ElementUtilities.cpp 18 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "../../Include/RmlUi/Core/ElementUtilities.h"
  29. #include "../../Include/RmlUi/Core/Context.h"
  30. #include "../../Include/RmlUi/Core/Core.h"
  31. #include "../../Include/RmlUi/Core/Element.h"
  32. #include "../../Include/RmlUi/Core/ElementScroll.h"
  33. #include "../../Include/RmlUi/Core/Factory.h"
  34. #include "../../Include/RmlUi/Core/FontEngineInterface.h"
  35. #include "../../Include/RmlUi/Core/RenderInterface.h"
  36. #include "DataController.h"
  37. #include "DataModel.h"
  38. #include "DataView.h"
  39. #include "ElementStyle.h"
  40. #include "LayoutDetails.h"
  41. #include "LayoutEngine.h"
  42. #include "TransformState.h"
  43. #include <limits>
  44. namespace Rml {
  45. // Builds and sets the box for an element.
  46. static void SetBox(Element* element)
  47. {
  48. Element* parent = element->GetParentNode();
  49. RMLUI_ASSERT(parent != nullptr);
  50. Vector2f containing_block = parent->GetBox().GetSize();
  51. containing_block.x -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::VERTICAL);
  52. containing_block.y -= parent->GetElementScroll()->GetScrollbarSize(ElementScroll::HORIZONTAL);
  53. Box box;
  54. LayoutDetails::BuildBox(box, containing_block, element);
  55. if (element->GetComputedValues().height().type != Style::Height::Auto)
  56. box.SetContent(Vector2f(box.GetSize().x, containing_block.y));
  57. element->SetBox(box);
  58. }
  59. // Positions an element relative to an offset parent.
  60. static void SetElementOffset(Element* element, Vector2f offset)
  61. {
  62. Vector2f relative_offset = element->GetParentNode()->GetBox().GetPosition(Box::CONTENT);
  63. relative_offset += offset;
  64. relative_offset.x += element->GetBox().GetEdge(Box::MARGIN, Box::LEFT);
  65. relative_offset.y += element->GetBox().GetEdge(Box::MARGIN, Box::TOP);
  66. element->SetOffset(relative_offset, element->GetParentNode());
  67. }
  68. Element* ElementUtilities::GetElementById(Element* root_element, const String& id)
  69. {
  70. // Breadth first search on elements for the corresponding id
  71. typedef Queue<Element*> SearchQueue;
  72. SearchQueue search_queue;
  73. search_queue.push(root_element);
  74. while (!search_queue.empty())
  75. {
  76. Element* element = search_queue.front();
  77. search_queue.pop();
  78. if (element->GetId() == id)
  79. {
  80. return element;
  81. }
  82. // Add all children to search
  83. for (int i = 0; i < element->GetNumChildren(); i++)
  84. search_queue.push(element->GetChild(i));
  85. }
  86. return nullptr;
  87. }
  88. void ElementUtilities::GetElementsByTagName(ElementList& elements, Element* root_element, const String& tag)
  89. {
  90. // Breadth first search on elements for the corresponding id
  91. typedef Queue< Element* > SearchQueue;
  92. SearchQueue search_queue;
  93. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  94. search_queue.push(root_element->GetChild(i));
  95. while (!search_queue.empty())
  96. {
  97. Element* element = search_queue.front();
  98. search_queue.pop();
  99. if (element->GetTagName() == tag)
  100. elements.push_back(element);
  101. // Add all children to search.
  102. for (int i = 0; i < element->GetNumChildren(); i++)
  103. search_queue.push(element->GetChild(i));
  104. }
  105. }
  106. void ElementUtilities::GetElementsByClassName(ElementList& elements, Element* root_element, const String& class_name)
  107. {
  108. // Breadth first search on elements for the corresponding id
  109. typedef Queue< Element* > SearchQueue;
  110. SearchQueue search_queue;
  111. for (int i = 0; i < root_element->GetNumChildren(); ++i)
  112. search_queue.push(root_element->GetChild(i));
  113. while (!search_queue.empty())
  114. {
  115. Element* element = search_queue.front();
  116. search_queue.pop();
  117. if (element->IsClassSet(class_name))
  118. elements.push_back(element);
  119. // Add all children to search.
  120. for (int i = 0; i < element->GetNumChildren(); i++)
  121. search_queue.push(element->GetChild(i));
  122. }
  123. }
  124. float ElementUtilities::GetDensityIndependentPixelRatio(Element * element)
  125. {
  126. Context* context = element->GetContext();
  127. if (context == nullptr)
  128. return 1.0f;
  129. return context->GetDensityIndependentPixelRatio();
  130. }
  131. // Returns the width of a string rendered within the context of the given element.
  132. int ElementUtilities::GetStringWidth(Element* element, const String& string, Character prior_character)
  133. {
  134. FontFaceHandle font_face_handle = element->GetFontFaceHandle();
  135. if (font_face_handle == 0)
  136. return 0;
  137. return GetFontEngineInterface()->GetStringWidth(font_face_handle, string, prior_character);
  138. }
  139. // Generates the clipping region for an element.
  140. bool ElementUtilities::GetClippingRegion(Vector2i& clip_origin, Vector2i& clip_dimensions, Element* element)
  141. {
  142. using Style::Clip;
  143. clip_origin = Vector2i(-1, -1);
  144. clip_dimensions = Vector2i(-1, -1);
  145. Clip target_element_clip = element->GetComputedValues().clip();
  146. if (target_element_clip == Clip::Type::None)
  147. return false;
  148. int num_ignored_clips = target_element_clip.GetNumber();
  149. // Search through the element's ancestors, finding all elements that clip their overflow and have overflow to clip.
  150. // For each that we find, we combine their clipping region with the existing clipping region, and so build up a
  151. // complete clipping region for the element.
  152. Element* clipping_element = element->GetParentNode();
  153. while (clipping_element != nullptr)
  154. {
  155. const ComputedValues& clip_computed = clipping_element->GetComputedValues();
  156. const bool clip_enabled = (clip_computed.overflow_x() != Style::Overflow::Visible || clip_computed.overflow_y() != Style::Overflow::Visible);
  157. const bool clip_always = (clip_computed.clip() == Clip::Type::Always);
  158. const bool clip_none = (clip_computed.clip() == Clip::Type::None);
  159. const int clip_number = clip_computed.clip().GetNumber();
  160. // Merge the existing clip region with the current clip region if we aren't ignoring clip regions.
  161. if ((clip_always || clip_enabled) && num_ignored_clips == 0)
  162. {
  163. // Ignore nodes that don't clip.
  164. if (clip_always || clipping_element->GetClientWidth() < clipping_element->GetScrollWidth() - 0.5f ||
  165. clipping_element->GetClientHeight() < clipping_element->GetScrollHeight() - 0.5f)
  166. {
  167. const Box::Area client_area = clipping_element->GetClientArea();
  168. Vector2f element_origin_f = clipping_element->GetAbsoluteOffset(client_area);
  169. Vector2f element_dimensions_f = clipping_element->GetBox().GetSize(client_area);
  170. Math::SnapToPixelGrid(element_origin_f, element_dimensions_f);
  171. const Vector2i element_origin(element_origin_f);
  172. const Vector2i element_dimensions(element_dimensions_f);
  173. if (clip_origin == Vector2i(-1, -1) && clip_dimensions == Vector2i(-1, -1))
  174. {
  175. clip_origin = element_origin;
  176. clip_dimensions = element_dimensions;
  177. }
  178. else
  179. {
  180. const Vector2i top_left(Math::Max(clip_origin.x, element_origin.x),
  181. Math::Max(clip_origin.y, element_origin.y));
  182. const Vector2i bottom_right(Math::Min(clip_origin.x + clip_dimensions.x, element_origin.x + element_dimensions.x),
  183. Math::Min(clip_origin.y + clip_dimensions.y, element_origin.y + element_dimensions.y));
  184. clip_origin = top_left;
  185. clip_dimensions.x = Math::Max(0, bottom_right.x - top_left.x);
  186. clip_dimensions.y = Math::Max(0, bottom_right.y - top_left.y);
  187. }
  188. }
  189. }
  190. // If this region is meant to clip and we're skipping regions, update the counter.
  191. if (num_ignored_clips > 0 && clip_enabled)
  192. num_ignored_clips--;
  193. // Inherit how many clip regions this ancestor ignores.
  194. num_ignored_clips = Math::Max(num_ignored_clips, clip_number);
  195. // If this region ignores all clipping regions, then we do too.
  196. if (clip_none)
  197. break;
  198. // Climb the tree to this region's parent.
  199. clipping_element = clipping_element->GetParentNode();
  200. }
  201. return clip_dimensions.x >= 0 && clip_dimensions.y >= 0;
  202. }
  203. // Sets the clipping region from an element and its ancestors.
  204. bool ElementUtilities::SetClippingRegion(Element* element, Context* context)
  205. {
  206. RenderInterface* render_interface = nullptr;
  207. if (element)
  208. {
  209. render_interface = element->GetRenderInterface();
  210. if (!context)
  211. context = element->GetContext();
  212. }
  213. else if (context)
  214. {
  215. render_interface = context->GetRenderInterface();
  216. if (!render_interface)
  217. render_interface = GetRenderInterface();
  218. }
  219. if (!render_interface || !context)
  220. return false;
  221. Vector2i clip_origin = { -1, -1 };
  222. Vector2i clip_dimensions = { -1, -1 };
  223. bool clip = element && GetClippingRegion(clip_origin, clip_dimensions, element);
  224. Vector2i current_origin = { -1, -1 };
  225. Vector2i current_dimensions = { -1, -1 };
  226. bool current_clip = context->GetActiveClipRegion(current_origin, current_dimensions);
  227. if (current_clip != clip || (clip && (clip_origin != current_origin || clip_dimensions != current_dimensions)))
  228. {
  229. context->SetActiveClipRegion(clip_origin, clip_dimensions);
  230. ApplyActiveClipRegion(context, render_interface);
  231. }
  232. if (element)
  233. {
  234. if (!clip)
  235. {
  236. clip_origin = Vector2i(0);
  237. clip_dimensions = context->GetDimensions();
  238. }
  239. float clip_top = (float)clip_origin.y;
  240. float clip_left = (float)clip_origin.x;
  241. float clip_right = (float)(clip_origin.x + clip_dimensions.x);
  242. float clip_bottom = (float)(clip_origin.y + clip_dimensions.y);
  243. const Vector2f offset = element->GetAbsoluteOffset(Box::BORDER);
  244. const Vector2f size = element->GetBox().GetSize(Box::BORDER);
  245. float x = offset.x;
  246. float y = offset.y;
  247. bool render_element = !(x > clip_right);
  248. render_element &= !(x + size.x < clip_left);
  249. render_element &= !(y > clip_bottom);
  250. render_element &= !(y + size.y < clip_top);
  251. if (!render_element)
  252. return false;
  253. }
  254. return true;
  255. }
  256. void ElementUtilities::ApplyActiveClipRegion(Context* context, RenderInterface* render_interface)
  257. {
  258. if (render_interface == nullptr)
  259. return;
  260. Vector2i origin;
  261. Vector2i dimensions;
  262. bool clip_enabled = context->GetActiveClipRegion(origin, dimensions);
  263. render_interface->EnableScissorRegion(clip_enabled);
  264. if (clip_enabled)
  265. {
  266. render_interface->SetScissorRegion(origin.x, origin.y, dimensions.x, dimensions.y);
  267. }
  268. }
  269. // Formats the contents of an element.
  270. void ElementUtilities::FormatElement(Element* element, Vector2f containing_block)
  271. {
  272. LayoutEngine::FormatElement(element, containing_block);
  273. }
  274. // Generates the box for an element.
  275. void ElementUtilities::BuildBox(Box& box, Vector2f containing_block, Element* element, bool inline_element)
  276. {
  277. LayoutDetails::BuildBox(box, containing_block, element, inline_element ? BoxContext::Inline : BoxContext::Block);
  278. }
  279. // Sizes an element, and positions it within its parent offset from the borders of its content area.
  280. bool ElementUtilities::PositionElement(Element* element, Vector2f offset, PositionAnchor anchor)
  281. {
  282. Element* parent = element->GetParentNode();
  283. if (parent == nullptr)
  284. return false;
  285. SetBox(element);
  286. Vector2f containing_block = element->GetParentNode()->GetBox().GetSize(Box::CONTENT);
  287. Vector2f element_block = element->GetBox().GetSize(Box::MARGIN);
  288. Vector2f resolved_offset = offset;
  289. if (anchor & RIGHT)
  290. resolved_offset.x = containing_block.x - (element_block.x + offset.x);
  291. if (anchor & BOTTOM)
  292. resolved_offset.y = containing_block.y - (element_block.y + offset.y);
  293. SetElementOffset(element, resolved_offset);
  294. return true;
  295. }
  296. bool ElementUtilities::ApplyTransform(Element &element)
  297. {
  298. RenderInterface *render_interface = element.GetRenderInterface();
  299. if (!render_interface)
  300. return false;
  301. struct PreviousMatrix {
  302. const Matrix4f* pointer; // This may be expired, dereferencing not allowed!
  303. Matrix4f value;
  304. };
  305. static SmallUnorderedMap<RenderInterface*, PreviousMatrix> previous_matrix;
  306. auto it = previous_matrix.find(render_interface);
  307. if (it == previous_matrix.end())
  308. it = previous_matrix.emplace(render_interface, PreviousMatrix{ nullptr, Matrix4f::Identity() }).first;
  309. RMLUI_ASSERT(it != previous_matrix.end());
  310. const Matrix4f*& old_transform = it->second.pointer;
  311. const Matrix4f* new_transform = nullptr;
  312. if (const TransformState* state = element.GetTransformState())
  313. new_transform = state->GetTransform();
  314. // Only changed transforms are submitted.
  315. if (old_transform != new_transform)
  316. {
  317. Matrix4f& old_transform_value = it->second.value;
  318. // Do a deep comparison as well to avoid submitting a new transform which is equal.
  319. if(!old_transform || !new_transform || (old_transform_value != *new_transform))
  320. {
  321. render_interface->SetTransform(new_transform);
  322. if(new_transform)
  323. old_transform_value = *new_transform;
  324. }
  325. old_transform = new_transform;
  326. }
  327. return true;
  328. }
  329. static bool ApplyDataViewsControllersInternal(Element* element, const bool construct_structural_view, const String& structural_view_inner_rml)
  330. {
  331. RMLUI_ASSERT(element);
  332. bool result = false;
  333. // If we have an active data model, check the attributes for any data bindings
  334. if (DataModel* data_model = element->GetDataModel())
  335. {
  336. struct ViewControllerInitializer {
  337. String type;
  338. String modifier_or_inner_rml;
  339. String expression;
  340. DataViewPtr view;
  341. DataControllerPtr controller;
  342. explicit operator bool() const { return view || controller; }
  343. };
  344. // Since data views and controllers may modify the element's attributes during initialization, we
  345. // need to iterate over all the attributes _before_ initializing any views or controllers. We store
  346. // the information needed to initialize them in the following container.
  347. Vector<ViewControllerInitializer> initializer_list;
  348. for (auto& attribute : element->GetAttributes())
  349. {
  350. // Data views and controllers are declared by the following element attribute:
  351. // data-[type]-[modifier]="[expression]"
  352. constexpr size_t data_str_length = sizeof("data-") - 1;
  353. const String& name = attribute.first;
  354. if (name.size() > data_str_length && name[0] == 'd' && name[1] == 'a' && name[2] == 't' && name[3] == 'a' && name[4] == '-')
  355. {
  356. const size_t type_end = name.find('-', data_str_length);
  357. const size_t type_size = (type_end == String::npos ? String::npos : type_end - data_str_length);
  358. String type_name = name.substr(data_str_length, type_size);
  359. ViewControllerInitializer initializer;
  360. // Structural data views are applied in a separate step from the normal views and controllers.
  361. if (construct_structural_view)
  362. {
  363. if (DataViewPtr view = Factory::InstanceDataView(type_name, element, true))
  364. {
  365. initializer.modifier_or_inner_rml = structural_view_inner_rml;
  366. initializer.view = std::move(view);
  367. }
  368. }
  369. else
  370. {
  371. if (Factory::IsStructuralDataView(type_name))
  372. {
  373. // Structural data views should cancel all other non-structural data views and controllers. Exit now.
  374. // Eg. in elements with a 'data-for' attribute, the data views should be constructed on the generated
  375. // children elements and not on the current element generating the 'for' view.
  376. return false;
  377. }
  378. const size_t modifier_offset = data_str_length + type_name.size() + 1;
  379. if (modifier_offset < name.size())
  380. initializer.modifier_or_inner_rml = name.substr(modifier_offset);
  381. if (DataViewPtr view = Factory::InstanceDataView(type_name, element, false))
  382. initializer.view = std::move(view);
  383. if (DataControllerPtr controller = Factory::InstanceDataController(type_name, element))
  384. initializer.controller = std::move(controller);
  385. }
  386. if (initializer)
  387. {
  388. initializer.type = std::move(type_name);
  389. initializer.expression = attribute.second.Get<String>();
  390. initializer_list.push_back(std::move(initializer));
  391. }
  392. }
  393. }
  394. // Now, we can safely initialize the data views and controllers, even modifying the element's attributes when desired.
  395. for (ViewControllerInitializer& initializer : initializer_list)
  396. {
  397. DataViewPtr& view = initializer.view;
  398. DataControllerPtr& controller = initializer.controller;
  399. if (view)
  400. {
  401. if (view->Initialize(*data_model, element, initializer.expression, initializer.modifier_or_inner_rml))
  402. {
  403. data_model->AddView(std::move(view));
  404. result = true;
  405. }
  406. else
  407. Log::Message(Log::LT_WARNING, "Could not add data-%s view to element: %s", initializer.type.c_str(), element->GetAddress().c_str());
  408. }
  409. if (controller)
  410. {
  411. if (controller->Initialize(*data_model, element, initializer.expression, initializer.modifier_or_inner_rml))
  412. {
  413. data_model->AddController(std::move(controller));
  414. result = true;
  415. }
  416. else
  417. Log::Message(Log::LT_WARNING, "Could not add data-%s controller to element: %s", initializer.type.c_str(), element->GetAddress().c_str());
  418. }
  419. }
  420. }
  421. return result;
  422. }
  423. bool ElementUtilities::ApplyDataViewsControllers(Element* element)
  424. {
  425. return ApplyDataViewsControllersInternal(element, false, String());
  426. }
  427. bool ElementUtilities::ApplyStructuralDataViews(Element* element, const String& inner_rml)
  428. {
  429. return ApplyDataViewsControllersInternal(element, true, inner_rml);
  430. }
  431. } // namespace Rml