ElementText.cpp 2.4 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "ElementText.h"
  29. #include "Element.h"
  30. #include <RmlUi/Lua/Utilities.h>
  31. namespace Rml {
  32. namespace Lua {
  33. template<> void ExtraInit<ElementText>(lua_State* L, int metatable_index)
  34. {
  35. //inherit from Element
  36. ExtraInit<Element>(L,metatable_index);
  37. LuaType<Element>::_regfunctions(L,metatable_index,metatable_index-1);
  38. AddTypeToElementAsTable<ElementText>(L);
  39. }
  40. int ElementTextGetAttrtext(lua_State* L)
  41. {
  42. ElementText* obj = LuaType<ElementText>::check(L, 1);
  43. RMLUI_CHECK_OBJ(obj);
  44. lua_pushstring(L, obj->GetText().c_str());
  45. return 1;
  46. }
  47. int ElementTextSetAttrtext(lua_State* L)
  48. {
  49. ElementText* obj = LuaType<ElementText>::check(L, 1);
  50. RMLUI_CHECK_OBJ(obj);
  51. const char* text = luaL_checkstring(L,2);
  52. obj->SetText(text);
  53. return 0;
  54. }
  55. RegType<ElementText> ElementTextMethods[] =
  56. {
  57. { nullptr, nullptr },
  58. };
  59. luaL_Reg ElementTextGetters[] =
  60. {
  61. RMLUI_LUAGETTER(ElementText,text)
  62. { nullptr, nullptr },
  63. };
  64. luaL_Reg ElementTextSetters[] =
  65. {
  66. RMLUI_LUASETTER(ElementText,text)
  67. { nullptr, nullptr },
  68. };
  69. RMLUI_LUATYPE_DEFINE(ElementText)
  70. } // namespace Lua
  71. } // namespace Rml