ElementTabSet.h 2.7 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #ifndef ROCKETCORELUAELEMENTTABSET_H
  28. #define ROCKETCORELUAELEMENTTABSET_H
  29. /*
  30. This defines the ElementTabSet type in the Lua global namespace
  31. It inherits from Element
  32. //methods:
  33. noreturn ElementTabSet:SetPanel(int index, string rml)
  34. noreturn ElementTabSet:SetTab(int index, string rml)
  35. //getters
  36. int ElementTabSet.active_tab
  37. int ElementTabSet.num_tabs
  38. //setter
  39. ElementTabSet.active_tab = int
  40. */
  41. #include <Rocket/Core/Lua/LuaType.h>
  42. #include <Rocket/Core/Lua/lua.hpp>
  43. #include <Rocket/Controls/ElementTabSet.h>
  44. using Rocket::Controls::ElementTabSet;
  45. namespace Rocket {
  46. namespace Core {
  47. namespace Lua {
  48. //this will be used to "inherit" from Element
  49. template<> void LuaType<ElementTabSet>::extra_init(lua_State* L, int metatable_index);
  50. template<> bool LuaType<ElementTabSet>::is_reference_counted();
  51. //methods
  52. int ElementTabSetSetPanel(lua_State* L, ElementTabSet* obj);
  53. int ElementTabSetSetTab(lua_State* L, ElementTabSet* obj);
  54. //getters
  55. int ElementTabSetGetAttractive_tab(lua_State* L);
  56. int ElementTabSetGetAttrnum_tabs(lua_State* L);
  57. //setter
  58. int ElementTabSetSetAttractive_tab(lua_State* L);
  59. RegType<ElementTabSet> ElementTabSetMethods[];
  60. luaL_reg ElementTabSetGetters[];
  61. luaL_reg ElementTabSetSetters[];
  62. /*
  63. template<> const char* GetTClassName<ElementTabSet>();
  64. template<> RegType<ElementTabSet>* GetMethodTable<ElementTabSet>();
  65. template<> luaL_reg* GetAttrTable<ElementTabSet>();
  66. template<> luaL_reg* SetAttrTable<ElementTabSet>();
  67. */
  68. }
  69. }
  70. }
  71. #endif