ObserverPtr.cpp 3.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019-2023 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ObserverPtr.h"
  29. #include "../../Include/RmlUi/Core/Log.h"
  30. #include "ControlledLifetimeResource.h"
  31. #include "Pool.h"
  32. namespace Rml {
  33. struct ObserverPtrData {
  34. bool is_shutdown = false;
  35. Pool<Detail::ObserverPtrBlock> block_pool{128, true};
  36. };
  37. static ControlledLifetimeResource<ObserverPtrData> observer_ptr_data;
  38. void Detail::DeallocateObserverPtrBlockIfEmpty(ObserverPtrBlock* block)
  39. {
  40. RMLUI_ASSERT(block->num_observers >= 0);
  41. if (block->num_observers == 0 && block->pointed_to_object == nullptr)
  42. {
  43. observer_ptr_data->block_pool.DestroyAndDeallocate(block);
  44. if (observer_ptr_data->is_shutdown && observer_ptr_data->block_pool.GetNumAllocatedObjects() == 0)
  45. {
  46. observer_ptr_data.Shutdown();
  47. }
  48. }
  49. }
  50. void Detail::InitializeObserverPtrPool()
  51. {
  52. observer_ptr_data.InitializeIfEmpty();
  53. observer_ptr_data->is_shutdown = false;
  54. }
  55. void Detail::ShutdownObserverPtrPool()
  56. {
  57. const int num_objects = observer_ptr_data->block_pool.GetNumAllocatedObjects();
  58. if (num_objects == 0)
  59. {
  60. observer_ptr_data.Shutdown();
  61. }
  62. else
  63. {
  64. // This pool must outlive all other global variables that derive from EnableObserverPtr. This even includes user
  65. // variables which we have no control over. So if there are any objects still alive, let the pool garbage
  66. // collect itself when all references to it are gone. It is somewhat unreasonable to expect that no observer
  67. // pointers remain, particularly because that means no objects derived from Rml::EventListener can be alive in
  68. // user space, which can be a hassle to ensure and is otherwise pretty innocent.
  69. observer_ptr_data->is_shutdown = true;
  70. }
  71. }
  72. Detail::ObserverPtrBlock* Detail::AllocateObserverPtrBlock()
  73. {
  74. return observer_ptr_data->block_pool.AllocateAndConstruct();
  75. }
  76. } // namespace Rml