PropertyDictionary.cpp 4.8 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "../../Include/Rocket/Core/PropertyDictionary.h"
  29. namespace Rocket {
  30. namespace Core {
  31. // Sets a property on the dictionary and its specificity if there is no name conflict, or its
  32. // specificity (given by the parameter, not read from the property itself) is at least equal to
  33. // the specificity of the conflicting property.
  34. static inline void SetProperty(PropertyDictionary& properties, PropertyId id, const Property& property, int specificity)
  35. {
  36. PropertyMap::iterator iterator = properties.find(id);
  37. if (iterator != properties.end() &&
  38. iterator->second.specificity > specificity)
  39. return;
  40. Property & new_property = (properties[id] = property);
  41. new_property.specificity = specificity;
  42. }
  43. void Merge(PropertyDictionary& destination, const PropertyDictionary& from, int specificity_offset)
  44. {
  45. for (const auto& [id, property] : from)
  46. {
  47. SetProperty(destination, id, property, property.specificity + specificity_offset);
  48. }
  49. }
  50. void Import(PropertyDictionary& destination, const PropertyDictionary& from, int specificity)
  51. {
  52. for (const auto& [id, property] : from)
  53. {
  54. SetProperty(destination, id, property, specificity > 0 ? specificity : property.specificity);
  55. }
  56. }
  57. #if 0
  58. PropertyDictionary::PropertyDictionary()
  59. {
  60. }
  61. PropertyDictionary::~PropertyDictionary()
  62. {
  63. }
  64. // Sets a property on the dictionary. Any existing property with a similar name will be overwritten.
  65. void PropertyDictionary::SetProperty(const String& name, const Property& property)
  66. {
  67. properties[name] = property;
  68. }
  69. // Removes a property from the dictionary, if it exists.
  70. void PropertyDictionary::RemoveProperty(const String& name)
  71. {
  72. properties.erase(name);
  73. }
  74. // Returns the value of the property with the requested name, if one exists.
  75. const Property* PropertyDictionary::GetProperty(const String& name) const
  76. {
  77. PropertyMap::const_iterator iterator = properties.find(name);
  78. if (iterator == properties.end())
  79. return NULL;
  80. return &(*iterator).second;
  81. }
  82. // Returns the number of properties in the dictionary.
  83. int PropertyDictionary::GetNumProperties() const
  84. {
  85. return (int)properties.size();
  86. }
  87. // Returns the map of properties in the dictionary.
  88. const PropertyMap& PropertyDictionary::GetProperties() const
  89. {
  90. return properties;
  91. }
  92. // Imports potentially un-specified properties into the dictionary.
  93. void PropertyDictionary::Import(const PropertyDictionary& property_dictionary, int property_specificity)
  94. {
  95. for (PropertyMap::const_iterator iterator = property_dictionary.properties.begin(); iterator != property_dictionary.properties.end(); ++iterator)
  96. {
  97. const Property& property = iterator->second;
  98. SetProperty(iterator->first, property, property_specificity > 0 ? property_specificity : property.specificity);
  99. }
  100. }
  101. // Merges the contents of another fully-specified property dictionary with this one.
  102. void PropertyDictionary::Merge(const PropertyDictionary& property_dictionary, int specificity_offset)
  103. {
  104. for (PropertyMap::const_iterator iterator = property_dictionary.properties.begin(); iterator != property_dictionary.properties.end(); ++iterator)
  105. {
  106. const Property& property = iterator->second;
  107. SetProperty(iterator->first, property, property.specificity + specificity_offset);
  108. }
  109. }
  110. // Sets a property on the dictionary and its specificity.
  111. void PropertyDictionary::SetProperty(const String& name, const Rocket::Core::Property& property, int specificity)
  112. {
  113. PropertyMap::iterator iterator = properties.find(name);
  114. if (iterator != properties.end() &&
  115. iterator->second.specificity > specificity)
  116. return;
  117. Property& new_property = (properties[name] = property);
  118. new_property.specificity = specificity;
  119. }
  120. #endif
  121. }
  122. }