TextureLayout.cpp 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112
  1. /*
  2. * This source file is part of RmlUi, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://github.com/mikke89/RmlUi
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. * Copyright (c) 2019 The RmlUi Team, and contributors
  8. *
  9. * Permission is hereby granted, free of charge, to any person obtaining a copy
  10. * of this software and associated documentation files (the "Software"), to deal
  11. * in the Software without restriction, including without limitation the rights
  12. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  13. * copies of the Software, and to permit persons to whom the Software is
  14. * furnished to do so, subject to the following conditions:
  15. *
  16. * The above copyright notice and this permission notice shall be included in
  17. * all copies or substantial portions of the Software.
  18. *
  19. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  20. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  21. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  22. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  23. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  24. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  25. * THE SOFTWARE.
  26. *
  27. */
  28. #include "precompiled.h"
  29. #include "TextureLayout.h"
  30. #include <algorithm>
  31. #include "TextureLayoutRectangle.h"
  32. #include "TextureLayoutTexture.h"
  33. namespace Rml {
  34. namespace Core {
  35. struct RectangleSort
  36. {
  37. bool operator()(const TextureLayoutRectangle& lhs, const TextureLayoutRectangle& rhs) const
  38. {
  39. return lhs.GetDimensions().y > rhs.GetDimensions().y;
  40. }
  41. };
  42. TextureLayout::TextureLayout()
  43. {
  44. }
  45. TextureLayout::~TextureLayout()
  46. {
  47. }
  48. // Adds a rectangle to the list of rectangles to be laid out.
  49. void TextureLayout::AddRectangle(int id, const Vector2i& dimensions)
  50. {
  51. rectangles.push_back(TextureLayoutRectangle(id, dimensions));
  52. }
  53. // Returns one of the layout's rectangles.
  54. TextureLayoutRectangle& TextureLayout::GetRectangle(int index)
  55. {
  56. RMLUI_ASSERT(index >= 0);
  57. RMLUI_ASSERT(index < GetNumRectangles());
  58. return rectangles[index];
  59. }
  60. // Returns the number of rectangles in the layout.
  61. int TextureLayout::GetNumRectangles() const
  62. {
  63. return (int) rectangles.size();
  64. }
  65. // Returns one of the layout's textures.
  66. TextureLayoutTexture& TextureLayout::GetTexture(int index)
  67. {
  68. RMLUI_ASSERT(index >= 0);
  69. RMLUI_ASSERT(index < GetNumTextures());
  70. return textures[index];
  71. }
  72. // Returns the number of textures in the layout.
  73. int TextureLayout::GetNumTextures() const
  74. {
  75. return (int) textures.size();
  76. }
  77. // Attempts to generate an efficient texture layout for the rectangles.
  78. bool TextureLayout::GenerateLayout(int max_texture_dimensions)
  79. {
  80. // Sort the rectangles by height.
  81. std::sort(rectangles.begin(), rectangles.end(), RectangleSort());
  82. int num_placed_rectangles = 0;
  83. while (num_placed_rectangles != GetNumRectangles())
  84. {
  85. TextureLayoutTexture texture;
  86. int texture_size = texture.Generate(*this, max_texture_dimensions);
  87. if (texture_size == 0)
  88. return false;
  89. textures.push_back(texture);
  90. num_placed_rectangles += texture_size;
  91. }
  92. return true;
  93. }
  94. }
  95. }