ElementHandle.h 2.2 KB

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  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #ifndef RMLUICOREELEMENTHANDLE_H
  29. #define RMLUICOREELEMENTHANDLE_H
  30. #include "../../Include/RmlUi/Core/Header.h"
  31. #include "../../Include/RmlUi/Core/Element.h"
  32. namespace Rml {
  33. namespace Core {
  34. /**
  35. A derivation of an element for use as a mouse handle. A handle is designed to be instanced and attached as a non-
  36. DOM element to a window-style element, and listened to for movement events which can be responsed to to move or
  37. resize the element as appropriate.
  38. @author Peter Curry
  39. */
  40. class RMLUICORE_API ElementHandle : public Element
  41. {
  42. public:
  43. ElementHandle(const String& tag);
  44. virtual ~ElementHandle();
  45. protected:
  46. void OnAttributeChange(const ElementAttributes& changed_attributes) override;
  47. void ProcessDefaultAction(Event& event) override;
  48. Vector2f drag_start;
  49. Vector2f move_original_position;
  50. Vector2f size_original_size;
  51. Element* move_target;
  52. Element* size_target;
  53. bool initialised;
  54. };
  55. }
  56. }
  57. #endif