. if (GetParentNode() != nullptr)
  309. containing_block = GetParentNode()->GetBox().GetSize();
  310. LayoutEngine::FormatElement(this, containing_block);
  311. // Ignore dirtied layout during document formatting. Layouting must not require re-iteration.
  312. // In particular, scrollbars being enabled may set the dirty flag, but this case is already handled within the layout engine.
  313. layout_dirty = false;
  314. }
  315. }
  316. // Updates the position of the document based on the style properties.
  317. void ElementDocument::UpdatePosition()
  318. {
  319. if(position_dirty)
  320. {
  321. RMLUI_ZoneScoped;
  322. position_dirty = false;
  323. Element* root = GetParentNode();
  324. // We only position ourselves if we are a child of our context's root element. That is, we don't want to proceed if we are unparented or an iframe document.
  325. if (!root || !context || (root != context->GetRootElement()))
  326. return;
  327. Vector2f position;
  328. // Work out our containing block; relative offsets are calculated against it.
  329. Vector2f containing_block = root->GetBox().GetSize(Box::CONTENT);
  330. auto& computed = GetComputedValues();
  331. if (computed.left.type != Style::Left::Auto)
  332. position.x = ResolveValue(computed.left, containing_block.x);
  333. else if (computed.right.type != Style::Right::Auto)
  334. position.x = (containing_block.x - GetBox().GetSize(Box::MARGIN).x) - ResolveValue(computed.right, containing_block.x);
  335. else
  336. position.x = GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  337. if (computed.top.type != Style::Top::Auto)
  338. position.y = ResolveValue(computed.top, containing_block.y);
  339. else if (computed.bottom.type != Style::Bottom::Auto)
  340. position.y = (containing_block.y - GetBox().GetSize(Box::MARGIN).y) - ResolveValue(computed.bottom, containing_block.y);
  341. else
  342. position.y = GetBox().GetEdge(Box::MARGIN, Box::TOP);
  343. SetOffset(position, nullptr);
  344. }
  345. }
  346. void ElementDocument::DirtyPosition()
  347. {
  348. position_dirty = true;
  349. }
  350. void ElementDocument::DirtyLayout()
  351. {
  352. layout_dirty = true;
  353. }
  354. bool ElementDocument::IsLayoutDirty()
  355. {
  356. return layout_dirty;
  357. }
  358. void ElementDocument::DirtyDpProperties()
  359. {
  360. GetStyle()->DirtyPropertiesWithUnitRecursive(Property::DP);
  361. }
  362. // Repositions the document if necessary.
  363. void ElementDocument::OnPropertyChange(const PropertyIdSet& changed_properties)
  364. {
  365. Element::OnPropertyChange(changed_properties);
  366. // If the document's font-size has been changed, we need to dirty all rem properties.
  367. if (changed_properties.Contains(PropertyId::FontSize))
  368. GetStyle()->DirtyPropertiesWithUnitRecursive(Property::REM);
  369. if (changed_properties.Contains(PropertyId::Top) ||
  370. changed_properties.Contains(PropertyId::Right) ||
  371. changed_properties.Contains(PropertyId::Bottom) ||
  372. changed_properties.Contains(PropertyId::Left))
  373. DirtyPosition();
  374. }
  375. // Processes the 'onpropertychange' event, checking for a change in position or size.
  376. void ElementDocument::ProcessDefaultAction(Event& event)
  377. {
  378. Element::ProcessDefaultAction(event);
  379. // Process generic keyboard events for this window in bubble phase
  380. if (event == EventId::Keydown)
  381. {
  382. int key_identifier = event.GetParameter<int>("key_identifier", Input::KI_UNKNOWN);
  383. // Process TAB
  384. if (key_identifier == Input::KI_TAB)
  385. {
  386. if (Element* element = FindNextTabElement(event.GetTargetElement(), !event.GetParameter<bool>("shift_key", false)))
  387. {
  388. if(element->Focus())
  389. {
  390. element->ScrollIntoView(false);
  391. event.StopPropagation();
  392. }
  393. }
  394. }
  395. // Process ENTER being pressed on a focusable object (emulate click)
  396. else if (key_identifier == Input::KI_RETURN ||
  397. key_identifier == Input::KI_NUMPADENTER)
  398. {
  399. Element* focus_node = GetFocusLeafNode();
  400. if (focus_node && focus_node->GetComputedValues().tab_index == Style::TabIndex::Auto)
  401. {
  402. focus_node->Click();
  403. event.StopPropagation();
  404. }
  405. }
  406. }
  407. }
  408. void ElementDocument::OnResize()
  409. {
  410. DirtyPosition();
  411. }
  412. enum class CanFocus { Yes, No, NoAndNoChildren };
  413. static CanFocus CanFocusElement(Element* element)
  414. {
  415. if (element->IsPseudoClassSet("disabled"))
  416. return CanFocus::NoAndNoChildren;
  417. if (!element->IsVisible())
  418. return CanFocus::NoAndNoChildren;
  419. if (element->GetComputedValues().tab_index == Style::TabIndex::Auto)
  420. return CanFocus::Yes;
  421. return CanFocus::No;
  422. }
  423. // Find the next element to focus, starting at the current element
  424. //
  425. // This algorithm is quite sneaky, I originally thought a depth first search would
  426. // work, but it appears not. What is required is to cut the tree in half along the nodes
  427. // from current_element up the root and then either traverse the tree in a clockwise or
  428. // anticlock wise direction depending if you're searching forward or backward respectively
  429. Element* ElementDocument::FindNextTabElement(Element* current_element, bool forward)
  430. {
  431. // If we're searching forward, check the immediate children of this node first off
  432. if (forward)
  433. {
  434. for (int i = 0; i < current_element->GetNumChildren(); i++)
  435. if (Element* result = SearchFocusSubtree(current_element->GetChild(i), forward))
  436. return result;
  437. }
  438. // Now walk up the tree, testing either the bottom or top
  439. // of the tree, depending on whether we're going forwards
  440. // or backwards respectively
  441. //
  442. // If we make it all the way up to the document, then
  443. // we search the entire tree (to loop back round)
  444. bool search_enabled = false;
  445. Element* document = current_element->GetOwnerDocument();
  446. Element* child = current_element;
  447. Element* parent = current_element->GetParentNode();
  448. while (child != document)
  449. {
  450. for (int i = 0; i < parent->GetNumChildren(); i++)
  451. {
  452. // Calculate index into children
  453. int child_index = i;
  454. if (!forward)
  455. child_index = parent->GetNumChildren() - i - 1;
  456. Element* search_child = parent->GetChild(child_index);
  457. // Do a search if its enabled
  458. if (search_enabled)
  459. if(Element* result = SearchFocusSubtree(search_child, forward))
  460. return result;
  461. // Enable searching when we reach the child.
  462. if (search_child == child)
  463. search_enabled = true;
  464. }
  465. // Advance up the tree
  466. child = parent;
  467. parent = parent->GetParentNode();
  468. if (parent == document)
  469. {
  470. // When we hit the top, see if we can focus the document first.
  471. if (CanFocusElement(document) == CanFocus::Yes)
  472. return document;
  473. // Otherwise, search the entire tree to loop back around.
  474. search_enabled = true;
  475. }
  476. else
  477. {
  478. // Prepare for the next iteration by disabling searching.
  479. search_enabled = false;
  480. }
  481. }
  482. return nullptr;
  483. }
  484. Element* ElementDocument::SearchFocusSubtree(Element* element, bool forward)
  485. {
  486. CanFocus can_focus = CanFocusElement(element);
  487. if (can_focus == CanFocus::Yes)
  488. return element;
  489. else if (can_focus == CanFocus::NoAndNoChildren)
  490. return nullptr;
  491. // Check all children
  492. for (int i = 0; i < element->GetNumChildren(); i++)
  493. {
  494. int child_index = i;
  495. if (!forward)
  496. child_index = element->GetNumChildren() - i - 1;
  497. if (Element * result = SearchFocusSubtree(element->GetChild(child_index), forward))
  498. return result;
  499. }
  500. return nullptr;
  501. }
  502. } // namespace Rml