ElementScroll.cpp 9.3 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementScroll.h"
  29. #include "../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../Include/RmlUi/Core/Context.h"
  31. #include "../../Include/RmlUi/Core/Element.h"
  32. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  33. #include "../../Include/RmlUi/Core/Event.h"
  34. #include "../../Include/RmlUi/Core/Factory.h"
  35. #include "Layout/LayoutDetails.h"
  36. #include "WidgetScroll.h"
  37. namespace Rml {
  38. ElementScroll::ElementScroll(Element* _element)
  39. {
  40. element = _element;
  41. corner = nullptr;
  42. }
  43. ElementScroll::~ElementScroll()
  44. {}
  45. // Updates the increment / decrement arrows.
  46. void ElementScroll::Update()
  47. {
  48. for (int i = 0; i < 2; i++)
  49. {
  50. if (scrollbars[i].widget != nullptr)
  51. scrollbars[i].widget->Update();
  52. }
  53. }
  54. // Enables and sizes one of the scrollbars.
  55. void ElementScroll::EnableScrollbar(Orientation orientation, float element_width)
  56. {
  57. if (!scrollbars[orientation].enabled)
  58. {
  59. CreateScrollbar(orientation);
  60. scrollbars[orientation].element->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  61. scrollbars[orientation].enabled = true;
  62. }
  63. // Determine the size of the scrollbar.
  64. Box box;
  65. LayoutDetails::BuildBox(box, Vector2f(element_width, element_width), scrollbars[orientation].element);
  66. if (orientation == VERTICAL)
  67. scrollbars[orientation].size = box.GetSize(Box::MARGIN).x;
  68. if (orientation == HORIZONTAL)
  69. {
  70. if (box.GetSize().y < 0)
  71. scrollbars[orientation].size = box.GetCumulativeEdge(Box::CONTENT, Box::LEFT) +
  72. box.GetCumulativeEdge(Box::CONTENT, Box::RIGHT) +
  73. ResolveValue(scrollbars[orientation].element->GetComputedValues().height(), element_width);
  74. else
  75. scrollbars[orientation].size = box.GetSize(Box::MARGIN).y;
  76. }
  77. }
  78. // Disables and hides one of the scrollbars.
  79. void ElementScroll::DisableScrollbar(Orientation orientation)
  80. {
  81. if (scrollbars[orientation].enabled)
  82. {
  83. scrollbars[orientation].element->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  84. scrollbars[orientation].enabled = false;
  85. if (corner)
  86. corner->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Hidden));
  87. }
  88. }
  89. // Updates the position of the scrollbar.
  90. void ElementScroll::UpdateScrollbar(Orientation orientation)
  91. {
  92. float bar_position;
  93. float traversable_track;
  94. if (orientation == VERTICAL)
  95. {
  96. bar_position = element->GetScrollTop();
  97. traversable_track = element->GetScrollHeight() - element->GetClientHeight();
  98. }
  99. else
  100. {
  101. bar_position = element->GetScrollLeft();
  102. traversable_track = element->GetScrollWidth() - element->GetClientWidth();
  103. }
  104. if (traversable_track <= 0)
  105. bar_position = 0;
  106. else
  107. bar_position /= traversable_track;
  108. if (scrollbars[orientation].widget != nullptr)
  109. {
  110. bar_position = Math::Clamp(bar_position, 0.0f, 1.0f);
  111. if (scrollbars[orientation].widget->GetBarPosition() != bar_position)
  112. scrollbars[orientation].widget->SetBarPosition(bar_position);
  113. }
  114. }
  115. // Returns one of the scrollbar elements.
  116. Element* ElementScroll::GetScrollbar(Orientation orientation)
  117. {
  118. return scrollbars[orientation].element;
  119. }
  120. // Returns the size, in pixels, of one of the scrollbars; for a vertical scrollbar, this is width, for a horizontal scrollbar, this is height.
  121. float ElementScroll::GetScrollbarSize(Orientation orientation)
  122. {
  123. if (!scrollbars[orientation].enabled)
  124. return 0;
  125. return scrollbars[orientation].size;
  126. }
  127. // Formats the enabled scrollbars based on the current size of the host element.
  128. void ElementScroll::FormatScrollbars()
  129. {
  130. const Box& element_box = element->GetBox();
  131. const Vector2f containing_block = element_box.GetSize(Box::PADDING);
  132. for (int i = 0; i < 2; i++)
  133. {
  134. if (!scrollbars[i].enabled)
  135. continue;
  136. if (i == VERTICAL)
  137. {
  138. scrollbars[i].widget->SetBarLength(element->GetClientHeight());
  139. scrollbars[i].widget->SetTrackLength(element->GetScrollHeight());
  140. float traversable_track = element->GetScrollHeight() - element->GetClientHeight();
  141. if (traversable_track > 0)
  142. scrollbars[i].widget->SetBarPosition(element->GetScrollTop() / traversable_track);
  143. else
  144. scrollbars[i].widget->SetBarPosition(0);
  145. }
  146. else
  147. {
  148. scrollbars[i].widget->SetBarLength(element->GetClientWidth());
  149. scrollbars[i].widget->SetTrackLength(element->GetScrollWidth());
  150. float traversable_track = element->GetScrollWidth() - element->GetClientWidth();
  151. if (traversable_track > 0)
  152. scrollbars[i].widget->SetBarPosition(element->GetScrollLeft() / traversable_track);
  153. else
  154. scrollbars[i].widget->SetBarPosition(0);
  155. }
  156. float slider_length = containing_block[1 - i];
  157. float user_scrollbar_margin = scrollbars[i].element->GetComputedValues().scrollbar_margin();
  158. float min_scrollbar_margin = GetScrollbarSize(i == VERTICAL ? HORIZONTAL : VERTICAL);
  159. slider_length -= Math::Max(user_scrollbar_margin, min_scrollbar_margin);
  160. scrollbars[i].widget->FormatElements(containing_block, slider_length);
  161. scrollbars[i].widget->SetLineHeight(element->GetLineHeight());
  162. int variable_axis = i == VERTICAL ? 0 : 1;
  163. Vector2f offset = element_box.GetPosition(Box::PADDING);
  164. offset[variable_axis] += containing_block[variable_axis] - (scrollbars[i].element->GetBox().GetSize(Box::BORDER)[variable_axis] + scrollbars[i].element->GetBox().GetEdge(Box::MARGIN, i == VERTICAL ? Box::RIGHT : Box::BOTTOM));
  165. // Add the top or left margin (as appropriate) onto the scrollbar's position.
  166. offset[1 - variable_axis] += scrollbars[i].element->GetBox().GetEdge(Box::MARGIN, i == VERTICAL ? Box::TOP : Box::LEFT);
  167. scrollbars[i].element->SetOffset(offset, element, true);
  168. }
  169. // Format the corner, if it is necessary.
  170. if (scrollbars[0].enabled && scrollbars[1].enabled)
  171. {
  172. CreateCorner();
  173. Box corner_box;
  174. corner_box.SetContent(Vector2f(scrollbars[VERTICAL].size, scrollbars[HORIZONTAL].size));
  175. corner->SetBox(corner_box);
  176. corner->SetOffset(containing_block + element_box.GetPosition(Box::PADDING) - Vector2f(scrollbars[VERTICAL].size, scrollbars[HORIZONTAL].size), element, true);
  177. corner->SetProperty(PropertyId::Clip, Property(1, Property::NUMBER));
  178. corner->SetProperty(PropertyId::Visibility, Property(Style::Visibility::Visible));
  179. }
  180. }
  181. // Creates one of the scroll component's scrollbar.
  182. bool ElementScroll::CreateScrollbar(Orientation orientation)
  183. {
  184. if (scrollbars[orientation].element &&
  185. scrollbars[orientation].widget)
  186. return true;
  187. ElementPtr scrollbar_element = Factory::InstanceElement(element, "*", orientation == VERTICAL ? "scrollbarvertical" : "scrollbarhorizontal", XMLAttributes());
  188. scrollbars[orientation].element = scrollbar_element.get();
  189. scrollbars[orientation].element->SetProperty(PropertyId::Clip, Property(1, Property::NUMBER));
  190. scrollbars[orientation].widget = MakeUnique<WidgetScroll>(scrollbars[orientation].element);
  191. scrollbars[orientation].widget->Initialise(orientation == VERTICAL ? WidgetScroll::VERTICAL : WidgetScroll::HORIZONTAL);
  192. Element* child = element->AppendChild(std::move(scrollbar_element), false);
  193. UpdateScrollElementProperties(child);
  194. return true;
  195. }
  196. // Creates the scrollbar corner.
  197. bool ElementScroll::CreateCorner()
  198. {
  199. if (corner != nullptr)
  200. return true;
  201. ElementPtr corner_element = Factory::InstanceElement(element, "*", "scrollbarcorner", XMLAttributes());
  202. corner = corner_element.get();
  203. Element* child = element->AppendChild(std::move(corner_element), false);
  204. UpdateScrollElementProperties(child);
  205. return true;
  206. }
  207. void ElementScroll::UpdateScrollElementProperties(Element* scroll_element)
  208. {
  209. // The construction of scrollbars can occur during layouting, then we need some properties and computed values straight away.
  210. // In particular their size. Furthermore, updating these properties straight away avoids dirtying the document after layouting,
  211. // which may result in one less additional and unnecessary layouting procedure.
  212. Context* context = element->GetContext();
  213. const float dp_ratio = (context ? context->GetDensityIndependentPixelRatio() : 1.0f);
  214. const Vector2f vp_dimensions = (context ? Vector2f(context->GetDimensions()) : Vector2f(1.0f));
  215. scroll_element->Update(dp_ratio, vp_dimensions);
  216. }
  217. ElementScroll::Scrollbar::Scrollbar()
  218. {}
  219. ElementScroll::Scrollbar::~Scrollbar()
  220. {}
  221. } // namespace Rml