ElementDecoration.h 2.7 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUICOREELEMENTDECORATION_H
  29. #define RMLUICOREELEMENTDECORATION_H
  30. #include "../../Include/RmlUi/Core/Types.h"
  31. namespace Rml {
  32. namespace Core {
  33. class Decorator;
  34. class Element;
  35. /**
  36. Manages an elements decorator state
  37. @author Lloyd Weehuizen
  38. */
  39. class ElementDecoration
  40. {
  41. public:
  42. /// Constructor
  43. /// @param element The element this decorator with acting on
  44. ElementDecoration(Element* element);
  45. ~ElementDecoration();
  46. /// Renders all appropriate decorators.
  47. void RenderDecorators();
  48. /// Mark decorators as dirty and force them to reset themselves.
  49. void DirtyDecorators();
  50. private:
  51. // Loads a single decorator and adds it to the list of loaded decorators for this element.
  52. int LoadDecorator(SharedPtr<const Decorator> decorator);
  53. // Releases existing decorators and loads all decorators required by the element's definition.
  54. bool ReloadDecorators();
  55. // Releases all existing decorators and frees their data.
  56. void ReleaseDecorators();
  57. struct DecoratorHandle
  58. {
  59. SharedPtr<const Decorator> decorator;
  60. DecoratorDataHandle decorator_data;
  61. };
  62. typedef std::vector< DecoratorHandle > DecoratorHandleList;
  63. // The element this decorator belongs to
  64. Element* element;
  65. // The list of every decorator used by this element in every class.
  66. DecoratorHandleList decorators;
  67. // If set, a full reload is necessary
  68. bool decorators_dirty;
  69. };
  70. }
  71. }
  72. #endif