ElementAnimation.h 3.6 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2018 Michael R. P. Ragazzon
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUICOREELEMENTANIMATION_H
  29. #define RMLUICOREELEMENTANIMATION_H
  30. #include "../../Include/RmlUi/Core/Header.h"
  31. #include "../../Include/RmlUi/Core/Property.h"
  32. #include "../../Include/RmlUi/Core/Tween.h"
  33. namespace Rml {
  34. namespace Core {
  35. struct AnimationKey {
  36. AnimationKey(float time, const Property& property, Tween tween) : time(time), property(property), tween(tween) {}
  37. float time; // Local animation time (Zero means the time when the animation iteration starts)
  38. Property property;
  39. Tween tween; // Tweening between the previous and this key. Ignored for the first animation key.
  40. };
  41. // The origin is tracked for determining its behavior when adding and removing animations.
  42. // User: Animation started by the Element API
  43. // Animation: Animation started by the 'animation' property
  44. // Transition: Animation started by the 'transition' property
  45. enum class ElementAnimationOrigin : uint8_t { User, Animation, Transition };
  46. class ElementAnimation
  47. {
  48. private:
  49. PropertyId property_id;
  50. float duration; // for a single iteration
  51. int num_iterations; // -1 for infinity
  52. bool alternate_direction; // between iterations
  53. std::vector<AnimationKey> keys;
  54. double last_update_world_time;
  55. float time_since_iteration_start;
  56. int current_iteration;
  57. bool reverse_direction;
  58. bool animation_complete;
  59. ElementAnimationOrigin origin;
  60. bool InternalAddKey(float time, const Property& property, Tween tween);
  61. float GetInterpolationFactorAndKeys(int* out_key0, int* out_key1) const;
  62. public:
  63. ElementAnimation() {}
  64. ElementAnimation(PropertyId property_id, ElementAnimationOrigin origin, const Property& current_value, double start_world_time, float duration, int num_iterations, bool alternate_direction);
  65. bool AddKey(float target_time, const Property & property, Element & element, Tween tween, bool extend_duration);
  66. Property UpdateAndGetProperty(double time, Element& element);
  67. PropertyId GetPropertyId() const { return property_id; }
  68. float GetDuration() const { return duration; }
  69. bool IsComplete() const { return animation_complete; }
  70. bool IsTransition() const { return origin == ElementAnimationOrigin::Transition; }
  71. float GetInterpolationFactor() const { return GetInterpolationFactorAndKeys(nullptr, nullptr); }
  72. ElementAnimationOrigin GetOrigin() const { return origin; }
  73. };
  74. }
  75. }
  76. #endif