DecoratorTiledImage.h 2.4 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUI_CORE_DECORATORTILEDIMAGE_H
  29. #define RMLUI_CORE_DECORATORTILEDIMAGE_H
  30. #include "DecoratorTiled.h"
  31. namespace Rml {
  32. /**
  33. @author Peter Curry
  34. */
  35. class DecoratorTiledImage : public DecoratorTiled
  36. {
  37. public:
  38. DecoratorTiledImage();
  39. virtual ~DecoratorTiledImage();
  40. /// Initialises the tile for the decorator.
  41. /// @param tile[in] The declaration for the tile.
  42. /// @param texture[in] The texture to apply to the tile.
  43. /// @return True if the image is valid, false otherwise.
  44. bool Initialise(const Tile& tile, const Texture& texture);
  45. /// Called on a decorator to generate any required per-element data for a newly decorated element.
  46. DecoratorDataHandle GenerateElementData(Element* element) const override;
  47. /// Called to release element data generated by this decorator.
  48. void ReleaseElementData(DecoratorDataHandle element_data) const override;
  49. /// Called to render the decorator on an element.
  50. void RenderElement(Element* element, DecoratorDataHandle element_data) const override;
  51. private:
  52. Tile tile;
  53. };
  54. } // namespace Rml
  55. #endif