LayoutInlineBoxText.cpp 6.6 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "LayoutInlineBoxText.h"
  29. #include "ComputeProperty.h"
  30. #include "LayoutEngine.h"
  31. #include "LayoutLineBox.h"
  32. #include "../../Include/RmlUi/Core/Core.h"
  33. #include "../../Include/RmlUi/Core/ElementText.h"
  34. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  35. #include "../../Include/RmlUi/Core/FontEngineInterface.h"
  36. #include "../../Include/RmlUi/Core/Log.h"
  37. #include "../../Include/RmlUi/Core/Property.h"
  38. #include "../../Include/RmlUi/Core/Profiling.h"
  39. namespace Rml {
  40. LayoutInlineBoxText::LayoutInlineBoxText(ElementText* element, int _line_begin) : LayoutInlineBox(static_cast<Element*>(element), Box())
  41. {
  42. line_begin = _line_begin;
  43. // Build the box to represent the dimensions of the first word.
  44. BuildWordBox();
  45. }
  46. LayoutInlineBoxText::~LayoutInlineBoxText()
  47. {
  48. }
  49. // Returns true if this box is capable of overflowing, or if it must be rendered on a single line.
  50. bool LayoutInlineBoxText::CanOverflow() const
  51. {
  52. return line_segmented;
  53. }
  54. // Flows the inline box's content into its parent line.
  55. UniquePtr<LayoutInlineBox> LayoutInlineBoxText::FlowContent(bool first_box, float available_width, float right_spacing_width)
  56. {
  57. ElementText* text_element = GetTextElement();
  58. RMLUI_ASSERT(text_element != nullptr);
  59. int line_length;
  60. float line_width;
  61. bool overflow = !text_element->GenerateLine(line_contents, line_length, line_width, line_begin, available_width, right_spacing_width, first_box, true);
  62. Vector2f content_area;
  63. content_area.x = line_width;
  64. content_area.y = box.GetSize().y;
  65. box.SetContent(content_area);
  66. // Call the base-class's FlowContent() to increment the width of our parent's box.
  67. LayoutInlineBox::FlowContent(first_box, available_width, right_spacing_width);
  68. if (overflow)
  69. return MakeUnique<LayoutInlineBoxText>(GetTextElement(), line_begin + line_length);
  70. return nullptr;
  71. }
  72. // Computes and sets the vertical position of this element, relative to its parent inline box (or block box, for an un-nested inline box).
  73. void LayoutInlineBoxText::CalculateBaseline(float& ascender, float& descender)
  74. {
  75. ascender = height - baseline;
  76. descender = height - ascender;
  77. }
  78. // Offsets the baseline of this box, and all of its children, by the ascender of the parent line box.
  79. void LayoutInlineBoxText::OffsetBaseline(float ascender)
  80. {
  81. // Offset by the ascender.
  82. position.y += (ascender - (height - baseline));
  83. // Calculate the leading (the difference between font height and line height).
  84. float leading = 0;
  85. FontFaceHandle font_face_handle = element->GetFontFaceHandle();
  86. if (font_face_handle != 0)
  87. leading = height - GetFontEngineInterface()->GetLineHeight(font_face_handle);
  88. // Offset by the half-leading.
  89. position.y += leading * 0.5f;
  90. }
  91. // Positions the inline box's element.
  92. void LayoutInlineBoxText::PositionElement()
  93. {
  94. if (line_begin == 0)
  95. {
  96. LayoutInlineBox::PositionElement();
  97. GetTextElement()->ClearLines();
  98. GetTextElement()->AddLine(Vector2f(0, 0), line_contents);
  99. }
  100. else
  101. {
  102. GetTextElement()->AddLine(line->GetRelativePosition() + position - element->GetRelativeOffset(Box::BORDER), line_contents);
  103. }
  104. }
  105. // Sizes the inline box's element.
  106. void LayoutInlineBoxText::SizeElement(bool RMLUI_UNUSED_PARAMETER(split))
  107. {
  108. RMLUI_UNUSED(split);
  109. }
  110. void* LayoutInlineBoxText::operator new(size_t size)
  111. {
  112. return LayoutEngine::AllocateLayoutChunk(size);
  113. }
  114. void LayoutInlineBoxText::operator delete(void* chunk, size_t size)
  115. {
  116. LayoutEngine::DeallocateLayoutChunk(chunk, size);
  117. }
  118. // Returns the box's element as a text element.
  119. ElementText* LayoutInlineBoxText::GetTextElement()
  120. {
  121. RMLUI_ASSERT(rmlui_dynamic_cast<ElementText*>(element));
  122. return static_cast< ElementText* >(element);
  123. }
  124. // Builds a box for the first word of the element.
  125. void LayoutInlineBoxText::BuildWordBox()
  126. {
  127. RMLUI_ZoneScoped;
  128. ElementText* text_element = GetTextElement();
  129. RMLUI_ASSERT(text_element != nullptr);
  130. FontFaceHandle font_face_handle = text_element->GetFontFaceHandle();
  131. if (font_face_handle == 0)
  132. {
  133. height = 0;
  134. baseline = 0;
  135. const String font_family_property = text_element->GetProperty<String>("font-family");
  136. const String& font_family_computed = text_element->GetComputedValues().font_family;
  137. if (ComputeFontFamily(font_family_property) != font_family_computed)
  138. {
  139. Log::Message(
  140. Log::LT_WARNING,
  141. "No font face defined. Mismatch between specified font family property '%s' and computed value '%s'. "
  142. "Make sure Context::Update is run after new elements are constructed, before Context::Render. On element %s",
  143. font_family_property.c_str(),
  144. font_family_computed.c_str(),
  145. text_element->GetAddress().c_str()
  146. );
  147. }
  148. else if (font_family_property.empty())
  149. {
  150. Log::Message(
  151. Log::LT_WARNING,
  152. "No font face defined. Missing 'font-family' property, please add it to your RCSS. On element %s",
  153. text_element->GetAddress().c_str()
  154. );
  155. }
  156. else
  157. {
  158. Log::Message(
  159. Log::LT_WARNING,
  160. "No font face defined. Ensure that the specified font family '%s' is correct and has been successfully loaded. "
  161. "Please see previous log messages for all successfully loaded fonts, their font family names are logged when they are loaded. On element %s",
  162. font_family_property.c_str(),
  163. text_element->GetAddress().c_str()
  164. );
  165. }
  166. return;
  167. }
  168. Vector2f content_area;
  169. line_segmented = !text_element->GenerateToken(content_area.x, line_begin);
  170. content_area.y = text_element->GetLineHeight();
  171. box.SetContent(content_area);
  172. }
  173. } // namespace Rml