DecoratorNinePatch.cpp 9.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "DecoratorNinePatch.h"
  29. #include "../../Include/RmlUi/Core/ComputedValues.h"
  30. #include "../../Include/RmlUi/Core/Element.h"
  31. #include "../../Include/RmlUi/Core/Geometry.h"
  32. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  33. #include "../../Include/RmlUi/Core/PropertyDefinition.h"
  34. namespace Rml {
  35. DecoratorNinePatch::DecoratorNinePatch()
  36. {
  37. }
  38. DecoratorNinePatch::~DecoratorNinePatch()
  39. {
  40. }
  41. bool DecoratorNinePatch::Initialise(const Rectangle& _rect_outer, const Rectangle& _rect_inner, const Array<Property, 4>* _edges, const Texture& _texture, float _display_scale)
  42. {
  43. rect_outer = _rect_outer;
  44. rect_inner = _rect_inner;
  45. display_scale = _display_scale;
  46. if (_edges)
  47. edges = MakeUnique< Array<Property, 4> >(*_edges);
  48. int texture_index = AddTexture(_texture);
  49. return (texture_index >= 0);
  50. }
  51. DecoratorDataHandle DecoratorNinePatch::GenerateElementData(Element* element) const
  52. {
  53. RenderInterface* render_interface = element->GetRenderInterface();
  54. const auto& computed = element->GetComputedValues();
  55. Geometry* data = new Geometry(element);
  56. const Texture* texture = GetTexture();
  57. data->SetTexture(texture);
  58. const Vector2f texture_dimensions(texture->GetDimensions(render_interface));
  59. const Vector2f surface_dimensions = element->GetBox().GetSize(Box::PADDING).Round();
  60. const float opacity = computed.opacity();
  61. Colourb quad_colour = computed.image_color();
  62. quad_colour.alpha = (byte)(opacity * (float)quad_colour.alpha);
  63. /* In the following, we operate on the four diagonal vertices in the grid, as they define the whole grid. */
  64. // Absolute texture coordinates 'px'
  65. Vector2f tex_pos[4];
  66. tex_pos[0] = { rect_outer.x, rect_outer.y };
  67. tex_pos[1] = { rect_inner.x, rect_inner.y };
  68. tex_pos[2] = { rect_inner.x + rect_inner.width, rect_inner.y + rect_inner.height };
  69. tex_pos[3] = { rect_outer.x + rect_outer.width, rect_outer.y + rect_outer.height };
  70. // Normalized texture coordinates [0, 1]
  71. Vector2f tex_coords[4];
  72. for (int i = 0; i < 4; i++)
  73. tex_coords[i] = tex_pos[i] / texture_dimensions;
  74. // Natural size is determined from the raw pixel size multiplied by the dp-ratio and the sprite's
  75. // display scale (determined by eg. the inverse of spritesheet's 'src-scale').
  76. const float scale_raw_to_natural_dimensions = ElementUtilities::GetDensityIndependentPixelRatio(element) * display_scale;
  77. // Surface position in pixels [0, surface_dimensions]
  78. // Need to keep the corner patches at their natural size, but stretch the inner patches.
  79. Vector2f surface_pos[4];
  80. surface_pos[0] = { 0, 0 };
  81. surface_pos[1] = (tex_pos[1] - tex_pos[0]) * scale_raw_to_natural_dimensions;
  82. surface_pos[2] = surface_dimensions - (tex_pos[3] - tex_pos[2]) * scale_raw_to_natural_dimensions;
  83. surface_pos[3] = surface_dimensions;
  84. // Change the size of the edges if specified.
  85. if (edges)
  86. {
  87. float lengths[4]; // top, right, bottom, left
  88. lengths[0] = element->ResolveNumericProperty(&(*edges)[0], (surface_pos[1].y - surface_pos[0].y));
  89. lengths[1] = element->ResolveNumericProperty(&(*edges)[1], (surface_pos[3].x - surface_pos[2].x));
  90. lengths[2] = element->ResolveNumericProperty(&(*edges)[2], (surface_pos[3].y - surface_pos[2].y));
  91. lengths[3] = element->ResolveNumericProperty(&(*edges)[3], (surface_pos[1].x - surface_pos[0].x));
  92. surface_pos[1].y = lengths[0];
  93. surface_pos[2].x = surface_dimensions.x - lengths[1];
  94. surface_pos[2].y = surface_dimensions.y - lengths[2];
  95. surface_pos[1].x = lengths[3];
  96. }
  97. // In case the surface dimensions are less than the size of the corners, we need to scale down the corner rectangles, one dimension at a time.
  98. const Vector2f surface_center_size = surface_pos[2] - surface_pos[1];
  99. for (int i = 0; i < 2; i++)
  100. {
  101. if (surface_center_size[i] < 0.0f)
  102. {
  103. float top_left_size = tex_pos[1][i] - tex_pos[0][i];
  104. float bottom_right_size = tex_pos[3][i] - tex_pos[2][i];
  105. surface_pos[1][i] = top_left_size / (top_left_size + bottom_right_size) * surface_dimensions[i];
  106. surface_pos[2][i] = surface_pos[1][i];
  107. }
  108. }
  109. // Round the inner corners
  110. surface_pos[1] = surface_pos[1].Round();
  111. surface_pos[2] = surface_pos[2].Round();
  112. /* Now we have all the coordinates we need. Expand the diagonal vertices to the 16 individual vertices. */
  113. Vector<Vertex>& vertices = data->GetVertices();
  114. Vector<int>& indices = data->GetIndices();
  115. vertices.resize(4 * 4);
  116. for (int y = 0; y < 4; y++)
  117. {
  118. for (int x = 0; x < 4; x++)
  119. {
  120. Vertex& vertex = vertices[y * 4 + x];
  121. vertex.colour = quad_colour;
  122. vertex.position = { surface_pos[x].x, surface_pos[y].y };
  123. vertex.tex_coord = { tex_coords[x].x, tex_coords[y].y };
  124. }
  125. }
  126. // Nine rectangles, two triangles per rectangle, three indices per triangle.
  127. indices.resize(9 * 2 * 3);
  128. // Fill in the indices one rectangle at a time.
  129. const int top_left_indices[9] = { 0, 1, 2, 4, 5, 6, 8, 9, 10 };
  130. for (int rectangle = 0; rectangle < 9; rectangle++)
  131. {
  132. int i = rectangle * 6;
  133. int top_left_index = top_left_indices[rectangle];
  134. indices[i] = top_left_index;
  135. indices[i + 1] = top_left_index + 4;
  136. indices[i + 2] = top_left_index + 1;
  137. indices[i + 3] = top_left_index + 1;
  138. indices[i + 4] = top_left_index + 4;
  139. indices[i + 5] = top_left_index + 5;
  140. }
  141. return reinterpret_cast<DecoratorDataHandle>(data);
  142. }
  143. void DecoratorNinePatch::ReleaseElementData(DecoratorDataHandle element_data) const
  144. {
  145. delete reinterpret_cast< Geometry* >(element_data);
  146. }
  147. void DecoratorNinePatch::RenderElement(Element* element, DecoratorDataHandle element_data) const
  148. {
  149. Geometry* data = reinterpret_cast< Geometry* >(element_data);
  150. data->Render(element->GetAbsoluteOffset(Box::PADDING));
  151. }
  152. DecoratorNinePatchInstancer::DecoratorNinePatchInstancer()
  153. {
  154. sprite_outer_id = RegisterProperty("outer", "").AddParser("string").GetId();
  155. sprite_inner_id = RegisterProperty("inner", "").AddParser("string").GetId();
  156. edge_ids[0] = RegisterProperty("edge-top", "0px").AddParser("number_length_percent").GetId();
  157. edge_ids[1] = RegisterProperty("edge-right", "0px").AddParser("number_length_percent").GetId();
  158. edge_ids[2] = RegisterProperty("edge-bottom", "0px").AddParser("number_length_percent").GetId();
  159. edge_ids[3] = RegisterProperty("edge-left", "0px").AddParser("number_length_percent").GetId();
  160. RegisterShorthand("edge", "edge-top, edge-right, edge-bottom, edge-left", ShorthandType::Box);
  161. RMLUI_ASSERT(sprite_outer_id != PropertyId::Invalid && sprite_inner_id != PropertyId::Invalid);
  162. RegisterShorthand("decorator", "outer, inner, edge?", ShorthandType::RecursiveCommaSeparated);
  163. }
  164. DecoratorNinePatchInstancer::~DecoratorNinePatchInstancer()
  165. {
  166. }
  167. SharedPtr<Decorator> DecoratorNinePatchInstancer::InstanceDecorator(const String& RMLUI_UNUSED_PARAMETER(name), const PropertyDictionary& properties, const DecoratorInstancerInterface& instancer_interface)
  168. {
  169. RMLUI_UNUSED(name);
  170. bool edges_set = false;
  171. Array<Property,4> edges;
  172. for (int i = 0; i < 4; i++)
  173. {
  174. edges[i] = *properties.GetProperty(edge_ids[i]);
  175. if (edges[i].value.Get(0.0f) != 0.0f)
  176. {
  177. edges_set = true;
  178. }
  179. }
  180. const Sprite* sprite_outer = nullptr;
  181. const Sprite* sprite_inner = nullptr;
  182. {
  183. const String sprite_name = properties.GetProperty(sprite_outer_id)->Get< String >();
  184. sprite_outer = instancer_interface.GetSprite(sprite_name);
  185. if (!sprite_outer)
  186. {
  187. Log::Message(Log::LT_WARNING, "Could not find sprite named '%s' in ninepatch decorator.", sprite_name.c_str());
  188. return nullptr;
  189. }
  190. }
  191. {
  192. const String sprite_name = properties.GetProperty(sprite_inner_id)->Get< String >();
  193. sprite_inner = instancer_interface.GetSprite(sprite_name);
  194. if (!sprite_inner)
  195. {
  196. Log::Message(Log::LT_WARNING, "Could not find sprite named '%s' in ninepatch decorator.", sprite_name.c_str());
  197. return nullptr;
  198. }
  199. }
  200. if (sprite_outer->sprite_sheet != sprite_inner->sprite_sheet)
  201. {
  202. Log::Message(Log::LT_WARNING, "The outer and inner sprites in a ninepatch decorator must be from the same sprite sheet.");
  203. return nullptr;
  204. }
  205. auto decorator = MakeShared<DecoratorNinePatch>();
  206. if (!decorator->Initialise(sprite_outer->rectangle, sprite_inner->rectangle, (edges_set ? &edges : nullptr),
  207. sprite_outer->sprite_sheet->texture, sprite_outer->sprite_sheet->display_scale))
  208. {
  209. return nullptr;
  210. }
  211. return decorator;
  212. }
  213. } // namespace Rml