SampleFileList.cmake 12 KB

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  1. # This file was auto-generated with gen_samplelists.sh
  2. set(shell_HDR_FILES
  3. ${PROJECT_SOURCE_DIR}/Samples/shell/include/Input.h
  4. ${PROJECT_SOURCE_DIR}/Samples/shell/include/Shell.h
  5. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellFileInterface.h
  6. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellOpenGL.h
  7. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellRenderInterfaceExtensions.h
  8. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellRenderInterfaceOpenGL.h
  9. ${PROJECT_SOURCE_DIR}/Samples/shell/include/ShellSystemInterface.h
  10. )
  11. set(shell_SRC_FILES
  12. ${PROJECT_SOURCE_DIR}/Samples/shell/src/Input.cpp
  13. ${PROJECT_SOURCE_DIR}/Samples/shell/src/Shell.cpp
  14. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellFileInterface.cpp
  15. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellRenderInterfaceOpenGL.cpp
  16. ${PROJECT_SOURCE_DIR}/Samples/shell/src/ShellSystemInterface.cpp
  17. )
  18. set(animation_HDR_FILES
  19. )
  20. set(animation_SRC_FILES
  21. ${PROJECT_SOURCE_DIR}/Samples/basic/animation/src/main.cpp
  22. )
  23. set(benchmark_HDR_FILES
  24. )
  25. set(benchmark_SRC_FILES
  26. ${PROJECT_SOURCE_DIR}/Samples/basic/benchmark/src/main.cpp
  27. )
  28. set(bitmapfont_HDR_FILES
  29. ${PROJECT_SOURCE_DIR}/Samples/basic/bitmapfont/src/FontEngineBitmap.h
  30. ${PROJECT_SOURCE_DIR}/Samples/basic/bitmapfont/src/FontEngineInterfaceBitmap.h
  31. )
  32. set(bitmapfont_SRC_FILES
  33. ${PROJECT_SOURCE_DIR}/Samples/basic/bitmapfont/src/FontEngineBitmap.cpp
  34. ${PROJECT_SOURCE_DIR}/Samples/basic/bitmapfont/src/FontEngineInterfaceBitmap.cpp
  35. ${PROJECT_SOURCE_DIR}/Samples/basic/bitmapfont/src/main.cpp
  36. )
  37. set(customlog_HDR_FILES
  38. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/SystemInterface.h
  39. )
  40. set(customlog_SRC_FILES
  41. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/main.cpp
  42. ${PROJECT_SOURCE_DIR}/Samples/basic/customlog/src/SystemInterface.cpp
  43. )
  44. set(demo_HDR_FILES
  45. )
  46. set(demo_SRC_FILES
  47. ${PROJECT_SOURCE_DIR}/Samples/basic/demo/src/main.cpp
  48. )
  49. set(drag_HDR_FILES
  50. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/DragListener.h
  51. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/Inventory.h
  52. )
  53. set(drag_SRC_FILES
  54. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/DragListener.cpp
  55. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/Inventory.cpp
  56. ${PROJECT_SOURCE_DIR}/Samples/basic/drag/src/main.cpp
  57. )
  58. set(loaddocument_HDR_FILES
  59. )
  60. set(loaddocument_SRC_FILES
  61. ${PROJECT_SOURCE_DIR}/Samples/basic/loaddocument/src/main.cpp
  62. )
  63. set(treeview_HDR_FILES
  64. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileFormatter.h
  65. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileSystem.h
  66. )
  67. set(treeview_SRC_FILES
  68. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileFormatter.cpp
  69. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/FileSystem.cpp
  70. ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/src/main.cpp
  71. )
  72. set(transform_HDR_FILES
  73. )
  74. set(transform_SRC_FILES
  75. ${PROJECT_SOURCE_DIR}/Samples/basic/transform/src/main.cpp
  76. )
  77. set(sdl2_HDR_FILES
  78. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/RenderInterfaceSDL2.h
  79. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/SystemInterfaceSDL2.h
  80. )
  81. set(sdl2_SRC_FILES
  82. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/main.cpp
  83. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/RenderInterfaceSDL2.cpp
  84. ${PROJECT_SOURCE_DIR}/Samples/basic/sdl2/src/SystemInterfaceSDL2.cpp
  85. )
  86. set(sfml2_HDR_FILES
  87. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/RenderInterfaceSFML.h
  88. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/SystemInterfaceSFML.h
  89. )
  90. set(sfml2_SRC_FILES
  91. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/main.cpp
  92. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/RenderInterfaceSFML.cpp
  93. ${PROJECT_SOURCE_DIR}/Samples/basic/sfml2/src/SystemInterfaceSFML.cpp
  94. )
  95. set(tutorial_template_HDR_FILES
  96. )
  97. set(tutorial_template_SRC_FILES
  98. ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/src/main.cpp
  99. )
  100. set(tutorial_datagrid_HDR_FILES
  101. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorDefender.h
  102. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorInstancerDefender.h
  103. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/HighScores.h
  104. )
  105. set(tutorial_datagrid_SRC_FILES
  106. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorDefender.cpp
  107. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/DecoratorInstancerDefender.cpp
  108. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/HighScores.cpp
  109. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/src/main.cpp
  110. )
  111. set(tutorial_datagrid_tree_HDR_FILES
  112. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorDefender.h
  113. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorInstancerDefender.h
  114. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScores.h
  115. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScoresShipFormatter.h
  116. )
  117. set(tutorial_datagrid_tree_SRC_FILES
  118. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorDefender.cpp
  119. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/DecoratorInstancerDefender.cpp
  120. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScores.cpp
  121. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/HighScoresShipFormatter.cpp
  122. ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/src/main.cpp
  123. )
  124. set(tutorial_drag_HDR_FILES
  125. ${PROJECT_SOURCE_DIR}/Samples/tutorial/drag/src/Inventory.h
  126. )
  127. set(tutorial_drag_SRC_FILES
  128. ${PROJECT_SOURCE_DIR}/Samples/tutorial/drag/src/Inventory.cpp
  129. ${PROJECT_SOURCE_DIR}/Samples/tutorial/drag/src/main.cpp
  130. )
  131. set(invaders_HDR_FILES
  132. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorDefender.h
  133. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerDefender.h
  134. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerStarfield.h
  135. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorStarfield.h
  136. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Defender.h
  137. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/ElementGame.h
  138. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Event.h
  139. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandler.h
  140. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerHighScore.h
  141. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerOptions.h
  142. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerStartGame.h
  143. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventInstancer.h
  144. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventManager.h
  145. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Game.h
  146. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/GameDetails.h
  147. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScores.h
  148. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresNameFormatter.h
  149. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresShipFormatter.h
  150. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.h
  151. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Mothership.h
  152. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Shield.h
  153. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Sprite.h
  154. )
  155. set(invaders_SRC_FILES
  156. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorDefender.cpp
  157. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerDefender.cpp
  158. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorInstancerStarfield.cpp
  159. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/DecoratorStarfield.cpp
  160. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Defender.cpp
  161. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/ElementGame.cpp
  162. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Event.cpp
  163. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandler.cpp
  164. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerHighScore.cpp
  165. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerOptions.cpp
  166. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventHandlerStartGame.cpp
  167. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventInstancer.cpp
  168. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/EventManager.cpp
  169. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Game.cpp
  170. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/GameDetails.cpp
  171. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScores.cpp
  172. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresNameFormatter.cpp
  173. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/HighScoresShipFormatter.cpp
  174. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Invader.cpp
  175. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/main.cpp
  176. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Mothership.cpp
  177. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Shield.cpp
  178. ${PROJECT_SOURCE_DIR}/Samples/invaders/src/Sprite.cpp
  179. )
  180. set(luainvaders_HDR_FILES
  181. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorDefender.h
  182. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerDefender.h
  183. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerStarfield.h
  184. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorStarfield.h
  185. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Defender.h
  186. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGame.h
  187. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGameInstancer.h
  188. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Game.h
  189. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/GameDetails.h
  190. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/HighScores.h
  191. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.h
  192. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/LuaInterface.h
  193. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Mothership.h
  194. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Shield.h
  195. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Sprite.h
  196. )
  197. set(luainvaders_SRC_FILES
  198. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorDefender.cpp
  199. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerDefender.cpp
  200. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorInstancerStarfield.cpp
  201. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/DecoratorStarfield.cpp
  202. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Defender.cpp
  203. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGame.cpp
  204. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/ElementGameInstancer.cpp
  205. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Game.cpp
  206. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/GameDetails.cpp
  207. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/HighScores.cpp
  208. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Invader.cpp
  209. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/LuaInterface.cpp
  210. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/main.cpp
  211. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Mothership.cpp
  212. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Shield.cpp
  213. ${PROJECT_SOURCE_DIR}/Samples/luainvaders/src/Sprite.cpp
  214. )
  215. # Deal with platform specific sources for sample shell
  216. if(WIN32)
  217. list(APPEND shell_SRC_FILES
  218. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/ShellWin32.cpp
  219. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/InputWin32.cpp
  220. ${PROJECT_SOURCE_DIR}/Samples/shell/src/win32/ShellRenderInterfaceExtensionsOpenGL_Win32.cpp
  221. )
  222. list(APPEND shell_HDR_FILES
  223. ${PROJECT_SOURCE_DIR}/Samples/shell/include/win32/InputWin32.h
  224. )
  225. elseif(APPLE)
  226. list(APPEND shell_SRC_FILES
  227. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/ShellMacOSX.cpp
  228. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/InputMacOSX.cpp
  229. ${PROJECT_SOURCE_DIR}/Samples/shell/src/macosx/ShellRenderInterfaceExtensionsOpenGL_MacOSX.cpp
  230. )
  231. list(APPEND shell_HDR_FILES
  232. ${PROJECT_SOURCE_DIR}/Samples/shell/include/macosx/InputMacOSX.h
  233. )
  234. else()
  235. list(APPEND shell_SRC_FILES
  236. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/ShellX11.cpp
  237. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/InputX11.cpp
  238. ${PROJECT_SOURCE_DIR}/Samples/shell/src/x11/ShellRenderInterfaceExtensionsOpenGL_X11.cpp
  239. )
  240. list(APPEND shell_HDR_FILES
  241. ${PROJECT_SOURCE_DIR}/Samples/shell/include/x11/InputX11.h
  242. )
  243. endif()