DecoratorTiledImage.cpp 2.9 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "DecoratorTiledImage.h"
  30. #include "../../Include/RmlUi/Core/Element.h"
  31. #include "../../Include/RmlUi/Core/Geometry.h"
  32. #include "../../Include/RmlUi/Core/GeometryUtilities.h"
  33. namespace Rml {
  34. namespace Core {
  35. DecoratorTiledImage::DecoratorTiledImage()
  36. {
  37. }
  38. DecoratorTiledImage::~DecoratorTiledImage()
  39. {
  40. }
  41. bool DecoratorTiledImage::Initialise(const Tile& _tile, const Texture& _texture)
  42. {
  43. tile = _tile;
  44. tile.texture_index = AddTexture(_texture);
  45. return (tile.texture_index >= 0);
  46. }
  47. // Called on a decorator to generate any required per-element data for a newly decorated element.
  48. DecoratorDataHandle DecoratorTiledImage::GenerateElementData(Element* element) const
  49. {
  50. // Calculate the tile's dimensions for this element.
  51. tile.CalculateDimensions(element, *GetTexture(tile.texture_index));
  52. Geometry* data = new Geometry(element);
  53. data->SetTexture(GetTexture());
  54. // Generate the geometry for the tile.
  55. tile.GenerateGeometry(data->GetVertices(), data->GetIndices(), element, Vector2f(0, 0), element->GetBox().GetSize(Box::PADDING), tile.GetDimensions(element));
  56. return reinterpret_cast<DecoratorDataHandle>(data);
  57. }
  58. // Called to release element data generated by this decorator.
  59. void DecoratorTiledImage::ReleaseElementData(DecoratorDataHandle element_data) const
  60. {
  61. delete reinterpret_cast< Geometry* >(element_data);
  62. }
  63. // Called to render the decorator on an element.
  64. void DecoratorTiledImage::RenderElement(Element* element, DecoratorDataHandle element_data) const
  65. {
  66. Geometry* data = reinterpret_cast< Geometry* >(element_data);
  67. data->Render(element->GetAbsoluteOffset(Box::PADDING).Round());
  68. }
  69. }
  70. }